SM OU disgusting standard HO for yummy points currently at measly 1800s

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Introduction
So after a few months of testing out random stuff, my elo and gxe were horrendous. So I decided I needed some points fast and made this team. Currently at 1800s, not a great elo but enough to show that this team is somewhat decent.

Teambuilding Process
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Currently, this is the best suicide lead for stealth rocks. As this team isn't incredibly weak to the opposing rocks, excadrill is not used.
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This mon completes the hazard combo. Greninja is by far the best spikes setter, preventing opposing mons from setting up their own hazards with taunt, while providing both spikes.
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Zygarde is a massive threat in the current meta, with few good counters in the current meta to deal with it. This is also my stallbreaker.
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Tapu koko has cemented itself as one of the best mons in the tier. Its ability to dish out massive damage while providing momentum is invaluable.
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SD scizor gives the team a form of strong priority, while providing the team with a KyuremB check/counter. SD allows it to threaten many common bulky offense builds
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Finally, mimikyu is the glue that acts as an emergency check to many threats. Hawlucha is one of the main threats to hyper offense, and mimikyu is able to patch up that weakness.





The Team
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Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Explosion
- Stealth Rock
- Swords Dance
- Earthquake

Sash Lando is by far one of my favourite SR setters right now. It will always get up rocks, and is often times able to take out an opposing mon or severely weaken it with explosion. Base 140 atk explosions are a massive pain in the ass to switch into.

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Greninja @ Focus Sash
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Ice Beam
- Taunt

Gren's ability to consistently get up spikes every game makes it invaluable for the team. Fast taunt is extremely useful, and dual hazards make it truly a boon for hyper offense teams. I selected ice beam in this case, to take out the opposing suicide lando faster, without losing anything, and in the case greninja is saved, it is a very good reliable stab move that deters common scarf defoggers from coming in e.g. latios, kart, landorus.

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Zygarde @ Leftovers
Ability: Aura Break
EVs: 156 HP / 140 Atk / 212 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Thousand Arrows
- Toxic


Onto the mons that do the beating. Zygarde provides a switch into Heatran for this team, which is a massive threat in the metagame, almost always able to take out a mon/toxic the mon. Avoid letting zygarde get toxic'd at all costs, as this limits its ability to act as a bulky set up sweeper goes down the drain. This set functions as a stall killer. Toxic sub zygarde is a massive pain for stall, as combined with leftovers it is able to completely disrupt stall. At the same time, dragon dance makes it a threatening sweeper, which allows it to also function as a threat to common balance cores. Toxicing defensive landorus also helps wear it down especially fast, as each time it comes in it takes rocks+toxic, and becomes unable to counter dd zygarde. At first, I ran the standard 188 hp zygarde, but being outsped by heatran and taunted can limit a great amount, as 140 atk is very measly unboosted. 188hp zygarde can still be used in this position, as its main objective is to force stall into an extremely uncomfortable position.

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Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Dazzling Gleam
- Volt Switch



At first glance, this koko set doesn't seem great, as it lacks the strength of specs However, the sheer number of games this set has won me games is ridiculous. This set bluffs specs very well, and as a result is able to catch a large number of ground types, specifically the opposing zygarde. Roost helps with its longevity, and helps in the battle against stall, this is much preferred over CM. Although the immediate power that specs provides is missed, this set is able to hit hard enough to take out a multitude of mons.

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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost


SD zor is truly a fearsome threat for bulky offense. It is easily able to tear apart Landorus-Magearna cores, the strong priority it provides is amazing. It acts as my counter for Kyurem, as well as Kartana, which my team was previously very weak to. The moveset is standard, and knock off allows scizor not to become a sitting duck for tran. SD Knock also appliess a lot of pressure on pex, which allows a free switch in for zygarde to set up and apply even more pressure, or just straight up knock it out. The set may look weird at first, but max atk Scizor dishes out serious damage and the hp investment allows it to still set up on defensive Landos. Here are some calcs:

+2 252+ Atk Technician Scizor Bullet Punch vs. 0 HP / 0 Def Tapu Koko: 246-291 (87.5 - 103.5%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Scizor Knock Off (97.5 BP) vs. 248 HP / 8 Def Toxapex: 160-189 (52.8 - 62.3%) -- guaranteed 2HKO
+2 252+ Atk Scizor Knock Off vs. 248 HP / 8 Def Toxapex: 107-127 (35.3 - 41.9%) -- guaranteed 3HKO (with rocks, pex is guaranteed to be knocked out on the switch)
252+ Atk Scizor Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 111-131 (28.7 - 33.9%) -- 1.1% chance to 3HKO very good chip and takes away lefties
+2 252+ Atk Technician Scizor Bullet Punch vs. 248 HP / 0 Def Magearna: 192-226 (52.8 - 62.2%) -- guaranteed 2HKO while the occasional hp fire will not ko
8 SpA Magearna Hidden Power Fire vs. 248 HP / 0 SpD Scizor: 264-312 (76.9 - 90.9%) -- 18.8% chance to OHKO after Stealth Rock



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Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Swords Dance
- Play Rough
- Shadow Sneak



Finally, Mimikyu. Mimikyu is the ultimate panic button when it comes to the opposing offense. Busted ability, amazing offensive coverage. Although its stats are meh, it is capable of handling many offensive sweepers, stopping them in their tracks. One of the biggest threats to offense at the moment is tapu koko+lucha. Both are incredibly fast, and lucha's extremely powerful offensive typing is able to dismantle hyper offense very easily. Mimikyu is able to either force out lucha, or revenge kill it provided you hit play rough. Here I run jolly, as the team is weak to lele, and being able to outspeed landorus is very nice.



Weaknesses:
Rain: Fuck rain.
Lele+zam: these guys are very annoying, but utilizing mimikyu and/or setting up early should pull you through.
Bulu+tran: This core can prove very frustrating to deal with, getting up a tspike will help a lot.
Webs: webs can be difficult, especially without hazard removal, but the double priority should help out quite a lot.
Ash gren: few switch ins, but can be checked by a lot of the team


Replay:
Only got a few for now cuz I don't save my replays Ill keep adding them on
roost koko is good: https://replay.pokemonshowdown.com/gen7ou-712745368
click buttons: https://replay.pokemonshowdown.com/gen7ou-714281122

played like shit but showcases the power of 252+ sd zor: https://replay.pokemonshowdown.com/gen7ou-718776838
Proof of elo cuz some of yall just don't wanna believe me:
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Conclusion
Uh so yea, suggestions are appreciated and have a nice day.

Landorus-Therian @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Explosion
- Stealth Rock
- Swords Dance
- Earthquake
Greninja @ Focus Sash
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Ice Beam
- Taunt
Zygarde @ Leftovers
Ability: Aura Break
EVs: 156 HP / 140 Atk / 212 Spe
Adamant Nature
- Substitute
- Dragon Dance
- Thousand Arrows
- Toxic
Tapu Koko @ Fairium Z
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Roost
- Dazzling Gleam
- Volt Switch
Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Swords Dance
- Bullet Punch
- Knock Off
- Roost
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Shadow Claw
- Swords Dance
- Play Rough
- Shadow Sneak
 
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