As always, flavor comes starting r1
Dfrog sends out first!
Don't mind me i'm just getting stuff set up
Daddy (N) @
HP: 90 | EN: 100 | Spe: 70
Ranks: 3/2/3/1
Size: 2 | Weight: 2
Abilities: Insomnia
Other:
Aloe (F) @ Trace
HP: 90 | EN: 100 | Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Poison Point
Other:
Battle Type: 4v4 LC Singles
DQ: 2 Days
Restrictions: Standard (2 Recoveries/5 Chills)
Arena: ASB Arena
Items: Nope
Abilities: 1
No Switching
1 Sub
DFrog said:![]()
Eevee* (Cody) M
Nature: Hasty
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
HP: 90
Atk: Rank 2
Def (-1): Rank 1
SpA: Rank 2
SpD: Rank 3
Spe: 63 (nature factored in)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Abilities
Run Away (innate): This Pokemon is quick on its feet and can evade any traps in an arena. Run Away does not allow the Pokemon to escape from trapping moves or abilities, however it can escape other situational trapping strategies in battle.
Adaptability (innate): The moves that match this Pokemon’s type have their Base Attack Power increased by two (2).
DW:
Anticipation (innate):This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).
Moves
Tail whip*
Tackle*
Helping hand*
Sand-attack*
Growl*
Quick Attack*
Curse*
Detect*
Yawn*
Return*
Dig*
Rain Dance*
Shadow Ball
EC: 5/6
DW: 2/5
MC: 2
Cody the clean up man, he has seen few battles but in the ones he has seen he comes in and cleans up the mess left by his stronger allies. He has much to prove as he is one of the oldest pokemon in my service that has remained un-evolved so far.
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Voodoll (Daddy) M
Nature: Naughty
Type: Normal/Dark
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities
Insomnia: (Innate) This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Normalize: (Can be deactivated) This Pokemon has mastered Normal-type attacks and can change any attack type to have a Normal energy signature. All attacks used by the Pokemon are considered Normal-type attacks, although they retain the same status-enducing and other properties. The Pokemon will do three (3) more damage with Normal-typed attacks.
Cursed Body (DW): (Innate) When This Pokemon is struck by an opponents attack that makes contact, there is a 30% chance that attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.
Stats
HP: 90
Atk (+): Rank 3
Def: Rank 2
SpA: Rank 3
SpD(-): Rank 1
Spe: 70
Size Class: 2
Weight Class: 2
Base Rank Total: 14
Moves
Astonish
Copycat
Mimic
Pain Split
Spite
Grudge
Charge
Follow Me
Pin Missile
Dark Pulse
Mach Punch
Counter
Focus Punch
Substitute
Taunt
Toxic
1/6 EC
1 MC
1/5 DC
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Riolu (Lucy) F
Nature: Naughty
Type: Fighting
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Abilities:
Inner Focus:(Innate) When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Steadfast: (Innate) If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Prankster: (DW/Innate) The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Stats
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA: Rank 2
SpD (-): Rank 1
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves:
Quick Attack
Foresight
Endure
Counter
Force Palm
Feint
Reversal
Screech
Hi Jump Kick
Crunch
Agility
Earthquake
Rock Slide
Substitute
0/6 EC
0 MC
0/5 DC
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Sneasel (M) Gambit
Nature: Adamant
Type: Dark/Ice
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.
Abilities:
Inner Focus (Innate): When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.
Keen Eye (Innate): This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.
Pickpocket (Innate/DW): This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Stats:
HP: 90
Atk (+): Rank 4
Def: Rank 2
SpA (-): Rank 1
SpD: Rank 3
Spe: 115
Size Class: 2
Weight Class: 3
Base Rank Total: 17
Moves:
Scratch
Leer
Taunt
Quick Attack
Screech
Faint Attack
Fury Swipes
Agility
Ice Shard
Ice Punch
Counter
Reflect
Low Sweep
Taunt
EC: 0/6
MC: 0
DC: 0/5
EndQuote said:![]()
Chimchar Kindle (M)
Nature: Lonely (Adds one (1) Rank to Attack, Subtracts one (1) Rank from Defense)
Type:
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Abilities:
Blaze: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW): (Locked, Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)
Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 1 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 61
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 1/9
MC: 0
DC: 1/5
Attacks: (24)
Scratch
Leer
Ember
Taunt
Fury Swipes
Flame Wheel
Nasty Plot
Torment
Flamethrower
Slack Off
Acrobatics
Fire Spin
Facade
Counter
Encore
ThunderPunch
Stealth Rock
Role Play
Dig
Shadow Claw
U-turn
Attract
Sunny Day
Focus Punch![]()
Ralts Paradox (M)
Nature: Brave: Adds * to Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.
Type:
Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Abilities:
Synchronize: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
Trace: (Can be activated) When entering into battle, this Pokemon can copy an ability on one of its opponents for 6 EN. The Ability remains on the Pokemon for six (6) actions. Trace can be reused with an action later in battle for 5 EN. Wonder Guard cannot be Traced.
Telepathy (DW): (Locked, Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 2 (+)
Def: Rank 1
SpA: Rank 2
SpD: Rank 2
Spe: 35 (-)
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks: (23)
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Future Sight
Hypnosis
Dream Eater
Disable
Encore
Confuse Ray
Pain Split
Snatch
Thunderbolt
Shadow Ball
Psychic
Attract
Grass Knot
Will-O-Wisp
Taunt![]()
Zorua: Nightfall (M)
Nature: Quirky
Type:
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities:
Illusion: (Innate) Whenever you send this Pokemon out, it can feign the appearance of another member on your squad. If this Pokemon is damaged by a direct attack, the Illusion will cease at the end of the round. Direct damage is any attack that does damage to the Pokemon's HP. Attacks that are evaded, blocked via Protect, or damage a Substitute are not considered direct damage. It will retain the typing and moveset of the Pokemon with Illusion. [Usage Note: PM the ref if you are sending out a Zorua or Zoroark with the info on Zorua/Zoroark and one of your squad members in a Switch=KO battle. You must use that squad member later in the battle though.]
Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 65
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
Attacks: (19)
Scratch
Leer
Pursuit
Fake Tears
Fury Swipes
Faint Attack
Scary Face
Taunt
Agility
Counter
Extrasensory
Snatch
Sucker Punch
Bounce
Low Kick
Dig
U-Turn
Swagger
Aerial Ace![]()
Budew: Aloe (F)
Nature: Modest (Adds One (1) Rank to Special Attack; Subtracts One (1) Rank from Attack)
Type:
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.
Abilities:
Natural Cure: (Innate) This Pokemon’s body has the ability to heal itself of status afflictions over time, it goes into effect six (6) actions after being inflicted with a status. In switch battles, this Pokemon heals all status effects when switched out.
Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Leaf Guard (DW): (Locked, Innate) In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13
EC: 0/9
MC: 0
DC: 0/5
Attacks: (17)
Absorb
Growth
Water Sport
Stun Spore
Mega Drain
Worry Seed
Sleep Powder
Extrasensory
Spikes
Giga Drain
Shadow Ball
Sludge Bomb
Venoshock
Toxic
Attract
Protect
Substitute
Thanks for reffing, mate.
Dfrog sends out first!
Don't mind me i'm just getting stuff set up

Daddy (N) @
HP: 90 | EN: 100 | Spe: 70
Ranks: 3/2/3/1
Size: 2 | Weight: 2
Abilities: Insomnia
Other:

Aloe (F) @ Trace
HP: 90 | EN: 100 | Spe: 55
Ranks: 1/2/3/3
Size: 1| Weight: 1
Abilities: Poison Point
Other: