Hello everyone this is my god tier little cup team that is very balanced. I hope you enjoy it and please rate my team for further advancements thank you all. 
My first pokemon choice was diglett because i wanted to make a different and original team based around him as he is a very interesting pokemon in little cup as he can pivot really easily and can trap in pokemon that others on my team are weak to.
Next is larvesta who can make really good use of digletts arena trap with U-turn and can deal with physical attackers easily with will-o-wisp. He also helps get rid of pesky grass and ice types that hinder him while diglett gets rid of larvesta rock weakness.
Then i noticed i had a huge water type weakness along with larvestas hazard weakness. so i chose staryu who gets access to rapid spin and thunderbolt that are huge threats to my team.
i chose ferroseed next because i was lacking my own hazards and also ability to take on grass types well without relying on larvesta on its own. He also gets the ability to stop choice scarf or really speedy pokemon with thunder wave which can cripple huge threats.
Gastly was next on my team to take care of a fast powerful special attacking role and also dealing with fighting types that can set up easily against most of my pokemon.
The last pokemon on my team was scraggy to take care of other ghost types and dark types that cripple gastly. also gastly and ferroseed take care of scraggys fairy weakness so they dont become to much of a problem.
Dig Dug (Diglett) (M) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Substitute
Eathquake is my main STAB attack, Rock slide its to cripple flying types who aren't affected by earthquake, Substitute is to scout for any choice attacks or to take advantage of digletts little Def stats and finally sucker punch is to hit pokemon that might out speed me or who are scarfed.
Pyro (Larvesta) (M) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 156 Def / 236 SpD / 36 Spe
Careful Nature
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun
U-turn is to create momentum for other members on my team and to get out of danger, Flare blitz is to nuke grass and ice types, will-o-wisp is to cripple physical attackers and morning sun is to regain health on a switch or to stall the opponent out.
Peach (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 236 Def / 36 SpA / 236 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Thunderbolt
Scald is the main STAB attack for staryu and to get an easy burn on a target, rapid spin is to take care of my hazard weakness, Recover is to restore my HP and thunderbolt is to hinder other watertypes that try to block me.
Touch me (Ferroseed) (M) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 4 HP / 36 Atk / 188 Def / 228 SpD
Impish Nature
- Bullet Seed
- Stealth Rock
- Leech Seed
- Thunder Wave
Bullet seed is used because it very powerful in LC and also it can break sturdy, sash's ans subs, Stealth rock is to get up hazards that could help me hurt pokemon on a switch, leech seed is used to stall and replenish health for the recovery he does not get, and thuner wave is to cripple fast pokemon so i can get a full advantage with a powerful attack
Violet (Gastly) (F) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 HP / 196 SpA / 76 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Trick
Shadow ball and sludge bomb are both used to hit weaker pokemon like a truck, dazzling gleam is to repel dumb dark types and fighting types that want to stay in (along with dragon), and trick is for screwing over stall or wall pokemon just to annoy them
Yung Callum (Scraggy) (M) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 188 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- High Jump Kick/Zen Headbutt
Dragon dance is for a late sweep in a game or when your team is pressured, Drain punch is a reliable fighting move used to recover much needed Hp, knock off is always useful in LC to get rid of opposing Eviolite, High jump kick is a much more powerful fighting move that can ensure a KO on an opponent that may not faint to drain punch, Zen headbutt can be used to 2HKO foongus and eviolite mienfoo at +1, but High jump kick OHKOs non eviolite mienfoos and 2HKOs eviolite mienfoos anyway
Thank you so much for reading about my team and i would love to hear about your feedback on this team.








Dig Dug (Diglett) (M) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Substitute
Eathquake is my main STAB attack, Rock slide its to cripple flying types who aren't affected by earthquake, Substitute is to scout for any choice attacks or to take advantage of digletts little Def stats and finally sucker punch is to hit pokemon that might out speed me or who are scarfed.

Pyro (Larvesta) (M) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 156 Def / 236 SpD / 36 Spe
Careful Nature
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun
U-turn is to create momentum for other members on my team and to get out of danger, Flare blitz is to nuke grass and ice types, will-o-wisp is to cripple physical attackers and morning sun is to regain health on a switch or to stall the opponent out.

Peach (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 236 Def / 36 SpA / 236 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Thunderbolt
Scald is the main STAB attack for staryu and to get an easy burn on a target, rapid spin is to take care of my hazard weakness, Recover is to restore my HP and thunderbolt is to hinder other watertypes that try to block me.

Touch me (Ferroseed) (M) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 4 HP / 36 Atk / 188 Def / 228 SpD
Impish Nature
- Bullet Seed
- Stealth Rock
- Leech Seed
- Thunder Wave
Bullet seed is used because it very powerful in LC and also it can break sturdy, sash's ans subs, Stealth rock is to get up hazards that could help me hurt pokemon on a switch, leech seed is used to stall and replenish health for the recovery he does not get, and thuner wave is to cripple fast pokemon so i can get a full advantage with a powerful attack

Violet (Gastly) (F) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 HP / 196 SpA / 76 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Trick
Shadow ball and sludge bomb are both used to hit weaker pokemon like a truck, dazzling gleam is to repel dumb dark types and fighting types that want to stay in (along with dragon), and trick is for screwing over stall or wall pokemon just to annoy them

Yung Callum (Scraggy) (M) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 188 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- High Jump Kick/Zen Headbutt
Dragon dance is for a late sweep in a game or when your team is pressured, Drain punch is a reliable fighting move used to recover much needed Hp, knock off is always useful in LC to get rid of opposing Eviolite, High jump kick is a much more powerful fighting move that can ensure a KO on an opponent that may not faint to drain punch, Zen headbutt can be used to 2HKO foongus and eviolite mienfoo at +1, but High jump kick OHKOs non eviolite mienfoos and 2HKOs eviolite mienfoos anyway
Dig Dug (Diglett) (M) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Substitute
Peach (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 236 Def / 36 SpA / 236 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Thunderbolt
touch me (Ferroseed) (M) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 4 HP / 36 Atk / 188 Def / 228 SpD
Impish Nature
- Bullet Seed
- Stealth Rock
- Leech Seed
- Thunder Wave
Violet (Gastly) (F) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 HP / 196 SpA / 76 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Trick
Yung Callum (Scraggy) (M) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 188 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- High Jump Kick
Pyro (Larvesta) (M) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 156 Def / 236 SpD / 36 Spe
Careful Nature
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Substitute
Peach (Staryu) @ Eviolite
Ability: Natural Cure
Level: 5
EVs: 236 Def / 36 SpA / 236 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Thunderbolt
touch me (Ferroseed) (M) @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 4 HP / 36 Atk / 188 Def / 228 SpD
Impish Nature
- Bullet Seed
- Stealth Rock
- Leech Seed
- Thunder Wave
Violet (Gastly) (F) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 40 HP / 196 SpA / 76 SpD / 196 Spe
Timid Nature
- Shadow Ball
- Sludge Bomb
- Dazzling Gleam
- Trick
Yung Callum (Scraggy) (M) @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 188 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Drain Punch
- Knock Off
- High Jump Kick
Pyro (Larvesta) (M) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 156 Def / 236 SpD / 36 Spe
Careful Nature
- U-turn
- Flare Blitz
- Will-O-Wisp
- Morning Sun

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