



Welcome to another RMT by Spook, it's been a while since the last one. I normally make these if I want feedback over some weird tech (my Silvally Volturn Squad) or when I wanted to show of a mon with little representation (Virizion), but this time it's more of me learning what sticks in a tier. Out of boredom, I decided to start reaching out to new things to do in my pastime, such as learning another tier (ZU) to somehow understand the meta well enough.
While I wasn't busy lurking / laddering, I picked up my dad's playlist, which to my suprise was filled with bangers from the likes of Snoop and Jamiroquai, some of which became my favourites. This was rather similiar with my experience with this tier, as the options available weren't as barren as I once that it was (can't wait for more drops from PU). Anywho, it's about time I showcase the members that make this team the way it is.
























INTRODUCTION


Doggy Dogg World (Stoutland) @ Choice Band
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Retaliate
- Superpower
- Fire Fang
- Toxic


Ain't No Fun (Bellossom) @ Flame Orb
Ability: Chlorophyll
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Strength Sap
- Giga Drain
- Sludge Bomb


Tha Shiznit (Vespiquen) (F) @ Heavy-Duty Boots
Ability: Pressure
EVs: 252 HP / 208 SpD / 48 Spe
Calm Nature
- Defog
- Roost
- U-turn
- Air Slash


Who Am I? (Slowpoke) @ Eviolite
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Teleport
- Slack Off
- Toxic


Pump Pump (Lampent) @ Choice Scarf
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Flamethrower
- Energy Ball
- Trick


Serial Killa (Krokorok) @ Rocky Helmet
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Knock Off
- Taunt
- Earthquake
THREATS
1)

It even checks Bellossom, my main win con, so it fulfilling a sweep is improbable with a healthy Ivy. The best counterplay is to apply constant pressure on it and somehow knock off its eviolite to make it easier for Stoutland to grab a kill.
2)

CONSIDERED CHANGES




CONCLUSION
I hope the whole concept of how this plays out in a match is expressed in this RMT, that basically being set up rocks, bring in breaker via slow u-turn/ broken teleport, leave holes to allow set up from the win con and have a scarfer to RK. Of course this is a rather straight forward aproach and changes to this routine are to be expected. (Such as leading with Stout or even ending games early with Bell agaisnt unprepared teams)
Overall I had a blast with this team and I learned a few important lessons in building, that being that consistency agaisnt the meta is far more favourable than using "heat" sets just to stand out. Just because a team consists of meta staples, it dosen't mean it can't be interesting. I hope it proves to be usuable to even newcomers, as this build represents my understanding of ZU. Give it a try, it's definetly funner than most expect it to be
Yep I totally stole this format from your Horse rmt Lilburr, at least I'm an honest thief. Umm this would be the part where I would mention my online friends, but I don't have any nor do I really have the time to do so in Discord (even my irl friends aren't active as usual there). I will acknowledge that the users and the chatrooms are pretty chill in both tiers, and do seem like pretty cool people.






Shoot not again. This is what i get for doing this on mobile. Just lock it, i'll finish editing later.
Last edited: