Dirty drought doubles team: Looking for opinions

Hey everyone, I have been playing with a lot of ideas for weather teams in gen 6 since they are one of my past favorites. I just finished it up today and have been having pretty good success in free battle but I still feel like I am missing something in doubles

So here it is:
Sun setter- I picked Ninetales as my main sun setter because I love his defensive typing and his ability to roar disrupt another teams set-up. Also, my team is designed around having inherent special defense so the use of will-o-wisp and moderate speed with timid nature and some speed investment to cut the opponents attack early is very helpful. The heat rock is one of my favorite parts about this Mon because the first turn he hits the field you're getting an 8 turn sun unless it is interrupted in some way. Flamethrower is key so he doesn't become taunt bait but I have also wrestled with the idea of heat wave for the wide range attack.

Ninetales: Drought - 252 Hp/120 def/136 spd - Heat Rock
Nature - Timid

Protect
Will-O-Wisp
Flamethrower
Roar

Back up sun setter/special sweep- Needless to say Venasaur with chlorophyll is a monster special attack and hero if you get into a pinch with Ninetales fainting early. If he comes out with a turn or two left in the sun I prefer sleep powder to incapacitate and reset the sun or if you are confident you can OHKO then hit with the big solar beam. I know a lot of people like HP fire but prefer sludge bomb for the new counter to fairy-types.

Venasaur: Chlorophyll - 72 Hp/ 4 def/ 252 spatk/ 180 spd - Black Sludge
Nature - Timid

Solar beam
Sludge Bomb
Sleep Powder
Sunny Day

Main Physical Sweep- I chose sawsbuck as physical sweep due to his immense speed under the sun and relatively good move-pool. I chose life orb to make sure I'm not giving the opponent any room for survival because of sawsbuck being the most fragile mon on my team. Protect goes without saying as sawsbuck is generally very weak defensively and I use double edge for the large attack stab in combination with horn leech for heavy recovery. Wild charge is there to try to balance out my teams weakness to flying types but I still am struggling with gale wing talon flames.

Sawsbuck: Chlorophyll - 252 Atk/ 252 spd/ 4 hp - Life Orb
Nature - Adamant

Horn Leech
Double Edge
Jump Kick/Wild Charge
Protect

Main Special Sweep- Volcarona is huge on this team in combination with calm mind espeon due to his rage powder. By drawing attacks that are super effective away from espeon it allows my espeon to either get a free morning sun when he is down from boosting or to avoid thunder waves as I run volcarona with lum berry. The bug buzz is one of his strongest single target stabs and under the sun heat wave is a force to be reckoned with, with volcarona's already sky high special attack and timid nature makes him outrun most threats.

Volcarona: Flame Body - 252SpAtk/ 252 Spd/ 4 Hp - Lum Berry
Nature - Timid

Heat Wave
Rage Powder
Bug Buzz
Protect

Bulky Terrain management- This is one of my favorite mon to run on this team because of his strong ability to set him self up, take less special damage every turn that he is boosting his attack and at the same time heal for 66% health under the same making him a huge threat for anyone weak to psychic moves. I run the psyshock incase of a calm mind war and I run dazzling gleam because lets face it after one or two CMs it starts to make any dragon, fighting or dark type quite scared (especially hydreigon). I also placed protect as an alternate move in here because of its ability to get off more left over heals which potentially can lead to more CMs to set up but you lose a major anti dark strength

Espeon: Magic Bounce - 252 Hp/ 140 Def/ 20 SpAtk/ 96 Spd - Leftovers
Nature - Bold

Morning Sun
Calm Mind
Psyshock
Dazzling Gleam/Protect

Trapper- This guy here is my key to winning the weather wars and forcing people to lose key pokemon early. I normally try to couple him with espeon so that they are focused on the arena trap while I set up with CM and then by the time I run out of substitutes its already too late for them. Not a lot of people expect the focus sash so they assume they will be able to one shot the fragile dugtrio and try to hit espeon or volcarona as they are much heavier offensive threats. Reversal from behind subs is nice because it smacks Tyranitar right where it hurts and sucker punch is great for the priority even though the damage can sometimes be pretty minimal. I think earthquake speaks for itself with stab and it helps me get rid of enemy fire types that would benefit from my sunshine.

Dugtrio: Arena Trap - 252 Atk/ 252 Spd/ 4 Hp - Focus sash
Nature - Jolly

Sucker Punch
Reversal
Earthquake
Substitute


Replacement ideas:
I am pretty sure I am going to drop sawsbuck and put in manectric/mega manectric due to the massive benefit my team gets from intimidate spam from his STAB volt switching. Also, the combination of overheat+sunshine is huge with manectrics already sky high special attack and ability to run away with volt switch and reset his special attack after a big sweep. HP ice takes care of a lot of my teams pesky ground weakness and protect pretty much speaks for itself as Manectric is moderately fragile

Manectric: Lightningrod/Intimidate - 16 Hp/ 8 Def/ 252 spatk/ 232spd
Nature - Jolly

Volt switch
HP Ice
Overheat
Protect

Let me know what you guys all think
 
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