Doubles Diancie

Status
Not open for further replies.

NinjaSnapple

Hero in a half shell
is a Community Contributoris a Tiering Contributor
[SET]
name: Trick Room Sweeper
move 1: Diamond Storm
move 2: Body Press
move 3: Trick Room
move 4: Protect
item: Weakness Policy / Mental Herb
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
tera type: Grass

[SET COMMENTS]
• Diancie is an effective offensive Trick Room setter due to its low Speed and high Attack, allowing it to punch holes in the opposing team. Its high defensive stats make it very difficult to take out in a single attack and demands whittling it down with multiple neutral attacks instead of super effective attacks, out of fear of activating Weakness Policy.
• Diamond Storm hits a lot of top threats, notably 2HKOing Chien-Pao, Dragonite, and Volcanion. Gaining Defense boosts from it also helps Diancie against physical attackers such as Rillaboom and Palafin.
• Body Press synergizes very well with Defense boosts from Diamond Storm, giving Diancie useful coverage to hit foes it would normally have a tough matchup against such as Kingambit and Hisuian Goodra.
• Trick Room allows Diancie to support itself and its teammates such as Iron Hands and Torkoal by turning their low Speed into an advantage. Diancie is an effective Trick Room setter as it is hard to remove and, unlike other Trick Room setters such as Cresselia, has the offensive capabilities to make the most of it.
• Foes must always be wary of Weakness Policy, as activating it turns Diancie into a fearsome sweeper. As such, Diancie forces opponents to either OHKO it or whittle it down with multiple neutral attacks, as a weak super effective attack into the bulky Diancie will put it in a commanding position. This is especially effective once Diancie has accrued enough Defense boosts, as even Rillaboom's Wood Hammer and Palafin's Wave Crash may not OHKO it anymore. Diancie can also use Mental Herb to guarantee it sets up Trick Room once against Taunt users such as Tornadus and Landorus-T.
• Tera Grass allows Diancie to resist the Grass-, Water-, and Ground-type attacks that would otherwise OHKO it before a before a Defense boost such as Rillaboom's Wood Hammer, Palafin's Wave Crash, and Landorus's Earth Power. It also removes Diancie's 4x Steel-type weakness, which helps it matchup better against Steel-type foes like Heatran and Gholdengo and Pokemon with Steel-type coverage such as Iron Hands. Tera Grass also grants Diancie an immunity to powder moves, preventing Amoonguss's Spore from affecting it and circumventing Rage Powder.
• Clear Body notably makes Diancie immune to Landorus-T's Intimidate and Grimmsnarl's Parting Shot, allowing Diancie to maintain a constant offensive presence on the field during its valuable Trick Room turns.
• A Sassy Nature and maximum HP investment allow Diancie to survive a Steam Eruption from Volcanion.
• Diancie enables Trick Room attackers like Kingambit, Torkoal, and Glastrier to sweep alongside it. Diancie wants Fake Out support to help set up Trick Room more easily. Rillaboom is a Fake Out user that can eliminate Palafin and provide Grassy Terrain recovery , while Iron Hands functions better under Trick Room specifically and deals with Volcanion and Kingambit better. Amoonguss also acts as a great partner for Diancie, with its Rage Powder and Spore protecting it from the Ground, Water, and Steel attacks that would threaten it. Pollen Puff also helps to increase its longevity.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/ninjasnapple.552611/
Quality checked by:
https://www.smogon.com/forums/members/ryo-yamada2001.192134/
https://www.smogon.com/forums/members/smudge.550367/
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
 
Last edited:
comment
requires elaboration/rewrite
add
remove

c&c writing uses bullet points, preferably change to be consistent w/ format

[SET]
name: Trick Room Sweeper
move 1: Diamond Storm
move 2: Body Press
move 3: Trick Room
move 4: Protect
item: Weakness Policy / Mental Herb
tera type: Grass
ability: Clear Body
nature: Sassy
evs: 4 Def / 252 HP / 252 Atk

[SET COMMENTS]
- Diancie is an effective Trick room Trick Room setter and sweeper (less of a sweeper and more of a... idk, SS diancie uses 'beneficiary') due to its high offensive and defensive stats in conjunction with its low speed. explain a bit more about how it punches holes through teams with its powerful attacks and is difficult to remove in one hit, and demands whittling it down with multiple moves in fear of proccing weakness policy. or however you see fit, as long as it pertains to how diancie functions in the tier
- Diamond Storm is a strong STAB spread move with few resistances that hits a lot of top threats such as Chien-pao Chien-Pao, Volcanion,(add comma) and Dragonite for super effective damage be more specific; what are the notable benchmarks? e.g. it almost outright kills bulkless chi-yu, 2hkoes bulkless flutter, chien-pao, dnite, its not a guaranteed 2hko on volc etc. Gaining defence Defense boosts also helps boost Diancie's longevity and aids against physical attackers such as Iron Hands and Ting Lu (i think of Rillaboom and Palafin first as wayyyyyyyyyyyyy bigger and more relevant threats. change that).
- Body Press synergises synergizes very well with Defense boots from Diamond Storm as it directly benefits from the defence boosts ,(add comma) It also gives giving Diancie useful coverage to hit Pokemon it would normally have a tough matchup into such as Glimmora (only at +2 + diamond storm does like 35 its fine. remove) and Hisuian Goodra. honestly FAR MORE important than those is that you hit Kingambit super effectively. rewrite to put that first
- Trick Room allows Diancie to support itself and it's teamamtes by turning their low speed to their advantage. rn this is just dex info: you should explain how it functions in this specific metagame, what kind of teammates it enables (iron hands, torkoal, kingambit, go wild) and why diancie is good specifically (it is hard to remove and doesn't force itself off the field by sapping ur tempo, as it can spam diamond storm).
- Protect keeps Diancie safe as its teammates come in to support it. dex info
- Weakness policy Policy makes use of Diancie's great bulk and weakness weaknesses to common attacking types such as? to turn it into a threatening Trick Room sweeper. explain how the threat of weakness policy can play into diancie's favor, as foes must either ohko it or whittle it down over several turns, as a weak super effective move will proc it and make it so fearsome. how this is especially effective against physical attackers like rillaboom and palafin as they can't threaten you at +x anymore
- Mental Herb allows Diancie to more reliably set up Trick Room in the face of taunt Taunt users such as Tornadus Lando-T is more relevant cuz Torn just dies to DStorm and Grimmsnarl once.
- The tera type of grass Tera Grass allows diancie Diancie to resist the grass, water and ground type attacks that would ordinarily threaten it such as? you really ought to be specific with these & its metagame threats; Rillaboom's Wood Hammer, Palafin's Wave Crash, Volcanion's Steam Eruption, Landorus's Sandsear Storm, whatever mon runs Stomping Tantrum. it's also crucial to mention you drop your 4x weakness to heavy slam to significantly improve your hands matchup. explain that flipping your tera type can allow you to proc WP. explain how this makes you immune to Amoonguss Spore
- you didn't mention anything about Clear Body; how it makes you impervious to Intimidators such as Landorus-Therian/parting shot users such as Grimmsnarl, allowing Diancie to maintain a consistent offensive presence on the field
- A Sassy Nature allows Diancie to survive a Steam Eruption from Volcanion.
- a Pokemon like this really ought to have a team options section. explain what kind of pokemon diancie enables (powerful trick room attackers (such as kingambit, torkoal, glastrier or whateva) and also explain how diancie is enabled (fake out users such as rillaboom and iron hands; the former grants passive recovery to reduce the whittling down of diancie and diancie wants to stay on the field for prolonged times anyway, while iron hands is better under TR and deals well with volcanion, kingambit & other steel types specifically. especially notable is that both of these pokemon deal with palafin especially well. you can come up w/ more partners for diancie i'm sure

ping me on discord once this is implemented,
to be clear this isn't 1/2
 
Last edited:
comment
rewrite
requires elaboration/rewrite
add
remove

[SET]
name: Trick Room Sweeper
move 1: Diamond Storm
move 2: Body Press
move 3: Trick Room
move 4: Protect
item: Weakness Policy / Mental Herb
tera type: Grass
ability: Clear Body
nature: Sassy
evs: 4 Def / 252 HP / 252 Atk (im curious how did this happen)
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
tera type: Grass


[SET COMMENTS]
• Diancie is an effective Trick Room setter and beneficiary due to its low speed and high offensive stats that allow it to punch holes in the opposing team. It's high defensive stats also make it very difficult to take out in a single attack and demands whittling it down with multiple neutral attacks instead of super effective attacks, out of fear of activating Weakness Policy.
• Diamond Storm hits a lot of top threats, notably 2HKOing Chien-Pao, Dragonite, and Volcanion. such as Chien-Pao, Volcanion, and Dragonite for super effective damage, notably 2hkoing Chien-Pao and Dragonite. Gaining Defense boosts from it also helps Diancie against physical attackers such as Rillaboom and Palafin.
• Body Press synergizes very well with the Defense boots from Diamond Storm, giving Diancie useful coverage to hit Pokemon foes it would normally have a tough matchup into against, such as Kingambit and Hisuian Goodra.
• Trick Room allows Diancie to support itself and it's teamamtes its teammates such as Iron Hands and Torkoal by turning their low speed to Speed into their advantage. Diancie is an effective Trick Room setter as it's hard to remove and,(ac) unlike other Trick Room setters such as Cresselia,(ac) it doesn't drain your momentum as it has access to powerful attacking moves like Diamond Storm. it has the offensive capabilities to make the most of Trick Room itself. (we're not supposed to use 'you' in analyses; always 'it' etc)
• Weakness Policy makes use of Diancie's great bulk and weaknesses to common attacking types such as Ground and Water to turn it into a threatening Trick Room sweeper. Weakness Policy can also force opponents to either OHKO Diancie or whittle it down over multiple turns as a weak Super Effective (no caps) attack will activate Weakness Policy and make it much more threatening. This is particularly effective against physical attackers such as Rillaboom and Palafin as they can no longer threaten you after you accrue enough Defense boosts (dont forget to end your points on .)
(you can condense this point with the previous, as both are slashed items. there's no real need to separate this point) Mental Herb allows Diancie to more set up Trick Room in the face of taunt (remember move names = caps) users such as Landorus-T and Grimmsnarl once (end it on a .)

you could convey your information more concisely and effectively, i'd rewrite it as such:
Foes must always be wary of Weakness Policy, as activating it makes Diancie a fearsome sweeper. As such, Diancie forces opponents to either OHKO it or whittle it down with multiple neutral attacks, as a weak super effective attack into the bulky Diancie will put it in a commanding position. This is especially effective once Diancie has accrued enough Defense boosts, as even Rillaboom's Wood Hammer and Palafin's Wave Crash may not OHKO it anymore. Diancie can also use Mental Herb to guarantee it sets up Trick Room once against Taunt users such as Grimmsnarl and Landorus-T.

• Tera Grass allows Diancie to resist the grass, water and ground type attacks Grass-, Water-, and Ground-type attacks (capitalize type names and use punctuation marks (i think this is correct)) such as Rillaboom's Wood Hammer, Tsareena's Power Whip, Amoongus's Leaf Storm, Hisuian Lilligant's Solar Blade, Palafin's Wave Crash, Iron Bundle's Flip turn, Volcanion's Steam Eruption, Pelipper's Hydro Pump, Walking Wake's Hydro Steam, Gyarados's Waterfall, Landours's Sandsear Storm, Heatran's Earth Power, Great Tusk's Headlong Rush and Ting Lu's Stomping Tantrum that would ordinarily threaten it. (please just pick the most relevant ones lmao. keep it to 2-3 examples, not 0 and also not every single move in the tier (doesnt iron bundle hydro pump u instead of Flip turn. or heatran flash cannons instead of EPs etc.) Removing the 4x weakness to Heavy Slam and Iron Head Steel-type attacks also helps Diancie significantly against Iron Hands, Heatran, and Kingambit. Flipping your (note the your rule) typing can also allow Diancie to activate Weakness Policy on moves that normally wouldn't trigger it, allowing it to become more threatening. (im not sure if this point is relevant enough to keep in, qc 2/2 may decide on that) Also the Grass-type (add hyphen) means Diancie is now immune to powder moves, notably making it immune to Amoongus's Amoonguss's Spore and Rage Powder.

that's a lot to implement at once, so here's an easily c/pable rewrite of this bullet point:
Tera Grass allows Diancie to resist the Grass-, Water-, and Ground-type attacks that would otherwise OHKO it such as Rillaboom's Wood Hammer, Palafin's Wave Crash, and Landorus's Earth Power. It also removes Diancie's 4x Steel-type weakness, which helps it matchup better against foes with Steel-type coverage like Iron Hands. Flipping its typing at an opportune time may let it activate Weakness Policy on weaker moves, catching oppoonents by surprise. Tera Grass also grants Diancie an immunity to powder moves, preventing Amoonguss's Spore and circumventing its Rage Powder.

• Clear Body notably makes Diancie immune to Intimidators such as Landorus-T and Parting Shot users like Grimmsnarl Landorus-T's Intimidate and Grimmsnarl's Parting Shot, allowing Diancie to maintain a constant offensive presence on the field during its valuable Trick Room turns.
• A Sassy Nature allows Diancie to survive a Steam Eruption from Volcanion.

[TEAM OPTIONS] we dont do team options points in short form, you can just leave it as the last bullet point on any given analysis

• Diancie helps to enable other beneficiaries of Trick Room enables Trick Room sweepers like such as Kingambit, Torkoal, and Glastrier., Garganacl and Volcanion. Diancie is enabled by Fake Out users (sure? but its better to say it has an easier time setting up trick room) such as Rillaboom and Iron hands Hands (note that pokemon w/ two name words have both capitalized, e.g. Iron Hands, Flutter Mane); with the former granting passive recovery, allowing Diancie to negate being whittled down and stay on the field for even longer while the latter is better under Trick Room and deals with Volcanion and the Steel Types Steel-types such as Kingambit and Hisuian Goodra that threaten it. (this is a huge run-on sentence and i think the best way to deal with this is to make them separate sentences) Rillaboom and Iron hands Hands also both deal with Palafin rather effectively.

lots of check so here's an easy copy paste again:
Diancie enables Trick Room sweepers like Kingambit, Torkoal, and Glastrier to sweep alongside it. Diancie prefers Fake Out support to help set up Trick Room more easily. Rillaboom is a Fake Out user whose Grassy Terrain's passive recovery extends Diancie's longevity, while Iron Hands functions better under Trick Room specifically, while dealing with Water- and Steel-types such as Volcanion, Palafin, and Kingambit better.

i trust you'll implement this well but hit me up once more on discord once this is in so i can give you the definitive 1/2
 
comment
add
remove
note for QC 2!!!

[SET]
name: Trick Room Sweeper
move 1: Diamond Storm
move 2: Body Press
move 3: Trick Room
move 4: Protect
item: Weakness Policy / Mental Herb
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
tera type: Grass

[SET COMMENTS]
• Diancie is an effective offensive Trick Room setter and beneficiary due to its low speed Speed and high offensive stats Attack that allow it to punch holes in the opposing team. It's Its high defensive stats also make it very difficult to take out in a single attack and demands whittling it down with multiple neutral attacks instead of super effective attacks, out of fear of activating Weakness Policy.
• Diamond Storm hits a lot of top threats, notably 2HKOing Chien-Pao, Dragonite, and Volcanion. Gaining Defense boosts from it also helps Diancie against physical attackers such as Rillaboom and Palafin.
• Body Press synergizes very well with Defense boosts from Diamond Storm, giving Diancie useful coverage to hit foes it would normally have a tough matchup against,(ac) such as Kingambit and Hisuian Goodra.
• Trick Room allows Diancie to support itself and its teamamtes teammates such as Iron Hands and Torkoal by turning their low Speed into their advantage. Diancie is an effective Trick Room setter as it's it is hard to remove and, unlike other Trick Room setters such as Cresselia, it has the offensive capabilities to make the most of Trick Room itself.
• Foes must always be wary of Weakness Policy, as activating it makes turns Diancie into a fearsome sweeper. As such, Diancie forces opponents to either OHKO it or whittle it down with multiple neutral attacks, as a weak super effective attack into the bulky Diancie will may put it in a commanding position. This is especially effective once Diancie has accrued enough Defense boosts, as even Rillaboom's Wood Hammer and Palafin's Wave Crash may will not OHKO it anymore. Diancie can also use Mental Herb to guarantee it sets up Trick Room once against Taunt users such as Grimmsnarl and Landorus-T.
• Tera Grass allows Diancie to resist the Grass-, Water-, and Ground-type attacks that would otherwise OHKO it such as Rillaboom's Wood Hammer, Palafin's Wave Crash, and Landorus's Earth Power. It also removes Diancie's 4x Steel-type weakness, which helps it matchup better against foes with Steel-type coverage like Iron Hands. Flipping its typing at an opportune time may let it activate Weakness Policy on weaker moves, catching oppoonents opponents by surprise (qc2 may decide whether this is relevant enough to put in an analysis; it is not Diancie specific or super common). Tera Grass also grants Diancie an immunity to powder moves, preventing Amoonguss's Spore and circumventing its Rage Powder.
• Clear Body notably makes Diancie (remove space)immune to Landorus-T's Intimidate and Grimmsnarl's Parting Shot, allowing Diancie to maintain a constant offensive presence on the field during its valuable Trick Room turns.
• A Sassy Nature allows Diancie to survive a Steam Eruption from Volcanion.
(remove space)Diancie enables Trick Room sweepers like Kingambit, Torkoal, and Glastrier to sweep alongside it. Diancie prefers wants Fake Out support to help set up Trick Room more easily. Rillaboom is a Fake Out user that can eliminate Palafin and whose Grassy Terrain's passive recovery extends Diancie's longevity, while Iron Hands functions better under Trick Room specifically, while dealing with Volcanion and Kingambit better. Water- and Steel-types such as Volcanion, Palafin, and Kingambit better.

content wise this is good. just a small rewording check. some of these are fine and up to ur discretion
good job on implementing it well 1/2
 
add
remove
comment

[SET]
name: Trick Room Sweeper
move 1: Diamond Storm
move 2: Body Press
move 3: Trick Room
move 4: Protect
item: Weakness Policy / Mental Herb
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
tera type: Grass

[SET COMMENTS]
• Diancie is an effective Offensive Trick Room setter due to its low Speed and high Attack that allow it to punch holes in the opposing team. Its high defensive stats make it very difficult to take out in a single attack and demands whittling it down with multiple neutral attacks instead of super effective attacks, out of fear of activating Weakness Policy.
• Diamond Storm hits a lot of top threats, notably 2HKOing Chien-Pao, Dragonite, and Volcanion. Gaining Defense boosts from it also helps Diancie against physical attackers such as Rillaboom and Palafin.
• Body Press synergizes very well with Defense boosts from Diamond Storm, giving Diancie useful coverage to hit foes it would normally have a tough matchup against such as Kingambit and Hisuian Goodra.
• Trick Room allows Diancie to support itself and its teammates such as Iron Hands and Torkoal by turning their low Speed into their advantage. Diancie is an effective Trick Room setter as it is hard to remove and, unlike other Trick Room setters such as Cresselia, it has the offensive capabilities to make the most of it. Trick Room itself
•Foes must always be wary of Weakness Policy, as activating it turns Diancie into a fearsome sweeper. As such, Diancie forces opponents to either OHKO it or whittle it down with multiple neutral attacks, as a weak super effective attack into the bulky Diancie will put it in a commanding position. This is especially effective once Diancie has accrued enough Defense boosts, as even Rillaboom's Wood Hammer and Palafin's Wave Crash may not OHKO it anymore. Diancie can also use Mental Herb to guarantee it sets up Trick Room once against Taunt users such as Grimmsnarl and Landorus-T.
• Tera Grass allows Diancie to resist the Grass-, Water-, and Ground-type attacks that would otherwise OHKO it before a defense boost such as Rillaboom's Wood Hammer, Palafin's Wave Crash, and Landorus's Earth Power. It also removes Diancie's 4x Steel-type weakness, which helps it matchup better against foes with Steel-type coverage like Iron Hands. Mention 2 examples of mons with Steel STAB that are meta relevant (Heatran and Gholdengo), and then Iron Hands with Steel coverage is good as you say. Flipping its typing at an opportune time may let it activate Weakness Policy on weaker moves, catching opponents by surprise. Don't think this is warranted to mention, remove. Tera Grass also grants Diancie an immunity to powder moves, preventing Amoonguss's Spore and circumventing its Rage Powder.
• Clear Body notably makes Diancie immune to Landorus-T's Intimidate and Grimmsnarl's Parting Shot, allowing Diancie to maintain a constant offensive presence on the field during its valuable Trick Room turns.
• A Sassy Nature allows Diancie to survive a Steam Eruption from Volcanion.
• Diancie enables Trick Room sweepers like Kingambit, Torkoal, and Glastrier to sweep alongside it. Diancie wants Fake Out support to help set up Trick Room more easily. Rillaboom is a Fake Out user that can eliminate Palafin and whose Grassy Terrain's passive recovery extends Diancie's longevity, while Iron Hands functions better under Trick Room specifically, while dealing with Volcanion and Kingambit better. Mention how amoonguss is also a great teammate, it's a common partner backed up by usage stats on a similar level of torkoal

I also want to talk to you about the last paragraph's structure a bit but I don't trust my pc to not crash and save this so when I re-check this after implementation we'll fix it then :blobthumbsup:
 
recheck

[SET]
name: Trick Room Sweeper
move 1: Diamond Storm
move 2: Body Press
move 3: Trick Room
move 4: Protect
item: Weakness Policy / Mental Herb
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
tera type: Grass

[SET COMMENTS]
• Diancie is an effective Offensive Trick Room setter due to its low Speed and high Attack that allow it to punch holes in the opposing team. Its high defensive stats make it very difficult to take out in a single attack and demands whittling it down with multiple neutral attacks instead of super effective attacks, out of fear of activating Weakness Policy.
• Diamond Storm hits a lot of top threats, notably 2HKOing Chien-Pao, Dragonite, and Volcanion. Gaining Defense boosts from it also helps Diancie against physical attackers such as Rillaboom and Palafin-H.
• Body Press synergizes very well with Defense boosts from Diamond Storm, giving Diancie useful coverage to hit foes it would normally have a tough matchup against such as Kingambit and Hisuian Goodra.
• Trick Room allows Diancie to support itself and its teammates such as Iron Hands and Torkoal by turning their low Speed into an their advantage. Diancie is an effective Trick Room setter as it is hard to remove and, unlike other Trick Room setters such as Cresselia, has the offensive capabilities to make the most of it.
•Foes must always be wary of Weakness Policy, as activating it turns Diancie into a fearsome sweeper. As such, Diancie forces opponents to either OHKO it or whittle it down with multiple neutral attacks, as a weak super effective attack into the bulky Diancie will put it in a commanding position. This is especially effective once Diancie has accrued enough Defense boosts, as even Rillaboom's Wood Hammer and Palafin's Wave Crash may not OHKO it anymore. Diancie can also use Mental Herb to guarantee it sets up Trick Room once against Taunt users such as Tornadus Grimmsnarl and Landorus-T.
• Tera Grass allows Diancie to resist the Grass-, Water-, and Ground-type attacks that would otherwise OHKO it before a before a Defense boost such as Rillaboom's Wood Hammer, Palafin's Wave Crash, and Landorus's Earth Power. It also removes Diancie's 4x Steel-type weakness, which helps it matchup better against foes with Steel-type foes Like like Heatran and Gholdengo, (add comma) and Pokemon with Steel-type coverage such as Iron Hands. Tera Grass also grants Diancie an immunity to powder moves, preventing Amoonguss's Spore and circumventing its Rage Powder.
• Clear Body notably makes Diancie immune to Landorus-T's Intimidate and Grimmsnarl's Parting Shot, allowing Diancie to maintain a constant offensive presence on the field during its valuable Trick Room turns.
• A Sassy Nature and max HP investment allows Diancie to survive a Steam Eruption from Volcanion.
• Diancie enables Trick Room sweepers attackers like Kingambit, Torkoal, and Glastrier to sweep alongside it. Diancie wants Fake Out support to help set up Trick Room more easily. Rillaboom is a Fake Out user that can eliminate Palafin and whose Grassy Terrain's passive recovery extends Diancie's longevity, while Iron Hands functions better under Trick Room specifically, while dealing and deals with Volcanion and Kingambit better. Amoonguss also acts as a great partner for Diancie, with it's its Rage Powder and Spore protecting it from the Ground, Water and Steel attacks that would threaten it. Pollen Puff also helps to increase its longevity.

2/2
 
add remove conjecture
[SET]
name: Trick Room Sweeper
move 1: Diamond Storm
move 2: Body Press
move 3: Trick Room
move 4: Protect
item: Weakness Policy / Mental Herb
evs: 252 HP / 252 Atk / 4 Def
ivs: 0 Spe
tera type: Grass

[SET COMMENTS]
• Diancie is an effective Offensive offensive Trick Room setter due to its low Speed and high Attack, that allow allowing it to punch holes in the opposing team. ...does it have high attack? Its high defensive stats make it very difficult to take out in a single attack and demands whittling it down with multiple neutral attacks instead of super effective attacks, out of fear of activating Weakness Policy.
• Diamond Storm hits a lot of top threats, notably 2HKOing Chien-Pao, Dragonite, and Volcanion. Gaining Defense boosts from it also helps Diancie against physical attackers such as Rillaboom and Palafin.
• Body Press synergizes very well with Defense boosts from Diamond Storm, giving Diancie useful coverage to hit foes it would normally have a tough matchup against such as Kingambit and Hisuian Goodra.
• Trick Room allows Diancie to support itself and its teammates such as Iron Hands and Torkoal by turning their low Speed into an advantage. Diancie is an effective Trick Room setter as it is hard to remove and, unlike other Trick Room setters such as Cresselia, has the offensive capabilities to make the most of it.
add space here Foes must always be wary of Weakness Policy, as activating it turns Diancie into a fearsome sweeper. As such, Diancie forces opponents to either OHKO it or whittle it down with multiple neutral attacks, as a weak super effective attack into the bulky Diancie will put it in a commanding position. This is especially effective once Diancie has accrued enough Defense boosts, as even Rillaboom's Wood Hammer and Palafin's Wave Crash may not OHKO it anymore. Diancie can also use Mental Herb to guarantee it sets up Trick Room once against Taunt users such as Tornadus and Landorus-T.
• Tera Grass allows Diancie to resist the Grass-, Water-, and Ground-type attacks that would otherwise OHKO it before a before a Defense boost such as Rillaboom's Wood Hammer, Palafin's Wave Crash, and Landorus's Earth Power. It also removes Diancie's 4x Steel-type weakness, which helps it matchup better against Steel-type foes like Heatran and Gholdengo, remove comma and Pokemon with Steel-type coverage such as Iron Hands. Tera Grass also grants Diancie an immunity to powder moves, preventing Amoonguss's Spore from affecting it and circumventing its Rage Powder.
• Clear Body notably makes Diancie immune to Landorus-T's Intimidate and Grimmsnarl's Parting Shot, allowing Diancie to maintain a constant offensive presence on the field during its valuable Trick Room turns.
• A Sassy Nature and max maximum HP investment allows allow Diancie to survive a Steam Eruption from Volcanion.
• Diancie enables Trick Room attackers like Kingambit, Torkoal, and Glastrier to sweep alongside it. Diancie wants Fake Out support to help set up Trick Room more easily. Rillaboom is a Fake Out user that can eliminate Palafin and whose Grassy Terrain's passive recovery extends Diancie's longevity provide Grassy Terrain recovery, while Iron Hands functions better under Trick Room specifically, remove comma and deals with Volcanion and Kingambit better. Amoonguss also acts as a great partner for Diancie, with its Rage Powder and Spore protecting it from the Ground, Water, add comma and Steel attacks that would threaten it. Pollen Puff also helps to increase its longevity.

[SET CREDITS] don't forget the credits!
Written by:
someone
Quality checked by:
some
Grammar checked by:
https://www.smogon.com/forums/members/ut.523866/
GP 1/1!

cRqvJU2.gif


GP Team done
 
Status
Not open for further replies.
Back
Top