Do you use SR, Spikes or Toxic Spikes?

Do you use StealthRock, Spikes, or Toxic Spikes?

  • Yes, I use all 3!

    Votes: 21 9.9%
  • No. I don't use any of them.

    Votes: 17 8.0%
  • I only use Stealth Rock.

    Votes: 84 39.4%
  • I only use Spikes.

    Votes: 7 3.3%
  • I only use Toxic Spikes.

    Votes: 4 1.9%
  • I use Stealth Rock and Spikes.

    Votes: 49 23.0%
  • I use Stealth Rock and Toxic Spikes.

    Votes: 29 13.6%
  • I use Spikes and Toxic Spikes.

    Votes: 2 0.9%

  • Total voters
    213
I've been wondering for awhile now how many people use these 3 moves. They all seem very useful and I always try to use as many as possible if I can, but the setup gives your opponent alot of free time and if they have a good spinner it's all wasted.
 
Stealth Rock.

Toxic Spikes + Opponent has ScarfCross = GG

Spikes isn't just as good, you have to waste 3 effing turns to set it up.
 
Depends on what team I'm using. My favorite and main team has no room for spikes/rocks (plus it spams burn and paralysis which negate toxic spikes) so I said no. I have a SST team though that has all 3. Toxic spikes are devastating if you don't have an aromatherepist or a spinner but are useless if the enemy has a non levitating/flying poison type.
 
My main team doesnt have gliscor but i use toxic spikes and as well as stealth rocks, and i play it with alot of prediction. Usually they switch in heracross on my blissey, and because its the wish+protect version, i protect they lose more health then i switch out to my other pokemon which resist its other moves nicely.
 
Stealth Rock works really well to hurt certain threats for certain teams.

I use all three, when I design a team around using them all, but other than that I've barely fit something like SR on my teams since I usually use a lot of choice Pokes and it seems weird or I need the moveslots. I don't like the usual Pokes that most people use to set them up, either, so that probably plays into it, as well.

I'm definitely toying with adding something like Forretress to a more "normal" lineup instead of a full stall team for the Toxic Spikes, though...

And, like the guy above me, I've never had much problem with Guts Pokemon using Toxic Spikes despite not using Gliscor. Heracross doesn't last too long when he's poisoned...
 
Stealth Rock.

Toxic Spikes + Opponent has ScarfCross = GG

Spikes isn't just as good, you have to waste 3 effing turns to set it up.

That's not entirely true. If it's scarfcross, then after guts, it really only has the same power as a CBcross. So just switch in gliscor or whatever counter you normally use and let it slowly die to poison. If it's CBcross, gliscor probably will still be able to handle one barring a critical hit. Otherwise, just predict and keep switching stuff in that resists the move its using, forcing it to switch in and out, racking up spikes/sr/poison damage. I know a lot of people fear poisoning heracross with toxic spikes, but in a long drawn out game with good walls, heracross does not like status even with guts.

As for SR being better than normal spikes, it depends on how you look at it. 1 layer of SR does 12% to something neutral to it. 1 layer of spikes does the same thing. So putting down 1 layer of spikes is worth the effort. You would only put down 3 if you're opponent is giving you the opportunity to do so. And if you do manage to put all 3, then spikes is better than stealth rock. There are far more non-flying/levitating pokemon that will take 25% from spikes than there are rock weak pokemon that will take 25% from SR.

As for the actual topic, my current team uses spikes and SR but I really want to add toxic spikes in there too. It would benefit my team so much. I love to predict moves and switch around but without toxic spikes, that really does nothing but give them leftovers recovery. Unfortunately, my team doesn't have room for a toxic spiker. Currently, the team is able to handle some of the major threats in the game. So I can't really remove anything for a toxic spiker.
 
Toxic Spikes + Opponent has ScarfCross = GG

Gliscor can wall Guts'd CS Cross, while Dugtrio can revenge kill Guts'd CB Cross. It does require you to devote 2 pokemon to countering just one threat, though.

Anyways...I use SR on most of my team, and occasionally spikes if I happen to be packing Forry/Skarm. I've tried Toxic Spikes on a team or two, but never really got it to work as well as it should've.
 
Right now, I use SR and Spikes, but at some point along the line I would like to add Toxic Spikes to my team's arsenal. The first two are deadly enough, but adding toxic poison to all switch-ins doesn't seem like a bad idea.
 
My main team sadly has none because no one can learn it, but I say everyone should put effort into a SRer. Very useful for scouting out items, getting rid of focus sash, and screwing up choice users and common threats like Salamence and Gyarados.
 
Stealth rock is better, due to the effect of it. That move is like an attack! With gyarados and salamence roaming freely doing whatever they like, they will be hurt by stealth rock. Besides spikes/ toxic spikes only hit pokemon not immune to ground type moves.
 
Spikes and its Toxic variety are merely good, highly usable and useful moves. As for Heracross, Burn/Poison damage, lack of Leftovers and possibly even Sand Stream make it very difficult to use effectively before it dies on its own. The threat of ____cross instantly sweeping users of Toxic Spikes is seriously overblown.

Stealth Rock is so good it's broken. It's not even that it sets up in one turn, but it's an excellent scouting tool and screws over so many things. Since it deals damage to everything, it makes Focus Sash unusable and scouts your opponent's Leftovers (or lack thereof). Fighting pokémon take particularly good advantage of the type effectivness, especially Infernape, and you can use Earthquake with less fear of giving a free switch-in to Salamence.
 
I use Stealth Rocks almost 100% of the time, Toxic Spikes occasionally, but I've yet (for Wifi battles at least) to develop a Spiker layer.
 
a lot of my teams utilize SR + Toxic Spikes, because I like spreading status around and SR hits flying types hard when they switch in avoiding the toxic.
steels are a pain, though.
 
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