Divine Wolf: RMT

Introduction

Well, recently, I had moved to Pokemon Online, in favor of its shininess and the ability to actually see my ladder score, as opposed to Poke Labs. However, this meant I was forced to forgo the DD Salamence I had fallen in love with. In its place, I had Zapdos, a former member. Zapdos worked well, and beat my #1 nemesis, Vaporeon, but I lacked a setup sweeper that could take advantage of the switches I caused. Nothing could quench the lust for power Salamence had given me. It was either too slow, too weak, or not bulky enough. In fact, I was left wanting even more power...

"I WANT TO TRY AND USE GARCHOMP IN 4TH GEN OU, DAMNIT!"

But it was not to be. I could not fit a setup sweeper in that spot that pleased me. Therefore, I figured I would start a new team, centered around the setup sweeper that in my opinion had the best prospects of soothing my mourning of the loss of Salamence... Lucario.

Team Building Process
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Well, obviously, I wanted to center the team around Lucario, specifically the Swords Dance variant, so he takes the first slot.
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Now, SD Lucario counters were typically Ghosts and bulky Flying types, as well as physically bulky walls. While it probably isn't doing much to said physical walls (Gliscor and Hippowdon say "Hi!"), it can scare Ghosts, and get Flying types stoned.
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For the next slot, I chose my beloved Starmie. It drowns (or shocks or freezes) physical walls to death, and provides Rapid Spin support to get rid of those entry hazards I'm paranoid about.
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For the next slot, I took a look at the "Team Options & Additional Comments" section for Lucario, and picked out Gyarados. Yes, I did that.
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I noticed I lacked a revenge killer. Well, a fast enough one, anyway. I went with Rotom-H for its nice resistances and because it also (along with Starmie) lures Pursuits and Crunches for Lucario to setup on.
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And finally, the lead was left. I love my Choice Scarf Jirachi to death, but I needed a more reliable way to get Stealth Rock up, to support Lucario. I chose Infernape. Why? 'Cause I wanted to fit an Infernape somewhere on this team, but I couldn't find space outside of the lead spot. :(
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After making a fail mistake against Gengar and losing a match, I tried out a Choice Band Scizor in Tyranitar's spot, since in my experience with it, it always owned Gengar.
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But it was short lived, 'cause Scizor couldn't take other Ghosts down reliably, and Stone Edge is nice. However, there was something else that concerned me.
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Infernape actually impressed me as a lead. However, it just plain lost against some opposing leads. I've read the articles in the Smog, however, I had forgotten the one about lead synergy. That was, until I saw Blazin Kickin Chicken's Zetsubou Billy. Normally I don't like Starmie in the lead spot, and prefer to bring it in mid-game, but when backed up by Metagross, it's marvelous.

And that is the current standing of this team.

In conjunction with my U-Turn Team (with Zapdos over Salamence), it peaked at #2 on the PokemonBattleCenter, TWICE, then subsequently fell to lower ranks. I realize it's probably a somewhat weaker ladder than the Smogon and Pokemon Online servers, but the population of the Smogon server is inconsistent (it's often low when I come on :(), and I keep D/Cing out of the Pokemon Online server. On those two, my ranking is really erratic, and hasn't quite reached the upper ranks. At the moment, I've actually reached #2 on PBC for a third time (under Justin Bieber of all people, damnit!), but I haven't gotten as much of a chance to go on and battle, so it will remain there for a little bit.

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Now, without further ado, the team,
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(Yeah, I kinda switched the order...)

In Depth

Divine Wolf - Flood: Mangaka
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Starmie @ Life Orb
Ability: Natural Cure
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
-Hydro Pump
-Thunderbolt
-Ice Beam
-Rapid Spin

Water rise... Divine Wolf - Flood!

Like Divine Wolf - Flood, Starmie will drown anything in its path. Bar the Pink Blobinator and Fatty.

Instead of the usual "Starlightz" as a nick name, I have Mangaka, since Starmie will paint the world with its Water/Electric/Ice trinity of attacks, and I was kinda going for a Japanese theme.

Ah, my beloved Starmie. However, it's out of its usual place, and has taken up the lead spot. Hydro Pump for an obligatory STAB that just wrecks stuff up. Thunderbolt and Ice Beam provide very nice coverage alongside Hydro Pump. Rapid Spin to get rid of hazards. It is also useful for luring choice-locked dark type attacks, like Pursuit from Tyranitar, for Lucario to set up on. I don't think there's too much else to say; in my opinion, the recent article on the OU Veterans put it quite well, "Starmie is Starmie."

Match-ups against common leads: What Starmie doesn't handle, Metagross probably does. I'm too lazy to make a full list, k? :( It's pretty much the same as the BKC, except I bring in Tyranitar on a Starmie v Starmie, and against Forretress, I set up on it with Gyarados.

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Divine Wolf: [Arigato]Roboto
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Metagross @ Lum Berry
Ability: Clear Body
Nature: Adamant
EVs: 248 Atk / 252 Atk / 8 Spe
-Stealth Rock
-Meteor Mash
-Earthquake/Explosion
-Bullet Punch

You're dead! Divine Wolf! You're gone!


"Why is Metagross the neutral-element Divine Wolf? It has the ability to crush things just as much as Tyranitar!" Well, because they were each colored better for their respective Divine Wolf, Metagross being blue, and Tyranitar a rockygreenishbrownish color. Besides, the quote fits Metagross quite well, and nothing else would really work. :(

As far as his nickname, there are all those mechas running around Japan, like the Super Sentai's, Zoids, Transformers, just to name a few. Reason Arigato is in brackets, because that doesn't fit, so I have "Thanks" there instead.

The lead synergy between Metagross and Starmie is just beautiful. Metagross takes on stuff like Roserade, Jirachi, Tyranitar and Machamp that Starmie isn't guaranteed to beat. Not so much Aerodactyl, because in my experience, "smart Aerodactyl user" is an oxymoron. My sincerest apologies to those who do use Aerodactyl effectively. I ran 8 speed to outspeed opposing lead/minimum speed Metagross. Why? I just like running one EV higher than what I would normally speed tie. In fact, when using MixApe, I run 196 speed EVs.

I'm having a bit of a four-slot-syndrome case here. I run Earthquake because I'm a little paranoid of steels switching in, plus the extra coverage is nice, but Explosion is so useful for blowing things up. Meteor Mash and Bullet Punch are in a way necessary to support Starmie. Plus, MM does more to Tyranitar who may pose a threat. Any suggestions about whether Earthquake or Explosion would be better to run would be much appreciated.

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Divine Wolf - Storm: Sashimi
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Gyarados @ Leftovers
Ability: Intimidate
Nature: Adamant
EVs: 72 HP / 252 Atk / 184 Spe
-Dragon Dance
-Taunt
-Waterfall
-Bounce

O killing wind... Divine Wolf - Storm!


Like Divine Wolf - Storm, once Gyarados has setup, it can rip through a team like a raging storm. Also, it happens to be flying type, which is kind of an equivalent of the Wind element. And Water and Wind can certainly make a storm.

Yes, Gyarados is named after the Japanese delicacy. Sashimi was chosen over Sushi, because the latter just felt as if it didn't have enough syllables.

Bulky Gyarados without the bulk! Wait, whaaat? Yeah... Taunt turns Skarmory, Swampert, Suicune and Vaporeon without HP Electric, and several other Pokes into complete, and utter setup fodder! I also like having Taunt on a team to better deal with the rare Baton Pass Chain. Waterfall for obvious reliable STAB. I chose bounce because in my experience, it's Gyarados's best weapon against bulky waters, plus it helps him beat several of his common counters. In conjunction with taunt, Bounce will completely own Vaporeon, as it can't protect itself. In fact, Breloom can be subdued using that same strategy. It is free to switch out, but Bounce can dent something, and there's that lovely chance for paralysis. 72 HP for a leftovers number, max attack for as much power as possible, particularly helpful for getting the KO on things like bulky Starmie and Defensive Celebi, and 184 speed to outspeed positive speed base 115s after a DD. Gyarados is also effective for luring some Outrages for Lucario to set up on. If anyone thinks a different set would benefit my team more, I'll be more than willing to try it out, but thus far, this set has worked quite well for me.

To be honest, I've never really been a fan of Gyarados, but he's actually quite impressed me. Not quite as supersexyawesome as Salamence, but he is very effective at what he does.

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Divine Wolf - Crush: Godzilla
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Tyranitar @ Choice Scarf
Ability: Sand Stream
Nature: Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
-Stone Edge
-Pursuit
-Crunch
-Earthquake

I'll put you in your grave! Divine Wolf - Crush!


When facing Tyranitar, you may find yourself crushed between the edges of many stones, between his jaws, by a building that fell during an earthquake, or because he stalked you.

I hope I need not explain his nickname.

Yep, Scarftar. He's does a great job of trapping and kill of Ghosts that could be an issue for Lucario. He can also beat troublesome Psychics like Celebi and Starmie, as well as revenge kill unsuspecting Lucario and Infernape, as well as things like Zapdos, or Dragonite and Gyarados that haven't set up. Tyranitar can also take some stray special attacks.

However, he does have a bit of redundancy with the next member of my team, so I've considered changing his set. Unfortunately, I don't see any other set doing his job quite as well, and it's not entirely redundant; they have some separate uses, and in case one goes down, the other can also act as a backup of sorts.

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Divine Wolf - Blaze: Karaoke
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Rotom-H @ Choice Scarf
Ability: Levitate
Nature: Timid
EVs: 252 SpA / 4 SpD / 252 Spe
-Overheat
-Thunderbolt
-Shadow Ball
-Trick

Burn! Divine Wolf - Blaze!

Burn indeed. Burn in the little toaster oven! BURRNNNNNNNN!

I see karaoke mentioned pretty often when I'm reading manga and stuff, so what the heck. I fully understand though, I'm a part of an Asian family (though not Japanese), and at every get together, karaoke is obligatory.

Yeah, a second Scarfer. In many a case, Tyranitar just isn't fast enough to revenge kill certain threats, particularly Dragon Dancers. Their roles do overlap, but Tyranitar is more for outright killing ghosts and flying types, while Rotom-H is a much more dedicated revenge killer. It also has trick, to cripple walls, or force setup sweepers to lock themselves into one move (ideally their setup move). In the case Rotom-H does trick away its scarf, then Tyranitar can act as the back up revenge killer, so they're not entirely redundant. Rotom-H also gives the added benefit of being a second Pursuit/Crunch lure for Lucario to set up on.

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Savage Wolf Fury -- Yuri
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Lucario @ Life Orb
Ability: Inner Focus
Nature: Adamant/Jolly
EVs: 252 Atk / 4 SpD / 252 Spe
-Swords Dance
-Close Combat
-ExtremeSpeed
-Bullet Punch / Stone Edge / Crunch

This ends now! O brilliant blade of coldest steel, rend the infinite darkness, and crush my enemies to nothing! You're dead! Savage Wolf Fury!


Hailing from lower quarter of the Imperial Capital, Zaphias, of the Ilccian continent of Terca Lumireis, Yuri Lowell is the bad ass who will kick your ass. Yeah, Repede more resembles Lucario, and is faster than Yuri, but Yuri is more directly powerful, and is often found punching things in the face.

So yes, here he is, the star of the team. We should all be familiar with SD Lucario by now. Swords Dance to boost his already good attack stat, Close Combat for an incredibly powerful 120 Base Power STAB, ExtremeSpeed for strong Priority, and a coverage move.

I know I shouldn't be having so many slashes in an RMT, but I honestly keep switching between the moves (and by extension, the nature). What I use depends on what screwed me over last time I lost. :(

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Benched Members

The Former Divine Wolf - Blaze: MaouEnghika
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Infernape @ Focus Sash
Ability: Blaze
Nature: Naive
EVs: 60 Atk / 252 SpA / 196 Spe
-Fake Out
-Stealth Rock
-Close Combat
-Fire Blast

Formerly in the lead spot, and in place of Metagross as the Stealth Rock user. That means Rotom-H would have to be the neutral element Divine Wolf, which is kinda whack, but eh...

Maou Engkiha is the Japanese name for Infernal Torrent, a beastly fire element attack used by the likes of Stahn Aileron, Guy Cecil, and Asbel Lhant.

Don't underestimate Infernape's bulk! Seriously. He's survived a Thunderbolt + ExtremeSpeed from a lead MixNite. The guy admitted he probably should've probably used Draco Meteor first turn, but hey, I used Fake out, we both screwed up. Machamp's Dynamic punch doesn't even come close to bringing Infernape down to his Focus Sash (it does just over half, so it is a 2HKO, but still). Infernape has done a good job laying down Stealth Rock, and actually is capable of coming back later in the match. However, there were some leads it just plain lost against, so the Starmie + Metagross combination proved more effective. In addition to this, Infernape had poor synergy with Tyranitar, as the latter's sandstorm would essentially nullify Infernape's focus sash.

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Threats

I'm too lazy to make a complete threat list, I'm sorry. :( If I do find any notable problems, I'll list them here:
-Better players than I?

Conclusion

So there it is, Team Divine Wolf. Focused on eliminating/weakening Lucario's counters (how unique...), and then sweeping them off their feet, or as Yuri would say, "I'll blow you away!"

To close things up, this is what you'll feel like when facing my team! Wait, that's lacking Divine Wolf - Crush, so... here. Okay, you probably won't really feel that way, but that's the idea, mmkay?

Thanks very much to those who rate!
 
Hi FlameSaber, cool team, and I'm glad that my RMT managed to show people how effective of a lead Starmie is! Anyways, this team obviously has been successful for you (grats on #2!) but there are a few things I'd like to suggest that could improve the team's performance.

Currently, your team is weak to a combination of Scarf Tyranitar + Dragon Dance Gyarados / Swords Dance Bullet Punch Lucario (which is common - the theory is that if you have Ttar Pursuit ghosts, you don't need Crunch, which allows you to run double priority), as Tar will Pursuit your Rotom and then Gyarados / Lucario are free to sweep once they grab a boost. By implementing Jirachi, you gain a check to both of these that is not removed as easily as Rotom (unless your opponent decides to get fancy and run Magnezone, but that is rare, and Rachi can actually set up on it). You do lose a Tricker in Rotom, but that is usually only useful for stall (which Rachi and Starmie beat nearly on their own) / last Pokemon setup mons (ex: CroCune [Rachi beats it] and CurseLax [Lucario]). The set I believe you should run is:

Jirachi @ Leftovers | EVs: 252 HP / 176 Spe / 80 Def | Serene Grace | Timid
Wish / Calm Mind / Flash Cannon / Thunderbolt

The reason I included Flash Cannon over Psychic is because Celebi is another thing standing in the way of a Lucario sweep and you can remove it this way, as Tyranitar isn't exactly the most secure way of beating it (Thunder Wave, Leech Seed, Grass Knots all hurt).

Now, with Rotom out of the picture, you lose your revenge killer; while that isn't the worst thing in the world, since you have most setup threats covered, it means Dragon Dance Dragonite is going to be an absolute nightmare, being able to set up a DD on Tyranitar locked into either Pursuit or EQ and then being able to make a clean sweep through your team; if it's LO, you can stall some damage off of it and kill it with Lucario's ExtremeSpeed, but if it's Lum, then it's game over. To fix this, I would simply change Tyranitar to a mixed set - this helps ensure that Dragonite can not set up on any member of your team anymore (if it tries to set up on Tar, it'll die to a surprise Stone Edge) while still keeping your Pursuiting capabilities, but it also helps break down stall! After you Pursuit Rotom, you can easily just nail Skarmory or Forretress with Flamethrower and laugh as you have just destroyed a third of their team for practically nothing. The set is:

Tyranitar @ Expert Belt | EVs: 252 Atk / 240 Spe / 16 SAtk | Sand Stream | Hasty
Flamethrower / Pursuit / Stone Edge / Superpower

The speed EVs allow you to outrun Adamant Breloom. Since you have Expert Belt (Babiri Berry is useless - Gyarados sets up on Scizor) then Flamethrower is chosen over Fire Blast for its better accuracy while still being able to 2HKO specially defensive Skarmory.

Very good team, hope I helped!
 
Very interesting suggestions, and I think they'll fit well. As soon as I am free to go on PO, I will test out those changes and see how it goes.

Thanks for the rate!

Edit: Okay, tried out the Jirachi and Tyranitar sets. Using them, I felt a little slow. That really wasn't too bad, but since this is a very offensive team, the slower mons could potentially lose me momentum.

I think that Tyranitar really shines against slower teams, since it's harder to figure out that it's not scarfed. Against more offensive, speedy teams, the jig is up pretty quick because things that Scarf Tyranitar would normally outspeed and 1-2HKO get an extra hit or two in because he's slower. Unfortunately, I haven't gotten to play against any stall teams this last couple of days, so no laughing for me (well, not for destroying half a team, anyway).

As for Jirachi, I felt with that spread he wasn't quite bulky enough to pass wishes effectively (and it was actually even a tad hard to get himself a Wish). So, I tried the more defensive spread, and that made it easier to pass wishes around. However, also that meant he couldn't effectively check Lucario. The bigger problem though, was that by switching Rotom-H for Jirachi, I lost a ground immunity and instead gained one. Jirachi bumped me up to three fire weakness, though I had good enough three resists, and a whopping 4 ground weaknesses, with only one immunity. That was a bit much for Gyarados to cover alone, not to mention my any overpredicting. Flygon started to give me some troubles.

Edit: Woohoo, reached #1 on the PBC Ladder!
 
Wow, school has kept me from Pokemon for quite a while... bump. Not #1 anymore. :(

Before my two week hiatus, I retried your Jirachi and Tyranitar suggestions, and they did better that time around. But yeah, both are more efficient against slower teams, while not faring as well against more offensive, faster teams. Four ground weaknesses is still a pain, though.

Rotom-H's lack of survivability does still concern me a bit, though. I'm thinking of running a Scarf Flygon, which checks each to an extent. However, switching into Tyranitar's Crunch could hurt, or even worse (God forbid), switching into Ice Beam means death. With enough previous damage, Lucario's ExtremeSpeed can KO. I also lose my Explosion immunity (though that's handle-able, it just hurts).
 
Stall is going to be among your biggest problems. I think mixed Tyranitar is a good suggestion, although I would prefer Flamethrower / Ice Beam / Crunch / Superpower with a greater emphasis on SAtk. Ice Beam in particular gets the KO on Gliscor while Tyranitar is bulky enough to survive an Earthquake - this eliminates SD Lucario's biggest counter and helps it sweep later. Pursuit can also be used for Scarf Rotom, as it's a pretty common Lucario check.

You should try out Rotom-W to get Hydro Pump instead of Overheat. This will make it harder for opposing Tyranitar to trap you if you can hit them on the switch, and it provides generally superior coverage. Overheat's main advantage is KOing Lucario, but Gyarados already checks it nicely.
 
Stall is going to be among your biggest problems. I think mixed Tyranitar is a good suggestion, although I would prefer Flamethrower / Ice Beam / Crunch / Superpower with a greater emphasis on SAtk. Ice Beam in particular gets the KO on Gliscor while Tyranitar is bulky enough to survive an Earthquake - this eliminates SD Lucario's biggest counter and helps it sweep later. Pursuit can also be used for Scarf Rotom, as it's a pretty common Lucario check.

You should try out Rotom-W to get Hydro Pump instead of Overheat. This will make it harder for opposing Tyranitar to trap you if you can hit them on the switch, and it provides generally superior coverage. Overheat's main advantage is KOing Lucario, but Gyarados already checks it nicely.
I haven't had many issues with stall, but then again, I haven't faced many stall teams lately. Ice Beam sounds nice, to take out the Flying types that Stone Edge would be used to cover, while also dealing with dragons.

Rotom-W over -H sounds good, I'll try that out.

Thanks!
 
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