BH Dialga [QC 3/3][GP 2/2][Uploaded]

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Storm Eagle

Banned deucer.

[OVERVIEW]
Dialga is a slow powerhouse that has good offensive stats and decent defensive stats, allowing it to run both offensive and defensive sets. With an offensive set, Dialga can pressure the opponent with STAB Doom Desire and wallbreak late-game with Tail Glow boosts, setting up on various Steel-types, Water-types, and slow Pokemon like Mega Audino. Because Dialga isn't weak to Fire, it doesn't feel obliged to run Flash Fire on its sets like other Steel-types, giving it the option to run other abilities instead. Defensively, its RegenVest set easily fits onto many team archetypes because it can remove entry hazards, steal boosts with Spectral Thief, disable the foe's ability, paralyze the foe, and most importantly, pivot out. Also, thanks to its Steel / Dragon typing, Dialga serves as a nice check to many top threats in the metagame, namely Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, and Normal-types. The efficacy of these sets, however, depends also on the level of support Dialga can get from its teammates. Its offensive sets require a lot of support due to how easily they can be revenge killed. When using Dialga, you should always be wary of Fighting- and Ground-type attackers like Mega Mewtwo X and Red Orb Groudon and should play accordingly. Pokemon with common Ground and Fighting coverage such as Precipice Blades Mega Diancie and Secret Sword Mega Mewtwo Y can threaten Dialga. Also, Dialga's offensive sets are hindered by the passive mechanics of Doom Desire and Dialga's relatively slow base 90 Speed. Despite all this, Dialga still manages to be extremely useful in the right circumstances and should not be underestimated.



[SET]
name: Doom Desire
move 1: Doom Desire
move 2: Tail Glow
move 3: Core Enforcer / King's Shield
move 4: Shore Up / King's Shield
item: Steelium Z / Safety Goggles
ability: Tinted Lens / Steelworker / Magic Bounce / Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Doom Desire is an extremely powerful Steel-type move that hits two turns after being used, allowing Dialga to play mind games and put tons of pressure on the opponent. Doom Desire also discourages certain Pokemon like Mega Diancie, Mega Audino, and Giratina from switching in immediately, encouraging Pokemon like Mega Mewtwo X to come in. Tail Glow boosts Dialga's Special Attack by three stages and goes well with Doom Desire as next to nothing can take a +3 Doom Desire. Core Enforcer is Dialga's Dragon-type STAB move as it is the most reliable special Dragon-type move with no drawbacks and can also disable the enemy's abilities if Dialga moves last. Though the move is mainly used for damage because of Dialga's Speed investments, it does allow Dialga to force even faster foes out by disabling their abilities, like Poison Heal for example, which works well in conjunction with using Doom Desire. Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of lowering Dialga's Special Attack. Doom Desire and Dragon STAB make Dialga a powerful offensive threat, as next to nothing can take a +3 Doom Desire and a +3 Core Enforcer together as they both already deal massive damage individually. Shore Up keeps Dialga healthy for longer, allowing it to break through more walls and assist its teammates more often with Doom Desire. Dialga can also use King's Shield or Baneful Bunker over Shore Up or Core Enforcer, but it will lose out on longevity or wallbreaking power, respectively. King's Shield weakens physical attackers and can prevent U-turns while Baneful Bunker can wear down non-Steel type walls and Shedinja. King's Shield is generally preferred as it has a better effect against Poison Heal users and Steel-types, though King's Shield does not block status moves. These options allow Dialga to last even longer and give it the option to stall for turns while waiting for Doom Desire to hit, which can be especially useful after spending one turn using Tail Glow. Otherwise, Shore Up is preferred for longevity over these moves.

Set Details
========

Steelium Z allows Dialga to attack immediately with a 200-Base Power Corkscrew Crash, nailing opponents that think they're safe before Doom Desire hits and dealing massive damage to almost any opponent due to its ability. Due to Z-Moves being unaffected by Normalize, it can also hit Normalize Mega Gengar after it uses Entrainment. Safety Goggles can also be used to block the use of Spore, which makes Dialga more effective against Spore users like Mega Rayquaza and Deoxys-S and lets it block hail damage and other powder moves. However, Safety Goggles Dialga is still vulnerable to Lovely Kiss and must be wary of Knock Off users such as Poison Heal Regigigas and Poison Heal Slaking. For its ability, Tinted Lens allows Dialga to heavily pressure balanced and stall teams by hitting extremely common Steel-resistant Pokemon like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost. Steelworker lets Dialga's Doom Desire hit the neutral and weak targets more commonly found on offensive teams harder. It also allows Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost. Magic Bounce allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better as Dialga can bounce back their Spore, eliminating the need for Safety Goggles. It also bounces back Entrainment from Mega Gengar and various Steel-types as well as Topsy-Turvy. Fur Coat is an option that allows Dialga to stay in against a wider group of Pokemon. With doubled Defense, many 2HKOs will turn into 3HKOs and Dialga can set up against more Pokemon. Finally, Modest is used to maximize Dialga's Special Attack and make it as powerful as possible. You can also opt to run Bold, but you may resort to using Tail Glow more often to make up for lost power.

Usage Tips
========

Doom Desire only has 8 PP, so use it wisely. Dialga can use Tail Glow before Doom Desire hits in order to wallbreak by itself, or it can switch out to a teammate such as Mega Mewtwo X to support their wallbreaking ability, scare out Pokemon like Xerneas, and put immense pressure on the opponent. The latter plan of action is generally preferred early-game. Due to Doom Desire's unique mechanic of a delayed hit, Dialga can also opt to cast the move and then setup afterwards. Alternatively, because Doom Desire hits at the end of the second turn, Dialga can also attack in the beginning of the same turn or the following turn to deal massive damage and break through walls. If Imposter Chansey or a Spectral Thief user is on the team, Dialga can either use Core Enforcer instead of Tail Glow or switch out after using Doom Desire. However, even coordinated attacks are not always enough, so only bring in Dialga on passive Pokemon you intend on breaking through. If you are using Magic Bounce, you can target even more opponents, as passive Pokemon often carry bounceable moves like Stealth Rock, Will-O-Wisp, and Entrainment. Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, wait to use Corkscrew Crash as it remains Steel-type even through Normalize and Entrainment and can be used as a check. Otherwise, just wait until the opportune time to use it, such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it, but just be wary of RegenVest Pokemon and Unaware users, as they can usually absorb the attack.

Team Options
========

To Imposter-proof Dialga, Substitute Fairy-types like Poison Heal Xerneas and Poison Heal Mega Diancie are offensive options, while Unaware Primal Kyogre, Unaware Chansey, and Unaware Mega Gyarados are defensive ones. Dialga needs a teammate that can switch into Fighting-type moves as having a check or counter to Mega Mewtwo X is absolutely essential. A Ghost-type such as Giratina or even bulky Psychic-types such as Cresselia would work for this role. Dialga appreciates having another Steel-type such as Registeel and Flash Fire Solgaleo as support because it can't check Pixilate and Refrigerate Pokemon. Pokemon that can eliminate opposing offensive threats like -ate users in general do well with Dialga due to the fact that Dialga is not equipped to threaten these Pokemon and is subsequently forced out by them. Dialga pairs exceptionally well with other wallbreakers such as Mega Mewtwo X, Mega Diancie, and Mega Rayquaza, as they enjoy the pressure put on the opponent by the Doom Desire support. For example, Mega Rayquaza once again goes well with Dialga despite the type overlap because it can serve as an anti-offense Pokemon that's immune to Ground. Lastly, entry hazard setters, especially those that can pressure Magic Bounce users, can drastically improve the effectiveness of Dialga as most things that normally wall it will get quickly worn down with entry hazard damage. Entry hazards also help against Sturdy Shedinja, one of Dialga's hard counters. Mega Diancie can pressure Magic Bounce Pokemon as well as Defoggers such as Giratina. Mega Diancie itself can also work as an offensive teammate as Dialga can also help Imposter-proof it with Doom Desire. Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely to set hazards. Mega Garchomp in particular also pairs well with Dialga as Dragon-types like Mega Garchomp can spam their Dragon-type STAB moves without worry of Fairy-types coming in while Doom Desire is active. Red Orb Groudon can threaten Magic Bounce users by reducing their longevity with Sacred Fire burns. More defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well, but these have a worse matchup against Magic Bounce users.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Revelation Dance
move 4: Spectral Thief / Rapid Spin / Nuzzle
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

U-turn lets Dialga pivot out to a more offensive Pokemon to gain momentum, which is good considering that Dialga is moderately slow. Core Enforcer is a 100-Base Power STAB attack that can negate the abilities of faster foes, which is especially handy considering that Dialga either underspeeds or Speed ties with many other Pokemon in the metagame, especially most Dragon-types bar Zygarde-C. Revelation Dance becomes Steel-type for Dialga and can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also threatens Fairy-types like Mega Audino and Xerneas. Spectral Thief lets Dialga steal boosts from Pokemon utilizing setup moves to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well. Rapid Spin can be used to get rid of entry hazards, as Dialga is difficult to spinblock due to it threatening two of the three most common Ghost-types, namely Giratina and Mega Gengar. Nuzzle can be used to paralyze targets, but it makes Dialga more difficult to Imposter-proof.

Set Details
========

A Sassy nature lets Dialga maximize its Special Defense and minimize its Speed. That alongside 0 Speed IVs lets Dialga be as slow as possible to ensure Core Enforcer usually hits last, to prevent Dialga from getting its own ability disabled by other Core Enforcer users, and to let Dialga be a slow pivot. 16 Speed EVs with a Careful nature is an alternative option that allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y at +2 Speed, as it can survive attacks from quite a few Shell Smash users provided they don't have STAB Power Trip or super effective coverage against Dialga. Dialga trades the ability to use status moves for more Special Defense with its Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas. Regenerator restores 33% of Dialga's HP every time it switches out, letting Dialga passively recover without wasting any turns. This works especially well with momentum moves like U-turn. Regenerator is an important ability on this set, as the passive healing makes up for Dialga's inability to use recovery moves because of its Assault Vest.

Usage Tips
========

RegenVest Dialga counters most special attackers that don't have super effective coverage against it, such as Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. Its improved bulk allows it to switch into these threats and then heal over the course of the match by pivoting or switching out. If Dialga is at low health, utilize free turns against passive Pokemon by switching Dialga in then double switching or using U-turn. Always use U-turn liberally, as oftentimes, once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from use Core Enforcer. If they bring in a wall on the same turn Dialga pivots, you can bring in a wallbreaker and maintain momentum. If you predict your opponent is going to bring in something frail, you can try to get a 2HKO or 3HKO using a STAB move. Be wary of Knock Off, however, as Dialga gets significantly weaker if its Assault Vest is removed, so be careful around common Knock Off users such as Mega Audino and Mega Tyranitar even if Dialga has the type advantage. Don't waste Core Enforcer's mere 16 PP, as the move serves both an offensive and utility purpose. If you can't knock something out, pivot to something that can, as Dialga's main role is to provide momentum for the team through pivoting.

Team Options
========

Imposter Chansey can assist in scouting for sets that would threaten Dialga like Secret Sword Mega Mewtwo Y or Earth Power Triage Mega Rayquaza as well as various other threatening abilities like Adaptability. Dialga absolutely must have a teammate that can deal with Mega Mewtwo X, as Mega Mewtwo X can easily force out Dialga and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro are all checks to Mega Mewtwo X. Zygarde-C can also beat most sets if it has Unaware or Prankster. It is also important to check Mega Diancie, as it is one of the few Fairy-types that can beat Dialga if it has Precipice Blades, and a Boomburst from Mega Diancie is a nearly guaranteed 2HKO with Stealth Rock damage. Ho-Oh beats the Pixilate variants of Mega Diancie, while Flash Fire Aegislash and Sturdy Shedinja beat Magic Guard variants. Red Orb Groudon can prevent Mega Diancie from becoming a problem, and it can also set entry hazards to beat one of Dialga's counters in Sturdy Shedinja. Red Orb Groudon also patches up any weaknesses against opposing Steel-types that Dialga faces and beats opposing RegenVest Pokemon with its powerful physical attacks. Besides Primal Groudon, Mega Mewtwo X can also deal with opposing Steel-types, as this variant of Dialga cannot threaten them at all. Dialga is also heavily threatened by Ground-types, so Mega Rayquaza can be used as it outspeeds and can threaten every relevant Ground-type.

RegenVest Dialga can fit on many team archetypes as it can passively recover health and support its teammates by pivoting, and can be paired with decently frail sweepers and wallbreakers like Mega Rayquaza and Mega Mewtwo Y. It also pairs well with teammates like Slaking, Mega Sableye, and Mega Rayquaza that are normally forced out by powerful special attackers. Dialga hates Spikes as they limit its pivoting ability and prevent it from walling stronger attacks like Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. Thus, if Dialga doesn't run Rapid Spin, another teammate should run Rapid Spin or Defog. Dialga appreciates something that can absorb Knock Off, as its ability to wall is severely hampered if it loses its Assault Vest. Griseous Orb Giratina, Red Orb Groudon, and Pokemon with Z-Crystals cannot have their items knocked off. Unaware users such as Primal Kyogre, Mega Gyarados, and Mega Audino are also appreciated partners to Dialga as they can beat the setup sweepers that Dialga struggles with. This set is relatively easy to Imposter-proof, as many special walls like Primal Kyogre can easily switch into Imposter users transformed into Dialga, but a drawback is that Imposter users can come in and heal for free, which is why you may want something that can both switch in and force out Imposter Pokemon. A teammate with Poison Heal can help alleviate any issues with Nuzzle spreading status and Poison Heal also soaks other statuses that Dialga is weak to such as sleep from Spore. If you are not running Nuzzle, you can opt for a Safety Goggles teammate instead to check Spore users like Xerneas.

[STRATEGY COMMENTS]
Other Options
========

Adamant Orb is an option on the Doom Desire set, but Dialga appreciates the utility of Corkscrew Crash, so it's best to only use Adamant Orb if you need the Z-Crystal on another Pokemon. The power boost granted can be helpful against targets such as Zygarde-C and Giratina, but it can be removed with Knock Off. Leftovers provides passive recovery for the Doom Desire sets and can assist in stalling for turns while Doom Desire hits, but it poses the same issues as the Adamant Orb does due to the lack of Corkscrew Crash. Doom Desire Dialga can run a Quiet nature with minimum Speed investment to attempt to underspeed targets with Spectral Thief, but a lot of walls still underspeed it regardless like Mega Audino and Registeel. Contrary works on the Doom Desire set when spamming Draco Meteor and allows Dialga to forgo Tail Glow. However, without a Substitute Fairy-type, Contrary is harder to Imposter-proof, especially with the extra moveslot. Mold Breaker allows Doom Desire Dialga to break past Unaware Pokemon more easily and beat Shedinja, but it's very niche, as it's difficult to Imposter-proof without using Substitute Fairy-types. Adaptability boosts the power of STAB moves for Dialga's Doom Desire set, but it's only worth using if Dialga runs Core Enforcer too, as Steelworker makes Doom Desire stronger than Adaptability does. Anchor Shot is an option for the Doom Desire set over Tail Glow to PP stall Imposter users, but the set will be significantly weaker. U-turn is an option on the Doom Desire set, but Doom Desire sets struggle with four-moveslot syndrome.

Dragon Tail allows Dialga to phaze targets on the RegenVest set, but the moveset is already cramped and Dragon Tail is only worth it with entry hazard stacking. Knock Off is an option on the RegenVest variant and can hit Mega Mewtwo Y super effectively, but Dialga needs to worry about Imposter users removing its Assault Vest. Metal Burst is another option for RegenVest, as it can hit foes like a truck and works especially well for targets that 2HKO Dialga such as Sheer Force Mega Mewtwo Y, but the opponent will often play less aggressively against Dialga afterward, so it may not get much use. It does synergize well with Dialga's minimal Speed investment for that set, however. Other than that, RegenVest Dialga tends to be limited in its moveset because it holds an Assault Vest, and as such it can be one-dimensional at times.

Checks and Counters
========

**Shedinja**: Dialga generally doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds, making Core Enforcer useless. Any attack that Dialga hits Shedinja with is just shrugged off by Sturdy, and Shedinja can retaliate with Endeavor.

**Mega Mewtwo X**: Mega Mewtwo X takes little damage from unboosted Dialga, while most variants of it OHKO it back easily. Dazzling and -ate variants have a good chance to OHKO Dialga with Close Combat, while Contrary and Poison Heal variants have the same chances with Superpower and Low Kick. Technician and Choice Band variants easily get a guaranteed OHKO.

**Ground-types**: Mega Garchomp can't switch in, but walls can take advantage of Dialga's Speed to pivot into Mega Garchomp, which can in turn OHKO Dialga with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or just OHKO the Doom Desire ones. Zygarde-C doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows or Thousand Waves unless it's Fur Coat.

**Unaware Pokemon**: Primal Kyogre with Unaware is one Pokemon that can counter Dialga. Both sets lose to it, as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre and RegenVest often ends up just pivoting out. There are other Unaware users that can take its attacks, such as Mega Gyarados and Chansey, but none of them counter Dialga as well as Primal Kyogre does.

**Powerful Pokemon with Strong Coverage**: Pokemon with Contrary can hit RegenVest variants of Dialga harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice item users generally have the power to break past Dialga very quickly. Mega Mewtwo Y uses both Choice Specs and Contrary, and Mega Rayquaza uses Choice Specs or Choice Band. Also, Doom Desire Dialga hates Z-Move users like Dragonium Z Mega Garchomp and Mega Sceptile.

**Steel-types**: RegenVest Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing RegenVest Steel-types. They resist both of Dialga's STAB move types and pretty much all of them underspeed Dialga, which is bad when Dialga wants to pivot.

**Water-types**: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can still take Dialga's attacks. Primal Kyogre flat-out walls RegenVest Dialga and Quiver Dance sets can threaten the Doom Desire set, but RegenVest Dialga can wall Primal Kyogre too unless the Primal Kyogre has Tinted Lens. Mega Gyarados can force out RegenVest Dialga with the threat of Knock Off, and while some sets are checked by Doom Desire, namely Fur Coat, the Choice Band, Unaware, and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from beating it. All of these with the exception of Unaware Kyogre take fairly significant damage from Tail Glow-boosted Core Enforcer, however.

[CREDITS]
- Written by: [[Storm Eagle, 211002]]
- Quality checked by: [[MAMP, 225453], [Funbot28, 255984], [ScarfWynaut, 221682]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [Electrolyte, 148071]]
 
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Here we go.

==
Overview
==

  • Dialga has both a great offensive presence and a great defensive one as well, something rarely seen with Steel types in Balanced Hackmons who are usually strictly offensive or strictly defensive. As such, it can be either a wall or a wallbreaker.
Bolded part can be reworded. Dialga is a Steel-type that has formidable amount of offensive power while providing some useful defensive synergy. 'Great' wouldn't be the right way to say it when Dialga fails to check Pixilate- and Refrigerate-users, which other Steel-types can do. Maybe mentioning that it compresses an offensive wallbreaker and blanket checking Aerilate Mega Rayquaza / Primal Kyogre will be a nicer way to say it.

  • Dialga's typing allows it to be the only Dragon type to not immediately crumble in the presence of Fairy types. It's typing lets it wall a myriad of other Pokemon in the tier as well.
Because of what I stated above this won't be an entirely correct way to say it. Dialga will be 2HKOed by Diancie with most set it runs (AV set is heavily pressured by Boomburst and fails to check Mega Diancie with Precipice Blades). Dialga still has a narrow yet strong option to threaten Fairy-types with offensive sets though (and Steelium Z preventing Mega Audino from pivoting around). Also if you want to say that Dialga walls a myriad of other Pokemon, state some examples...

  • 120 Attack and 150 Special Attack is nothing to scoff at, so it can usually run mixed sets with no issue even on defensive sets especially due to the unlimited EVs.
This analysis does not feature Dialga running a dedicated, mixed, offensive set. Also this mixed stat isn't good in the metagame with mray, mewtwo's, primals, and etc. Remove.

  • Doom Desire is one of the best offensive Steel moves, restricting what your opponent can switch into safely. Next to nothing can take a Doom Desire and a second attack like Core Enforcer in the same turn.
What makes Dialga's offensive sets annoying to deal with is Doom Desire forcing players to play defensively until it takes an effect. To picture this, after Dialga has used Doom Desire, your opponent won't have much time to have an offensive threat out and will be forced to promptly go back to Steel- and Water-types. Further elaborate on this by saying that Doom Desire itself prevents opponents from applying offensive pressure as they will likely stay on something bulky instead of having one of their wincons eat Doom Desire.

  • Despite Dialga's great defensive typing, it must be wary of Ground and Fighting types, namely Red Orb Groudon and Mega Mewtwo X. Ground coverage like Precipice Blades can hurt Dialga badly too
Again, Dialga's defensive typing is decent & unique at best. Mention Steel-typing causing problems against these foes.

Add another bullet saying that Dialga's team is mandated to employ another Steel-type or a dedicated check to -ate, as Dialga can't properly handle them due to its Dragon typing.

==
Moves
==

This is the set I'd like to see:

Name: Doom Desire
Move 1: Doom Desire
Move 2: Core Enforcer / Draco Meteor
Move 3: Tail Glow
Move 4: Shore Up / King's Shield
Item: Steelium Z
Ability: Tinted Lens / Steelworker / Adaptability / Magic Bounce
Nature: Modest
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk

Draco Meteor is a viable alternative to Core Enforcer. It obviously comes with drawbacks such as inability to remove stuff / chance to miss / lower PP / dropping SpA but this can be used for more immediate offensive presence, and most importantly, for being a better check to Mega Rayquaza. Core Enforcer fails to take out Mega Rayquaza at full health, but Draco Meteor has 98% minimum roll. This means you can immediately threaten Aerilate variants while Triage variants are also threatened and has harder time against Dialga if Dialga has Magic Bounce.

Baneful Bunker isn't very useful because most teams send fat Steel to initially deal with Dialga.

Adaptability is viable - his allows Dialga to have 75% chance to immediately take out Giratina with Draco Meteor and also have a good chance to OHKO Zygarde-C after it takes a U-turn chip or two. Adaptability also allows Dialga to take out Mega Rayquaza with Core Enforcer. It improves Dialga's overall matchup against offensive teams when its teammates do not have sufficient way to keep offensive threats down and reduces Dialga's tendencies to rely on entry hazards or prior damage to land KOes.

Magic Bounce too is a viable option. This allows Dialga to evade sleep-inducing moves from Poison Heal variants of Regigigas and Primal Kyogre as well as Triage Mega Rayquaza. This is where Dialga's resistances come in handy. Mention that Magic Bounce is mandated to be used with Core Enforcer so that Dialga can deal with Poison Heal users. Preventing this like Registeel and other things from littering your field with Stealth Rock or other annoying things is also another merit of this ability.


==
Set Details
==

You don't have to talk about 0 Attack IV's purpose - it is considered self-explanatory C&C-wide.

Mention that Steelium Z's Corkscrew Crash also allows Dialga to hit Mega Gengar after it was hit by Entrainment.


==
Usage Tips
==

* If you have to choose between using Core Enforcer or Tail Glow after using Doom Desire, then look at the opponent's team. If they have Chansey and the Pokemon you're facing doesn't have Spectral Thief, you can probably use Tail Glow. Otherwise, it's best to hit your opponent with Core Enforcer.
Doom Desire is what you will want to click most of the time because you don't really lose much from it. Even if a defensive checks switch into it, it is unlikely they will switch out until Doom Desire takes its effect... and that's like 3 turns if we count the turn they switch into Dialga. Fat Steel-types and other stuff can be taken advantage by MMX / Pdon / etc. Emphasize more on how using Doom Desire can force predictable plays from an opponent and turn the momentum to your favor should they lack multiple answers to Dialga.

* A +3 Doom Desire will generally hit harder than a +0 Doom Desire
This is obvious.

Add multiple bullets about when to use King's Shield and scouting foes beforehand before setting up Tail Glow. Wearing down Imposter is another aspect as it is one of the "Doom Desire & Tail Glow deterrent"s.


==
Team Options
==

* Having a mixed Spectral Thief Pokemon can help in case you lose your boosts. Primal Kyogre, Hoopa Unbound, and Magic Guard Mega Diancie all run Spectral Thief with some sort of special attack. Be wary of switching them in on the Pokemon depending on their special attacking moves.
Most fat things that steal can't really threaten back unless they are like... Primal Kyogre. Giratina won't stay in even if outplays you and steals Tail Glow boosts because it wouldn't sit there and eat Core Enforcer. Hoopa-U and Magic Guard and Mega Diancie aren't appropriate examples of Spectral Thief. Maybe you might want to focus more on imposterproofing this Pokemon. Unaware users and AV Regen Steel-types will suffice for this role.

* If you plan on using a Steel-type wall with Dialga, make sure to run Celesteela or Ferrothorn, as they do not share the Ground-type weakness that Dialga does.
The main reason you would run another Steel-type with Dialga will be to handle -ate types well. Mention Giratina and Celesteela's ability to shut down most Primal Groudon variants together.

Add Cresselia to Fighting-type checks.


Other Options section belong right before Checks and Counters section. Move it to where it should stay.


------


Onto RegenVest.

==
Moves
==

Mention that Revelation Dance can threaten Fairy-types - Dialga lacking this is a complete Mega Audio bait. There are other better moves like Rapid Spin or other utility moves that can fit but Dialga is sadly forced to run this so eh.


==
Set Details
==

Mention an option to use 16 Speed EVs with Careful nature. This allows Dialga to steal Shell Smash boosts and outspeed everything up to Mega Mewtwo Y. This will let Dialga take a hit, steal boosts, and finish them off with U-turn next turn if they have Focus Sash. Otherwise stuff like MMX will just 2HKO you after surviving Dialga's Spectral Thief.


==
Usage Tips
==

Mentions that Dialga can blanket check a good portion of the tier with its improved bulk with Assault Vest. Pivot this into Mega Rayquaza, Primal Kyogre, Zekrom, or even Xerneas if needed.


==
Team Options
==

This variant of Dialga is deadweight against Steel-types so make sure that your team has some wallbreakers as well as some anti-offensive Pokemon to better deal with various archetypes. AV Regen Dialga is a compressed Steel-type pivot that retains good amount of offensive presence against offensive teams but in return it does worse against setup sweepers and obviously lacks an option to wallbreak. Unaware users can better deal with setup sweepers, particularly Contrary that can overpower Dialga. Primal Kyogre, Mega Gyarados and Mega Audino are all appropriate examples.

Add Primal Groudon here - in a separate bullet. Defensive variants can keep Sturdy Shedinja from causing annoyances by setting Stealth Rock and consistently check Mega Diancie with Morning Sun. Practically any variant can massively threaten Steel-types with its STAB combination while Dialga can pressure Giratina and Zygarde-C.


==
Checks and Counters
==

Format like this:

**Counter 1**: reasonings here
**Counter 2**: reasonings here

This is the standard formatting for C&C.


Reorder like this:

* Steel-types
* Water-types
* Unaware users
* Sturdy Shedinja
* Ground-types
* Revenge Killers

Steel-types resist Dialga's STAB combination and the most relevant Steel-type, Registeel runs Prankster and can remove boosts with Haze - other Prankster users can't do this because Doom Desire and Core Enforcer heavily pressure them. Prankster Steel-types are somewhat of a one-time check to Dialga because of Core Enforcer, but they can provide opportunities for their offensive checks to come in after sponging the damage. AV Regen Steel-types are worse examples - they take little damage in general and can consistently stay in to press Spectral Thief.

Water-types. Both Primal Kyogre and Mega Gyarados are good defensive checks too with their special bulk and resistance to Doom Desire. Primal Kyogre is absurdly fat with Unaware or AV Regen set and Mega Gyarados isn't as durable but threatens AV Regen sets with Knock Off.

Unaware users stop setup variants of Dialga with obvious reasons. Same with Sturdy Shedinja.

Ground-types can't really safely switch into Dialga but they can still offensively check Dialga. Another thing to note about them is that their STAB moves can be spammed against Dialga without concerns about King's Shield or whatever.

Revenge Killers - faster threats - deserve their own section. Dialga's effectiveness as an offensive threat is limited by faster threats like MMX / Pixilate Mega Diancie being able to revenge kill it. Its Speed causes an issue as a wallbreaker and Dialga's inability to viably run setup moves other than Tail Glow further worsens its matchup against faster offensive threats.


Happy writing.
 
Please ensure that your analysis follows the analysis format.

Also, Just glancing through, I noticed you mention adamant orb. It's a bad item. You might as well use Safety Goggles.
 

MAMP

MAMP!
sorry for being a bit slow with this one, thanks for your patience

agreeing with everything dmdw said, implement all that

just a general thing: keep in mind that your readers may not necessarily be super familiar with the balanced hackmons meta. a lot of this analysis assumes quite a bit of metagame knowledge, which makes it potentially confusing and unhelpful for newer players. try to write for a broader audience. i'll point out specific examples of this as i go through

i'd also recommend familiarising yourself a bit more with the analysis format and reading analyses on the site to get a better idea of what your analysis is supposed to look like; this analysis is decent overall but a lot of the errors youve made suggest a lack of familiarity with the analysis format and process. the ou analyses are usually pretty good, check some of those out.

| overview
this makes dialga seem a lot better than it is. dialga faces competition from other bulky steels bc it isnt as bulky and doesnt resist fairy or ice, and its low speed and weaknesses to common ground and fighting moves make its offensive sets kinda shaky against a lot of offense teams

the overview should discuss what sets the pokemon runs and what roles it fills. clarify that dialga's main sets are doom desire wallbreaking sets and regenvest

| doom desire set

<moves> a lot of the appeal of doom desire is that you can set it up and switch to a teammate who can overwhelm their usual checks thanks to the threat of the doom desire coming down. this aspect of the set, its ability to support dialga's offensive teammates, is pretty constantly overlooked in this analysis, this is a good place to mention it

you spend almost the entirety of the dot point on core enforcer justifying not running min speed and comparing it to other options, without actually explaining what core enforcer is good for. talk about which pokemon this hits, why the ability removing effect is useful (especially against pranksters, ph mons and mega ray). dont mention spacial rend

shore up also allows dialga to more reliably switch into the mons that it can check defensively and makes it far more effective at stallbreaking

like dmdw mentioned, add draco and cut bunker

<set details> elaborate more on the utility of steelium. it stops fairies from staying in on you to u-turn or whatever, ohkos shit like registeel at +3 with tinted, beats substitute, does huge damage to stuff without you having to tg or wait for doom desire which makes dialga more useful against offense

mention the specific mons that tinted lens is good against ie it makes steels and pogre unsafe

<usage tips> a lot of the stuff youre talking about here is about very specific scenarios. its good stuff to talk about, but you should also discuss more general things about using dialga: it should be used to pressure defensive cores with doom desire to create openings for its teammates and to check certain offensive threats etc. many teams carry mons that beat it 1v1, so it often wants to hit and run: get in safely, put up a doom desire, and switch out to a teammate who can take advantage of it to keep up pressure

when to use the z-move

"* A +3 Doom Desire will generally hit harder than a +0 Doom Desire and Core Enforcer combo except when the opponent resists Steel and you're not using Tinted Lens. Even then, you'll generally want the boosts to break past Steel resists anyways." this is unclear and unecessary

<team options> talk about mons that like the doom desire support. mega diancie is good bc doom desire stops imposter coming in on it, contrary mega ray likes doom desire bc it stops fairies from switching in on draco

i think overall this whole thing reads as though you dont have a huge amount of experience with dd dialga, particularly the fact that you keep mentioning spectral thief as though it is a serious issue that dialga has to deal with. dialga is not a conventional wallbreaker or a conventional set up sweeper: its main role is to pressure defensive cores and limit its opponents options by putting up doom desire and switching. the section about having a spectral theif mon of your own in case they use spectral thief on you is entirely unnecessary

"* Dialga likes the ability that wallbreakers provide. In the chance that Dialga tries to pressure a Pokemon who has Spectral Thief, a wallbreaker can just come in an put in pressure, especially if the same turn the wallbreaker comes in the opposing Pokemon gets hit by Doom Desire. It would be helpful if the wallbreaker wasn't weak to Ghost, however, so it can switch into Spectral Thief without too much trouble." this first sentence is indecipherable, and as previously mentioned the overemphasis on spectral thief is unnecessary

"but be wary of type overlap as you don't want too many Dragons especially against Misty Terrain teams" misty terrain is very uncommon and stacking dragons isnt really an issue especially seeing as dialga shares no weaknesses with tina, drop this bit

elaborate more on imposter proofing (don't use the term 'improof'). say something like 'imposter chansey can be a threat if it switches in against dialga' then talk about what can be used to imposter proof. as dmdw said, there are many more good options that could be discussed here. unaware mons, shed, and expand what youve said about xern to talk about sub fairy types in general

<other options> there is meant to be a single large other options section at the end, covering all of the pokemons sets and mentioning other more niche sets that arent worth a full set on the analysis.

what does adamant orb do?

if its 'highly recommended' that you keep tail glow, why mention defog?

| regenvest set

<moves> elaborate on uturn: its useful to gain and retain momentum and give free switches into frailer teammates. it also heals dialga up thanks to regen

"* Core Enforcer gets a STAB boost and with Dialga being 90 base Speed, it's often going to Speed tie most other Pokemon in the tier, but fortunately for Dialga, most Dragons barring Zygarde-Complete manage to outspeed or speed tie Dialga like Mega Rayquaza, Mega Sceptile, or Ultra Necrozma. Dialga dislikes being in on Giratina however as Dialga doesn't like risking losing it's Regenerator from Giratina's Core Enforcer, which is one of the main ways it stays active in battle." this is super convoluted and doesnt actually say very much about what core enforcer is useful for. mention what mons it hits and stress the value of the ability removal and cut out a lot of the irrelevant stuff.

mention that revdance hits fairies

be a bit clearer on why rapid spin is good on dialga: dialga stays healthy even when it switches in with hazards up bc of regen, and it discourages tina which is the most common spinblocker

if doom desire is 'generally not recommended' why is it on the set? if you think this is bad, either cut it or rewrite this bit to explain what its useful for. its alright to say that revdance is usually a better option, but keep in mind that if a move is slashed on the set, that is a recommendation.

spectral also lets dialga take boosts from triage ray and hits mgar and aegi hard

slash nuzzle with spectral/spin, valuable especially bc it punishes imposter for trying to take advantage of you to heal

<set details> minimal speed is also helpful for slow uturns

elaborate on what the assault vest helps with, which mons it helps dialga take on

"Dialga manages to be a very good RegenVest pivot despite it's average 100 HP and 100 Special Defense" cut this

explain that regenerator helps alleviate the drawback of assault vest, providing dialga with recovery in spite of its inability to use status moves

<usage tips> bh has team preview, the concept of 'anti-leads' isnt really a relevant one anymore. dedicated leads are rare and dialga doesnt even do well against most hazard leads bc they usually carry sleep moves. cut this bit

<team options> "* While RegenVest Dialga is weaker than Doom Desire, it can have a bigger impact over the course of the battle if played right. RegenVest Dialga does need better support than Doom Desire does and is not as splashable as the latter set." i actually disagree with this, i think a lot of the strength of the regenvest set is its splashability and the doom desire set is only really effective on teams built to support it. also this isnt the place to be comparing dialga's sets

primsea pogre does not switch into any common ground types

"* Likewise, it can be used as a switch-in for teammates which get beat by special attackers like Mega Rayquaza." this wording is unclear, change to something like 'dialga pairs well with teammates that are forced out by powerful special attackers such as ...'

explain that this set often gives imposter a lot of momentum and lets it heal, so it should be paired with something that doesnt just wall imposter but can force it out, take advantage of it, gain momentum etc

| other options
as previously mentioned, this should be a section of its own rather than having a seperate other options for each set.

this should mention sets like defensive fur coat and magic bounce, contrary doom desire, mold breaker doom desire, anchor shot dragon tail and uturn as move options on doom desire

+ everything that youve got in the seperate other options sections

| checks and counters
dmdw covered everything i wanted to say here, implement that

qc 1/3 when you implement this, keep it up
 

Storm Eagle

Banned deucer.
I've tried fixing and updating everything based on your suggestions. Now I'm going to wait for the second QC check.
 

Funbot28

Banned deucer.
[OVERVIEW]

  • Dialga has a great offensive presence while having a good defensive type and decent defensive stats, something rarely seen with Steel types in Balanced Hackmons who are usually strictly offensive or strictly defensive. This isn't necessarily true given the presence of Steels such as Solgaleo and Necrozma-DM. Rephrase this and state how Dialga can simply run both defensive and offensive sets equally viably, making it a difficult mon to scout for.
  • It's Dragon/Steel typing allows it to be neutral to Fire, Water, Electric, and Dragon, but it's typing also comes at the cost of not being able to check Pixilate or Refrigerate users like most other Steels are capable of. Dont need to give info we can get off of Bulbapedia, instead state how its tying allows it to check threats such as MMY, Primal Ogre, and Mega Ray.
  • Due to it's typing, it can check Primal Kyogre, Aerilate Mega Rayquaza, and Electric-types lacking coverage for it such as Mega Ampharos with it's defensive set. Mega Amph usually runs Dragon STAB anyways which can dent Dialga p hard, mention something else like Regigigas instead. Also mention that it has the niche over other Steels by not being hit SE by Fire-type attacks, freeing up its ability slot somewhat.
  • Doom Desire is one of the best offensive Steel moves, restricting what your opponent can switch into safely. In many circumstances offensive Pokemon will choose to switch out rather than take Doom Desire and defensive Pokemon will not pivot until Doom Desire hits. This point shoudn't really be here and is more something that should be in Moves. Instead mention how offensive Dialga sets can be difficult to play around due to its impressive bulk in combination with its great power and devastating STAB options.
  • Despite Dialga's great defensive typing, it must be wary of Ground and Fighting types, namely Red Orb Groudon and Mega Mewtwo X. Ground coverage like Precipice Blades can hurt Dialga badly too. Also mention how its typing leaves it weak to common coverage moves such as Thousand Arrows, Secret Sword, and
  • Dialga is not particularly splashable on teams and should only be used when a Steel-type wallbreaker is needed to pressure defensive cores or when a good Regenvest wall is needed that's not weak to Fire. I would say that RegenVest Dialga is actually p splashable at the current moment, just state how offensive Dialga sets may require more support compared to other self-proficient wallbreakers.
  • Dialga needs appreciates another Steel-type teammate as support because of the fact that it can not check Pixilate or Refrigerate Pokemon. This is something that can be moved into Team Options

[SET]
Name: Doom Desire
Move 1: Doom Desire
Move 2: Tail Glow
Move 3: Core Enforcer / Draco Meteor
Move 4: Shore Up / King's Shield
Item: Steelium Z
Ability: Tinted Lens / Steelworker / Magic Bounce
Nature: Modest
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
IVs: 0 Atk


Set should be as followed:

Dialga @ Steelium Z / Safety Goggles
Ability: Magic Bounce / Tinted Lens / Steelworker / Fur Coat
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Modest Nature
- Core Enforcer / King’s Shield
- Doom Desire
- Tail Glow
- Recover / King’s Shield


Fix in moves please

[SET COMMENTS]
Moves
========
  • Doom Desire is one of the best special Steel-type moves for it's utility in hitting 3 turns later, causing extreme amounts of pressure in that Dialga can attack with Core Enforcer in the same turn or set up with Tail Glow and hit at the end of the same turn. Rephrase this sentence by simply stating how Doom forces mind games on the opponent and enables Dialga to play more aggressively as a result
  • Doom Desire also discourages Fairy-types from switching in, which you can abuse by switching in a Pokemon weak to Fairy like Mega Mewtwo X while Doom Desire is active.
  • Core Enforcer is the most reliable special Dragon-type move. While Dialga doesn't have minimum Speed, it doesn't really need to disable the enemy's abilities. Also mention it works great in tandem with Doom, as Dialga can usually force out switchins thanks to CE.
  • Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of loweing the user's Special Attack.
  • Tail Glow can boost Dialga's Special Attack stat by 3 and goes well with Doom Desire. Next to nothing can take a +3 Doom Desire and those that do often get pressured by +3 Core Enforcer the following turn. Basically everything in the tier gets OHKOed by the combo of said moves in one turn. I dont like how this sentence is phrased, but ig this can be fixed in GP. Stress how Tail Glow is preferred as it can provide fast time setup.
  • Shore Up keeps Dialga active for a while. It allows Dialga to hopefully break more than one wall. It's useful when switching into things Dialga checks defensively.
  • King's Shield significantly reduces the longevity of the set but allows Dialga to stall for turns waiting for Doom Desire to hit. King's Shield doesn't block Status moves, however. King's Shield does have a better impact against Poison Healers and Steel types than Spiky Shield or Baneful Bunker will be. Mention the Attack drop effect too.
  • Baneful Bunker is also an option to poison Pokemon that attempt to steal the boosts that Dialga has from Tail Glow and this can easily wear down walls even faster provided they aren't Poison Heal. The problem is that this doesn't have an effect against Steel-types which you are often going to try to break.

Set Details
========
  • Steelium Z allows Dialga to immediately hit with a 200 base power Corkscrew Crash. Corkscrew Crash is unaffected by Normalize allowing it to hit Normalize Mega Gengar after it uses Entrainment. Most importantly of all, it can nuke Fairy-types who think they're safe while Doom Desire is inactive.
  • Mention of Safety Goggles
  • Tinted Lens allows Dialga to pressure balanced and stall teams more. It can hit Steel-types like Registeel and Water-types like Primal Kyogre significantly harder, possibly even OHKOing with Doom Desire after a Tail Glow boost.
  • Steelworker lets Dialga get more power in it's Doom Desire against hyper offense teams and allows for Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow.
  • Dialga can run Magic Bounce on the Doom Desire set, but Dialga loses much of it's power from Doom Desire. It allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better.
  • Adaptability is an option and lets Dialga be capable of a 75% chance of OHKOing Giratina with Draco Meteor and boosts Core Enforcer to the point of where it can OHKO Mega Rayquaza.
  • Mention of Fur Coat
  • Mention of Bold being run on Fur Coat sets.

Usage Tips
========
  • Doom Desire only has 8 PP. Use it wisely. Try to get a Tail Glow in just before Doom Desire hits.
  • Doom Desire should be used not only to wallbreak, but to give opportunity for other teammates to switch in and check specific Pokemon. Mega Mewtwo X could come in and not have to worry about Mega Diancie, for example. Very few Pokemon can take a 140 base power STAB Steel move alongside coverage from a teammate in the same turn. Dialga can afford to switch in, use Doom Desire, and then leave the battlefield the following turn.
  • If your opponent continuously tries to steal your Tail Glow boosts with Spectral Thief, you can switch to a wallbreaker while waiting for Doom Desire to hit and the opponent will be in a pinch when Doom Desire hits. Rephrase this by stating how Dialga should try to wallbreak early game and only proceed to setup once checks have been worn down
  • If you have to choose between using Core Enforcer or Tail Glow after using Doom Desire, then look at the opponent's team. If they have Chansey and the Pokemon you're facing doesn't have Spectral Thief, you can probably use Tail Glow. Otherwise, you can switch to a check to the Pokemon currently out while you wait for Doom Desire to hit. The opponent will be pressured to lose their current Pokemon or have a replacement Pokemon take massive damage.
  • Do not attempt to break past Imposter Chansey even if you have boosts. Just switch out to an improsterproofed Pokemon. A +3 Corkscrew Crash cannot OHKO Chansey even with Tinted Lens. Merge this with third point
  • Only bring in Dialga on passive Pokemon you intend on breaking. Make sure it has wallbreaker support in the case that the walls have Spectral Thief or Unaware.
  • Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, then wait to use it. Otherwise, just wait until the opportune time to use it, such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it. Mention other scenarios where using the Z-Move may be unwise such as using it on Unaware mons or when RegenVest mons such as Solgaleo and Primal Ogre are still active.

Team Options
========
  • Dialga likes the ability that wallbreakers provide. In the chance that Dialga tries to pressure a Pokemon who has Spectral Thief, a wallbreaker can just come in an put in pressure, especially if the same turn the wallbreaker comes in the opposing Pokemon gets hit by Doom Desire. It would be helpful if the wallbreaker wasn't weak to Ghost, however, so it can switch into Spectral Thief without too much trouble. Can you be more specific with these examples? Which wallbreakers work in tandem with Dialga? (Hint: I would mention stuff like MMX and Mega Diancie)
  • Run a Regenvest Pokemon other than Dialga or an Unaware Pokemon in the case you get a Tail Glow boost stolen by Spectral Thief. Avoid boosting with Tail Glow until said Pokemon faints and is taken out of battle. Expand this by just saying other defensive threats that can help check opposing wallbreakers due to Dialga taking a more offensive route with this set.
  • Anti-Offense Pokemon like -Ates do well with Dialga especially as Dialga is not equipped to handle these Pokemon.
  • Dialga needs a Fighting-type resist with it. It is absolutely essential that you have a check or counter to Mega Mewtwo X. Even a Ghost type would do you well, such as Giratina or Cresselia. Cresselia is not a Ghost-type though
  • Mega Rayquaza, despite the type overlap, goes well with Dialga because it can serve as an anti-offense Pokemon as well as a Pokemon immune to Ground moves. Mention how the two can break through their shared checks as well, applying great offensive pressure
  • If you plan on using a Steel-type wall with Dialga, make sure to run Celesteela or Ferrothorn, as they do not share the Ground-type weakness that Dialga does. Celesteela manages to check -Ates and isn't weak to Fighting. Ferrothorn has a bit of a better time against Magic Guard Mega Diancie if it's running Flash Fire. You don't "need" to run Ferro or Celest as stuff like Regi and FF Solg can work just as fine as well, I would just change this point towards partners that can help check Ground and Fighting types is just fine
  • Xerneas with Poison Heal and Substitute can be used to imposterproof this set as this set is deadly without an imposterproof. If Imposter Chansey can't use Dialga to their advantage with Xerneas, then consider it an imposterproof. Substitute Xerneas is the most practical Fairy-type to use with it, but Mega Diancie can utilize it too and Mega Audino can Baton Pass a Substitute to a teammate. Expand this to just mons that can improof the set, where you can mention stuff like Sub Fairy-types and Unaware P Ogre
  • Mega Mewtwo X is good because it can beat Steel-types and Mega Diancie won't want to switch in if Doom Desire is active. On the other hand, Mega Diancie itself also goes well as Imposter won't want to take a Doom Desire at all. Other Dragon-types can spam their Dragon-type STABs without worry of Fairy-types coming in and checking them while Doom Desire is active.
  • Point on entry hazard setters that can help it break through walls

[SET]
Name: RegenVest
Move 1: U-Turn
Move 2: Core Enforcer
Move 3: Revelation Dance
Move 4: Spectral Thief / Rapid Spin / Nuzzle
Item: Assault Vest
Ability: Regenerator
Nature: Sassy
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
IVs: 0 Spe

[SET COMMENTS]
Moves
========
  • U-Turn lets Dialga pivot out to more offensive Pokemon, which is especially nice considering Dialga is moderately slow. It also helps gain momentum and is a must on sets using Regenerator.
  • Core Enforcer gets a STAB boost and with Dialga being 90 base Speed, it's often going to Speed tie most other Pokemon in the tier, but fortunately for Dialga, most Dragons barring Zygarde-Complete manage to outspeed or speed tie Dialga like Mega Rayquaza, Mega Sceptile, or Ultra Necrozma Its more to deal damage to them moreso then cancel their abilities. The utility of negating the opponent's abilities can be very useful in matches. Just mention how it also acts as a general powerful Dragon STAB move as well.
  • Revelation Dance is Steel type for Dialga. The move can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also allows it to threaten Fairy-types like Mega Audino and Xerneas.
  • Rapid Spin can be used to get rid of hazards, as often Giratina doesn't like switching into Dialga either. Dialga likes hazards not being on the field especially when it relies on Regenerator to heal.
  • Spectral Thief lets Dialga steal boosts from Contrary setup boosting Pokemon to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well.
  • Metal Burst is another option. It can hit opponents like a truck and works especially well for targets that 2HKO Dialga such as, but often the opponent will play less aggressively with Dialga afterwards so it may not get much use. It does synergize well with Dialga's minimum Speed, however.

Set Details
========
  • A Sassy nature lets it get the highest Special Defense while maintaining it's low Speed which is necessary for Core Enforcer.
  • 0 Speed IVs lets Dialga be as slow as possible to ensure it's Core Enforcer hits last and to help prevent Dialga from getting outsped by other base 90s with Core Enforcer. Slow U-Turns also help build momentum for your team.
  • 16 Speed EVs with a Careful nature allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y. You have the capability of surviving attacks from quite a few Pokemon provided they don't have STAB Power Trip or super effective coverage against you.
  • Dialga trades status moves for more Special Defense with it's Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas.
  • Regenerator restores 33% of the user's HP every time they switch out. This lets Dialga passively recover without wasting any turns. This makes Assault Vest a valuable item as Assault Vest provides a good boost while restricting the use of Status moves, as Regenerator doesn't need them.

Usage Tips
========
  • RegenVest Dialga counters most Special Attackers who don't have super effective coverage against it. These include Pokemon like Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. It's improved bulk allows it to switch into these threats and more and then heal over the course of the match through the pivoting it provides.
  • If Dialga is at low health, abuse free turns against passive Pokemon like Registeel by switching Dialga in and then double switching or using U-Turn out.
  • If your opponent has Knock Off, then Dialga doesn't want to face it. Dialga gets significantly weaker if it's Assault Vest gets knocked off. Be wary of Pokemon like Mega Audino and Mega TTar even if you have the type advantage.
  • While Dialga resists Stealth Rocks, it hates Spikes as they greatly reduce the effectiveness of this set. If you do not run Rapid Spin, then you should run Rapid Spin or Defog on another Pokemon. This should go in Team Options
  • Use U-Turn liberally. Often times once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from Core Enforcer. If they bring in a wall on your Dialga and you get in a U-Turn, it could be big trouble for the opponent as you can bring in a wallbreaker. However, mention when using its STAB moves or other coverage options may be useful
  • Don't waste Core Enforcer PP. The move only has 16 PP, and the move serves as both an offensive and utility purpose. If you can't knock something out then pivot to something that can. 16 is still not that low, just state how Dialga's main purpose is usually provide momentum for its team while recovering its own health thanks to Regen.

Team Options
========
  • While RegenVest Dialga is weaker than Doom Desire its more offensive sets, it's more splashable than Doom Desire and can have good performance without as much support due to what exactly? Mention since it is more easier to fit onto teams.
  • Dialga absolutely must have a teammate that can handle Mega Mewtwo X opposing Fighting- and Ground-types. Mega Mewtwo X and Primal Groudon can easily force Dialga out and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro can all serve as checks to Mega Mewtwo X. Zygarde-Complete can beat most sets if it's Unaware/Prankster.
  • Dialga is also bothered by Ground type moves, slightly less so than Fighting types. Mega Diancie is one of the few Fairy types which can beat Dialga if it has Precipice Blades and Boomburst from Mega Diancie is a nearly guaranteed 2HKO after Stealth Rock damage. Ho-Oh beats the FakeSpeed variants of Mega Diancie while Celesteela beats the Magic Guard Variants. Flash Fire Ferrothorn beats Mega Diancie too. As for the Ground types, a Mega Rayquaza can be run as it outspeeds every relevant Ground-type.
  • Dialga's ability to pivot should not be underestimated. Dialga can be paired with decently frail sweepers/wallbreakers like Mega Rayquaza or Mega Mewtwo Y. It should be frequently trying to gain momentum for more offensive Pokemon.
  • Dialga pairs well with teammates that are forced out by powerful special attackers such as?. Dialga counters quite a lot of specific sets due to it's ability to wall special attacks.
  • Dialga appreciates something that can absorb Knock Off hits. Giratina with Griseous Orb or various Pokemon with Darkinium Z (and Parting Shot) also work.
  • This set is easier to Improof than the other one; Pokemon like Primal Kyogre can wall Imposter Chansey's attacks while healing off any prior damage.
  • A problem with Imposter however is that Imposters can come in and heal for free. Pairing Dialga with something that can wall and force out Imposter versions of it can help you maintain momentum.
  • Dialga can not deal with opposing Steel-types, namely Regenvests. Having wallbreakers like Mega Mewtwo X is essential to ensuring that your opponent does not outlast Dialga with their own Regenvest.
  • As with the Doom Desire set, Unaware users are also appreciated with Regenvest. Primal Kyogre, Mega Gyarados, and Mega Audino are some examples.
  • Primal Groudon can prevent Mega Diancie from becoming a problem and it serves to set hazards which is nice when going up against Shedinja. Primal Groudon also patches up any weakness against Steel-types that Dialga faces and even Regenvests will have difficulty facing Primal Groudon's base 180 Attack.
  • Mention somewhere higher up abut hazard removal if Dialga is not running Spin, as it can rlly be worn down otherwise.

[STRATEGY COMMENTS]
Other Options
========
  • Adamant Orb is an option on the Doom Desire set, but only if you absolutely need the Z-Crystal on another Pokemon. It makes Dialga's STABS 1.2x stronger, but can be knocked off.
  • Doom Desire Dialga can run Quiet minimum speed to attempt to underspeed targets with Spectral Thief, but a lot of walls will still underspeed it regardless like Mega Audino or Registeel.
  • Nuzzle can be run in the fourth moveslot on Regenvest, but Dialga appreciates having the utility of Spectral Thief or Rapid Spin more.
  • Dragon Tail can allow for Dialga to phaze targets on Regenvest, but the moveset is fairly cramped and is only worth it with hazard stacking.
  • Knock Off is another move with good utility as well and it can hit Mega Mewtwo Y super effectively and get rid of item on Imposter as well. It's only recommended on Regenvest, however.
  • Since RegenVest Dialga is already limited in moves as it is, it tends to be somewhat one-dimensional. There's not much else viable for it other than what was already mentioned.
  • Fur Coat is an option for the Doom Desire set that allows Dialga to attack a wider group of Pokemon at the cost of power.
  • Contrary works on the Doom Desire set when spamming Draco Meteor and it frees up a moveslot for Dialga. However, Doom Desire is significantly weaker. Without a Substitute Fairy-type, this is also harder to imposterproof.
  • Mold Breaker allows for Doom Desire Dialga to break past Unawares easier and beat Shedinja, but is a very niche ability. and again makes it extremely hard to improof
  • Anchor Shot can be run on the Doom Desire sets over Tail Glow, but it'll be significantly weaker. Do not run Anchor Shot on Regenvest variants. Mention how it can also enables it to 1v1 Imposter
  • U-Turn is an option on Doom Desire, but Doom Desire tends to suffer from 4MSS.

Checks and Counters
========

Don't Bold the names and adjust formatting appropriately
  • Steel-types: Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing Regenvesters. They resist both of Dialga's STAB combinations and pretty much all of them underspeed Dialga which is bad when Dialga wants to pivot.
  • Water-types: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can take Dialga's attacks. Primal Kyogre flat out walls Dialga and setup versions can beat the Doom Desire set, but Regenvest can wall Primal Kyogre too. Mega Gyarados can force out Regenvest at the threat of Knock Off and while some sets are checked by Doom Desire, the Band and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from breaking it. Mention how all these mentioned examples dont appreciate coming in against boosted Dragon-type moves.
  • Mega Mewtwo X: Mega Mewtwo X takes little damage from Dialga unless it's boosted while most variants OHKO it easily. Dazzling and -Ate have a 75% chance to OHKO after Stealth Rocks and a ~43% chance to OHKO without them don't start mentioning specific calcs here, be more general. Contrary and Poison Heal variants have the same chances with Superpower and Low Kick respectively. Technician and Choice Band variants easily get a guaranteed OHKO. Dialga can't even 2HKO Mega Mewtwo X without boosts and it never gets a chance to attack unless it's already at +3 and used Doom Desire a turn or two before. Just state how most MMX sets can force out Dialga as Dialga can usually fail to OHKO it from full.
  • Unaware: Primal Kyogre and Mega Gyarados with Unaware is one Pokemon that can counter Dialga. Both sets lose to it as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre while RegenVest often ends up just pivoting out. There are other Unawares which can take it's attacks too, such as Mega Gyarados and Chansey, but none of them take it as well as Primal Kyogre does.
  • Shedinja: Dialga doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds which makes Core Enforcer useless. Any attack that Dialga hits Shedinja with is just counteracted by Sturdy.
  • Ground-types: Mega Garchomp can't switch in, but walls can abuse Dialga's fast speed to pivot into Mega Garchomp which can in turn OHKO with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or OHKO the Doom Desire ones. Zygarde-Complete doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows/Waves, either. Move this point up
  • Revenge Killers: Pokemon with Contrary can hit RegenVest variants harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice users generally have the power to break past Dialga very quickly.
Good start, I would like to see this implemented however before I give the second check.
 

Funbot28

Banned deucer.
Give some cons in the overview (ie: its low Speed for an offensive threat and exploitable weaknesses) and fix C&C formatting to this:

**Counter 1**: reasonings here
**Counter 2**: reasonings here

then you receive your stamp. QC 2/3
QC-Funbot28-small.gif
 

Storm Eagle

Banned deucer.
Give some cons in the overview (ie: its low Speed for an offensive threat and exploitable weaknesses) and fix C&C formatting to this:

**Counter 1**: reasonings here
**Counter 2**: reasonings here

then you receive your stamp. QC 2/3
View attachment 130226
Okay, I tried fixing the formatting and I gave it two weaknesses. I can't really think of any more weaknesses beside it's low speed, passiveness of it's Doom Desire set, and it's weaknesses to Pixilate and Refrigerate sets though. I updated the title though as I think this is good enough. If you have any more suggestions, let me know, but otherwise I'll wait for the third QC check.
 

Storm Eagle

Banned deucer.
Will you look at it now? I've went through hours of effort writing paragraphs based on the bullet points you see there. I left the bullet points up for reference, but will remove them once you give the third QC check unless you specifically request for them to be removed otherwise.

I've put a lot of work into this so I hope this is okay for you.
 
[overview]
i don't like these opening sentences. give us an idea of what dialga is capable of & what its set(s) do(es) in the metagame. you've failed to do that in general, never mind in the first few sentences. read other analyses to get a better idea of what's expected here. just to give some examples, one analysis i've just plucked at random is OU koko: "Tapu Koko is a high priority offensive threat in OU thanks to an ideal combination of speed, power, and a variety of team-supporting utilities at its disposal." just from this one sentence i understand a lot about this pokemon. its positive traits are identified immediately (utility moves, quick, powerful) and it's a very good pokemon ("high priority offensive threat"). it then goes on to describe how it functions in the metagame (eg. what moves it uses, what it can outspeed). the way you begin is sorta ok ("Dialga is a great Pokemon who has both good offensive stats and decent defensive ones as well, allowing it to run offensive and defensive sets") though part of it is fluff, but then the following sentence isn't really as important and doesn't belong in an overview ("It can be difficult to scout because of the many variations in it's sets.", which is not really true. this is only applicable to the abilities of the doom desire set). i want you to begin by saying dialgas a powerful breaker cos of its high spatk stab on doom desire and whatever else. then after would be a good time to mention its free to pick from whatever ability since its not restricted so it can be flexible. then say its bulk & typing lets it set up on x y and z, et cetera. things like that. after that, follow up with its defensive regenvest set (yes, actually mention its sets specifically rather than summarize them as "good" and never mentioning them again) and say it can use said bulk & typing to effectively run a defensive set and then you go on and talk about that a bit. after all that, talk about dialga's (as a whole) downsides (slow, weak to common coverage, doom desires drawback, whatever else). i dont want you to start this from scratch, just structure it better. positives first, then negatives. as for things you actually wrote, i dont understand the emphasis on pixilate / refrigerate. they're described as a weakness and the first weakness mentioned as well. i'm alright with you saying "..but this comes at a cost of not being able to check Pixilate or Refrigerate Pokemon" but "Unfortunately, like the aforementioned weaknesses to Pixilate, Refrigerate.." is too much. it's not weak to fairy or ice and dialga doesn't do too poorly against users of those -ates anyway, not that much worse than traditional steels that do resist those types. please don't call it a weakness. also re-add the statement about it suffering against ground / fighting coverage, which is common. i don't know why you took that out.


doom desire
---

[set]
(yes the order of the moves / abilities does matter, please follow funbot's instructions regarding this set)

[moves]
"Doom Desire is an extremely powerful and unique Steel-type move with the capability of hitting 3 turns later allowing Dialga to put tons of pressure on the opponent and even play mindgames." after this sentence, begin the "Doom Desire also draws it's appeal.." sentence. so just swap the 3rd and 2nd sentences around. it reads better if you link the "applies pressure and plays mindgames" point with the follow up example of "fairies can't switch into mmx or else they'll die". Concerning the discouraging fairy type sentence, please change "fairy-types" to "certain pokemon like" and then give some examples of pokemon that take a heavy amount of damage from it (audino giratina something). they dont want to switch in because of doom desire can act as heavy chip or even outright kill switchins to pokemon like mewtwo x. i hope this instruction won't be too difficult to follow.

"Core Enforcer is the most reliable special Dragon-type move." with no drawbacks, otherwise clanging scales would have it beat.

"While Dialga doesn't have minimum Speed, it doesn't really need to disable the enemy's abilities." please explicitly state that it's used primarily for damaging purposes.

"..same turn or the following turn to break walls." here is where i would want to emphasise just how much damage a simultaneous +3 core and a +3 doom desire deals. instead of "break walls", i would think something along the lines of "deal a huge amount of damage" is more fitting.

"Shore Up keeps Dialga active longer and allows for Dialga to break more walls and give teammates more opportunities to attack with Doom Desire." give teammates more opportunities to attack with doom desire? dialga's the one that uses it. just say it allows dialga to stay alive longer which means more opportunities for it to break because thats what shore up actually does.

when describing the protect moves, mention how they allow dialga to stall turns waiting for doom desire to deal damage.

[set details]
"Most importantly, Corkscrew Crash hits Fairy-types who think they're safe while Doom Desire is inactive." "Fairy-types" < "Pokemon" since it's useful for catching pokemon of all types by surprise.

"Safety Goggles blocks the use of Spore, however Dialga needs to be wary of Knock Off, especially by Poison Heal Regigigas or Slaking. Safety Goggles does not prevent the use of Lovely Kiss. Regardless, it can be useful against Spore users like Mega Rayquaza or Deoxys-S." weirdly worded. remember: positives first, then negatives. step 1) state what goggles does. step 2) state what its good against. step 3) state why it's good (hint: you're missing this step). step 4) state the downsides.

"It can hit Steel resists like Registeel and Primal Kyogre significantly harder, possibly even OHKOing with Doom Desire after a Tail Glow boost." mention how Steel-types and kyogre are very common on said balance and stall teams. also, a +3 tinted doom desire is a roll to kill non-av kyogre and clean ohkos registeel, so there's that info. i don't like the use of the word "possibly" cos it makes you appear as if you're not even sure. always double check your facts!

"Steelworker lets Dialga get more power in it's Doom Desire against hyper offense teams and allows for Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost." "hyper offense teams" < "neutral targets and targets weak to steel, which more offensive teams tend to have a lot of". you're saying that steelworker deals more damage vs HO teams which, very strictly speaking, is not true.

"Dialga can run Magic Bounce instead, but Dialga loses much of it's power from Doom Desire. It allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better." first of all you don't lose power you just miss out on the opportunity to gain further power. losing power would be something like slow start, from my prespective anyway. also reword this. i want the justification for magic bounce to be right next
to "dialga can run mb" cos it just makes more sense that way. also say you bounce back spore, that's how check those mentioned pokemon better. also not only do u check those pokemon better but it makes you immune to miscellaneous annoyances like topsy turvy and entrainment.

[usage tips]
"..but to give opportunity for other teammates to switch in and check specific Pokemon." i don't get this. you mean, as mamp put it, "to support dialga's offensive teammates" with doom desire damage.

"Mega Mewtwo X can come in without worry of Mega Diancie, for example." diancie, probably not the best example..
252 Atk Choice Band Mewtwo-Mega-X Close Combat vs. 252 HP / 252- Def Diancie-Mega: 322-381 (105.9 - 125.3%) -- guaranteed OHKO​
252 SpA Pixie Plate Pixilate Diancie-Mega Boomburst vs. 252 HP / 252 SpD Mewtwo-Mega-X: 608-716 (146.1 - 172.1%) -- guaranteed OHKO​

"Because of this, Dialga should only be used to assist in wallbreaking early game rather than wallbreaking itself." don't say only. say it can ALSO be used to assist wallbreaking, alongside wallbreaking by itself. tell the reader that they can pick between wallbreaking with just dialga or using dialga to help another pokemon wallbreak and the superior option differs from game to game.

"If they have Chansey and the Pokemon you're facing doesn't have Spectral Thief, you can probably use Tail Glow" do you mean chansey or an imposter pokemon? they're not interchangeable.

"The opponent will be pressured to lose their current Pokemon or have a switch-in take massive damage." say stay in for a round against a check whilst simultaneously taking doom desire damage, losing their current pokemon isn't guaranteed.

"Only bring in Dialga on passive Pokemon you intend on breaking." to add to this, say if ur using magic bounce, you can switch into a large number of defensive pokemon that often carry moves that can be bounced back (eg audino aegislash fur coat chansey etc and their entrainment wisp rocks, etc whatever)

"Make sure it has wallbreaker support in the case that the walls have Spectral Thief or Unaware." remove this sentence

"If your opponent has a Normalize Mega Gengar, wait to use it." mention why players should wait to use z-steel vs mega gengar. that mechanic may not be common knowledge to those not familiar with bh.

[team options]
"Dialga appreciates having another Steel-type as support because it can not check Pixilate or Refrigerate Pokemon." this is not as important as you seem to think it is. these points should be ordered by importance, so push this one down at least 3 spots.

"If you plan on using a Steel-type wall with Dialga, make sure to run a partner that can handle Ground-type Pokemon as your team will have two Pokemon weak to Ground-types at that point." this point is less about teammates for dialga and more about teammates for a hypothetical steel-type teammate. remove it

"Dialga likes the ability that wallbreakers provide" this doesn't really make much sense. instead say that dialga pairs well with other wallbreakers such as this and that.

"Run a Regenvest Pokemon other than Dialga or an Unaware Pokemon in the case you get a Tail Glow boost stolen by Spectral Thief. Avoid boosting with Tail Glow until said Pokemon faints and is taken out of battle." often times the spectral thief user are not dangerous enough to warrant this level of preparation. remove this.

"Anything that also threatens opposing wallbreakers helps as they force out Dialga." quit describing all offensive pokemon as wallbreakers. this dialga set is not a wall so it would not make sense to describe those that force dialga out wallbreakers in this specific instance.

please don't use terminology like "Anti-Offense Pokemon". its not used commonly enough to the point that we can assume our readers fully understand what it means.

"..while Dialga prevents Mega Diancie from switching in with Doom Desire." again, mewtwo can just one shot diancie

"Substitute Fairy-types and Unaware Primal Kyogre can Imposterproof this set." such an important point yet it's right at the bottom. swap this with the -ate one from earlier and flesh it out a little more. give examples on what fairy types can pull off this sub set. mention how imposter wont copy steeliumz. describe how you'd improof a magic bounce set, or a tinted lens set, or whatever else ability it had.

"Teammates who utilize entry hazards not only help Dialga against opposing RegenVests, but can also help wear down most things that wall it." like what?

"Having three layers of Spikes on the field makes Dialga much more effective." really, this is so redundant. please remove it


regenvest
---

[moves]
"It helps gain momentum because of Dialga's slow speed.." at least mention the fact that since it's slow, it'll switch out last thus bringing in a pokemon safely at least ONCE.

"Dialga being 90 base Speed, it's often going to Speed tie most other Pokemon in the tier." 'most' is quite the exaggeration. you're emphasising speed far too much. it's used because it's a solid stab attack as well. the focus is shifted too far towards the speed side.

"Rapid Spin can be used to get rid of hazards as Dialga is difficult to spinblock." ..since it threatens out 2 of the 3 most common ghost types

"Dialga likes hazards not being on the field especially when it relies on Regenerator for recovery." remove this

[set details]
"..steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y.." at, and only at, +2

"Regenerator makes Assault Vest a valuable item as Assault Vest provides a good boost while restricting the use of Status moves, as Regenerator doesn't need them." reword this please its borderline incoherent. regenerator doesn't need what? status moves? what sense does that make

[team options]
mention here how imposter pairs well with dialga since it allows the player to scout for dangerous lure sets, moves, abilities, what have you.

"Dialga is also bothered by Ground-type moves albeit slightly less so than Fighting-type moves." i cant imagine why fighting moves are more threatening. they're both 2 times super effective are they not

"Flash Fire Aegislash and Shedinja beat the Magic Guard variants" its best to clarify that its sturdy shedinja

"..it hates Spikes as they severely reduce the effectiveness of Regenerator.." it would be better if instead you said spikes can put dialga into 2hko range of certain threats, then give an example or two

"Unaware users are also appreciated with RegenVest. Primal Kyogre, Mega Gyarados, and Mega Audino are some examples." why?

[other options]
"Doom Desire Dialga can run Quiet with minimum speed to attempt to underspeed targets with Spectral Thief" why's this beneficial?

[checks & counters]
remember that doom desire is the flagship set here. ALWAYS talk about that one first, then regenvest.

"**Water-types**:" did you forget completely about tinted lens??

"Zygarde-Complete doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows/Waves, either." trust me this interaction is more one sided than you think. and if its fur coat dialga zygarde is essentially set up fodder

move shedinja up above mewtwo, its a pretty cold stop to any of dialga's sets.

change "revenge killers" to "hard hitters" and give examples of what pokemon can use contrary / choice items


---

e: one final thing, what i meant with this point:

"Teammates who utilize entry hazards not only help Dialga against opposing RegenVests, but can also help wear down most things that wall it." like what?
was to just give an example or two of things that hazards can wear down, not remove the point.

3/3
 
Last edited:

Storm Eagle

Banned deucer.
[overview]
i don't like these opening sentences. give us an idea of what dialga is capable of & what its set(s) do(es) in the metagame. you've failed to do that in general, never mind in the first few sentences. read other analyses to get a better idea of what's expected here. just to give some examples, one analysis i've just plucked at random is OU koko: "Tapu Koko is a high priority offensive threat in OU thanks to an ideal combination of speed, power, and a variety of team-supporting utilities at its disposal." just from this one sentence i understand a lot about this pokemon. its positive traits are identified immediately (utility moves, quick, powerful) and it's a very good pokemon ("high priority offensive threat"). it then goes on to describe how it functions in the metagame (eg. what moves it uses, what it can outspeed). the way you begin is sorta ok ("Dialga is a great Pokemon who has both good offensive stats and decent defensive ones as well, allowing it to run offensive and defensive sets") though part of it is fluff, but then the following sentence isn't really as important and doesn't belong in an overview ("It can be difficult to scout because of the many variations in it's sets.", which is not really true. this is only applicable to the abilities of the doom desire set). i want you to begin by saying dialgas a powerful breaker cos of its high spatk stab on doom desire and whatever else. then after would be a good time to mention its free to pick from whatever ability since its not restricted so it can be flexible. then say its bulk & typing lets it set up on x y and z, et cetera. things like that. after that, follow up with its defensive regenvest set (yes, actually mention its sets specifically rather than summarize them as "good" and never mentioning them again) and say it can use said bulk & typing to effectively run a defensive set and then you go on and talk about that a bit. after all that, talk about dialga's (as a whole) downsides (slow, weak to common coverage, doom desires drawback, whatever else). i dont want you to start this from scratch, just structure it better. positives first, then negatives. as for things you actually wrote, i dont understand the emphasis on pixilate / refrigerate. they're described as a weakness and the first weakness mentioned as well. i'm alright with you saying "..but this comes at a cost of not being able to check Pixilate or Refrigerate Pokemon" but "Unfortunately, like the aforementioned weaknesses to Pixilate, Refrigerate.." is too much. it's not weak to fairy or ice and dialga doesn't do too poorly against users of those -ates anyway, not that much worse than traditional steels that do resist those types. please don't call it a weakness. also re-add the statement about it suffering against ground / fighting coverage, which is common. i don't know why you took that out.


doom desire
---

[set]
(yes the order of the moves / abilities does matter, please follow funbot's instructions regarding this set)

[moves]
"Doom Desire is an extremely powerful and unique Steel-type move with the capability of hitting 3 turns later allowing Dialga to put tons of pressure on the opponent and even play mindgames." after this sentence, begin the "Doom Desire also draws it's appeal.." sentence. so just swap the 3rd and 2nd sentences around. it reads better if you link the "applies pressure and plays mindgames" point with the follow up example of "fairies can't switch into mmx or else they'll die". Concerning the discouraging fairy type sentence, please change "fairy-types" to "certain pokemon like" and then give some examples of pokemon that take a heavy amount of damage from it (audino giratina something). they dont want to switch in because of doom desire can act as heavy chip or even outright kill switchins to pokemon like mewtwo x. i hope this instruction won't be too difficult to follow.

"Core Enforcer is the most reliable special Dragon-type move." with no drawbacks, otherwise clanging scales would have it beat.

"While Dialga doesn't have minimum Speed, it doesn't really need to disable the enemy's abilities." please explicitly state that it's used primarily for damaging purposes.

"..same turn or the following turn to break walls." here is where i would want to emphasise just how much damage a simultaneous +3 core and a +3 doom desire deals. instead of "break walls", i would think something along the lines of "deal a huge amount of damage" is more fitting.

"Shore Up keeps Dialga active longer and allows for Dialga to break more walls and give teammates more opportunities to attack with Doom Desire." give teammates more opportunities to attack with doom desire? dialga's the one that uses it. just say it allows dialga to stay alive longer which means more opportunities for it to break because thats what shore up actually does.

when describing the protect moves, mention how they allow dialga to stall turns waiting for doom desire to deal damage.

[set details]
"Most importantly, Corkscrew Crash hits Fairy-types who think they're safe while Doom Desire is inactive." "Fairy-types" < "Pokemon" since it's useful for catching pokemon of all types by surprise.

"Safety Goggles blocks the use of Spore, however Dialga needs to be wary of Knock Off, especially by Poison Heal Regigigas or Slaking. Safety Goggles does not prevent the use of Lovely Kiss. Regardless, it can be useful against Spore users like Mega Rayquaza or Deoxys-S." weirdly worded. remember: positives first, then negatives. step 1) state what goggles does. step 2) state what its good against. step 3) state why it's good (hint: you're missing this step). step 4) state the downsides.

"It can hit Steel resists like Registeel and Primal Kyogre significantly harder, possibly even OHKOing with Doom Desire after a Tail Glow boost." mention how Steel-types and kyogre are very common on said balance and stall teams. also, a +3 tinted doom desire is a roll to kill non-av kyogre and clean ohkos registeel, so there's that info. i don't like the use of the word "possibly" cos it makes you appear as if you're not even sure. always double check your facts!

"Steelworker lets Dialga get more power in it's Doom Desire against hyper offense teams and allows for Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost." "hyper offense teams" < "neutral targets and targets weak to steel, which more offensive teams tend to have a lot of". you're saying that steelworker deals more damage vs HO teams which, very strictly speaking, is not true.

"Dialga can run Magic Bounce instead, but Dialga loses much of it's power from Doom Desire. It allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better." first of all you don't lose power you just miss out on the opportunity to gain further power. losing power would be something like slow start, from my prespective anyway. also reword this. i want the justification for magic bounce to be right next
to "dialga can run mb" cos it just makes more sense that way. also say you bounce back spore, that's how check those mentioned pokemon better. also not only do u check those pokemon better but it makes you immune to miscellaneous annoyances like topsy turvy and entrainment.

[usage tips]
"..but to give opportunity for other teammates to switch in and check specific Pokemon." i don't get this. you mean, as mamp put it, "to support dialga's offensive teammates" with doom desire damage.

"Mega Mewtwo X can come in without worry of Mega Diancie, for example." diancie, probably not the best example..
252 Atk Choice Band Mewtwo-Mega-X Close Combat vs. 252 HP / 252- Def Diancie-Mega: 322-381 (105.9 - 125.3%) -- guaranteed OHKO​
252 SpA Pixie Plate Pixilate Diancie-Mega Boomburst vs. 252 HP / 252 SpD Mewtwo-Mega-X: 608-716 (146.1 - 172.1%) -- guaranteed OHKO​

"Because of this, Dialga should only be used to assist in wallbreaking early game rather than wallbreaking itself." don't say only. say it can ALSO be used to assist wallbreaking, alongside wallbreaking by itself. tell the reader that they can pick between wallbreaking with just dialga or using dialga to help another pokemon wallbreak and the superior option differs from game to game.

"If they have Chansey and the Pokemon you're facing doesn't have Spectral Thief, you can probably use Tail Glow" do you mean chansey or an imposter pokemon? they're not interchangeable.

"The opponent will be pressured to lose their current Pokemon or have a switch-in take massive damage." say stay in for a round against a check whilst simultaneously taking doom desire damage, losing their current pokemon isn't guaranteed.

"Only bring in Dialga on passive Pokemon you intend on breaking." to add to this, say if ur using magic bounce, you can switch into a large number of defensive pokemon that often carry moves that can be bounced back (eg audino aegislash fur coat chansey etc and their entrainment wisp rocks, etc whatever)

"Make sure it has wallbreaker support in the case that the walls have Spectral Thief or Unaware." remove this sentence

"If your opponent has a Normalize Mega Gengar, wait to use it." mention why players should wait to use z-steel vs mega gengar. that mechanic may not be common knowledge to those not familiar with bh.

[team options]
"Dialga appreciates having another Steel-type as support because it can not check Pixilate or Refrigerate Pokemon." this is not as important as you seem to think it is. these points should be ordered by importance, so push this one down at least 3 spots.

"If you plan on using a Steel-type wall with Dialga, make sure to run a partner that can handle Ground-type Pokemon as your team will have two Pokemon weak to Ground-types at that point." this point is less about teammates for dialga and more about teammates for a hypothetical steel-type teammate. remove it

"Dialga likes the ability that wallbreakers provide" this doesn't really make much sense. instead say that dialga pairs well with other wallbreakers such as this and that.

"Run a Regenvest Pokemon other than Dialga or an Unaware Pokemon in the case you get a Tail Glow boost stolen by Spectral Thief. Avoid boosting with Tail Glow until said Pokemon faints and is taken out of battle." often times the spectral thief user are not dangerous enough to warrant this level of preparation. remove this.

"Anything that also threatens opposing wallbreakers helps as they force out Dialga." quit describing all offensive pokemon as wallbreakers. this dialga set is not a wall so it would not make sense to describe those that force dialga out wallbreakers in this specific instance.

please don't use terminology like "Anti-Offense Pokemon". its not used commonly enough to the point that we can assume our readers fully understand what it means.

"..while Dialga prevents Mega Diancie from switching in with Doom Desire." again, mewtwo can just one shot diancie

"Substitute Fairy-types and Unaware Primal Kyogre can Imposterproof this set." such an important point yet it's right at the bottom. swap this with the -ate one from earlier and flesh it out a little more. give examples on what fairy types can pull off this sub set. mention how imposter wont copy steeliumz. describe how you'd improof a magic bounce set, or a tinted lens set, or whatever else ability it had.

"Teammates who utilize entry hazards not only help Dialga against opposing RegenVests, but can also help wear down most things that wall it." like what?

"Having three layers of Spikes on the field makes Dialga much more effective." really, this is so redundant. please remove it


regenvest
---

[moves]
"It helps gain momentum because of Dialga's slow speed.." at least mention the fact that since it's slow, it'll switch out last thus bringing in a pokemon safely at least ONCE.

"Dialga being 90 base Speed, it's often going to Speed tie most other Pokemon in the tier." 'most' is quite the exaggeration. you're emphasising speed far too much. it's used because it's a solid stab attack as well. the focus is shifted too far towards the speed side.

"Rapid Spin can be used to get rid of hazards as Dialga is difficult to spinblock." ..since it threatens out 2 of the 3 most common ghost types

"Dialga likes hazards not being on the field especially when it relies on Regenerator for recovery." remove this

[usage tips]
"..steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y.." at, and only at, +2

"Regenerator makes Assault Vest a valuable item as Assault Vest provides a good boost while restricting the use of Status moves, as Regenerator doesn't need them." reword this please its borderline incoherent. regenerator doesn't need what? status moves? what sense does that make

[team options]
mention here how imposter pairs well with dialga since it allows the player to scout for dangerous lure sets, moves, abilities, what have you.

"Dialga is also bothered by Ground-type moves albeit slightly less so than Fighting-type moves." i cant imagine why fighting moves are more threatening. they're both 2 times super effective are they not

"Flash Fire Aegislash and Shedinja beat the Magic Guard variants" its best to clarify that its sturdy shedinja

"..it hates Spikes as they severely reduce the effectiveness of Regenerator.." it would be better if instead you said spikes can put dialga into 2hko range of certain threats, then give an example or two

"Unaware users are also appreciated with RegenVest. Primal Kyogre, Mega Gyarados, and Mega Audino are some examples." why?

[other options]
"Doom Desire Dialga can run Quiet with minimum speed to attempt to underspeed targets with Spectral Thief" why's this beneficial?

[checks & counters]
remember that doom desire is the flagship set here. ALWAYS talk about that one first, then regenvest.

"**Water-types**:" did you forget completely about tinted lens??

"Zygarde-Complete doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows/Waves, either." trust me this interaction is more one sided than you think. and if its fur coat dialga zygarde is essentially set up fodder

move shedinja up above mewtwo, its a pretty cold stop to any of dialga's sets.

change "revenge killers" to "hard hitters" and give examples of what pokemon can use contrary / choice items


---

i want to see this implemented properly before signing off on it.
I've spent a few hours trying to improve it. What do you think now?
 

Storm Eagle

Banned deucer.
e: one final thing, what i meant with this point:



was to just give an example or two of things that hazards can wear down, not remove the point.

3/3
Thanks. Sorry, you were a bit ambiguous with that point. I wasn't sure what you meant when you said 'like what?'. I'll edit it in now, sorry about that. Thanks for the QC check.
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
add remove comments ac=add comma rc=remove comma
[OVERVIEW]

Dialga is a slow powerhouse who that (don't use "who" in analyses) has both good offensive and defensive stats and decent defensive ones as well, allowing it to run offensive and defensive sets. Because of its high Special Attack and decent defenses great stats, (this first couple sentences was REALLY redundant) Dialga can be either a wallbreaker or a defensive pivot for the team to great effect. It's Its wallbreaking capabilities, while not phenomenal, can allow for Dialga to not only pressure the opponent by providing offensive support with the utility of STAB Doom Desire but to wallbreak late game late-game with Tail Glow boosts. It can set up on various Steel-types, Water-types, and slow Pokemon like Mega Audino. Because it's not Dialga isn't weak to Fire, it doesn't feel obliged to run Flash Fire on its sets unlike other Steel-types, freeing up an Ability slot. Because of this, Dialga can which lets it run various abilities to great effect on its wallbreaker Doom Desire set. Its defensive pivot RegenVest set easily fits onto many team archetypes because it can remove hazards, steal boosts with Spectral Thief, disable the foe's ability, paralyze the foe, and most importantly, pivot out, allowing it to provide utility for the team. The defensive sets can more easily fit onto many team archetypes. Dialga requires a lot of support on its offensive sets, but they have a bigger impact on the battle. (this is really, really vague, specify or cut it) Dialga can check Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, Electric-types lacking coverage for it, Normal-types, (AC) and more due to its good Dragon/Steel Dragon / Steel typing. Despite the benefits of it's its typing, you should always be wary of Ground and Fighting Fighting- and Ground-type attackers like Red Orb Groudon and Mega Mewtwo X and Red Orb Groudon and should play accordingly. Even Pokemon with Ground and Fighting coverage can threaten Dialga, (AC) such as Precipice Blades Mega Diancie or and Secret Sword from Mega Mewtwo Y. Unfortunately, like the aforementioned weaknesses to Ground and Fighting-types and their coverage, it's (this is not relevant to passivity and slowness) Dialga's Doom Desire sets can be extremely passive due to the mechanics of Doom Desire, (AC) and it's its relatively slow base 90 Speed is just average for a wallbreaker. Despite this, (flows better) Dialga still manages to be extremely useful in the right circumstances and should not be underestimated.


[SET]
name: Doom Desire
move 1: Doom Desire
move 2: Tail Glow
move 3: Core Enforcer / King's Shield
move 4: Shore Up / King's Shield
item: Steelium Z / Safety Goggles
ability: Tinted Lens / Steelworker / Magic Bounce / Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe


[SET COMMENTS]
Moves
========

Doom Desire is an extremely powerful and unique Steel-type move with the capability of hitting 3 two turns later after being used, (AC) allowing Dialga to put tons of pressure on the opponent and even play mindgames mind games. Doom Desire also draws its appeal from discouraging discourages certain Pokemon like Mega Diancie, Mega Audino, and Giratina from switching in, which gives ample time for Pokemon like Mega Mewtwo X to get an easy switch easily come in. Often times Oftentimes, (AC, oftentimes is one word) offensive Pokemon will choose to switch out rather than take the Doom Desire, (AC) and defensive Pokemon will not pivot (in/out?) until Doom Desire hits. Core Enforcer is the most reliable special Dragon-type move with no drawbacks. While Dialga doesn't have minimum Speed investment, it doesn't really need to disable the enemy's abilities, (AC) as (comma before as if it means because, always, no exceptions) Core Enforcer is strictly used to deal damage. Dialga can also force faster foes out by disabling their abilities which helps when using Doom Desire. Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of lowering Dialga's Special Attack. Tail Glow boosts Dialga's Special Attack by 3 three stages and goes well with Doom Desire, (AC) as next to nothing can take a +3 Doom Desire, (AC) and due to Doom Desire hitting at the end of the turn, Dialga can hit with a +3 Core Enforcer the same turn or the following turn to break walls. Next to nothing can take a +3 Doom Desire and a +3 Core Enforcer together, (AC) as they both deal massive damage individually. Tail Glow is the only move which gives +3 that instantly boosts Special Attack by three stages, (AC) which is why it's preferred over other setup moves. Shore Up keeps Dialga active healthy longer and allows for Dialga to, (AC) allowing it to break more walls and give teammates more opportunities to attack while Doom Desire is active as Dialga has more opportunities to break targets assist its teammates more often with Doom Desire. King's Shield and Baneful Bunker are options, but they drastically reduce the longevity of the set Dialga can use King's Shield or Baneful Bunker over Shore Up or Core Enforcer, but it will lose out on longevity or wallbreaking power, respectively. King's Shield lowers the foe's Attack by 2 two stages on contact, (AC) which makes up for the reduced longevity despite not blocking Status status moves. King's Shield can also be used to stall for turns while waiting for Doom Desire to hit. It's generally preferred over Baneful Bunker, (AC) as it has a better effect against Poison Healers Heal users and Steel-types. Baneful Bunker poisons the foe upon contact, which can be a useful alternative to King's Shield.

Set Details
========

Steelium Z allows Dialga to immediately hit with a 200-Base Power Corkscrew Crash. Due to Z-Moves being unaffected by Normalize, it can hit Normalize Mega Gengar after it uses Entrainment. Most importantly, Corkscrew Crash hits Pokemon who that think they're safe while before Doom Desire is inactive hits. Safety Goggles blocks the use of Spore, (AC) which makes it more effective against Spore users like Mega Rayquaza or and Deoxys-S, (AC) and lets it block hail damage and other powder moves. It also has the ability to block Hail damage and other powder moves, but that is not the primary reason Safety Goggles is used. Dialga is much more effective when it doesn't have to worry about being put to sleep by Spore. (redundant) But Dialga must be wary of getting its item knocked off, specifically by Poison Heal Regigigas or Slaking. It also doesn't prevent Lovely Kiss from hitting Dialga. (Don't use knocked off as a verb) However, Safety Goggles Dialga is still vulnerable to Lovely Kiss and must be wary of Knock Off users such as Poison Heal Regigigas and Poison Heal Slaking. Tinted Lens allows Dialga to heavily pressure balanced and stall teams more. It can hit by hitting extremely common Steel-resistant Pokemon that resist Steel-type moves like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost. Steel and Water-types are extremely common on balance and stall archetypes which makes Tinted Lens very useful. Steelworker lets Dialga get more power in it's lets Dialga's Doom Desire against hit neutral targets and those weak to Steel harder, which more offensive teams have a lot of. It also allows Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost. Dialga can opt to run Magic Bounce on the Doom Desire set. It allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better, (AC) as Dialga can bounce back their Spore, eliminating the need for Safety Goggles. Dialga also bounces back Entrainment from Mega Gengar and various Steel-types while also bouncing back as well as Topsy-Turvy. It allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better. (-) Fur Coat is an option for the Doom Desire set (implied, given this is the doom desire set.) that allows Dialga to attack stay in against a wider group of Pokemon. Many 2HKOes will turn into 3HKOes 2HKOs will turn into 3HKOs, (AC) and Dialga can also set up on more Pokemon it couldn't normally do before against more Pokemon. You can also opt to run Bold on that set as well, but you may resort to using Tail Glow more often because of prioritizing Defense over Special Attack.

Usage Tips
========

Doom Desire only has 8 PP. Use PP, so use it wisely. Try to get a Tail Glow boost before Doom Desire hits. Doom Desire should be used not only to wallbreak but to give opportunities to support Dialga's offensive teammates. Mega Mewtwo X can come in without worry of Xerneas for example. Very few Pokemon can take a 140-Base Power STAB Steel move alongside coverage from a teammate in the same turn. Dialga can afford to switch in, use Doom Desire, then switch out the following turn. Because of this, Dialga should also be used to assist in wallbreaking early game rather than only wallbreaking itself. You can choose between setting up Tail Glow boosts or using Doom Desire to help another offensive Pokemon. Switching to a wallbreaker while Doom Desire is active can put an extreme amount of pressure on the opponent. If you have to choose between using Core Enforcer or Tail Glow after using Doom Desire, then look at the opponent's team. If they don't have Imposter Chansey and the Pokemon you're facing doesn't have Spectral Thief, Dialga can probably use Tail Glow. Otherwise, you can switch to a check the Pokemon currently out while you wait for Doom Desire to hit. The opponent will be pressured to stay in with their current Pokemon while simultaneously taking Doom Desire damage or have a switch-in take massive damage. The (this is quite literally saying the same thing nine times in a row.) Dialga can use Tail Glow before Doom Desire hits in order to wallbreak by itself, or it can switch out to a teammate such as Mega Mewtwo X to support their wallbreaking ability, scare out Pokemon like Xerneas, and put immense pressure on the opponent. The latter plan of action is generally preferred early-game. If Imposter Chansey or a Spectral Thief user is on the team, Dialga can either use Core Enforcer instead of Tail Glow or switch out after using Doom Desire. However, even when combining Doom Desire and a teammate's attack, the opponent isn't guaranteed to lose the current Pokemon, (RC) however. Only bring in Dialga on passive Pokemon you intend on breaking. Magic Bounce increases the amount number of Pokemon Dialga actually can break, (AC) as passive Pokemon often carry bounceable moves like Stealth Rock, Will-O-Wisp, or and Entrainment. Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, wait to use it, as Corkscrew Crash Corkscrew Crash, as it remains Steel-type even when Dialga has Normalize as it's active ability through Normalize. Otherwise, just wait until the opportune time to use it, (AC) such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it, but just be wary of RegenVests and Unawares RegenVest Pokemon and Unaware users, as they can wall Corkscrew Crash.

Team Options
========

Dialga needs a teammate that can switch into Fighting-type moves, (AC) as it having a check or counter to Mega Mewtwo X is absolutely essential that you have a check or counter to Mega Mewtwo X. A Ghost-type would work such as Giratina would work for this role. Even bulky Psychic-types such as Cresselia can work. Dialga appreciates having another Steel-type as support because it can not can't check Pixilate or and Refrigerate Pokemon. Registeel and Flash Fire Solgaleo manage to check Refrigerate and Pixilate Pokemon fairly well. Dialga pairs exceptionally well with wallbreakers, (AC) as they can put enjoy Doom Desire support to put immense pressure on the opponent especially when Doom Desire is active. Some wallbreakers that go well with Dialga are Mega Mewtwo X, Mega Diancie, and Mega Rayquaza. There are more but you can use the wallbreaker that best fits your team. (fluff, implied with "some") Substitute Fairy-types and Unaware Primal Kyogre can Imposter-proof this set. Substitute Fairy-types like Poison Heal Xerneas and Poison Heal Mega Diancie are offensive Imposter-proofs, while Unaware Primal Kyogre, Unaware Chansey, and Unaware Mega Gyarados are defensive Imposter-proofs. Pokemon that can eliminate offensive Pokemon in general like -ates -ate users do well with Dialga due to the fact that Dialga is not equipped to threaten these Pokemon and is subsequently forced out by them. Mega Rayquaza, (AC) once again, (AC) goes well with Dialga despite the type overlap because it can serve as an anti-offense Pokemon that's immune to Ground moves. (keep period) Mega Mewtwo X can beat Steel-types and Dialga prevents Xerneas from switching in with Doom Desire. Mega Diancie itself can also work as Imposter won't want to take a Doom Desire either. (I have literally no idea what this is supposed to mean) Other Dragon-types can spam their Dragon-type STAB moves without worry of Fairy-types coming in and checking them while Doom Desire is active. Even though they have the same checks, Doom Desire alongside Mega Rayquaza's attacks can overpower many of them. (already stated earlier) Lastly, teammates who utilize entry hazards entry hazard setters, especially those that can pressure Magic Bounce users, (AC) can drastically improve the effectiveness of Dialga, (AC) as most things that normally wall it will get quickly worn down with hazard damage. Hazards also help against Sturdy Shedinja, one of Dialga's hard counters. Examples are -ates, namely Pixilate Mega Diancie as most Magic Bounce Pokemon won't want to switch into Mega Diancie and it threatens most common Defoggers like Giratina as well, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, Red Orb Groudon can threaten Magic Bouncers with burns from Sacred Fire thus reducing their longevity, and various defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well. Not to mention that hazards help against Sturdy Shedinja which is one of Dialgas hard counters. Mega Diancie can pressure Magic Bounce Pokemon as well as Defoggers such as Giratina, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, and Red Orb Groudon can threaten Magic Bounce users by reducing their longevity with Sacred Fire burns. More defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well, but these have a worse matchup against Magic Bounce users.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Revelation Dance
move 4: Spectral Thief / Rapid Spin / Nuzzle
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

U-turn lets Dialga pivot out to a more offensive Pokemon, which is good considering that Dialga is moderately slow. It helps gain momentum because of Dialga's slow speed allowing it to get in teammates safely and is a must-have on sets using Regenerator. (extremely redundant + all regenvest dialga sets use regenerator.) Core Enforcer gets a STAB boost and with Dialga being 90 base Speed, it's often going to Speed tie a fair few other Pokemon in the tier, but fortunately for Dialga, most Dragons barring Zygarde-Complete manage to outspeed or speed tie Dialga The utility of negating the foe's abilities can be very useful in matches, not to mention Core Enforcer's solid 100-Base Power. Core Enforcer is a 100-Base Power STAB attack that can negate the abilities of faster foes, which is especially handy considering that Dialga either underspeeds or Speed ties many other Pokemon in the tier, especially most Dragon-types bar Zygarde-C. Revelation Dance becomes Steel-type for Dialga and can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also threatens Fairy-types like Mega Audino and Xerneas. Rapid Spin can be used to get rid of hazards, (AC) as Dialga is difficult to spinblock due to it threatening two of the three most common Ghost-types. Spectral Thief lets Dialga steal boosts from Pokemon utilizing setup to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well. (no nuzzle mention+incorrect set ordering) Metal Burst is another option, (AC) as it can hit foes like a truck and works especially well for targets that 2HKO Dialga such as Sheer Force Mega Mewtwo Y, but often times the opponent will often play less aggressively against Dialga afterward, (AC) so it may not get much use. It does synergize well with Dialga's minimum minimal Speed investment, however.

Set Details
========

A Sassy nature lets it have the highest Special Defense and a low Speed Dialga maximize its Special Defense and minimize its Speed. That alongside 0 Speed IVs lets Dialga be as slow as possible to ensure Core Enforcer usually hits last and, (AC) to prevent Dialga from getting its own ability disabled by other Core Enforcers while allowing Enforcer users, and to let Dialga to be a slow pivot. 16 Speed EVs with a Careful nature is an alternative option that allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y at +2 Speed due to having the capability of surviving, (AC) as it can survive attacks from quite a few Pokemon Shell Smash users provided they don't have STAB Power Trip or super effective coverage against Dialga. Dialga trades the ability to use status moves for more Special Defense with it's its Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas. Regenerator restores 33% of the user's Dialga's HP every time they switch it switches out. This lets Dialga passively recover without wasting any turns. Assault Vest is a valuable item on Regenerator this set, (AC) as Regenerator passively heals Dialga throughout the battle by simply switching out or pivoting.

Usage Tips
========

RegenVest Dialga counters most special attackers who that don't have super effective coverage against it, such as Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. It's Its improved bulk allows it to switch into these threats and more and then heal over the course of the match by pivoting or switching out. If Dialga is at low health, utilize free turns against passive Pokemon by switching Dialga in then double switching or using U-turn out. Always use U-turn liberally, (AC) as often times oftentimes, (AC) once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from use Core Enforcer. If they bring in a wall on the same turn Dialga pivots, the opponent will be in big trouble if you switch in a wallbreaker. If you predict your opponent is going to bring in something frail, you can try to get a 2HKO or 3HKO using a STAB move. If your opponent's Pokemon has Knock Off, then Dialga should not face it. Dialga gets significantly weaker if it's its Assault Vest gets knocked off is removed. Be wary of Pokemon like Mega Audino and Mega Tyranitar even if Dialga has the type advantage. Don't waste Core Enforcer PP! The move only has 16 PP and Enforcer's mere 16 PP, as the move serves both an offensive and utility purpose. If you can't knock something out, (AC) then pivot to something that can, (AC) as Dialga's main role is to provide momentum for the team through pivoting.

Team Options
========

RegenVest Dialga struggles to check Pixilate and Refrigerate Pokemon and despite its high special bulk, so it appreciates having a Steel-type teammate that can check them despite it's added bulk with the Assault Vest. (No examples???) Imposter Chansey can assist in scouting for movesets sets that would threaten Dialga like Secret Sword Mega Mewtwo Y or Earth Power Triage Mega Rayquaza as well as lures such as Illusion Pokemon or (illusion got banned afaik) various other threatening abilities like Adaptability. Dialga absolutely must have a teammate that can deal with Mega Mewtwo X, (AC) as Mega Mewtwo X can easily force out Dialga and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro are all checks to Mega Mewtwo X. Zygarde-Complete Zygarde-C can also beat most sets if it's it has Unaware or Prankster. Dialga is also bothered by Ground-type moves like Fighting-type moves. Mega Diancie is one of the few Fairy-types which that can beat Dialga if it has Precipice Blades, (AC) and a Boomburst from Mega Diancie is a nearly guaranteed 2HKO with Stealth Rock damage. Ho-Oh beats the FakeSpeed Pixilate Extreme Speed variants of Mega Diancie, (AC) while Flash Fire Aegislash and Sturdy Shedinja beat the Magic Guard variants. Primal Groudon can prevent Mega Diancie from becoming a problem, (AC) and it serves to set hazards as well as Dialga is countered by can also set hazards to beat one of Dialga's counters in Sturdy Shedinja. Primal Groudon also patches up any weaknesses against opposing Steel-types that Dialga faces, (AC) and even opposing RegenVests RegenVest Pokemon will have difficulty facing Primal Groudon's base 180 Attack. Other than Primal Groudon, Mega Mewtwo X is a Pokemon that can deal with opposing Steel-types, (AC) as this variant of Dialga cannot threaten them at all with RegenVest. As for the Dialga is heavily threatened by Ground-types, so Mega Rayquaza can be run, (AC) as it outspeeds every relevant Ground-type. While RegenVest Dialga is weaker than it's more offensive sets, it's significantly easier to fit on more team archetypes without as much support since it can passively heal and provide support to other teammates by pivoting. It's (cross-set referencing+restatement of something in overview+not really too relevant to team options) RegenVest Dialga can fit on many team archetypes, as it can passively recover health and support its teammates by pivoting. Its ability to pivot should not be underestimated, (AC) as it can be paired with decently frail sweepers/wallbreakers sweepers and wallbreakers like Mega Rayquaza and Mega Mewtwo Y. It also pairs well with teammates like Slaking, Mega Sableye, and Mega Rayquaza that are normally forced out by powerful special attackers like Slaking, Mega Sableye, and Mega Rayquaza because Dialga counters a lot of Pokemon due to walling so many special attackers. Despite Dialga resisting Stealth Rocks, it hates Spikes as they severely reduce (spikes is singular, do not say "stealth rocks") due to Dialga walling so many of them. Dialga resists Stealth Rock, but it hates Spikes, which severely reduces the effectiveness of Regenerator by taking chunks of Dialga's health away while also turning some 3HKOes into 2HKOes 3HKOs into 2HKOs, (AC) such as Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. If Dialga doesn't run Rapid Spin, another teammate should run Rapid Spin or Defog. Dialga appreciates something that can absorb Knock Off as it's Off, as its ability to wall is severely hampered if it loses it's its Assault Vest. Griseous Orb Giratina, Red Orb Groudon, and Pokemon with Z-Crystals like Darkinium-Z (we know what Z-Crystals are available) cannot have their items knocked off. Just like with the Doom Desire set, Unaware users such as Primal Kyogre, Mega Gyarados, and Mega Audino are also appreciated with RegenVest partners to Dialga, (AC) as they have a good time against setup which is something can beat the setup sweepers that Dialga struggles with. Primal Kyogre, Mega Gyarados, and Mega Audino are some examples. This set manages to be easier to is relatively easy to Imposter-proof than the other one, (AC) as many special walls like Primal Kyogre can easily switch into Imposter users transformed into Dialga, but a drawback is that Imposters Imposter users can come in and heal for free, (AC) which is why you may want something that can both switch in and force out Imposter Pokemon. (Don't directly cross-reference sets, these are meant to be read separately from each other.)

[STRATEGY COMMENTS]
Other Options
========

Adamant Orb is an option on the Doom Desire set, but Dialga appreciates the utility of Corkscrew Crash. It's best to only use it only Adamant Orb if you need the Z-Crystal on another Pokemon. It increases the power of Dragon- and Steel-type moves by 20%, but it can be knocked off removed with Knock Off. (Consider stating what situations justify its use over Safety Goggles. Crab recommends doing more to tina/zyg.) Doom Desire Dialga can run Quiet with minimum speed Speed investment to attempt to underspeed targets with Spectral Thief, but a lot of walls still underspeed it regardless like Mega Audino or and Registeel. Contrary works on the Doom Desire set when spamming Draco Meteor and it frees up a moveslot for Dialga allows Dialga to forgo Tail Glow. However, without a Substitute Fairy-type, Contrary is harder to Imposter-proof, (AC) especially with the extra moveslot. Mold Breaker allows for Doom Desire Dialga to break past Unawares easier Unaware Pokemon more easily and beat Shedinja, but it's very niche, (AC) as it's difficult to Imposter-proof without using Substitute Fairy-types. Anchor Shot is an option for the Doom Desire set over Tail Glow, but the set will be significantly weaker. Anchor Shot allows it Dialga to beat Imposter as Imposter only has 5 PP in each move and it users, as they only have 5 PP in each move and cannot escape, so Dialga stalls turns until it starts can stall them out until they start to Struggle. Do not run Anchor Shot on RegenVest variants, (AC) as they rely on pivoting and Anchor Shot is ineffective with U-turn. U-turn is an option on the Doom Desire set, but Doom Desire sets struggle with 4MSS four-moveslot syndrome. Nuzzle can be run on RegenVest Dialga, but Dialga appreciates the utility of Spectral Thief or Rapid Spin more. Dragon Tail allows for Dialga to phaze targets on the RegenVest set, but the moveset is already cramped and Dragon Tail is only worth it with hazard stacking. Knock Off is an option on the RegenVest variant and it can hit Mega Mewtwo Y super effectively, but Dialga needs to worry about Imposter knocking it's Assault Vest off users removing its Assault Vest. Other than that, RegenVest Dialga tends to be limited in its moveset as is with the because it holds an Assault Vest, (AC) and as such it can be one-dimensional at times.

Checks and Counters
========

**Shedinja**: Dialga generally doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds, (AC) which makes Core Enforcer useless. Any attack that Dialga hits Shedinja with is just counteracted by Sturdy.

**Mega Mewtwo X**: Mega Mewtwo X takes little damage from Dialga unless it's boosted, (AC) while most variants of it OHKO it Dialga easily. Dazzling and -ate variants have a good chance to OHKO Dialga with Close Combat. Contrary and Poison Heal variants have the same chances with Superpower and Low Kick. Technician and Choice Band variants easily get a guaranteed OHKO. Dialga can't even 2HKO Mega Mewtwo X without boosts while Mega Mewtwo X forces Dialga out.

**Ground-types**: Mega Garchomp can't switch in, but walls can abuse take advantage of Dialga's fast speed Speed to pivot into Mega Garchomp, (AC) which can in turn OHKO Dialga with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or OHKO the Doom Desire ones. Zygarde-Complete Zygarde-C doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows/Waves Arrows or Thousand Waves unless it's Fur Coat.

**Unaware Pokemon**: Primal Kyogre and Mega Gyarados (despite being a qc addition i talked with flint and we decided to cut this one instead of the mgyara mention below, which conflicts directly with this) with Unaware is one Pokemon that can counter Dialga. Both sets lose to it, (AC) as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre while and RegenVest often ends up just pivoting out. There are other Unawares which Unaware users that can take its attacks too, such as Mega Gyarados and Chansey, but none of them take it counter Dialga as well as Primal Kyogre does.

**Hard Hitters**: Pokemon with Contrary can hit RegenVest variants of Dialga harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice item users generally have the power to break past Dialga very quickly. Mega Mewtwo Y uses both Choice Specs and Contrary, (AC) and Mega Rayquaza uses Choice Specs/Band Specs or Choice Band. Doom Desire Dialga hates Z-Moves Z-Move users like Dragonium Z Mega Garchomp and Mega Sceptile.

**Steel-types**: RegenVest (?) Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing Regenvesters RegenVest Steel-types. They resist both of Dialga's STAB move types and pretty much all of them underspeed Dialga, (AC) which is bad when Dialga wants to pivot.

**Water-types**: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can take Dialga's attacks. Primal Kyogre flat-out walls Regenvest RegenVest Dialga and Quiver Dance sets can threaten the Doom Desire set, but Regenvest RegenVest Dialga can wall Primal Kyogre too unless it's Tinted Lens. Mega Gyarados can force out Regenvest at RegenVest Dialga with the threat of Knock Off, (AC) and while some sets are checked by Doom Desire, namely Unaware, (this directly contradicts what you've stated in the Unaware users section???) the Choice Band and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from breaking it. All of these with the exception of Unaware Kyogre take fairly significant damage from Tail Glow-boosted Core Enforcer, however.

[CREDITS]
- Written by: [[Storm Eagle, 211002]]
- Quality checked by: [[MAMP, 225453], [Funbot28, 255984], [ScarfWynaut, 221682]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [, ]]

1/2 please implement this correctly and don't miss anything
 
Last edited:

Storm Eagle

Banned deucer.
add remove comments ac=add comma rc=remove comma
[OVERVIEW]

Dialga is a slow powerhouse who that (don't use "who" in analyses) has both good offensive and defensive stats and decent defensive ones as well, allowing it to run offensive and defensive sets. Because of its high Special Attack and decent defenses great stats, (this first couple sentences was REALLY redundant) Dialga can be either a wallbreaker or a defensive pivot for the team to great effect. It's Its wallbreaking capabilities, while not phenomenal, can allow for Dialga to not only pressure the opponent by providing offensive support with the utility of STAB Doom Desire but to wallbreak late game late-game with Tail Glow boosts. It can set up on various Steel-types, Water-types, and slow Pokemon like Mega Audino. Because it's not Dialga isn't weak to Fire, it doesn't feel obliged to run Flash Fire on its sets unlike other Steel-types, freeing up an Ability slot. Because of this, Dialga can which lets it run various abilities to great effect on its wallbreaker Doom Desire set. Its defensive pivot RegenVest set easily fits onto many team archetypes because it can remove hazards, steal boosts with Spectral Thief, disable the foe's ability, paralyze the foe, and most importantly, pivot out, allowing it to provide utility for the team. The defensive sets can more easily fit onto many team archetypes. Dialga requires a lot of support on its offensive sets, but they have a bigger impact on the battle. (this is really, really vague, specify or cut it) Dialga can check Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, Electric-types lacking coverage for it, Normal-types, (AC) and more due to its good Dragon/Steel Dragon / Steel typing. Despite the benefits of it's its typing, you should always be wary of Ground and Fighting Fighting- and Ground-type attackers like Red Orb Groudon and Mega Mewtwo X and Red Orb Groudon and should play accordingly. Even Pokemon with Ground and Fighting coverage can threaten Dialga, (AC) such as Precipice Blades Mega Diancie or and Secret Sword from Mega Mewtwo Y. Unfortunately, like the aforementioned weaknesses to Ground and Fighting-types and their coverage, it's (this is not relevant to passivity and slowness) Dialga's Doom Desire sets can be extremely passive due to the mechanics of Doom Desire, (AC) and it's its relatively slow base 90 Speed is just average for a wallbreaker. Despite this, (flows better) Dialga still manages to be extremely useful in the right circumstances and should not be underestimated.


[SET]
name: Doom Desire
move 1: Doom Desire
move 2: Tail Glow
move 3: Core Enforcer / King's Shield
move 4: Shore Up / King's Shield
item: Steelium Z / Safety Goggles
ability: Tinted Lens / Steelworker / Magic Bounce / Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe


[SET COMMENTS]
Moves
========

Doom Desire is an extremely powerful and unique Steel-type move with the capability of hitting 3 two turns later after being used, (AC) allowing Dialga to put tons of pressure on the opponent and even play mindgames mind games. Doom Desire also draws its appeal from discouraging discourages certain Pokemon like Mega Diancie, Mega Audino, and Giratina from switching in, which gives ample time for Pokemon like Mega Mewtwo X to get an easy switch easily come in. Often times Oftentimes, (AC, oftentimes is one word) offensive Pokemon will choose to switch out rather than take the Doom Desire, (AC) and defensive Pokemon will not pivot (in/out?) until Doom Desire hits. Core Enforcer is the most reliable special Dragon-type move with no drawbacks. While Dialga doesn't have minimum Speed investment, it doesn't really need to disable the enemy's abilities, (AC) as (comma before as if it means because, always, no exceptions) Core Enforcer is strictly used to deal damage. Dialga can also force faster foes out by disabling their abilities which helps when using Doom Desire. Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of lowering Dialga's Special Attack. Tail Glow boosts Dialga's Special Attack by 3 three stages and goes well with Doom Desire, (AC) as next to nothing can take a +3 Doom Desire, (AC) and due to Doom Desire hitting at the end of the turn, Dialga can hit with a +3 Core Enforcer the same turn or the following turn to break walls. Next to nothing can take a +3 Doom Desire and a +3 Core Enforcer together, (AC) as they both deal massive damage individually. Tail Glow is the only move which gives +3 that instantly boosts Special Attack by three stages, (AC) which is why it's preferred over other setup moves. Shore Up keeps Dialga active healthy longer and allows for Dialga to, (AC) allowing it to break more walls and give teammates more opportunities to attack while Doom Desire is active as Dialga has more opportunities to break targets assist its teammates more often with Doom Desire. King's Shield and Baneful Bunker are options, but they drastically reduce the longevity of the set Dialga can use King's Shield or Baneful Bunker over Shore Up or Core Enforcer, but it will lose out on longevity or wallbreaking power, respectively. King's Shield lowers the foe's Attack by 2 two stages on contact, (AC) which makes up for the reduced longevity despite not blocking Status status moves. King's Shield can also be used to stall for turns while waiting for Doom Desire to hit. It's generally preferred over Baneful Bunker, (AC) as it has a better effect against Poison Healers Heal users and Steel-types. Baneful Bunker poisons the foe upon contact, which can be a useful alternative to King's Shield.

Set Details
========

Steelium Z allows Dialga to immediately hit with a 200-Base Power Corkscrew Crash. Due to Z-Moves being unaffected by Normalize, it can hit Normalize Mega Gengar after it uses Entrainment. Most importantly, Corkscrew Crash hits Pokemon who that think they're safe while before Doom Desire is inactive hits. Safety Goggles blocks the use of Spore, (AC) which makes it more effective against Spore users like Mega Rayquaza or and Deoxys-S, (AC) and lets it block hail damage and other powder moves. It also has the ability to block Hail damage and other powder moves, but that is not the primary reason Safety Goggles is used. Dialga is much more effective when it doesn't have to worry about being put to sleep by Spore. (redundant) But Dialga must be wary of getting its item knocked off, specifically by Poison Heal Regigigas or Slaking. It also doesn't prevent Lovely Kiss from hitting Dialga. (Don't use knocked off as a verb) However, Safety Goggles Dialga is still vulnerable to Lovely Kiss and must be wary of Knock Off users such as Poison Heal Regigigas and Poison Heal Slaking. Tinted Lens allows Dialga to heavily pressure balanced and stall teams more. It can hit by hitting extremely common Steel-resistant Pokemon that resist Steel-type moves like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost. Steel and Water-types are extremely common on balance and stall archetypes which makes Tinted Lens very useful. Steelworker lets Dialga get more power in it's lets Dialga's Doom Desire against hit neutral targets and those weak to Steel harder, which more offensive teams have a lot of. It also allows Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost. Dialga can opt to run Magic Bounce on the Doom Desire set. It allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better, (AC) as Dialga can bounce back their Spore, eliminating the need for Safety Goggles. Dialga also bounces back Entrainment from Mega Gengar and various Steel-types while also bouncing back as well as Topsy-Turvy. It allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better. (-) Fur Coat is an option for the Doom Desire set (implied, given this is the doom desire set.) that allows Dialga to attack stay in against a wider group of Pokemon. Many 2HKOes will turn into 3HKOes 2HKOs will turn into 3HKOs, (AC) and Dialga can also set up on more Pokemon it couldn't normally do before against more Pokemon. You can also opt to run Bold on that set as well, but you may resort to using Tail Glow more often because of prioritizing Defense over Special Attack.

Usage Tips
========

Doom Desire only has 8 PP. Use PP, so use it wisely. Try to get a Tail Glow boost before Doom Desire hits. Doom Desire should be used not only to wallbreak but to give opportunities to support Dialga's offensive teammates. Mega Mewtwo X can come in without worry of Xerneas for example. Very few Pokemon can take a 140-Base Power STAB Steel move alongside coverage from a teammate in the same turn. Dialga can afford to switch in, use Doom Desire, then switch out the following turn. Because of this, Dialga should also be used to assist in wallbreaking early game rather than only wallbreaking itself. You can choose between setting up Tail Glow boosts or using Doom Desire to help another offensive Pokemon. Switching to a wallbreaker while Doom Desire is active can put an extreme amount of pressure on the opponent. If you have to choose between using Core Enforcer or Tail Glow after using Doom Desire, then look at the opponent's team. If they don't have Imposter Chansey and the Pokemon you're facing doesn't have Spectral Thief, Dialga can probably use Tail Glow. Otherwise, you can switch to a check the Pokemon currently out while you wait for Doom Desire to hit. The opponent will be pressured to stay in with their current Pokemon while simultaneously taking Doom Desire damage or have a switch-in take massive damage. The (this is quite literally saying the same thing nine times in a row.) Dialga can use Tail Glow before Doom Desire hits in order to wallbreak by itself, or it can switch out to a teammate such as Mega Mewtwo X to support their wallbreaking ability, scare out Pokemon like Xerneas, and put immense pressure on the opponent. The latter plan of action is generally preferred early-game. If Imposter Chansey or a Spectral Thief user is on the team, Dialga can either use Core Enforcer instead of Tail Glow or switch out after using Doom Desire. However, even when combining Doom Desire and a teammate's attack, the opponent isn't guaranteed to lose the current Pokemon, (RC) however. Only bring in Dialga on passive Pokemon you intend on breaking. Magic Bounce increases the amount number of Pokemon Dialga actually can break, (AC) as passive Pokemon often carry bounceable moves like Stealth Rock, Will-O-Wisp, or and Entrainment. Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, wait to use it, as Corkscrew Crash Corkscrew Crash, as it remains Steel-type even when Dialga has Normalize as it's active ability through Normalize. Otherwise, just wait until the opportune time to use it, (AC) such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it, but just be wary of RegenVests and Unawares RegenVest Pokemon and Unaware users, as they can wall Corkscrew Crash.

Team Options
========

Dialga needs a teammate that can switch into Fighting-type moves, (AC) as it having a check or counter to Mega Mewtwo X is absolutely essential that you have a check or counter to Mega Mewtwo X. A Ghost-type would work such as Giratina would work for this role. Even bulky Psychic-types such as Cresselia can work. Dialga appreciates having another Steel-type as support because it can not can't check Pixilate or and Refrigerate Pokemon. Registeel and Flash Fire Solgaleo manage to check Refrigerate and Pixilate Pokemon fairly well. Dialga pairs exceptionally well with wallbreakers, (AC) as they can put enjoy Doom Desire support to put immense pressure on the opponent especially when Doom Desire is active. Some wallbreakers that go well with Dialga are Mega Mewtwo X, Mega Diancie, and Mega Rayquaza. There are more but you can use the wallbreaker that best fits your team. (fluff, implied with "some") Substitute Fairy-types and Unaware Primal Kyogre can Imposter-proof this set. Substitute Fairy-types like Poison Heal Xerneas and Poison Heal Mega Diancie are offensive Imposter-proofs, while Unaware Primal Kyogre, Unaware Chansey, and Unaware Mega Gyarados are defensive Imposter-proofs. Pokemon that can eliminate offensive Pokemon in general like -ates -ate users do well with Dialga due to the fact that Dialga is not equipped to threaten these Pokemon and is subsequently forced out by them. Mega Rayquaza, (AC) once again, (AC) goes well with Dialga despite the type overlap because it can serve as an anti-offense Pokemon that's immune to Ground moves. (keep period) Mega Mewtwo X can beat Steel-types and Dialga prevents Xerneas from switching in with Doom Desire. Mega Diancie itself can also work as Imposter won't want to take a Doom Desire either. (I have literally no idea what this is supposed to mean) Other Dragon-types can spam their Dragon-type STAB moves without worry of Fairy-types coming in and checking them while Doom Desire is active. Even though they have the same checks, Doom Desire alongside Mega Rayquaza's attacks can overpower many of them. (already stated earlier) Lastly, teammates who utilize entry hazards entry hazard setters, especially those that can pressure Magic Bounce users, (AC) can drastically improve the effectiveness of Dialga, (AC) as most things that normally wall it will get quickly worn down with hazard damage. Hazards also help against Sturdy Shedinja, one of Dialga's hard counters. Examples are -ates, namely Pixilate Mega Diancie as most Magic Bounce Pokemon won't want to switch into Mega Diancie and it threatens most common Defoggers like Giratina as well, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, Red Orb Groudon can threaten Magic Bouncers with burns from Sacred Fire thus reducing their longevity, and various defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well. Not to mention that hazards help against Sturdy Shedinja which is one of Dialgas hard counters. Mega Diancie can pressure Magic Bounce Pokemon as well as Defoggers such as Giratina, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, and Red Orb Groudon can threaten Magic Bounce users by reducing their longevity with Sacred Fire burns. More defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well, but these have a worse matchup against Magic Bounce users.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Revelation Dance
move 4: Spectral Thief / Rapid Spin / Nuzzle
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe


[SET COMMENTS]
Moves
========

U-turn lets Dialga pivot out to a more offensive Pokemon, which is good considering that Dialga is moderately slow. It helps gain momentum because of Dialga's slow speed allowing it to get in teammates safely and is a must-have on sets using Regenerator. (extremely redundant + all regenvest dialga sets use regenerator.) Core Enforcer gets a STAB boost and with Dialga being 90 base Speed, it's often going to Speed tie a fair few other Pokemon in the tier, but fortunately for Dialga, most Dragons barring Zygarde-Complete manage to outspeed or speed tie Dialga The utility of negating the foe's abilities can be very useful in matches, not to mention Core Enforcer's solid 100-Base Power. Core Enforcer is a 100-Base Power STAB attack that can negate the abilities of faster foes, which is especially handy considering that Dialga either underspeeds or Speed ties many other Pokemon in the tier, especially most Dragon-types bar Zygarde-C. Revelation Dance becomes Steel-type for Dialga and can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also threatens Fairy-types like Mega Audino and Xerneas. Rapid Spin can be used to get rid of hazards, (AC) as Dialga is difficult to spinblock due to it threatening two of the three most common Ghost-types. Spectral Thief lets Dialga steal boosts from Pokemon utilizing setup to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well. (no nuzzle mention+incorrect set ordering) Metal Burst is another option, (AC) as it can hit foes like a truck and works especially well for targets that 2HKO Dialga such as Sheer Force Mega Mewtwo Y, but often times the opponent will often play less aggressively against Dialga afterward, (AC) so it may not get much use. It does synergize well with Dialga's minimum minimal Speed investment, however.

Set Details
========

A Sassy nature lets it have the highest Special Defense and a low Speed Dialga maximize its Special Defense and minimize its Speed. That alongside 0 Speed IVs lets Dialga be as slow as possible to ensure Core Enforcer usually hits last and, (AC) to prevent Dialga from getting its own ability disabled by other Core Enforcers while allowing Enforcer users, and to let Dialga to be a slow pivot. 16 Speed EVs with a Careful nature is an alternative option that allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y at +2 Speed due to having the capability of surviving, (AC) as it can survive attacks from quite a few Pokemon Shell Smash users provided they don't have STAB Power Trip or super effective coverage against Dialga. Dialga trades the ability to use status moves for more Special Defense with it's its Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas. Regenerator restores 33% of the user's Dialga's HP every time they switch it switches out. This lets Dialga passively recover without wasting any turns. Assault Vest is a valuable item on Regenerator this set, (AC) as Regenerator passively heals Dialga throughout the battle by simply switching out or pivoting.

Usage Tips
========

RegenVest Dialga counters most special attackers who that don't have super effective coverage against it, such as Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. It's Its improved bulk allows it to switch into these threats and more and then heal over the course of the match by pivoting or switching out. If Dialga is at low health, utilize free turns against passive Pokemon by switching Dialga in then double switching or using U-turn out. Always use U-turn liberally, (AC) as often times oftentimes, (AC) once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from use Core Enforcer. If they bring in a wall on the same turn Dialga pivots, the opponent will be in big trouble if you switch in a wallbreaker. If you predict your opponent is going to bring in something frail, you can try to get a 2HKO or 3HKO using a STAB move. If your opponent's Pokemon has Knock Off, then Dialga should not face it. Dialga gets significantly weaker if it's its Assault Vest gets knocked off is removed. Be wary of Pokemon like Mega Audino and Mega Tyranitar even if Dialga has the type advantage. Don't waste Core Enforcer PP! The move only has 16 PP and Enforcer's mere 16 PP, as the move serves both an offensive and utility purpose. If you can't knock something out, (AC) then pivot to something that can, (AC) as Dialga's main role is to provide momentum for the team through pivoting.

Team Options
========

RegenVest Dialga struggles to check Pixilate and Refrigerate Pokemon and despite its high special bulk, so it appreciates having a Steel-type teammate that can check them despite it's added bulk with the Assault Vest. (No examples???) Imposter Chansey can assist in scouting for movesets sets that would threaten Dialga like Secret Sword Mega Mewtwo Y or Earth Power Triage Mega Rayquaza as well as lures such as Illusion Pokemon or (illusion got banned afaik) various other threatening abilities like Adaptability. Dialga absolutely must have a teammate that can deal with Mega Mewtwo X, (AC) as Mega Mewtwo X can easily force out Dialga and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro are all checks to Mega Mewtwo X. Zygarde-Complete Zygarde-C can also beat most sets if it's it has Unaware or Prankster. Dialga is also bothered by Ground-type moves like Fighting-type moves. Mega Diancie is one of the few Fairy-types which that can beat Dialga if it has Precipice Blades, (AC) and a Boomburst from Mega Diancie is a nearly guaranteed 2HKO with Stealth Rock damage. Ho-Oh beats the FakeSpeed Pixilate Extreme Speed variants of Mega Diancie, (AC) while Flash Fire Aegislash and Sturdy Shedinja beat the Magic Guard variants. Primal Groudon can prevent Mega Diancie from becoming a problem, (AC) and it serves to set hazards as well as Dialga is countered by can also set hazards to beat one of Dialga's counters in Sturdy Shedinja. Primal Groudon also patches up any weaknesses against opposing Steel-types that Dialga faces, (AC) and even opposing RegenVests RegenVest Pokemon will have difficulty facing Primal Groudon's base 180 Attack. Other than Primal Groudon, Mega Mewtwo X is a Pokemon that can deal with opposing Steel-types, (AC) as this variant of Dialga cannot threaten them at all with RegenVest. As for the Dialga is heavily threatened by Ground-types, so Mega Rayquaza can be run, (AC) as it outspeeds every relevant Ground-type. While RegenVest Dialga is weaker than it's more offensive sets, it's significantly easier to fit on more team archetypes without as much support since it can passively heal and provide support to other teammates by pivoting. It's (cross-set referencing+restatement of something in overview+not really too relevant to team options) RegenVest Dialga can fit on many team archetypes, as it can passively recover health and support its teammates by pivoting. Its ability to pivot should not be underestimated, (AC) as it can be paired with decently frail sweepers/wallbreakers sweepers and wallbreakers like Mega Rayquaza and Mega Mewtwo Y. It also pairs well with teammates like Slaking, Mega Sableye, and Mega Rayquaza that are normally forced out by powerful special attackers like Slaking, Mega Sableye, and Mega Rayquaza because Dialga counters a lot of Pokemon due to walling so many special attackers. Despite Dialga resisting Stealth Rocks, it hates Spikes as they severely reduce (spikes is singular, do not say "stealth rocks") due to Dialga walling so many of them. Dialga resists Stealth Rock, but it hates Spikes, which severely reduces the effectiveness of Regenerator by taking chunks of Dialga's health away while also turning some 3HKOes into 2HKOes 3HKOs into 2HKOs, (AC) such as Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. If Dialga doesn't run Rapid Spin, another teammate should run Rapid Spin or Defog. Dialga appreciates something that can absorb Knock Off as it's Off, as its ability to wall is severely hampered if it loses it's its Assault Vest. Griseous Orb Giratina, Red Orb Groudon, and Pokemon with Z-Crystals like Darkinium-Z (we know what Z-Crystals are available) cannot have their items knocked off. Just like with the Doom Desire set, Unaware users such as Primal Kyogre, Mega Gyarados, and Mega Audino are also appreciated with RegenVest partners to Dialga, (AC) as they have a good time against setup which is something can beat the setup sweepers that Dialga struggles with. Primal Kyogre, Mega Gyarados, and Mega Audino are some examples. This set manages to be easier to is relatively easy to Imposter-proof than the other one, (AC) as many special walls like Primal Kyogre can easily switch into Imposter users transformed into Dialga, but a drawback is that Imposters Imposter users can come in and heal for free, (AC) which is why you may want something that can both switch in and force out Imposter Pokemon. (Don't directly cross-reference sets, these are meant to be read separately from each other.)

[STRATEGY COMMENTS]
Other Options
========

Adamant Orb is an option on the Doom Desire set, but Dialga appreciates the utility of Corkscrew Crash. It's best to only use it only Adamant Orb if you need the Z-Crystal on another Pokemon. It increases the power of Dragon- and Steel-type moves by 20%, but it can be knocked off removed with Knock Off. (Consider stating what situations justify its use over Safety Goggles. Crab recommends doing more to tina/zyg.) Doom Desire Dialga can run Quiet with minimum speed Speed investment to attempt to underspeed targets with Spectral Thief, but a lot of walls still underspeed it regardless like Mega Audino or and Registeel. Contrary works on the Doom Desire set when spamming Draco Meteor and it frees up a moveslot for Dialga allows Dialga to forgo Tail Glow. However, without a Substitute Fairy-type, Contrary is harder to Imposter-proof, (AC) especially with the extra moveslot. Mold Breaker allows for Doom Desire Dialga to break past Unawares easier Unaware Pokemon more easily and beat Shedinja, but it's very niche, (AC) as it's difficult to Imposter-proof without using Substitute Fairy-types. Anchor Shot is an option for the Doom Desire set over Tail Glow, but the set will be significantly weaker. Anchor Shot allows it Dialga to beat Imposter as Imposter only has 5 PP in each move and it users, as they only have 5 PP in each move and cannot escape, so Dialga stalls turns until it starts can stall them out until they start to Struggle. Do not run Anchor Shot on RegenVest variants, (AC) as they rely on pivoting and Anchor Shot is ineffective with U-turn. U-turn is an option on the Doom Desire set, but Doom Desire sets struggle with 4MSS four-moveslot syndrome. Nuzzle can be run on RegenVest Dialga, but Dialga appreciates the utility of Spectral Thief or Rapid Spin more. Dragon Tail allows for Dialga to phaze targets on the RegenVest set, but the moveset is already cramped and Dragon Tail is only worth it with hazard stacking. Knock Off is an option on the RegenVest variant and it can hit Mega Mewtwo Y super effectively, but Dialga needs to worry about Imposter knocking it's Assault Vest off users removing its Assault Vest. Other than that, RegenVest Dialga tends to be limited in its moveset as is with the because it holds an Assault Vest, (AC) and as such it can be one-dimensional at times.

Checks and Counters
========

**Shedinja**: Dialga generally doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds, (AC) which makes Core Enforcer useless. Any attack that Dialga hits Shedinja with is just counteracted by Sturdy.

**Mega Mewtwo X**: Mega Mewtwo X takes little damage from Dialga unless it's boosted, (AC) while most variants of it OHKO it Dialga easily. Dazzling and -ate variants have a good chance to OHKO Dialga with Close Combat. Contrary and Poison Heal variants have the same chances with Superpower and Low Kick. Technician and Choice Band variants easily get a guaranteed OHKO. Dialga can't even 2HKO Mega Mewtwo X without boosts while Mega Mewtwo X forces Dialga out.

**Ground-types**: Mega Garchomp can't switch in, but walls can abuse take advantage of Dialga's fast speed Speed to pivot into Mega Garchomp, (AC) which can in turn OHKO Dialga with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or OHKO the Doom Desire ones. Zygarde-Complete Zygarde-C doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows/Waves Arrows or Thousand Waves unless it's Fur Coat.

**Unaware Pokemon**: Primal Kyogre and Mega Gyarados (despite being a qc addition i talked with flint and we decided to cut this one instead of the mgyara mention below, which conflicts directly with this) with Unaware is one Pokemon that can counter Dialga. Both sets lose to it, (AC) as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre while and RegenVest often ends up just pivoting out. There are other Unawares which Unaware users that can take its attacks too, such as Mega Gyarados and Chansey, but none of them take it counter Dialga as well as Primal Kyogre does.

**Hard Hitters**: Pokemon with Contrary can hit RegenVest variants of Dialga harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice item users generally have the power to break past Dialga very quickly. Mega Mewtwo Y uses both Choice Specs and Contrary, (AC) and Mega Rayquaza uses Choice Specs/Band Specs or Choice Band. Doom Desire Dialga hates Z-Moves Z-Move users like Dragonium Z Mega Garchomp and Mega Sceptile.

**Steel-types**: RegenVest (?) Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing Regenvesters RegenVest Steel-types. They resist both of Dialga's STAB move types and pretty much all of them underspeed Dialga, (AC) which is bad when Dialga wants to pivot.

**Water-types**: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can take Dialga's attacks. Primal Kyogre flat-out walls Regenvest RegenVest Dialga and Quiver Dance sets can threaten the Doom Desire set, but Regenvest RegenVest Dialga can wall Primal Kyogre too unless it's Tinted Lens. Mega Gyarados can force out Regenvest at RegenVest Dialga with the threat of Knock Off, (AC) and while some sets are checked by Doom Desire, namely Unaware, (this directly contradicts what you've stated in the Unaware users section???) the Choice Band and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from breaking it. All of these with the exception of Unaware Kyogre take fairly significant damage from Tail Glow-boosted Core Enforcer, however.

[CREDITS]
- Written by: [[Storm Eagle, 211002]]
- Quality checked by: [[MAMP, 225453], [Funbot28, 255984], [ScarfWynaut, 221682]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [, ]]

1/2 please implement this correctly and don't miss anything
Ok I got it implemented. Looks better now.
 

Electrolyte

Wouldn't Wanna Know
is a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Done. Waiting to see final version after all changes before I stamp.

Add Remove Comments
[OVERVIEW]
The edits here are largely to make things more concise, more clear, and more easy to read.
Dialga is a slow powerhouse that has good offensive stats and decent defensive stats, allowing it to run both offensive and defensive sets. Because of its great stats, Dialga can be either a wallbreaker or a defensive pivot for the team to great effect. Its wallbreaking capabilities, while not phenomenal, can allow Dialga to not only pressure the opponent with the utility of STAB Doom Desire but to wallbreak late-game with Tail Glow boosts. It can set (1. This can be said more concisely 2. Don't qualify in the beginning of the overview, qualify in the second half 3. You need more transitions to express ideas more smoothly) For example, with an offensive set, Dialga can pressure the opponent with STAB Doom Desire and wallbreak late-game with Tail Glow boosts, setting up on various Steel-types, Water-types, and slow Pokemon like Mega Audino. Because Dialga isn't weak to Fire, it doesn't feel obliged to run Flash Fire on its sets unlike other Steel-types, which lets it run various abilities to great effect on its Doom Desire set giving it the option to run other abilities instead. Defensively, its Its RegenVest set easily fits onto many team archetypes because it can remove entry hazards, steal boosts with Spectral Thief, disable the foe's ability, paralyze the foe, and most importantly, pivot out, allowing it to provide utility for the team. (Redundant) Also, thanks to its Steel / Dragon typing, Dialga serves as a nice check to many top threats in the metagame, namely Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, and Normal-types. (See below. Content check: do you really need to mention Electric-types? There are so few in the meta and the only good one I can think of, Zekrom, almost always carries STAB or coverage. Also, I'd prefer if you gave examples of Normal-types it checks rather than just saying Normal-types because that's a fairly insignificant metagame classification) The efficacy of these sets, however, depends also on the level of support Dialga can get from its teammates. (Transitioning now into talking about weaknesses / support needed.) Its offensive sets require Dialga requires a lot of support on its offensive sets due to how easily they can be revenge killed., but they have a bigger impact on the battle because of the offensive support Doom Desire can provide to teammates. (This doesn't belong here. Again, pros / cons need to be cleanly distinguished) Dialga can check Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, Electric-types lacking coverage for it, Normal-types, and more due to its good Dragon / Steel typing. (Same. This is a strength so it belongs above. It makes no sense to put it here.) Despite the benefits of its typing, you ('Despite' makes no sense here.) When using Dialga, you should always be wary of Fighting- and Ground-type attackers like Mega Mewtwo X and Red Orb Groudon and should play accordingly. Even Pokemon with Ground and Fighting coverage such as Precipice Blades Mega Diancie and Secret Sword Mega Mewtwo Y can threaten Dialga, such as Precipice Blades Mega Diancie and Secret Sword Mega Mewtwo Y. (Avoid commas when possible) Unfortunately, (Saying 'unfortunately' implies that the things you've said before aren't unfortunate, which isn't true) Also, Dialga's offensive sets are hindered by the passive mechanics of Doom Desire and Dialga's Dialga's Doom Desire sets can be extremely passive due to the mechanics of Doom Desire, and its relatively slow base 90 Speed is just average for a wallbreaker. (Again, phrasing things better and removing unnecessary phrases.) Despite all this, Dialga still manages to be extremely useful in the right circumstances and should not be underestimated.



[SET]
name: Doom Desire
move 1: Doom Desire
move 2: Tail Glow
move 3: Core Enforcer / King's Shield
move 4: Shore Up / King's Shield
item: Steelium Z / Safety Goggles
ability: Tinted Lens / Steelworker / Magic Bounce / Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Doom Desire is an extremely powerful Steel-type move with the capability of hitting (this implies it has the capability of not hitting two turns after being used) that hits two turns after being used, allowing Dialga to play mind games and put tons of pressure on the opponent and even play mind games. (Generally, put shorter elements of a list first if they all have the same importance) Doom Desire also discourages certain Pokemon like Mega Diancie, Mega Audino, and Giratina from switching in immediately, giving (clarity) which gives ample time for Pokemon like Mega Mewtwo X to easily come in. Oftentimes, offensive Pokemon will choose to switch out rather than take the Doom Desire, and defensive Pokemon will not pivot out until Doom Desire hits. (I think this can be inferred from the above.) (Move Tail Glow's description up: the order that they're explained should match the order they're listed) Tail Glow boosts Dialga's Special Attack by three stages and goes well with Doom Desire as next to nothing can take a +3 Doom Desire and, because Doom Desire hits at the end of the second turn, Dialga can attack in the beginning of the same turn or the following turn to deal massive damage and break through walls. Core Enforcer is Dialga's Dragon-type STAB move as it is the most reliable special Dragon-type move with no drawbacks and can also disable the enemy's abilities if Dialga moves last. While Dialga doesn't have minimum Speed investment, it doesn't really need to disable the enemy's abilities, as Core Enforcer is strictly used to deal damage. (Combine this with previous sentence) Dialga can also Though the move is mainly used for damage because of Dialga's Speed investments, it does allow Dialga to force even faster foes out by disabling their abilities which helps when using Doom Desire. Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of lowering Dialga's Special Attack. Tail Glow boosts Dialga's Special Attack by three stages and goes well with Doom Desire, as next to nothing can take a +3 Doom Desire, and due to Doom Desire hitting at the end of the turn, Dialga can hit with a +3 Core Enforcer the same turn or the following turn to break walls. Doom Desire and Dragon STAB make Dialga a powerful offensive threat, as (transition) next to nothing can take a +3 Doom Desire and a +3 Core Enforcer together(,) as they both already deal massive damage individually. Tail Glow is the only move that instantly boosts Special Attack by three stages, which is why it's preferred over other setup moves. (I don't think this is necessary as it's common knowledge) Shore Up keeps Dialga healthy for longer, allowing it to break through more walls and assist its teammates more often with Doom Desire. Dialga can also use King's Shield or Baneful Bunker over Shore Up or Core Enforcer, but it will lose out on longevity or wallbreaking power, respectively. King's Shield lowers the foe's Attack by two stages on contact, allowing Dialga to last even longer and giving it the option to stall for turns while waiting for Doom Desire to hit. However, because it does not block status moves, Shore Up is generally more reliable for longevity. which makes up for the reduced longevity despite not blocking status moves. (First you say it loses longevity and then you say it doesn't) King's Shield can also be used to stall for turns while waiting for Doom Desire to hit. Baneful Bunker can also be used as it poisons the foe upon contact and can wear down walls and Shedinja, but King's Shield is generally preferred It's generally preferred over Baneful Bunker, as it has a better effect against Poison Heal users and Steel-types. Baneful Bunker poisons the foe upon contact, which can be a useful alternative to King's Shield. (Making things flow better)

Set Details
========

Steelium Z allows Dialga to attack immediately hit (nitpick; just because you can attack doesn't mean you will hit) with a 200-Base Power Corkscrew Crash, nailing opponents that think they're safe before Doom Desire hits. Due to Z-Moves being unaffected by Normalize, it can also hit Normalize Mega Gengar after it uses Entrainment. Most importantly, Corkscrew Crash hits Pokemon that think they're safe before Doom Desire hits. (If this is so important, say it first) Safety Goggles can also be used to block blocks the use of Spore, which makes it Dialga more effective against Spore users like Mega Rayquaza and Deoxys-S(,) and lets it block hail damage and other powder moves. However, Safety Goggles Dialga is still vulnerable to Lovely Kiss and must be wary of Knock Off users such as Poison Heal Regigigas and Poison Heal Slaking. For its ability, Tinted Lens allows Dialga to heavily pressure balanced and stall teams by hitting extremely common Steel-resistant Pokemon Steel-type resists like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost. Steelworker lets Dialga's Doom Desire hit the neutral and weak targets more commonly found on offensive teams harder. and those weak to Steel harder, which more offensive teams have a lot of. It also allows Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost. Magic Bounce allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better(,) as Dialga can bounce back their Spore, eliminating the need for Safety Goggles. Dialga It also bounces back Entrainment from Mega Gengar and various Steel-types as well as Topsy-Turvy. Fur Coat is an option that allows Dialga to stay in against a wider group of Pokemon. With doubled Defense, many Many 2HKOs will turn into 3HKOs(,) and Dialga can also set up against more Pokemon. Finally, Modest is used to maximize Dialga's Special Attack to make it as powerful as possible. (You need to explain the nature as well.) You can also opt to run Bold on that set as well, but you may resort to using Tail Glow more often to make up for lost power. because of prioritizing Defense over Special Attack.

Usage Tips
========

Doom Desire only has 8 PP, so use it wisely. Dialga can use Tail Glow before Doom Desire hits in order to wallbreak by itself, or it can switch out to a teammate such as Mega Mewtwo X to support their wallbreaking ability, scare out Pokemon like Xerneas, and put immense pressure on the opponent. The latter plan of action is generally preferred early-game. If Imposter Chansey or a Spectral Thief user is on the team, Dialga can either use Core Enforcer instead of Tail Glow or switch out after using Doom Desire. However, even when combining Doom Desire and a teammate's attack, the opponent isn't guaranteed to lose the current Pokemon. coordinated attacks are not always enough, so Only bring in Dialga on passive Pokemon you intend on breaking through. If you are using Magic Bounce, you can target even more opponents, Magic Bounce increases the number of Pokemon Dialga can break, as passive Pokemon often carry bounceable moves like Stealth Rock, Will-O-Wisp, and Entrainment. Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, wait to use Corkscrew Crash(,) as it remains Steel-type even through Normalize and Entrainment and can be used as a check. Otherwise, just wait until the opportune time to use it, such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it, but just be wary of RegenVest Pokemon and Unaware users, as they can usually absorb the attack wall Corkscrew Crash.

Team Options
========

Dialga needs a teammate that can switch into Fighting-type moves(,) as having a check or counter to Mega Mewtwo X is absolutely essential. A Ghost-type such as Giratina or even bulky Psychic-types such as Cresselia would work for this role. Even bulky Psychic-types such as Cresselia can work. (Really? Cresselia? I'd rather mention Mega Slowbro or something more common. Up to you I guess.) Dialga appreciates having another Steel-type such as Registeel and Flash Fire Solgaleo as support because it can't check Pixilate and Refrigerate Pokemon. Registeel and Flash Fire Solgaleo manage to check Refrigerate and Pixilate Pokemon fairly well. Dialga pairs exceptionally well with other wallbreakers such as Mega Mewtwo X, Mega Diancie, and Mega Rayquaza, as they enjoy the pressure put on the opponent by the Doom Desire support to put immense pressure on the opponent. Some wallbreakers that go well with Dialga are Mega Mewtwo X, Mega Diancie, and Mega Rayquaza. Substitute Fairy-types and Unaware Primal Kyogre can Imposter-proof this set. Meanwhile, Substitute Fairy-types like Poison Heal Xerneas and Poison Heal Mega Diancie are offensive Imposter-proofs Pokemon, while Unaware Primal Kyogre, Unaware Chansey, and Unaware Mega Gyarados are defensive Imposter-proofs Pokemon. Pokemon that can eliminate opposing offensive threats like -ate users Pokemon in general like -ate users do well with Dialga due to the fact that Dialga is not equipped to threaten these Pokemon and is subsequently forced out by them. For example, Mega Rayquaza(,) once again(,) goes well with Dialga despite the type overlap because it can serve as an anti-offense Pokemon that's immune to Ground. Mega Diancie itself can also work(,) as an offensive teammate as Dialga can also help Imposter-proof it with Doom Desire. Imposter users like Chansey won't want to take a Doom Desire either. Other Dragon-types also pair well with Dialga as they can spam their Dragon-type STAB moves without worry of Fairy-types coming in and checking them while Doom Desire is active. Lastly, entry hazard setters, especially those that can pressure Magic Bounce users, can drastically improve the effectiveness of Dialga(,) as most things that normally wall it will get quickly worn down with entry hazard damage. Entry hazards also help against Sturdy Shedinja, one of Dialga's hard counters. Mega Diancie can pressure Magic Bounce Pokemon as well as Defoggers such as Giratina, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, and Red Orb Groudon can threaten Magic Bounce users by reducing their longevity with Sacred Fire burns. More defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well, but these have a worse matchup against Magic Bounce users.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Revelation Dance
move 4: Spectral Thief / Rapid Spin / Nuzzle
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

U-turn lets Dialga pivot out to a more offensive Pokemon to gain momentum, which is good considering that Dialga is moderately slow. Core Enforcer is a 100-Base Power STAB attack that can negate the abilities of faster foes, which is especially handy considering that Dialga either underspeeds or Speed ties with many other Pokemon in the tier metagame, (bh is a metagame not a tier) especially most Dragon-types bar Zygarde-C. Revelation Dance becomes Steel-type for Dialga and can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also threatens Fairy-types like Mega Audino and Xerneas. Spectral Thief lets Dialga steal boosts from Pokemon utilizing setup moves to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well. Rapid Spin can be used to get rid of entry hazards, as Dialga is difficult to spinblock due to it threatening two of the three most common Ghost-types. Nuzzle can be used to paralyze targets, but it makes Dialga more difficult to Imposter-proof. Metal Burst is another option, as it can hit foes like a truck and works especially well for targets that 2HKO Dialga such as Sheer Force Mega Mewtwo Y, but the opponent will often play less aggressively against Dialga afterward, so it may not get much use. It does synergize well with Dialga's minimal Speed investment, however.

Set Details
========

A Sassy nature lets Dialga maximize its Special Defense and minimize its Speed. That alongside 0 Speed IVs lets Dialga be as slow as possible to ensure Core Enforcer usually hits last, to prevent Dialga from getting its own ability disabled by other Core Enforcer users, and to let Dialga be a slow pivot. 16 Speed EVs with a Careful nature is an alternative option that allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y at +2 Speed, as it can survive attacks from quite a few Shell Smash users provided they don't have STAB Power Trip or super effective coverage against Dialga. Dialga trades the ability to use status moves for more Special Defense with its Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas. Regenerator restores 33% of Dialga's HP every time it switches out, letting This lets Dialga passively recover without wasting any turns. Assault Vest is a valuable item on this set, as Regenerator passively heals Dialga throughout the battle by simply switching out or pivoting. Regenerator is an important ability on this set, as the passive healing makes up for Dialga's inability to use recovery moves because of its Assault Vest. (This is what you should mean)

Usage Tips
========

RegenVest Dialga counters most special attackers that don't have super effective coverage against it, such as Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. Its improved bulk allows it to switch into these threats and then heal over the course of the match by pivoting or switching out. If Dialga is at low health, utilize free turns against passive Pokemon by switching Dialga in then double switching or using U-turn. Always use U-turn liberally, as oftentimes, once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from use Core Enforcer. If they bring in a wall on the same turn Dialga pivots, the opponent will be in big trouble if you switch in a wallbreaker. you can bring in a wallbreaker and maintain momentum. If you predict your opponent is going to bring in something frail, you can try to get a 2HKO or 3HKO using a STAB move. If your opponent's Pokemon has Knock Off, then Dialga should not face it. Be wary of Knock Off, however, as Dialga gets significantly weaker if its Assault Vest is removed, so be careful around common Knock Off users such as Be wary of Pokemon like Mega Audino and Mega Tyranitar even if Dialga has the type advantage. Don't waste Core Enforcer's mere 16 PP, as the move serves both an offensive and utility purpose. If you can't knock something out, then pivot to something that can, as Dialga's main role is to provide momentum for the team through pivoting.

Team Options
========

Imposter Chansey can assist in scouting for sets that would threaten Dialga like Secret Sword Mega Mewtwo Y or Earth Power Triage Mega Rayquaza as well as various other threatening abilities like Adaptability. Dialga absolutely must have a teammate that can deal with Mega Mewtwo X, as Mega Mewtwo X can easily force out Dialga and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro are all checks to Mega Mewtwo X. Zygarde-C can also beat most sets if it has Unaware or Prankster. It is also important to check Mega Diancie, as it Mega Diancie is one of the few Fairy-types that can beat Dialga if it has Precipice Blades, and a Boomburst from Mega Diancie is a nearly guaranteed 2HKO with Stealth Rock damage. Ho-Oh beats the Pixilate variants of Mega Diancie, while Flash Fire Aegislash and Sturdy Shedinja beat Magic Guard variants. Primal Groudon Red Orb Groudon (you say Red Orb Groudon every time before this. Be consistent.) can prevent Mega Diancie from becoming a problem, and it can also set entry hazards to beat one of Dialga's counters in Sturdy Shedinja. Primal Groudon Red Orb Groudon also patches up any weaknesses against opposing Steel-types that Dialga faces(,) and even opposing RegenVest Pokemon will have difficulty facing Primal Groudon's base 180 Attack. and beats opposing RegenVest Pokemon with its powerful physical attacks. Besides Other than Primal Groudon, Mega Mewtwo X can also is a Pokemon that can deal with opposing Steel-types, as this variant of Dialga cannot threaten them at all. Dialga is also heavily threatened by Ground-types, so Mega Rayquaza can be run, used as it outspeeds and can threaten every relevant Ground-type. RegenVest Dialga can fit on many team archetypes(,) as it can passively recover health and support its teammates by pivoting, and can be Its ability to pivot should not be underestimated, as it can be paired with decently frail sweepers and wallbreakers like Mega Rayquaza and Mega Mewtwo Y. It also pairs well with teammates like Slaking, Mega Sableye, and Mega Rayquaza that are normally forced out by powerful special attackers due to Dialga walling so many of them. (Redundant) Dialga resists Stealth Rock but hates Spikes, which limit its pivoting ability and prevent it from walling stronger attacks like Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. , but it hates Spikes, which severely reduces the effectiveness of Regenerator by taking chunks of Dialga's health away while also turning some 3HKOs into 2HKOs, such as Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. Thus, if Dialga doesn't run Rapid Spin, another teammate should run Rapid Spin or Defog. Dialga appreciates something that can absorb Knock Off, as its ability to wall is severely hampered if it loses its Assault Vest. Griseous Orb Giratina, Red Orb Groudon, and Pokemon with Z-Crystals cannot have their items knocked off. Unaware users such as Primal Kyogre, Mega Gyarados, and Mega Audino are also appreciated partners to Dialga(,) as they can beat the setup sweepers that Dialga struggles with. This set is relatively easy to Imposter-proof, as many special walls like Primal Kyogre can easily switch into Imposter users transformed into Dialga, but a drawback is that Imposter users can come in and heal for free, which is why you may want something that can both switch in and force out Imposter Pokemon.

[STRATEGY COMMENTS]
Other Options
========

Adamant Orb is an option on the Doom Desire set, but Dialga appreciates the utility of Corkscrew Crash, so it's best to only use Adamant Orb if you need the Z-Crystal on another Pokemon. It increases the power of Dragon- and Steel-type moves by 20%, which can be helpful against targets such as Zygarde-C and Giratina, but it can be removed with Knock Off. Doom Desire Dialga can run a Quiet nature with minimum Speed investment to attempt to underspeed targets with Spectral Thief, but a lot of walls still underspeed it regardless like Mega Audino and Registeel. Contrary works on the Doom Desire set when spamming Draco Meteor and allows Dialga to forgo Tail Glow. However, without a Substitute Fairy-type, Contrary is harder to Imposter-proof, especially with the extra moveslot. Mold Breaker allows Doom Desire Dialga to break past Unaware Pokemon more easily and beat Shedinja, but it's very niche, as it's difficult to Imposter-proof without using Substitute Fairy-types. Anchor Shot is an option for the Doom Desire set over Tail Glow to PP stall Imposter users, but the set will be significantly weaker. Anchor Shot allows Dialga to beat Imposter users, as they only have 5 PP in each move and cannot escape, so Dialga can stall them out until they start to Struggle. Do not run Anchor Shot on RegenVest variants, as they rely on pivoting and Anchor Shot is ineffective with U-turn. U-turn is an option on the Doom Desire set, but Doom Desire sets struggle with four-moveslot syndrome. Dragon Tail allows Dialga to phaze targets on the RegenVest set, but the moveset is already cramped and Dragon Tail is only worth it with entry hazard stacking. Knock Off is an option on the RegenVest variant and can hit Mega Mewtwo Y super effectively, but Dialga needs to worry about Imposter users removing its Assault Vest. Other than that, RegenVest Dialga tends to be limited in its moveset because it holds an Assault Vest, and as such it can be one-dimensional at times.

Checks and Counters
========

**Shedinja**: Dialga generally doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds, which makes making Core Enforcer useless. Any attack that Dialga hits Shedinja with is just counteracted shrugged off by Sturdy, and Shedinja can retaliate with Endeavor.

**Mega Mewtwo X**: Mega Mewtwo X takes little damage from unboosted Dialga unless it's boosted, while most variants of it OHKO Dialga it back easily. Dazzling and -ate variants have a good chance to OHKO Dialga with Close Combat, while Contrary and Poison Heal variants have the same chances with Superpower and Low Kick. Technician and Choice Band variants easily get a guaranteed OHKO.

**Ground-types**: Mega Garchomp can't switch in, but walls can take advantage of Dialga's Speed to pivot into Mega Garchomp, which can in turn OHKO Dialga with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or just OHKO the Doom Desire ones. Zygarde-C doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows or Thousand Waves unless it's Fur Coat.

**Unaware Pokemon**: Primal Kyogre with Unaware is one Pokemon that can counter Dialga. Both sets lose to it, as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre and RegenVest often ends up just pivoting out. There are other Unaware users that can take its attacks, such as Mega Gyarados and Chansey, but none of them counter Dialga as well as Primal Kyogre does.

**Hard Hitters**: Pokemon with Contrary can hit RegenVest variants of Dialga harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice item users generally have the power to break past Dialga very quickly. Mega Mewtwo Y uses both Choice Specs and Contrary, and Mega Rayquaza uses Choice Specs or Choice Band. Also, Doom Desire Dialga hates Z-Move users like Dragonium Z Mega Garchomp and Mega Sceptile.

**Steel-types**: RegenVest Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing RegenVest Steel-types. They resist both of Dialga's STAB move types and pretty much all of them underspeed Dialga, which is bad when Dialga wants to pivot.

**Water-types**: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can still take Dialga's attacks. Primal Kyogre flat-out walls RegenVest Dialga and Quiver Dance sets can threaten the Doom Desire set, but RegenVest Dialga can wall Primal Kyogre too unless it's the Primal Kyogre has Tinted Lens. Mega Gyarados can force out RegenVest Dialga with the threat of Knock Off, and while some sets are checked by Doom Desire, namely Fur Coat, the Choice Band, Unaware, and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from breaking beating it. All of these with the exception of Unaware Kyogre take fairly significant damage from Tail Glow-boosted Core Enforcer, however.


Edit: Looks good
GP 2/2

 
Last edited:

Storm Eagle

Banned deucer.
Due to issues with overheating with my PC, I will need to do this in segments.

Add Remove Comments
[OVERVIEW]
Dialga is a slow powerhouse that has good offensive stats and decent defensive stats, allowing it to run both offensive and defensive sets. For example, with an offensive set, Dialga can pressure the opponent with STAB Doom Desire and wallbreak late-game with Tail Glow boosts, setting up on various Steel-types, Water-types, and slow Pokemon like Mega Audino. Because Dialga isn't weak to Fire, it doesn't feel obliged to run Flash Fire on its sets like other Steel-types, giving it the option to run other abilities instead. Defensively, its RegenVest set easily fits onto many team archetypes because it can remove entry hazards, steal boosts with Spectral Thief, disable the foe's ability, paralyze the foe, and most importantly, pivot out. Also, thanks to its Steel / Dragon typing, Dialga serves as a nice check to many top threats in the metagame, namely Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, and Normal-types. The efficacy of these sets, however, depends also on the level of support Dialga can get from its teammates. Its offensive sets require a lot of support due to how easily they can be revenge killed. When using Dialga, you should always be wary of Fighting- and Ground-type attackers like Mega Mewtwo X and Red Orb Groudon and should play accordingly. Even Pokemon with Ground and Fighting coverage such as Precipice Blades Mega Diancie and Secret Sword Mega Mewtwo Y can threaten Dialga. Also, Dialga's offensive sets are hindered by the passive mechanics of Doom Desire and Dialga's relatively slow base 90 Speed. Despite all this, Dialga still manages to be extremely useful in the right circumstances and should not be underestimated.

[SET]
name: Doom Desire
move 1: Doom Desire
move 2: Tail Glow
move 3: Core Enforcer / King's Shield
move 4: Shore Up / King's Shield
item: Steelium Z / Safety Goggles
ability: Tinted Lens / Steelworker / Magic Bounce / Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Doom Desire is an extremely powerful Steel-type move that hits two turns after being used, allowing Dialga to play mind games and put tons of pressure on the opponent. Doom Desire also discourages certain Pokemon like Mega Diancie, Mega Audino, and Giratina from switching in immediately, giving ample time for Pokemon like Mega Mewtwo X to come in. Tail Glow boosts Dialga's Special Attack by three stages and goes well with Doom Desire as next to nothing can take a +3 Doom Desire and, because Doom Desire hits at the end of the second turn, Dialga can attack in the beginning of the same turn or the following turn to deal massive damage and break through walls. Core Enforcer is Dialga's Dragon-type STAB move as it is the most reliable special Dragon-type move with no drawbacks and can also disable the enemy's abilities if Dialga moves last. Though the move is mainly used for damage because of Dialga's Speed investments, it does allow Dialga to force even faster foes out by disabling their abilities which helps when using Doom Desire. Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of lowering Dialga's Special Attack. Doom Desire and Dragon STAB make Dialga a powerful offensive threat, as next to nothing can take a +3 Doom Desire and a +3 Core Enforcer together as they both already deal massive damage individually. Shore Up keeps Dialga healthy for longer, allowing it to break through more walls and assist its teammates more often with Doom Desire. Dialga can also use King's Shield or Baneful Bunker over Shore Up or Core Enforcer, but it will lose out on longevity or wallbreaking power, respectively. King's Shield lowers the foe's Attack by two stages on contact, allowing Dialga to last even longer and giving it the option to stall for turns while waiting for Doom Desire to hit. However, because it does not block status moves, Shore Up is generally more reliable for longevity. Baneful Bunker can also be used as it poisons the foe upon contact and can wear down walls and Shedinja, but King's Shield is generally preferred as it has a better effect against Poison Heal users and Steel-types.

Set Details
========

Steelium Z allows Dialga to attack immediately with a 200-Base Power Corkscrew Crash, nailing opponents that think they're safe before Doom Desire hits. Due to Z-Moves being unaffected by Normalize, it can also hit Normalize Mega Gengar after it uses Entrainment. Safety Goggles can also be used to block the use of Spore, which makes Dialga more effective against Spore users like Mega Rayquaza and Deoxys-S and lets it block hail damage and other powder moves. However, Safety Goggles Dialga is still vulnerable to Lovely Kiss and must be wary of Knock Off users such as Poison Heal Regigigas and Poison Heal Slaking. For its ability, Tinted Lens allows Dialga to heavily pressure balanced and stall teams by hitting extremely common Steel-type resists like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost. Steelworker lets Dialga's Doom Desire hit the neutral and weak targets more commonly found on offensive teams harder. It also allows Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost. Magic Bounce allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better(,) as Dialga can bounce back their Spore, eliminating the need for Safety Goggles. It also bounces back Entrainment from Mega Gengar and various Steel-types as well as Topsy-Turvy. Fur Coat is an option that allows Dialga to stay in against a wider group of Pokemon. With doubled Defense, many 2HKOs will turn into 3HKOs and Dialga can set up against more Pokemon. Finally, Modest is used to maximize Dialga's Special Attack to make it as powerful as possible. You can also opt to run Bold, but you may resort to using Tail Glow more often to make up for lost power.

Usage Tips
========

Doom Desire only has 8 PP, so use it wisely. Dialga can use Tail Glow before Doom Desire hits in order to wallbreak by itself, or it can switch out to a teammate such as Mega Mewtwo X to support their wallbreaking ability, scare out Pokemon like Xerneas, and put immense pressure on the opponent. The latter plan of action is generally preferred early-game. If Imposter Chansey or a Spectral Thief user is on the team, Dialga can either use Core Enforcer instead of Tail Glow or switch out after using Doom Desire. However, even coordinated attacks are not always enough, so only bring in Dialga on passive Pokemon you intend on breaking through. If you are using Magic Bounce, you can target even more opponents, as passive Pokemon often carry bounceable moves like Stealth Rock, Will-O-Wisp, and Entrainment. Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, wait to use Corkscrew Crash(,) as it remains Steel-type even through Normalize and Entrainment and can be used as a check. Otherwise, just wait until the opportune time to use it, such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it, but just be wary of RegenVest Pokemon and Unaware users, as they can usually absorb the attack.

Team Options
========

Dialga needs a teammate that can switch into Fighting-type moves as having a check or counter to Mega Mewtwo X is absolutely essential. A Ghost-type such as Giratina or even bulky Psychic-types such as Cresselia would work for this role. Dialga appreciates having another Steel-type such as Registeel and Flash Fire Solgaleo as support because it can't check Pixilate and Refrigerate Pokemon. Dialga pairs exceptionally well with other wallbreakers such as Mega Mewtwo X, Mega Diancie, and Mega Rayquaza, as they enjoy the pressure put on the opponent by the Doom Desire support. Meanwhile, Substitute Fairy-types like Poison Heal Xerneas and Poison Heal Mega Diancie are offensive Imposter-proof Pokemon, while Unaware Primal Kyogre, Unaware Chansey, and Unaware Mega Gyarados are defensive Imposter-proof Pokemon. Pokemon that can eliminate opposing offensive threats like -ate users in general do well with Dialga due to the fact that Dialga is not equipped to threaten these Pokemon and is subsequently forced out by them. For example, Mega Rayquaza once again goes well with Dialga despite the type overlap because it can serve as an anti-offense Pokemon that's immune to Ground. Mega Diancie itself can also work as an offensive teammate as Dialga can also help Imposter-proof it with Doom Desire. Other Dragon-types also pair well with Dialga as they can spam their Dragon-type STAB moves without worry of Fairy-types coming in while Doom Desire is active. Lastly, entry hazard setters, especially those that can pressure Magic Bounce users, can drastically improve the effectiveness of Dialga as most things that normally wall it will get quickly worn down with entry hazard damage. Entry hazards also help against Sturdy Shedinja, one of Dialga's hard counters. Mega Diancie can pressure Magic Bounce Pokemon as well as Defoggers such as Giratina, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, and Red Orb Groudon can threaten Magic Bounce users by reducing their longevity with Sacred Fire burns. More defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well, but these have a worse matchup against Magic Bounce users.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Revelation Dance
move 4: Spectral Thief / Rapid Spin / Nuzzle
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

U-turn lets Dialga pivot out to a more offensive Pokemon to gain momentum, which is good considering that Dialga is moderately slow. Core Enforcer is a 100-Base Power STAB attack that can negate the abilities of faster foes, which is especially handy considering that Dialga either underspeeds or Speed ties with many other Pokemon in the metagame, especially most Dragon-types bar Zygarde-C. Revelation Dance becomes Steel-type for Dialga and can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also threatens Fairy-types like Mega Audino and Xerneas. Spectral Thief lets Dialga steal boosts from Pokemon utilizing setup moves to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well. Rapid Spin can be used to get rid of entry hazards, as Dialga is difficult to spinblock due to it threatening two of the three most common Ghost-types. Nuzzle can be used to paralyze targets, but it makes Dialga more difficult to Imposter-proof. Metal Burst is another option, as it can hit foes like a truck and works especially well for targets that 2HKO Dialga such as Sheer Force Mega Mewtwo Y, but the opponent will often play less aggressively against Dialga afterward, so it may not get much use. It does synergize well with Dialga's minimal Speed investment, however.

Set Details
========

A Sassy nature lets Dialga maximize its Special Defense and minimize its Speed. That alongside 0 Speed IVs lets Dialga be as slow as possible to ensure Core Enforcer usually hits last, to prevent Dialga from getting its own ability disabled by other Core Enforcer users, and to let Dialga be a slow pivot. 16 Speed EVs with a Careful nature is an alternative option that allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y at +2 Speed, as it can survive attacks from quite a few Shell Smash users provided they don't have STAB Power Trip or super effective coverage against Dialga. Dialga trades the ability to use status moves for more Special Defense with its Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas. Regenerator restores 33% of Dialga's HP every time it switches out, letting Dialga passively recover without wasting any turns. Regenerator is an important ability on this set, as the passive healing makes up for Dialga's inability to use recovery moves because of its Assault Vest.

Usage Tips
========

RegenVest Dialga counters most special attackers that don't have super effective coverage against it, such as Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. Its improved bulk allows it to switch into these threats and then heal over the course of the match by pivoting or switching out. If Dialga is at low health, utilize free turns against passive Pokemon by switching Dialga in then double switching or using U-turn. Always use U-turn liberally, as oftentimes, once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from use Core Enforcer. If they bring in a wall on the same turn Dialga pivots, you can bring in a wallbreaker and maintain momentum. If you predict your opponent is going to bring in something frail, you can try to get a 2HKO or 3HKO using a STAB move. Be wary of Knock Off, however, as Dialga gets significantly weaker if its Assault Vest is removed, so be careful around common Knock Off users such as Mega Audino and Mega Tyranitar even if Dialga has the type advantage. Don't waste Core Enforcer's mere 16 PP, as the move serves both an offensive and utility purpose. If you can't knock something out, pivot to something that can, as Dialga's main role is to provide momentum for the team through pivoting.

Team Options
========

Imposter Chansey can assist in scouting for sets that would threaten Dialga like Secret Sword Mega Mewtwo Y or Earth Power Triage Mega Rayquaza as well as various other threatening abilities like Adaptability. Dialga absolutely must have a teammate that can deal with Mega Mewtwo X, as Mega Mewtwo X can easily force out Dialga and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro are all checks to Mega Mewtwo X. Zygarde-C can also beat most sets if it has Unaware or Prankster. It is also important to check Mega Diancie, as it is one of the few Fairy-types that can beat Dialga if it has Precipice Blades, and a Boomburst from Mega Diancie is a nearly guaranteed 2HKO with Stealth Rock damage. Ho-Oh beats the Pixilate variants of Mega Diancie, while Flash Fire Aegislash and Sturdy Shedinja beat Magic Guard variants. Red Orb Groudon can prevent Mega Diancie from becoming a problem, and it can also set entry hazards to beat one of Dialga's counters in Sturdy Shedinja. Red Orb Groudon also patches up any weaknesses against opposing Steel-types that Dialga faces and beats opposing RegenVest Pokemon with its powerful physical attacks. Besides Primal Groudon, Mega Mewtwo X can also deal with opposing Steel-types, as this variant of Dialga cannot threaten them at all. Dialga is also heavily threatened by Ground-types, so Mega Rayquaza can be used as it outspeeds and can threaten every relevant Ground-type. RegenVest Dialga can fit on many team archetypes as it can passively recover health and support its teammates by pivoting, and can be paired with decently frail sweepers and wallbreakers like Mega Rayquaza and Mega Mewtwo Y. It also pairs well with teammates like Slaking, Mega Sableye, and Mega Rayquaza that are normally forced out by powerful special attackers. Dialga resists Stealth Rock but hates Spikes, which limit its pivoting ability and prevent it from walling stronger attacks like Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. Thus, if Dialga doesn't run Rapid Spin, another teammate should run Rapid Spin or Defog. Dialga appreciates something that can absorb Knock Off, as its ability to wall is severely hampered if it loses its Assault Vest. Griseous Orb Giratina, Red Orb Groudon, and Pokemon with Z-Crystals cannot have their items knocked off. Unaware users such as Primal Kyogre, Mega Gyarados, and Mega Audino are also appreciated partners to Dialga as they can beat the setup sweepers that Dialga struggles with. This set is relatively easy to Imposter-proof, as many special walls like Primal Kyogre can easily switch into Imposter users transformed into Dialga, but a drawback is that Imposter users can come in and heal for free, which is why you may want something that can both switch in and force out Imposter Pokemon.

[STRATEGY COMMENTS]
Other Options
========

Adamant Orb is an option on the Doom Desire set, but Dialga appreciates the utility of Corkscrew Crash, so it's best to only use Adamant Orb if you need the Z-Crystal on another Pokemon. It increases the power of Dragon- and Steel-type moves by 20%, which can be helpful against targets such as Zygarde-C and Giratina, but it can be removed with Knock Off. Doom Desire Dialga can run a Quiet nature with minimum Speed investment to attempt to underspeed targets with Spectral Thief, but a lot of walls still underspeed it regardless like Mega Audino and Registeel. Contrary works on the Doom Desire set when spamming Draco Meteor and allows Dialga to forgo Tail Glow. However, without a Substitute Fairy-type, Contrary is harder to Imposter-proof, especially with the extra moveslot. Mold Breaker allows Doom Desire Dialga to break past Unaware Pokemon more easily and beat Shedinja, but it's very niche, as it's difficult to Imposter-proof without using Substitute Fairy-types. Anchor Shot is an option for the Doom Desire set over Tail Glow to PP stall Imposter users, but the set will be significantly weaker. Do not run Anchor Shot on RegenVest variants, as they rely on pivoting and Anchor Shot is ineffective with U-turn. U-turn is an option on the Doom Desire set, but Doom Desire sets struggle with four-moveslot syndrome. Dragon Tail allows Dialga to phaze targets on the RegenVest set, but the moveset is already cramped and Dragon Tail is only worth it with entry hazard stacking. Knock Off is an option on the RegenVest variant and can hit Mega Mewtwo Y super effectively, but Dialga needs to worry about Imposter users removing its Assault Vest. Other than that, RegenVest Dialga tends to be limited in its moveset because it holds an Assault Vest, and as such it can be one-dimensional at times.

Checks and Counters
========

**Shedinja**: Dialga generally doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds, making Core Enforcer useless. Any attack that Dialga hits Shedinja with is just shrugged off by Sturdy, and Shedinja can retaliate with Endeavor.

**Mega Mewtwo X**: Mega Mewtwo X takes little damage from unboosted Dialga, while most variants of it OHKO it back easily. Dazzling and -ate variants have a good chance to OHKO Dialga with Close Combat, while Contrary and Poison Heal variants have the same chances with Superpower and Low Kick. Technician and Choice Band variants easily get a guaranteed OHKO.

**Ground-types**: Mega Garchomp can't switch in, but walls can take advantage of Dialga's Speed to pivot into Mega Garchomp, which can in turn OHKO Dialga with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or just OHKO the Doom Desire ones. Zygarde-C doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows or Thousand Waves unless it's Fur Coat.

**Unaware Pokemon**: Primal Kyogre with Unaware is one Pokemon that can counter Dialga. Both sets lose to it, as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre and RegenVest often ends up just pivoting out. There are other Unaware users that can take its attacks, such as Mega Gyarados and Chansey, but none of them counter Dialga as well as Primal Kyogre does.

**Hard Hitters**: Pokemon with Contrary can hit RegenVest variants of Dialga harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice item users generally have the power to break past Dialga very quickly. Mega Mewtwo Y uses both Choice Specs and Contrary, and Mega Rayquaza uses Choice Specs or Choice Band. Also, Doom Desire Dialga hates Z-Move users like Dragonium Z Mega Garchomp and Mega Sceptile.

**Steel-types**: RegenVest Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing RegenVest Steel-types. They resist both of Dialga's STAB move types and pretty much all of them underspeed Dialga, which is bad when Dialga wants to pivot.

**Water-types**: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can still take Dialga's attacks. Primal Kyogre flat-out walls RegenVest Dialga and Quiver Dance sets can threaten the Doom Desire set, but RegenVest Dialga can wall Primal Kyogre too unless the Primal Kyogre has Tinted Lens. Mega Gyarados can force out RegenVest Dialga with the threat of Knock Off, and while some sets are checked by Doom Desire, namely Fur Coat, the Choice Band, Unaware, and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from beating it. All of these with the exception of Unaware Kyogre take fairly significant damage from Tail Glow-boosted Core Enforcer, however.
 
Last edited:

Storm Eagle

Banned deucer.
Done. Waiting to see final version after all changes before I stamp.

Add Remove Comments
[OVERVIEW]
The edits here are largely to make things more concise, more clear, and more easy to read.
Dialga is a slow powerhouse that has good offensive stats and decent defensive stats, allowing it to run both offensive and defensive sets. Because of its great stats, Dialga can be either a wallbreaker or a defensive pivot for the team to great effect. Its wallbreaking capabilities, while not phenomenal, can allow Dialga to not only pressure the opponent with the utility of STAB Doom Desire but to wallbreak late-game with Tail Glow boosts. It can set (1. This can be said more concisely 2. Don't qualify in the beginning of the overview, qualify in the second half 3. You need more transitions to express ideas more smoothly) For example, with an offensive set, Dialga can pressure the opponent with STAB Doom Desire and wallbreak late-game with Tail Glow boosts, setting up on various Steel-types, Water-types, and slow Pokemon like Mega Audino. Because Dialga isn't weak to Fire, it doesn't feel obliged to run Flash Fire on its sets unlike other Steel-types, which lets it run various abilities to great effect on its Doom Desire set giving it the option to run other abilities instead. Defensively, its Its RegenVest set easily fits onto many team archetypes because it can remove entry hazards, steal boosts with Spectral Thief, disable the foe's ability, paralyze the foe, and most importantly, pivot out, allowing it to provide utility for the team. (Redundant) Also, thanks to its Steel / Dragon typing, Dialga serves as a nice check to many top threats in the metagame, namely Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, and Normal-types. (See below. Content check: do you really need to mention Electric-types? There are so few in the meta and the only good one I can think of, Zekrom, almost always carries STAB or coverage. Also, I'd prefer if you gave examples of Normal-types it checks rather than just saying Normal-types because that's a fairly insignificant metagame classification) The efficacy of these sets, however, depends also on the level of support Dialga can get from its teammates. (Transitioning now into talking about weaknesses / support needed.) Its offensive sets require Dialga requires a lot of support on its offensive sets due to how easily they can be revenge killed., but they have a bigger impact on the battle because of the offensive support Doom Desire can provide to teammates. (This doesn't belong here. Again, pros / cons need to be cleanly distinguished) Dialga can check Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, Electric-types lacking coverage for it, Normal-types, and more due to its good Dragon / Steel typing. (Same. This is a strength so it belongs above. It makes no sense to put it here.) Despite the benefits of its typing, you ('Despite' makes no sense here.) When using Dialga, you should always be wary of Fighting- and Ground-type attackers like Mega Mewtwo X and Red Orb Groudon and should play accordingly. Even Pokemon with Ground and Fighting coverage such as Precipice Blades Mega Diancie and Secret Sword Mega Mewtwo Y can threaten Dialga, such as Precipice Blades Mega Diancie and Secret Sword Mega Mewtwo Y. (Avoid commas when possible) Unfortunately, (Saying 'unfortunately' implies that the things you've said before aren't unfortunate, which isn't true) Also, Dialga's offensive sets are hindered by the passive mechanics of Doom Desire and Dialga's Dialga's Doom Desire sets can be extremely passive due to the mechanics of Doom Desire, and its relatively slow base 90 Speed is just average for a wallbreaker. (Again, phrasing things better and removing unnecessary phrases.) Despite all this, Dialga still manages to be extremely useful in the right circumstances and should not be underestimated.



[SET]
name: Doom Desire
move 1: Doom Desire
move 2: Tail Glow
move 3: Core Enforcer / King's Shield
move 4: Shore Up / King's Shield
item: Steelium Z / Safety Goggles
ability: Tinted Lens / Steelworker / Magic Bounce / Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Doom Desire is an extremely powerful Steel-type move with the capability of hitting (this implies it has the capability of not hitting two turns after being used) that hits two turns after being used, allowing Dialga to play mind games and put tons of pressure on the opponent and even play mind games. (Generally, put shorter elements of a list first if they all have the same importance) Doom Desire also discourages certain Pokemon like Mega Diancie, Mega Audino, and Giratina from switching in immediately, giving (clarity) which gives ample time for Pokemon like Mega Mewtwo X to easily come in. Oftentimes, offensive Pokemon will choose to switch out rather than take the Doom Desire, and defensive Pokemon will not pivot out until Doom Desire hits. (I think this can be inferred from the above.) (Move Tail Glow's description up: the order that they're explained should match the order they're listed) Tail Glow boosts Dialga's Special Attack by three stages and goes well with Doom Desire as next to nothing can take a +3 Doom Desire and, because Doom Desire hits at the end of the second turn, Dialga can attack in the beginning of the same turn or the following turn to deal massive damage and break through walls. Core Enforcer is Dialga's Dragon-type STAB move as it is the most reliable special Dragon-type move with no drawbacks and can also disable the enemy's abilities if Dialga moves last. While Dialga doesn't have minimum Speed investment, it doesn't really need to disable the enemy's abilities, as Core Enforcer is strictly used to deal damage. (Combine this with previous sentence) Dialga can also Though the move is mainly used for damage because of Dialga's Speed investments, it does allow Dialga to force even faster foes out by disabling their abilities which helps when using Doom Desire. Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of lowering Dialga's Special Attack. Tail Glow boosts Dialga's Special Attack by three stages and goes well with Doom Desire, as next to nothing can take a +3 Doom Desire, and due to Doom Desire hitting at the end of the turn, Dialga can hit with a +3 Core Enforcer the same turn or the following turn to break walls. Doom Desire and Dragon STAB make Dialga a powerful offensive threat, as (transition) next to nothing can take a +3 Doom Desire and a +3 Core Enforcer together(,) as they both already deal massive damage individually. Tail Glow is the only move that instantly boosts Special Attack by three stages, which is why it's preferred over other setup moves. (I don't think this is necessary as it's common knowledge) Shore Up keeps Dialga healthy for longer, allowing it to break through more walls and assist its teammates more often with Doom Desire. Dialga can also use King's Shield or Baneful Bunker over Shore Up or Core Enforcer, but it will lose out on longevity or wallbreaking power, respectively. King's Shield lowers the foe's Attack by two stages on contact, allowing Dialga to last even longer and giving it the option to stall for turns while waiting for Doom Desire to hit. However, because it does not block status moves, Shore Up is generally more reliable for longevity. which makes up for the reduced longevity despite not blocking status moves. (First you say it loses longevity and then you say it doesn't) King's Shield can also be used to stall for turns while waiting for Doom Desire to hit. Baneful Bunker can also be used as it poisons the foe upon contact and can wear down walls and Shedinja, but King's Shield is generally preferred It's generally preferred over Baneful Bunker, as it has a better effect against Poison Heal users and Steel-types. Baneful Bunker poisons the foe upon contact, which can be a useful alternative to King's Shield. (Making things flow better)

Set Details
========

Steelium Z allows Dialga to attack immediately hit (nitpick; just because you can attack doesn't mean you will hit) with a 200-Base Power Corkscrew Crash, nailing opponents that think they're safe before Doom Desire hits. Due to Z-Moves being unaffected by Normalize, it can also hit Normalize Mega Gengar after it uses Entrainment. Most importantly, Corkscrew Crash hits Pokemon that think they're safe before Doom Desire hits. (If this is so important, say it first) Safety Goggles can also be used to block blocks the use of Spore, which makes it Dialga more effective against Spore users like Mega Rayquaza and Deoxys-S(,) and lets it block hail damage and other powder moves. However, Safety Goggles Dialga is still vulnerable to Lovely Kiss and must be wary of Knock Off users such as Poison Heal Regigigas and Poison Heal Slaking. For its ability, Tinted Lens allows Dialga to heavily pressure balanced and stall teams by hitting extremely common Steel-resistant Pokemon Steel-type resists like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost. Steelworker lets Dialga's Doom Desire hit the neutral and weak targets more commonly found on offensive teams harder. and those weak to Steel harder, which more offensive teams have a lot of. It also allows Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost. Magic Bounce allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better(,) as Dialga can bounce back their Spore, eliminating the need for Safety Goggles. Dialga It also bounces back Entrainment from Mega Gengar and various Steel-types as well as Topsy-Turvy. Fur Coat is an option that allows Dialga to stay in against a wider group of Pokemon. With doubled Defense, many Many 2HKOs will turn into 3HKOs(,) and Dialga can also set up against more Pokemon. Finally, Modest is used to maximize Dialga's Special Attack to make it as powerful as possible. (You need to explain the nature as well.) You can also opt to run Bold on that set as well, but you may resort to using Tail Glow more often to make up for lost power. because of prioritizing Defense over Special Attack.

Usage Tips
========

Doom Desire only has 8 PP, so use it wisely. Dialga can use Tail Glow before Doom Desire hits in order to wallbreak by itself, or it can switch out to a teammate such as Mega Mewtwo X to support their wallbreaking ability, scare out Pokemon like Xerneas, and put immense pressure on the opponent. The latter plan of action is generally preferred early-game. If Imposter Chansey or a Spectral Thief user is on the team, Dialga can either use Core Enforcer instead of Tail Glow or switch out after using Doom Desire. However, even when combining Doom Desire and a teammate's attack, the opponent isn't guaranteed to lose the current Pokemon. coordinated attacks are not always enough, so Only bring in Dialga on passive Pokemon you intend on breaking through. If you are using Magic Bounce, you can target even more opponents, Magic Bounce increases the number of Pokemon Dialga can break, as passive Pokemon often carry bounceable moves like Stealth Rock, Will-O-Wisp, and Entrainment. Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, wait to use Corkscrew Crash(,) as it remains Steel-type even through Normalize and Entrainment and can be used as a check. Otherwise, just wait until the opportune time to use it, such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it, but just be wary of RegenVest Pokemon and Unaware users, as they can usually absorb the attack wall Corkscrew Crash.

Team Options
========

Dialga needs a teammate that can switch into Fighting-type moves(,) as having a check or counter to Mega Mewtwo X is absolutely essential. A Ghost-type such as Giratina or even bulky Psychic-types such as Cresselia would work for this role. Even bulky Psychic-types such as Cresselia can work. (Really? Cresselia? I'd rather mention Mega Slowbro or something more common. Up to you I guess.) Dialga appreciates having another Steel-type such as Registeel and Flash Fire Solgaleo as support because it can't check Pixilate and Refrigerate Pokemon. Registeel and Flash Fire Solgaleo manage to check Refrigerate and Pixilate Pokemon fairly well. Dialga pairs exceptionally well with other wallbreakers such as Mega Mewtwo X, Mega Diancie, and Mega Rayquaza, as they enjoy the pressure put on the opponent by the Doom Desire support to put immense pressure on the opponent. Some wallbreakers that go well with Dialga are Mega Mewtwo X, Mega Diancie, and Mega Rayquaza. Substitute Fairy-types and Unaware Primal Kyogre can Imposter-proof this set. Meanwhile, Substitute Fairy-types like Poison Heal Xerneas and Poison Heal Mega Diancie are offensive Imposter-proofs Pokemon, while Unaware Primal Kyogre, Unaware Chansey, and Unaware Mega Gyarados are defensive Imposter-proofs Pokemon. Pokemon that can eliminate opposing offensive threats like -ate users Pokemon in general like -ate users do well with Dialga due to the fact that Dialga is not equipped to threaten these Pokemon and is subsequently forced out by them. For example, Mega Rayquaza(,) once again(,) goes well with Dialga despite the type overlap because it can serve as an anti-offense Pokemon that's immune to Ground. Mega Diancie itself can also work(,) as an offensive teammate as Dialga can also help Imposter-proof it with Doom Desire. Imposter users like Chansey won't want to take a Doom Desire either. Other Dragon-types also pair well with Dialga as they can spam their Dragon-type STAB moves without worry of Fairy-types coming in and checking them while Doom Desire is active. Lastly, entry hazard setters, especially those that can pressure Magic Bounce users, can drastically improve the effectiveness of Dialga(,) as most things that normally wall it will get quickly worn down with entry hazard damage. Entry hazards also help against Sturdy Shedinja, one of Dialga's hard counters. Mega Diancie can pressure Magic Bounce Pokemon as well as Defoggers such as Giratina, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, and Red Orb Groudon can threaten Magic Bounce users by reducing their longevity with Sacred Fire burns. More defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well, but these have a worse matchup against Magic Bounce users.

[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Revelation Dance
move 4: Spectral Thief / Rapid Spin / Nuzzle
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

U-turn lets Dialga pivot out to a more offensive Pokemon to gain momentum, which is good considering that Dialga is moderately slow. Core Enforcer is a 100-Base Power STAB attack that can negate the abilities of faster foes, which is especially handy considering that Dialga either underspeeds or Speed ties with many other Pokemon in the tier metagame, (bh is a metagame not a tier) especially most Dragon-types bar Zygarde-C. Revelation Dance becomes Steel-type for Dialga and can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also threatens Fairy-types like Mega Audino and Xerneas. Spectral Thief lets Dialga steal boosts from Pokemon utilizing setup moves to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well. Rapid Spin can be used to get rid of entry hazards, as Dialga is difficult to spinblock due to it threatening two of the three most common Ghost-types. Nuzzle can be used to paralyze targets, but it makes Dialga more difficult to Imposter-proof. Metal Burst is another option, as it can hit foes like a truck and works especially well for targets that 2HKO Dialga such as Sheer Force Mega Mewtwo Y, but the opponent will often play less aggressively against Dialga afterward, so it may not get much use. It does synergize well with Dialga's minimal Speed investment, however.

Set Details
========

A Sassy nature lets Dialga maximize its Special Defense and minimize its Speed. That alongside 0 Speed IVs lets Dialga be as slow as possible to ensure Core Enforcer usually hits last, to prevent Dialga from getting its own ability disabled by other Core Enforcer users, and to let Dialga be a slow pivot. 16 Speed EVs with a Careful nature is an alternative option that allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y at +2 Speed, as it can survive attacks from quite a few Shell Smash users provided they don't have STAB Power Trip or super effective coverage against Dialga. Dialga trades the ability to use status moves for more Special Defense with its Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas. Regenerator restores 33% of Dialga's HP every time it switches out, letting This lets Dialga passively recover without wasting any turns. Assault Vest is a valuable item on this set, as Regenerator passively heals Dialga throughout the battle by simply switching out or pivoting. Regenerator is an important ability on this set, as the passive healing makes up for Dialga's inability to use recovery moves because of its Assault Vest. (This is what you should mean)

Usage Tips
========

RegenVest Dialga counters most special attackers that don't have super effective coverage against it, such as Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. Its improved bulk allows it to switch into these threats and then heal over the course of the match by pivoting or switching out. If Dialga is at low health, utilize free turns against passive Pokemon by switching Dialga in then double switching or using U-turn. Always use U-turn liberally, as oftentimes, once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from use Core Enforcer. If they bring in a wall on the same turn Dialga pivots, the opponent will be in big trouble if you switch in a wallbreaker. you can bring in a wallbreaker and maintain momentum. If you predict your opponent is going to bring in something frail, you can try to get a 2HKO or 3HKO using a STAB move. If your opponent's Pokemon has Knock Off, then Dialga should not face it. Be wary of Knock Off, however, as Dialga gets significantly weaker if its Assault Vest is removed, so be careful around common Knock Off users such as Be wary of Pokemon like Mega Audino and Mega Tyranitar even if Dialga has the type advantage. Don't waste Core Enforcer's mere 16 PP, as the move serves both an offensive and utility purpose. If you can't knock something out, then pivot to something that can, as Dialga's main role is to provide momentum for the team through pivoting.

Team Options
========

Imposter Chansey can assist in scouting for sets that would threaten Dialga like Secret Sword Mega Mewtwo Y or Earth Power Triage Mega Rayquaza as well as various other threatening abilities like Adaptability. Dialga absolutely must have a teammate that can deal with Mega Mewtwo X, as Mega Mewtwo X can easily force out Dialga and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro are all checks to Mega Mewtwo X. Zygarde-C can also beat most sets if it has Unaware or Prankster. It is also important to check Mega Diancie, as it Mega Diancie is one of the few Fairy-types that can beat Dialga if it has Precipice Blades, and a Boomburst from Mega Diancie is a nearly guaranteed 2HKO with Stealth Rock damage. Ho-Oh beats the Pixilate variants of Mega Diancie, while Flash Fire Aegislash and Sturdy Shedinja beat Magic Guard variants. Primal Groudon Red Orb Groudon (you say Red Orb Groudon every time before this. Be consistent.) can prevent Mega Diancie from becoming a problem, and it can also set entry hazards to beat one of Dialga's counters in Sturdy Shedinja. Primal Groudon Red Orb Groudon also patches up any weaknesses against opposing Steel-types that Dialga faces(,) and even opposing RegenVest Pokemon will have difficulty facing Primal Groudon's base 180 Attack. and beats opposing RegenVest Pokemon with its powerful physical attacks. Besides Other than Primal Groudon, Mega Mewtwo X can also is a Pokemon that can deal with opposing Steel-types, as this variant of Dialga cannot threaten them at all. Dialga is also heavily threatened by Ground-types, so Mega Rayquaza can be run, used as it outspeeds and can threaten every relevant Ground-type. RegenVest Dialga can fit on many team archetypes(,) as it can passively recover health and support its teammates by pivoting, and can be Its ability to pivot should not be underestimated, as it can be paired with decently frail sweepers and wallbreakers like Mega Rayquaza and Mega Mewtwo Y. It also pairs well with teammates like Slaking, Mega Sableye, and Mega Rayquaza that are normally forced out by powerful special attackers due to Dialga walling so many of them. (Redundant) Dialga resists Stealth Rock but hates Spikes, which limit its pivoting ability and prevent it from walling stronger attacks like Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. , but it hates Spikes, which severely reduces the effectiveness of Regenerator by taking chunks of Dialga's health away while also turning some 3HKOs into 2HKOs, such as Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. Thus, if Dialga doesn't run Rapid Spin, another teammate should run Rapid Spin or Defog. Dialga appreciates something that can absorb Knock Off, as its ability to wall is severely hampered if it loses its Assault Vest. Griseous Orb Giratina, Red Orb Groudon, and Pokemon with Z-Crystals cannot have their items knocked off. Unaware users such as Primal Kyogre, Mega Gyarados, and Mega Audino are also appreciated partners to Dialga(,) as they can beat the setup sweepers that Dialga struggles with. This set is relatively easy to Imposter-proof, as many special walls like Primal Kyogre can easily switch into Imposter users transformed into Dialga, but a drawback is that Imposter users can come in and heal for free, which is why you may want something that can both switch in and force out Imposter Pokemon.

[STRATEGY COMMENTS]
Other Options
========

Adamant Orb is an option on the Doom Desire set, but Dialga appreciates the utility of Corkscrew Crash, so it's best to only use Adamant Orb if you need the Z-Crystal on another Pokemon. It increases the power of Dragon- and Steel-type moves by 20%, which can be helpful against targets such as Zygarde-C and Giratina, but it can be removed with Knock Off. Doom Desire Dialga can run a Quiet nature with minimum Speed investment to attempt to underspeed targets with Spectral Thief, but a lot of walls still underspeed it regardless like Mega Audino and Registeel. Contrary works on the Doom Desire set when spamming Draco Meteor and allows Dialga to forgo Tail Glow. However, without a Substitute Fairy-type, Contrary is harder to Imposter-proof, especially with the extra moveslot. Mold Breaker allows Doom Desire Dialga to break past Unaware Pokemon more easily and beat Shedinja, but it's very niche, as it's difficult to Imposter-proof without using Substitute Fairy-types. Anchor Shot is an option for the Doom Desire set over Tail Glow to PP stall Imposter users, but the set will be significantly weaker. Anchor Shot allows Dialga to beat Imposter users, as they only have 5 PP in each move and cannot escape, so Dialga can stall them out until they start to Struggle. Do not run Anchor Shot on RegenVest variants, as they rely on pivoting and Anchor Shot is ineffective with U-turn. U-turn is an option on the Doom Desire set, but Doom Desire sets struggle with four-moveslot syndrome. Dragon Tail allows Dialga to phaze targets on the RegenVest set, but the moveset is already cramped and Dragon Tail is only worth it with entry hazard stacking. Knock Off is an option on the RegenVest variant and can hit Mega Mewtwo Y super effectively, but Dialga needs to worry about Imposter users removing its Assault Vest. Other than that, RegenVest Dialga tends to be limited in its moveset because it holds an Assault Vest, and as such it can be one-dimensional at times.

Checks and Counters
========

**Shedinja**: Dialga generally doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds, which makes making Core Enforcer useless. Any attack that Dialga hits Shedinja with is just counteracted shrugged off by Sturdy, and Shedinja can retaliate with Endeavor.

**Mega Mewtwo X**: Mega Mewtwo X takes little damage from unboosted Dialga unless it's boosted, while most variants of it OHKO Dialga it back easily. Dazzling and -ate variants have a good chance to OHKO Dialga with Close Combat, while Contrary and Poison Heal variants have the same chances with Superpower and Low Kick. Technician and Choice Band variants easily get a guaranteed OHKO.

**Ground-types**: Mega Garchomp can't switch in, but walls can take advantage of Dialga's Speed to pivot into Mega Garchomp, which can in turn OHKO Dialga with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or just OHKO the Doom Desire ones. Zygarde-C doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows or Thousand Waves unless it's Fur Coat.

**Unaware Pokemon**: Primal Kyogre with Unaware is one Pokemon that can counter Dialga. Both sets lose to it, as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre and RegenVest often ends up just pivoting out. There are other Unaware users that can take its attacks, such as Mega Gyarados and Chansey, but none of them counter Dialga as well as Primal Kyogre does.

**Hard Hitters**: Pokemon with Contrary can hit RegenVest variants of Dialga harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice item users generally have the power to break past Dialga very quickly. Mega Mewtwo Y uses both Choice Specs and Contrary, and Mega Rayquaza uses Choice Specs or Choice Band. Also, Doom Desire Dialga hates Z-Move users like Dragonium Z Mega Garchomp and Mega Sceptile.

**Steel-types**: RegenVest Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing RegenVest Steel-types. They resist both of Dialga's STAB move types and pretty much all of them underspeed Dialga, which is bad when Dialga wants to pivot.

**Water-types**: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can still take Dialga's attacks. Primal Kyogre flat-out walls RegenVest Dialga and Quiver Dance sets can threaten the Doom Desire set, but RegenVest Dialga can wall Primal Kyogre too unless it's the Primal Kyogre has Tinted Lens. Mega Gyarados can force out RegenVest Dialga with the threat of Knock Off, and while some sets are checked by Doom Desire, namely Fur Coat, the Choice Band, Unaware, and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from breaking beating it. All of these with the exception of Unaware Kyogre take fairly significant damage from Tail Glow-boosted Core Enforcer, however.
It's done. Is everything good?
 

E4 Flint

-inactive in BH due corrupt leader-
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
I began a review before i uploaded and made some changes that will be in the final version highlighted in blue:
Dialga is a slow powerhouse that has good offensive stats and decent defensive stats, allowing it to run both offensive and defensive sets. With an offensive set, Dialga can pressure the opponent with STAB Doom Desire and wallbreak late-game with Tail Glow boosts, setting up on various Steel-types, Water-types, and slow Pokemon like Mega Audino. Because Dialga isn't weak to Fire, it doesn't feel obliged to run Flash Fire on its sets like other Steel-types, giving it the option to run other abilities instead. Defensively, its RegenVest set easily fits onto many team archetypes because it can remove entry hazards, steal boosts with Spectral Thief, disable the foe's ability, paralyze the foe, and most importantly, pivot out. Also, thanks to its Steel / Dragon typing, Dialga serves as a nice check to many top threats in the metagame, namely Mega Mewtwo Y, Primal Kyogre, Mega Rayquaza, and Normal-types. The efficacy of these sets, however, depends also on the level of support Dialga can get from its teammates. Its offensive sets require a lot of support due to how easily they can be revenge killed. When using Dialga, you should always be wary of Fighting- and Ground-type attackers like Mega Mewtwo X and Red Orb Groudon and should play accordingly. Pokemon with common Ground and Fighting coverage such as Precipice Blades Mega Diancie and Secret Sword Mega Mewtwo Y can threaten Dialga. Also, Dialga's offensive sets are hindered by the passive mechanics of Doom Desire and Dialga's relatively slow base 90 Speed. Despite all this, Dialga still manages to be extremely useful in the right circumstances and should not be underestimated.

[SET]
name: Doom Desire
move 1: Doom Desire
move 2: Tail Glow
move 3: Core Enforcer / King's Shield
move 4: Shore Up / King's Shield
item: Steelium Z / Safety Goggles
ability: Tinted Lens / Steelworker / Magic Bounce / Fur Coat
nature: Modest
evs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe

[SET COMMENTS]
Moves
========

Doom Desire is an extremely powerful Steel-type move that hits two turns after being used, allowing Dialga to play mind games and put tons of pressure on the opponent. Doom Desire also discourages certain Pokemon like Mega Diancie, Mega Audino, and Giratina from switching in immediately, encouraging Pokemon like Mega Mewtwo X to come in. Tail Glow boosts Dialga's Special Attack by three stages and goes well with Doom Desire as next to nothing can take a +3 Doom Desire. Due to Doom Desire's unique mechanic of a delayed hit, Dialga can also opt to cast the move and then setup afterwards. Alternatively, because Doom Desire hits at the end of the second turn, Dialga can also attack in the beginning of the same turn or the following turn to deal massive damage and break through walls. Core Enforcer is Dialga's Dragon-type STAB move as it is the most reliable special Dragon-type move with no drawbacks and can also disable the enemy's abilities if Dialga moves last. Though the move is mainly used for damage because of Dialga's Speed investments, it does allow Dialga to force even faster foes out by disabling their abilities, like Poison Heal for example, which works well in conjunction with using Doom Desire. Draco Meteor hits significantly harder than Core Enforcer and can OHKO Mega Rayquaza, but this comes at the cost of lowering Dialga's Special Attack. Doom Desire and Dragon STAB make Dialga a powerful offensive threat, as next to nothing can take a +3 Doom Desire and a +3 Core Enforcer together as they both already deal massive damage individually. Shore Up keeps Dialga healthy for longer, allowing it to break through more walls and assist its teammates more often with Doom Desire. Dialga can also use King's Shield or Baneful Bunker over Shore Up or Core Enforcer, but it will lose out on longevity or wallbreaking power, respectively. King's Shield lowers the foe's Attack by two stages on contact while Baneful Bunker poisons the foe upon contact and can wear down non-Steel type walls and Shedinja. King's Shield is generally preferred as it has a better effect against Poison Heal users and Steel-types, though King's Shield does not block status moves. These options allow Dialga to last even longer and give it the option to stall for turns while waiting for Doom Desire to hit, which can be especially useful after spending one turn using Tail Glow. Otherwise, Shore Up is preferred for longevity over these moves.


Set Details
========

Steelium Z allows Dialga to attack immediately with a 200-Base Power Corkscrew Crash, nailing opponents that think they're safe before Doom Desire hits and dealing massive damage on almost any opponent due to its ability. Due to Z-Moves being unaffected by Normalize, it can also hit Normalize Mega Gengar after it uses Entrainment. Safety Goggles can also be used to block the use of Spore, which makes Dialga more effective against Spore users like Mega Rayquaza and Deoxys-S and lets it block hail damage and other powder moves. However, Safety Goggles Dialga is still vulnerable to Lovely Kiss and must be wary of Knock Off users such as Poison Heal Regigigas and Poison Heal Slaking. For its ability, Tinted Lens allows Dialga to heavily pressure balanced and stall teams by hitting extremely common Steel-type resists like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost. Steelworker lets Dialga's Doom Desire hit the neutral and weak targets more commonly found on offensive teams harder. It also allows Corkscrew Crash to do a ridiculous amount of damage even without a Tail Glow boost. Magic Bounce allows Dialga to check certain Pokemon like Triage Mega Rayquaza and Regigigas better as Dialga can bounce back their Spore, eliminating the need for Safety Goggles. It also bounces back Entrainment from Mega Gengar and various Steel-types as well as Topsy-Turvy. Fur Coat is an option that allows Dialga to stay in against a wider group of Pokemon. With doubled Defense, many 2HKOs will turn into 3HKOs and Dialga can set up against more Pokemon. Finally, Modest is used to maximize Dialga's Special Attack and make it as powerful as possible. You can also opt to run Bold, but you may resort to using Tail Glow more often to make up for lost power.

Usage Tips
========

Doom Desire only has 8 PP, so use it wisely. Dialga can use Tail Glow before Doom Desire hits in order to wallbreak by itself, or it can switch out to a teammate such as Mega Mewtwo X to support their wallbreaking ability, scare out Pokemon like Xerneas, and put immense pressure on the opponent. The latter plan of action is generally preferred early-game. If Imposter Chansey or a Spectral Thief user is on the team, Dialga can either use Core Enforcer instead of Tail Glow or switch out after using Doom Desire. However, even coordinated attacks are not always enough, so only bring in Dialga on passive Pokemon you intend on breaking through. If you are using Magic Bounce, you can target even more opponents, as passive Pokemon often carry bounceable moves like Stealth Rock, Will-O-Wisp, and Entrainment. Do not waste Corkscrew Crash. If your opponent has a Normalize Mega Gengar, wait to use Corkscrew Crash as it remains Steel-type even through Normalize and Entrainment and can be used as a check. Otherwise, just wait until the opportune time to use it, such as when a Fairy-type switches into Dialga. A +3 Corkscrew Crash can obliterate anything that doesn't resist it, but just be wary of RegenVest Pokemon and Unaware users, as they can usually absorb the attack.
please rewrite the following. I began trying to fix the flow of it so this is kinda where i stopped, and I thought I shouldn't be the one rephrasing it as much. The original seems like it's jumping around.
rewrite here said:
Team Options
========

To Imposter proof Dialga, Substitute Fairy-types like Poison Heal Xerneas and Poison Heal Mega Diancie are offensive options, while Unaware Primal Kyogre, Unaware Chansey, and Unaware Mega Gyarados are defensive ones. Dialga needs a teammate that can switch into Fighting-type moves as having a check or counter to Mega Mewtwo X is absolutely essential. A Ghost-type such as Giratina or even bulky Psychic-types such as Cresselia would work for this role. Dialga appreciates having another Steel-type such as Registeel and Flash Fire Solgaleo as support because it can't check Pixilate and Refrigerate Pokemon. Pokemon that can eliminate opposing offensive threats like -ate users in general do well with Dialga due to the fact that Dialga is not equipped to threaten these Pokemon and is subsequently forced out by them. Dialga pairs exceptionally well with other wallbreakers such as Mega Mewtwo X, Mega Diancie, and Mega Rayquaza, as they enjoy the pressure put on the opponent by the Doom Desire support. For example, Mega Rayquaza once again goes well with Dialga despite the type overlap because it can serve as an anti-offense Pokemon that's immune to Ground. Mega Diancie itself can also work as an offensive teammate as Dialga can also help Imposter-proof it with Doom Desire. Other Dragon-types also pair well with Dialga as they can spam their Dragon-type STAB moves without worry of Fairy-types coming in while Doom Desire is active. Lastly, entry hazard setters, especially those that can pressure Magic Bounce users, can drastically improve the effectiveness of Dialga as most things that normally wall it will get quickly worn down with entry hazard damage. Entry hazards also help against Sturdy Shedinja, one of Dialga's hard counters. Mega Diancie can pressure Magic Bounce Pokemon as well as Defoggers such as Giratina, Mold Breaker Pokemon like Mega Garchomp can bypass Magic Bounce entirely, and Red Orb Groudon can threaten Magic Bounce users by reducing their longevity with Sacred Fire burns. More defensive Pokemon like Ferrothorn can run Stealth Rock or Spikes as well, but these have a worse matchup against Magic Bounce users.
look at some of my feedback for the rest below too:
[SET]
name: RegenVest
move 1: U-turn
move 2: Core Enforcer
move 3: Revelation Dance
move 4: Spectral Thief / Rapid Spin / Nuzzle
item: Assault Vest
ability: Regenerator
nature: Sassy
evs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

U-turn lets Dialga pivot out to a more offensive Pokemon to gain momentum, which is good considering that Dialga is moderately slow. Core Enforcer is a 100-Base Power STAB attack that can negate the abilities of faster foes, which is especially handy considering that Dialga either underspeeds or Speed ties with many other Pokemon in the metagame, especially most Dragon-types bar Zygarde-C. Revelation Dance becomes Steel-type for Dialga and can hit Mega Gengar even after it changes Dialga's ability to Normalize. It also threatens Fairy-types like Mega Audino and Xerneas. Spectral Thief lets Dialga steal boosts from Pokemon utilizing setup moves to prevent Dialga from getting overpowered too quickly. It also hits Mega Mewtwo Y, Aegislash, and Mega Gengar, which Dialga checks decently well. Rapid Spin can be used to get rid of entry hazards, as Dialga is difficult to spinblock due to it threatening two of the three most common Ghost-types <mention please>. Nuzzle can be used to paralyze targets, but it makes Dialga more difficult to Imposter-proof. Metal Burst is another option, as it can hit foes like a truck and works especially well for targets that 2HKO Dialga such as Sheer Force Mega Mewtwo Y, but the opponent will often play less aggressively against Dialga afterward, so it may not get much use. It does synergize well with Dialga's minimal Speed investment, however. <at best this should be in OO with the drawbacks of needing core turn rev. I would personally not use mburst at all>

Set Details
========

A Sassy nature lets Dialga maximize its Special Defense and minimize its Speed. That alongside 0 Speed IVs lets Dialga be as slow as possible to ensure Core Enforcer usually hits last, to prevent Dialga from getting its own ability disabled by other Core Enforcer users, and to let Dialga be a slow pivot. 16 Speed EVs with a Careful nature is an alternative option that allows Dialga to steal Shell Smash boosts from various Pokemon and outspeed everything up to Mega Mewtwo Y at +2 Speed, as it can survive attacks from quite a few Shell Smash users provided they don't have STAB Power Trip or super effective coverage against Dialga. Dialga trades the ability to use status moves for more Special Defense with its Assault Vest. With a 1.5x Special Defense, it can take on many special attackers in the tier such as Primal Kyogre, Aerilate Mega Rayquaza, and Xerneas. Regenerator restores 33% of Dialga's HP every time it switches out, letting Dialga passively recover without wasting any turns. This works especially well with momentum moves like U-turn. Regenerator is an important ability on this set, as the passive healing makes up for Dialga's inability to use recovery moves because of its Assault Vest.

Usage Tips
========

RegenVest Dialga counters most special attackers that don't have super effective coverage against it, such as Primal Kyogre without Tinted Lens, Normalize Mega Gengar, No Guard Mega Mewtwo Y, and Xerneas lacking Earth Power. Its improved bulk allows it to switch into these threats and then heal over the course of the match by pivoting or switching out. If Dialga is at low health, utilize free turns against passive Pokemon by switching Dialga in then double switching or using U-turn. Always use U-turn liberally, as oftentimes, once your opponent knows your Dialga is defensive, they'll attempt to bring in walls because they know Dialga won't be able to do too much aside from use Core Enforcer. If they bring in a wall on the same turn Dialga pivots, you can bring in a wallbreaker and maintain momentum. If you predict your opponent is going to bring in something frail, you can try to get a 2HKO or 3HKO using a STAB move. Be wary of Knock Off, however, as Dialga gets significantly weaker if its Assault Vest is removed, so be careful around common Knock Off users such as Mega Audino and Mega Tyranitar even if Dialga has the type advantage. Don't waste Core Enforcer's mere 16 PP, as the move serves both an offensive and utility purpose. If you can't knock something out, pivot to something that can, as Dialga's main role is to provide momentum for the team through pivoting.

Team Options
========

Imposter Chansey can assist in scouting for sets that would threaten Dialga like Secret Sword Mega Mewtwo Y or Earth Power Triage Mega Rayquaza as well as various other threatening abilities like Adaptability. Dialga absolutely must have a teammate that can deal with Mega Mewtwo X, as Mega Mewtwo X can easily force out Dialga and set up if it predicts Dialga will switch. Mega Sableye, Giratina, and Mega Slowbro are all checks to Mega Mewtwo X. Zygarde-C can also beat most sets if it has Unaware or Prankster. It is also important to check Mega Diancie, as it is one of the few Fairy-types that can beat Dialga if it has Precipice Blades, and a Boomburst from Mega Diancie is a nearly guaranteed 2HKO with Stealth Rock damage. Ho-Oh beats the Pixilate variants of Mega Diancie, while Flash Fire Aegislash and Sturdy Shedinja beat Magic Guard variants. Red Orb Groudon can prevent Mega Diancie from becoming a problem, and it can also set entry hazards to beat one of Dialga's counters in Sturdy Shedinja. Red Orb Groudon also patches up any weaknesses against opposing Steel-types that Dialga faces and beats opposing RegenVest Pokemon with its powerful physical attacks. Besides Primal Groudon, Mega Mewtwo X can also deal with opposing Steel-types, as this variant of Dialga cannot threaten them at all. Dialga is also heavily threatened by Ground-types, so Mega Rayquaza can be used as it outspeeds and can threaten every relevant Ground-type. RegenVest Dialga can fit on many team archetypes as it can passively recover health and support its teammates by pivoting, and can be paired with decently frail sweepers and wallbreakers like Mega Rayquaza and Mega Mewtwo Y. It also pairs well with teammates like Slaking, Mega Sableye, and Mega Rayquaza that are normally forced out by powerful special attackers. Dialga resists Stealth Rock but hates Spikes, which limit its pivoting ability and prevent it from walling stronger attacks like Mega Diancie's Boomburst and Tinted Lens Primal Kyogre's Steam Eruption. Thus, if Dialga doesn't run Rapid Spin, another teammate should run Rapid Spin or Defog. Dialga appreciates something that can absorb Knock Off, as its ability to wall is severely hampered if it loses its Assault Vest. Griseous Orb Giratina, Red Orb Groudon, and Pokemon with Z-Crystals cannot have their items knocked off. Unaware users such as Primal Kyogre, Mega Gyarados, and Mega Audino are also appreciated partners to Dialga as they can beat the setup sweepers that Dialga struggles with. This set is relatively easy to Imposter-proof, as many special walls like Primal Kyogre can easily switch into Imposter users transformed into Dialga, but a drawback is that Imposter users can come in and heal for free, which is why you may want something that can both switch in and force out Imposter Pokemon.
<sleep-users, both dialgas are vulnerable to it except for bounce, status in general>

[STRATEGY COMMENTS]
Other Options
========

Adamant Orb is an option on the Doom Desire set, but Dialga appreciates the utility of Corkscrew Crash, so it's best to only use Adamant Orb if you need the Z-Crystal on another Pokemon. It increases the power of Dragon- and Steel-type moves by 20%, which can be helpful against targets such as Zygarde-C and Giratina, but it can be removed with Knock Off. Doom Desire Dialga can run a Quiet nature with minimum Speed investment to attempt to underspeed targets with Spectral Thief, but a lot of walls still underspeed it regardless like Mega Audino and Registeel. Contrary works on the Doom Desire set when spamming Draco Meteor and allows Dialga to forgo Tail Glow. However, without a Substitute Fairy-type, Contrary is harder to Imposter-proof, especially with the extra moveslot. Mold Breaker allows Doom Desire Dialga to break past Unaware Pokemon more easily and beat Shedinja, but it's very niche, as it's difficult to Imposter-proof without using Substitute Fairy-types. Anchor Shot is an option for the Doom Desire set over Tail Glow to PP stall Imposter users, but the set will be significantly weaker. Do not run Anchor Shot on RegenVest variants, as they rely on pivoting and Anchor Shot is ineffective with U-turn. U-turn is an option on the Doom Desire set, but Doom Desire sets struggle with four-moveslot syndrome. Dragon Tail allows Dialga to phaze targets on the RegenVest set, but the moveset is already cramped and Dragon Tail is only worth it with entry hazard stacking. Knock Off is an option on the RegenVest variant and can hit Mega Mewtwo Y super effectively, but Dialga needs to worry about Imposter users removing its Assault Vest. Other than that, RegenVest Dialga tends to be limited in its moveset because it holds an Assault Vest, and as such it can be one-dimensional at times.
<Adaptability Dialga>
<leftovers should be either here or in the dd dialga. it works decently well with shields>


Checks and Counters
========

**Shedinja**: Dialga generally doesn't run Sunsteel Strike or Mold Breaker and Shedinja underspeeds, making Core Enforcer useless. Any attack that Dialga hits Shedinja with is just shrugged off by Sturdy, and Shedinja can retaliate with Endeavor.

**Mega Mewtwo X**: Mega Mewtwo X takes little damage from unboosted Dialga, while most variants of it OHKO it back easily. Dazzling and -ate variants have a good chance to OHKO Dialga with Close Combat, while Contrary and Poison Heal variants have the same chances with Superpower and Low Kick. Technician and Choice Band variants easily get a guaranteed OHKO.

**Ground-types**: Mega Garchomp can't switch in, but walls can take advantage of Dialga's Speed to pivot into Mega Garchomp, which can in turn OHKO Dialga with ease. Primal Groudon doesn't like the risk of losing Desolate Land but can set up on RegenVest variants or just OHKO the Doom Desire ones. Zygarde-C doesn't like taking Core Enforcer, but Dialga doesn't like taking Thousand Arrows or Thousand Waves unless it's Fur Coat.

**Unaware Pokemon**: Primal Kyogre with Unaware is one Pokemon that can counter Dialga. Both sets lose to it, as Doom Desire from Tinted Lens Dialga fails to 2HKO Primal Kyogre and RegenVest often ends up just pivoting out. There are other Unaware users that can take its attacks, such as Mega Gyarados and Chansey, but none of them counter Dialga as well as Primal Kyogre does.

**Hard Hitters**: Pokemon with Contrary can hit RegenVest variants of Dialga harder each turn and the best thing Dialga can do is hope it survives to get a Core Enforcer off, but even then the Contrary Pokemon will still have boosts that will last a few turns before dissipating. Choice item users generally have the power to break past Dialga very quickly. Mega Mewtwo Y uses both Choice Specs and Contrary, and Mega Rayquaza uses Choice Specs or Choice Band. Also, Doom Desire Dialga hates Z-Move users like Dragonium Z Mega Garchomp and Mega Sceptile. <this seems a little generic; what is a "hard hitter" exactly? maybe rephrase to "powerful mons with SE/physical coverage" at least

**Steel-types**: RegenVest Dialga has difficulty dealing with Steel-types in particular, and it's not uncommon for Dialga to get into stall wars with opposing RegenVest Steel-types. They resist both of Dialga's STAB move types and pretty much all of them underspeed Dialga, which is bad when Dialga wants to pivot.

**Water-types**: While Dialga isn't walled as hard by Water-types, Primal Kyogre, Mega Gyarados, and more niche ones like Mega Swampert can still take Dialga's attacks. Primal Kyogre flat-out walls RegenVest Dialga and Quiver Dance sets can threaten the Doom Desire set, but RegenVest Dialga can wall Primal Kyogre too unless the Primal Kyogre has Tinted Lens. Mega Gyarados can force out RegenVest Dialga with the threat of Knock Off, and while some sets are checked by Doom Desire, namely Fur Coat, the Choice Band, Unaware, and Unburden sets are not. Mega Swampert can threaten Dialga with Thousand Waves and usually runs Topsy-Turvy to prevent Doom Desire from beating it. All of these with the exception of Unaware Kyogre take fairly significant damage from Tail Glow-boosted Core Enforcer, however.


[CREDITS]
- Written by: [[Storm Eagle, 211002]]
- Quality checked by: [[MAMP, 225453], [Funbot28, 255984], [ScarfWynaut, 221682]]
- Grammar checked by: [[A Cake Wearing A Hat, 388157], [Electrolyte, 148071]]
fix/resolve the above and lmk when youre done. Also i think it is "Imposter-proof" so you will have to edit that everywhere
 
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Electrolyte

Wouldn't Wanna Know
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It's been brought to my attention that I made a mistake in my last check: in Doom Desire set details...

"For its ability, Tinted Lens allows Dialga to heavily pressure balanced and stall teams by hitting extremely common Steel-type resists Steel-resistant Pokemon like Registeel and Primal Kyogre significantly harder, possibly even OHKOing them with Doom Desire after a Tail Glow boost."

A Cake Wearing A Hat was correct in the original check. Please implement this change as well. Thanks!
 

Storm Eagle

Banned deucer.
please rewrite the following. I began trying to fix the flow of it so this is kinda where i stopped, and I thought I shouldn't be the one rephrasing it as much. The original seems like it's jumping around.
What do you mean here? I'm not even sure what you mean by 'flow'. Is it too incomprehensible? I tried making the post more readable, but the more I edit it, the less coherent it becomes. I just left it as-is, with no more edits than the ones you have provided. I just can't figure out what you exactly want, and I don't intend on rewriting the whole thing multiple times to try and figure it out. I'll wait for clarification first.

<sleep-users, both dialgas are vulnerable to it except for bounce, status in general>
I am assuming you want me to mention Sleep users in that section. I went ahead and mentioned Poison Heal and Safety Goggles teammates as potential applications to check Spore.

<leftovers should be either here or in the dd dialga. it works decently well with shields>
I added it in OOs. I already find Adamant Orb to be a questionable item enough, I find that Steelium-Z is the only truly viable item for Doom Desire Dialga for the applications that Corkscrew Crash provides.

<this seems a little generic; what is a "hard hitter" exactly? maybe rephrase to "powerful mons with SE/physical coverage" at least
I changed it to this:

**Powerful Pokemon with Strong Coverage**:

Whether you like this or not, I don't know. Not all coverage needs to be super effective or physical to threaten Dialga in general.

I would really appreciate if you would take the time to help me finish this soon by clarifying a few things. I'm personally getting somewhat frustrated writing this at this point and would like to finish it off as I want to focus on other Pokemon for analyses.

I'm currently making some edits based on suggestions from GL Volkner to help increase readability before publishing.
 
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E4 Flint

-inactive in BH due corrupt leader-
is a Site Content Manager Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
What do you mean here? I'm not even sure what you mean by 'flow'. Is it too incomprehensible? I tried making the post more readable, but the more I edit it, the less coherent it becomes. I just left it as-is, with no more edits than the ones you have provided. I just can't figure out what you exactly want, and I don't intend on rewriting the whole thing multiple times to try and figure it out. I'll wait for clarification first.
What i meant was that I thought the paragraph could be structured better. Specifically, you first began it by talking about fighting types, then ates, then imposter, then back to m2x, then back to something for ates, then attacking mons that use ates, etc. I put the imposter proof partner first as that's the one you need arguably first, then second should be the m2x/fighting switch in, then the ate checks, both offensive and defensive etc. I did some of it and then gave it back to you to try and fix the rest since I should not be rewriting it entirely myself. Basically, make it "flow nicely" as in talk about one point, finish it, then get to the next, in order of importance. Hopefully that makes more sense.

Most of the other changes seem satisfactory enough.
**Powerful Pokemon with Strong Coverage**:

Whether you like this or not, I don't know. Not all coverage needs to be super effective or physical to threaten Dialga in general.
I understand that, but we should aim to be as specific as we can to provide the most insight, and simply saying "dialga hates being against strong mons" isn't good enough. What you put in is better in that sense.

Let me know if there's anything else you need my help with. Sorry for the frustration.
 

Storm Eagle

Banned deucer.
What i meant was that I thought the paragraph could be structured better. Specifically, you first began it by talking about fighting types, then ates, then imposter, then back to m2x, then back to something for ates, then attacking mons that use ates, etc. I put the imposter proof partner first as that's the one you need arguably first, then second should be the m2x/fighting switch in, then the ate checks, both offensive and defensive etc. I did some of it and then gave it back to you to try and fix the rest since I should not be rewriting it entirely myself. Basically, make it "flow nicely" as in talk about one point, finish it, then get to the next, in order of importance. Hopefully that makes more sense.
I've made an attempt at rewriting it for you. I didn't do anything major, but I did move around some sentences and changed context. If this isn't satisfactory, then I can't tell you what would be.

Also i think it is "Imposter-proof" so you will have to edit that everywhere
All of the references already are Imposter-proof. Not imposter-proof, Imposter proof, or Imposterproof. Just Imposter-proof.
 
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