Do You Really Need This To Rate (OU)

OU Team, With no Gimmicks

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 240 HP/56 Atk/76 Def/136 Spd
Impish nature (+Def, -SAtk)
- Zen Headbutt
- Wish
- U-turn
- Reflect
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This lead has done wonders. Beats out many suicide leads by not being shut down by taunt. reflect and wish helps the team and allows for pokes of the brink to come back and sweep (looking at you salmance and kingdra). For some reason this poke just works and can allow another one of my pokes to decimate by flinching them to death or providing healing and shields.



Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP/252 Def/4 SAtk
Bold nature (+Def, -Atk)
- Surf
- Calm Mind
- Roar
- Ice Beam
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Suiccune is not a good as it used to be but once it gets going with a couple CM GG. Surf and ice beam provide horrible type coverage but still really my best options, only other thing i would even consider is HP Electric to counter gyra. Takes hits from both sides wonderfully and helps to counter a lot more than i though it would have. If blissey lacks toxic than this poke can even beat the egg One Vs. One.



Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 HP/6 Spd/252 SDef
Calm nature (+SDef, -Atk)
- Body Slam
- Air Slash
- Roost
- Aura Sphere
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annoys the hell of of the enemy and cause a little damage on the side. I use body slam because I would not want a ground type to ruin the fun. Decent coverage and excellent addition to the team by sometimes simply pissing the opponent off. Need Ev help but accomplishes its job now just fine.



Kingdra (M) @ Life Orb
Ability: Sniper
EVs: 252 Atk/232 Spd/24 SAtk
Adamant nature (+Atk, -SAtk)
- Dragon Dance
- Waterfall
- Outrage
- Hydro Pump
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This poke is incredible. Great typing and stats, I DD if i can but often I just need to outrage a poke or two to give Slamance a chance to take them out. Can also wall break to a small extent because most pokes cannot take either an outrage or a hydro pump (emploeon can though).



Donphan (M) @ Leftovers
Ability: Sturdy
EVs: 252 HP/6 Atk/252 Def
Impish nature (+Def, -SAtk)
- Ice Shard
- Rapid Spin
- Stealth Rock
- Earthquake
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With two SR weak pokes i need RS support and donphan fits the bill well. the ability to lay down my own stealth rocks is nice. Ice shard gives me the ability to revenge kill dragons or just come in on a weak attacks and ko. Eq for stab and as filler. Overall a god asset to the team by being bulky and providing team support.



Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 120 Atk/136 Spd/252 SAtk
Rash nature (+SAtk, -SDef)
- Brick Break
- Draco Meteor
- Flamethrower
- Crunch
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Clean Up for the team, lack the setup of a DD set and the power of a choice set but makes up for it in versatility. Hits everything but steels hard with DM and hits steels with flamethrower or brick break. Gives the team a chance to take out a few weakened pokes and also break some walls.


To be honest this team started off as the pokes that my old team always got destroyed by but them i discovered that when put together they made a surprisingly balanced and effective team. The descriptions are not the most detailed because i think the sets describe themselves. Evs are always an issue with me and welcome help on that. Would like to know some new holes in my team that i could patch up so rate away.
 
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