Discussion: Paraflinch teams

This thread will be a discussion of building paralysis / flinch / confusion teams for standard (OU). I intend this to be a reference to those people who wish to build such teams built around paralysis to aid in the team's sweeping.

Paraflinch teams work on the premise that a Pokemon who is paralyzed and attacked with flinch attacks has (generally) only a small chance to actually use their attack. These can be 1v1 or 2v2 teams, although 2v2 offers more possibilities. For the most part this discussion topic will cover 1v1 team concepts.

First thing's first, you need Pokemon who induce the paralysis status. There are many Pokemon who can manage this well, and here's a short list of those that I came across, sorted by the paralyzing move. This generally only contains possible standards and Pokemon who could be useful in the main metagame.

Paralysis
[Normal][Physical] 030% 085BP 100ACC - Body Slam
... #143 Snorlax
... #206 Dunsparce (Serene Grace)
... #241 Miltank
... #385 Jirachi (Serene Grace)
... #423 Gastrodon
... #463 Lickilicky
[Electric][Special] 030% 080BP 100ACC - Discharge
... #026 Raichu
... #145 Zapdos
... #233 Porygon2
... #243 Raikou
... #462 Magnezone
... #466 Electivire
... #474 Porygon-Z
... #476 Probopass
[Dragon][Special] 030% 060BP 100ACC - Dragonbreath
... #149 Dragonite
... #254 Sceptile
... #330 Flygon
... #350 Milotic
... #373 Salamence
[Normal][Support] 100% 000BP 075ACC - Glare
... #206 Dunsparce
[Grass][Support] 100% 000BP 075ACC - Stun Spore
... #286 Breloom
... #465 Tangrowth
[Electric][Special] 030% 120BP 070ACC - Thunder
... #385 Jirachi
[Electric][Support] 100% 000BP 100ACC - Thunder Wave
... #135 Jolteon
... #145 Zapdos
... #224 Octillery
... #306 Aggron
... #377 Regirock
... #424 Ambipom
... #428 Lopunny
... #429 Mismagius
... #462 Magnezone
... #468 Togekiss
... #476 Probopass
... #478 Frosslass
... #481 Mesprit
... #486 Regigigas

Choosing the Pokemon is very important since you need to build the team around them. You'll want one or two Thunder Wave Pokemon and a Stun Spore / Glare Pokemon in most cases, but if you do not wish to go that route you need a comprehensive solution to Ground-types who would come in and ignore your Thunder Waves and threaten you. Keeping this in mind, you next need a Pokemon (or three) that can take advantage of the slow speed that the opponent will be at after becoming paralyzed, especially ones that can flinch the opponent. Here is another short list of promising Pokes in this regard.

Flinch
[Flying][Special] 030% 075BP 095ACC - Air Slash
... #006 Charizard
... #146 Moltres
... #169 Crobat
... #468 Togekiss
... #469 Yanmega
[Dark][Physical] 030% 060BP 100ACC - Bite
... #053 Persian
... #059 Arcanine
[Dark][Special] 020% 080BP 100ACC - Dark Pulse
... #094 Gengar
... #248 Tyranitar
... #275 Shiftry
... #332 Cacturne
... #429 Mismagius
... #430 Honchkrow
... #442 Spiritomb
... #448 Lucario
... #454 Toxicroak
... #474 Porygon-Z
... #485 Heatran
[Normal][Physical] 100% 040BP 100ACC - Fake Out
... #026 Raichu
... #106 Hitmonlee
... #107 Hitmonchan
... #122 Mr. Mime
... #124 Jynx
... #237 Hitmontop (Technician)
... #275 Shiftry
... #297 Hariyama
... #308 Medicham
... #392 Infernape
... #424 Ambipom
... #428 Lopunny
... #454 Toxicroak
... #461 Weavile
[Normal][Physical] 030% 070BP 100ACC - Headbutt
... #105 Marowak
... #206 Dunsparce
[Steel][Physical] 030% 080BP 100ACC - Iron Head
... #105 Marowak
... #212 Scizor
... #306 Aggron
... #445 Garchomp
[Rock][Physical] 030% 075BP 090ACC - Rock Slide
... #105 Marowak
... #142 Aerodactyl
... #275 Shiftry
... #286 Breloom
... #297 Hariyama
... #306 Aggron
... #308 Medicham
... #330 Flygon
... #338 Solrock
... #346 Cradily
... #348 Armaldo
... #377 Regirock
... #389 Torterra
... #392 Infernape
... #448 Lucario
... #452 Drapion
... #454 Toxicroak
... #465 Tangrowth
... #486 Regigigas
[Fighting][Physical] 030% 060BP 085ACC - Rolling Kick
... #068 Machamp
... #106 Hitmonlee
... #237 Hitmontop (Technician)
... #466 Electivire
[Normal][Physical] 030% 060BP 100ACC - Stomp
... #463 Lickilicky
... #486 Regigigas
[Water][Physical] 020% 080BP 100ACC - Waterfall
... #062 Poliwrath
... #130 Gyarados
... #131 Lapras
... #149 Dragonite
... #160 Feraligatr
... #184 Azumarill
... #424 Octillery
... #260 Swampert
... #419 Floatzel
... #423 Gastrodon
[Psychic][Physical] 020% 080BP 090ACC - Zen Headbutt
... #128 Tauros
... #169 Crobat
... #373 Salamence
... #376 Metagross
... #385 Jirachi
... #486 Regigigas

King's Rock Flinch
[Fight][Physical] 020BP 100ACC 2-5 HITS - Arm Thrust
... #297 Hariyama
[Ground][Physical] 025BP 80ACC 2-5 HITS - Bone Rush
... #105 Marowak
... #448 Lucario
[Ground][Physical] 050BP 90ACC 2 HITS - Bonemerang
... #105 Marowak
[Water][Physical] 035BP 075ACC 2-5 TURNS - Clamp
... #091 Cloyster
[Ice][Physical] 010BP 100ACC 2-5 HITS - Icicle Spear
... #091 Cloyster
[Rock][Physical] 025BP 080ACC 2-5 HITS - Rock Blast
... #224 Octillery
... #348 Armaldo
... #464 Rhyperior

Well, I lied. Not so short. King's Rock flinchers are notable because they typically can break through substitutes quite easily and still possibly flinch the opponent, but in general the best ones are those that can just do it with their normal non-haxified moves. Next you may want to consider a confusion Pokemon, but only if you have Stealth Rock planned for the team. Here's the bulkiest options in this regard.

Confusion
[Ghost][Support] 100% 000BP 100ACC - Confuse Ray
... #131 Lapras
... #282 Gardevoir
... #452 Drapion
... #475 Gallade
... #486 Regigigas
[Fighting][Physical] 100% 100BP 050ACC - Dynamicpunch
... #068 Machamp (No Guard)

Finally you can start to put it all together. There are some Pokemon, as you may have noticed in this discussion, that are capable of multiple facets of the strategy. Here's some of the major sets that would benefit paraflinch teams the most.

Raichu @ Leftovers
Nature: Hasty (+Spd -Def)
EVs: 44 Atk / 252 Spd / 212 SAtk
Trait: Static
-Fake Out
-Discharge
-Grass Knot
-Wish

Works best with Stealth Rock out. Fake Out deals damage against faster opponents, and once they know that you have it (especially if the Pokemon they have out is at low HP) they'll be inclined to a special wall who won't take much from Fake Out. This gives you a free Wish on their switch out to supply some needed HP to your teammates. Discharge is for a paralysis chance and it still can OHKO Gyarados, and Grass Knot because it's cool.

Machamp @ Leftovers
Nature: Adamant (+Atk -SAtk)
EVs: 196 HP / 252 Atk / 60 Def
Trait: No Guard
-Dynamicpunch
-Stone Edge
-Ice Punch
-Bulk Up

Dynamicpunch against paralyzed opponents grants a fun parafusion status duo that works like a 2-5 turn paraflinch chance. Stone Edge hits those things that either resist or are immune to Dynamicpunch and Ice Punch is for Gliscor, who has a problem taking on Machamp after being confused with Dynamicpunch. Bulk Up makes it a great end-game clean-up Pokemon.

Floatzel @ Leftovers
Nature: Jolly (+Spd -SAtk)
EVs: 240 HP / 52 Atk / 216 Spd
Trait: Swift Swim
-Baton Pass
-Bulk Up
-Taunt
-Waterfall

This is Jumpman's Floatzel set and it can be just beyond mean with paralysis support. Waterfall has a great chance to flinch along with the full paralysis chance and Taunt just further incapacitates the opponent. Bulk Up passing is a great option since most flinch-capable Pokemon are physical in nature, and it helps them endure a hit that gets through the paraflinching. Pass to the next Pokemon for great fun.

Marowak @ Thick Club
Nature: Adamant (+Atk -SAtk)
EVs: TBD
Trait: Rock Head
-Earthquake / Bonemerang
-Stone Edge
-Iron Head
-Rock Smash

Rock Smash against switch-ins, should you get the defense down, works wonders with Marowak's monster attack. If the Pokemon is not paralyzed (such as a ground type) then Earthquake in general will 2HKO almost every bulky ground in the game after that defense down, and OHKOs the rest. Stone Edge hits Skarmory and 2HKOs it while it tries to Taunt your paralysis efforts and Iron Head is for STAB, along with hitting Claydol for neutral damage.

Regigigas @ Leftovers
Nature: Adamant (+Atk -SAtk)
EVs: TBD
Trait: Slow Start
-Thunder Wave
-Stomp / Confuse Ray
-Focus Punch
-Stone Edge

Really only works with a paraflinch team. Paralysis + Stomp has good flinch hax, rest is self-explanatory.

This discussion post will be updated later, it is a guide-in-progress so to speak. Thoughts and such are very much appreciated.
 
Paraflinch team w/out togekiss? O_O Anyway, teams that fully run on paraflinch normally aren't so bad, most of them use t-tar or gyarados to taunt blissey/celebi from belling/areomatherapy.
 
Paraflinch team w/out togekiss? O_O Anyway, teams that fully run on paraflinch normally aren't so bad, most of them use t-tar or gyarados to taunt blissey/celebi from belling/areomatherapy.

Drapion's a good option for Taunting them since it threatens Brick Break against Blissey and Night Slash / Cross Poison against Celebi (along with a possible X-Scissor) while they can't do much to it.
 
I really dislike the concept of paraflinch possibly for the exclusive reason that any time the core of your strategy relies on luck winning consistently becomes more difficult than it would otherwise be, and I really don't like putting my fate in the hands of a random number generator any more than absolutely possible.

I am skeptical about how practical a lot of this stuff is in OU too:

Paralysis
... #206 Dunsparce (Serene Grace)
... #241 Miltank
[Electric][Special] 030% 080BP 100ACC - Discharge
[Dragon][Special] 030% 060BP 100ACC - Dragonbreath
[Normal][Support] 100% 000BP 075ACC - Glare
... #206 Dunsparce
[Grass][Support] 100% 000BP 075ACC - Stun Spore
... #286 Breloom
... #465 Tangrowth

Dragonsbreath being the main one here - 30% paralyze is really not nearly enough, imo, to justify using a 60 BP move in OU. I can't remember the last time I've seen it used in OU by anyone who had any idea what they were doing and there is a reaosn for that!

Stun Spore's 75% accuracy is pretty suspect and Glare is unnecessary because Dunsparce gets Thunder Wave via 3rd gen tutor.

Discharge is playable I guess but a majority of the pokemon you listed are really not the type of pokemon I would want to try and rely on a 30% chance to paralyze with vs. the power of Thunderbolt - Raikou, GonZ, Electivire, etc. aren't really the type of pokemon who want to rely on getting a lucky par.

ADH said:


There are a lot of pokemon here (Crobat, Persian, Tauros, etc.) who have pretty much 0 chance of surviving a hit against a majority of attackers. I realize the strategy here is that you want to mitigate damage via paralyze and flinch, but given that you're using some pokemon with suspect offense(Air Slash Crobat!?!?) to begin with, there's a high probability that in the several hits it will take them to kill anything the pokemon they are attacking will get an attack through and kill them.

I neglected to mention it the last time I touched on him, but Dunsparce, while certainly the posterboy of Paraflinch, is not really an OU viable pokemon. I used him on a lot of fun teams in Advance, and while he does occasionally get some kills in OU against inexperienced players, he just doesn't have the defensive power to get consistent kills without an incredible amounts of luck. I would expect this will be even more true in the more deadly game of DP OU.

A lot of moves you listed here aren't really viable in OU either, which I believe you stated is the point in the topic. Do you really think it's going to work in OU to use moves like Stomp and Rolling Kick?

Additionally even though it creates a Flinch I'm not sure Fake Out really works with the strategy here - it's like 10% free damage or whatever but it isn't really part of the paraflinch theme in that it's a one shot move and doesn't really support the strategy.


I think it's worth noting that a majority of the pokemon you listed as examples are just pokemon that happen to contain a flinch, paralyze, or confusion move - I'm not sold that most of them would really work into a team themed on this strategy.
 
Togekiss works with Paraflinching, it gains STAB on Air Slash, can learn T-Wave, has Wish for healing purposes and it's reliable... I think more than your Raichu.

Togekiss ♠Leftovers
Trait: Serene Grace
EVs: Well, loads of SpAtk and Spd, maybe some Hp and SpDef. Not sure yet.
Timid Nature (+Spd, -Atk)
- Air Slash
- Thunder Wave
- Wish
- Aura Sphere / Protect

Or something like that.
 
If you're going Paraflinch, old skool Rock Slide over Stone Edge may be worth it, especially on Regigigas who just needs to stall to activate that monster attack.
 
Oh, and on a parafusion team I would think it necessary to have a dugtrio to mess up the common Armotherapists like Blissey and Celebi.
 
Remeber that Dugtrio lost HP Bug, so to stop Celebi, the 3 moles are not enough... and Blissey kills Dugtrio, too u,u. Nah, Dugtrio is not that needed.
 
Building a team whose only option is paraflinching is just not feasible. Synre expounded why this is not a good idea, and it would be pointless for me to repeat what was already said so elegantly. In addition to what he said, there's a lack of good pokemon capable of pulling it off...

Using para-flinch is okay (I obviously think so as I made a team based off of it), up to a point. It seems to me to be okay to severely damage things, but you won't be killing much. It's as important to pack strong sweepers to finish as well as defense, and this should come long before silly gimmicks like King's Rock Cloyster. What I'm trying to say is, if you're looking for paraflinch you really shouldn't be looking beyond Togekiss or Jirachi or you will be crippling yourself before you even start with inferior pokemon and too much luck-dependence.
 
All Paraflinch teams get beaten by new quick attacks ;/
Eh, maybe in the first couple turns, but those attacks aren't super super common, and they're usually kinda weak.
Remeber that Dugtrio lost HP Bug, so to stop Celebi, the 3 moles are not enough... and Blissey kills Dugtrio, too u,u. Nah, Dugtrio is not that needed.
I loled. 3 moles might be enough, but with Seismic Toss and new CM Bliss, it could be a problem.
Building a team whose only option is paraflinching is just not feasible. Synre expounded why this is not a good idea, and it would be pointless for me to repeat what was already said so elegantly. In addition to what he said, there's a lack of good pokemon capable of pulling it off...

Using para-flinch is okay (I obviously think so as I made a team based off of it), up to a point. It seems to me to be okay to severely damage things, but you won't be killing much. It's as important to pack strong sweepers to finish as well as defense, and this should come long before silly gimmicks like King's Rock Cloyster. What I'm trying to say is, if you're looking for paraflinch you really shouldn't be looking beyond Togekiss or Jirachi or you will be crippling yourself before you even start with inferior pokemon and too much luck-dependence.

I don't know... When Competitor is out, i'll make a full ParaFlinch team (with a little machamp dynamic punch) just to try it out for fun.
It cannot be all flinching pokes, but having para on them in mass really helps in just normal play. You'll be faster and you can avoid some hits.

Pure ParaFlinch might not work, but a combo of it will definitely pose a threat.

If only Dunsparce got an evo.... (he needs one more than Nosepass <_<)
 
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