Draft Dondozo

a fairy

doesn't know how she got here either
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UM Leader
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Dondozo can serve as a bulky Water-type with sweeping potential and the ability to stop most physical setup sweepers with Unaware. However, Dondozo suffers from being linear, with its responsibility usually apparent even before the battle begins. It often doesn't have the power to pull off its own sweeps, and the setup sweepers it may try to stop can usually use Tera or other techs to get around it. Additionally, its low Speed and lack of reliable recovery can mean that over the course of a game, even Pokemon that it intends to counter can slowly wear it down and make it ineffectual.


[STRATEGY COMMENTS]
Common Roles
========
**Unaware Wall**: While its Special Defense stat limits Dondozo from blocking special setup sweepers, Unaware, alongside Dondozo's Defense stat, can prevent any physical setup sweeper from making meaningful progress.

**Setup Sweeper**: Using Curse, Dondozo can transform a middling Attack stat into something that packs a punch. Should special attackers be eliminated and a team sufficiently weakened, Dondozo can sweep with only a few boosts.

Common Moves
========
**Primary STAB Moves**: Liquidation, Wave Crash

**Setup Moves**: Curse, Substitute

**Utility Moves**: Rest, Sleep Talk, Yawn

**Coverage**: Avalanche, Body Press, Crunch, Earthquake, Heavy Slam, Outrage, Rock Slide, Zen Headbutt

Niche Moves
========
**Facade**: Should Dondozo expect to be statused as an opponent's primary method of dealing with it, Facade can allow it to boost its damage output.

**Endure**: When paired with Custap Berry, Endure can allow Dondozo to survive a hit that would've knocked it out and ensure one more attack.

Common Items
========
**Leftovers**: Without any reliable recovery, Leftovers provides longevity and limited recovery to Dondozo to allow it to accomplish its tasks throughout a match.

**Heavy-Duty Boots**: Dondozo has no natural immunity to any entry hazard and appreciates being able to switch in multiple times during the course of a game without worrying about taking damage.

**Sitrus Berry**: Should Dondozo need to switch in and out frequently, or take only a few significant hits, Sitrus Berry can provide more useful recovery than Leftovers.

**Rocky Helmet**: Dondozo will frequently find itself switching in on physical attackers, holding Rocky Helmet will allow it to punish those attackers each time it takes a hit.

Niche Items
========
**Resistance Berries**: Dondozo can use targeted resistance berries to take a hit that would normally KO it, reversing the tides on a dangerous foe.

**Assault Vest**: Without wanting to run many status moves, Dondozo can run an Assault Vest to take hits from special attackers that it otherwise could not.

**Choice Band**: More offensive-oriented Dondozo can use Choice Band to deal quick damage without needing to boost up ahead of time with Curse. This allows Dondozo to punish Pokemon that want to take advantage of it being a momentum sink or needing multiple turns before it can start outputting significant damage.

**Eject Button / Red Card**: With enough Defense and HP, Dondozo can often take a hit, allowing it to either safely bring a teammate in or force out an opponent.

**Chesto Berry**: With Rest as Dondozo's only meaningful recovery move, Chesto Berry allows Rest to become a one-time free full heal.

**Mental Herb**: Taunt can prevent Dondozo from using crucial moves like Curse or Rest, but Mental Herb enables Dondozo to get off those moves on key turns.

Tera
========
Dondozo's type is already one of the better ones in the game, and physical attackers that can deal STAB super-effective damage to it are few without using Tera themselves. While Dondozo can use targeted Tera types like Fairy, Steel, or Poison to counter threats, for the most part it gains very little from the mechanic even as a secondary or tertiary captain.

Draft Strategy
========
Dondozo is a late-draft option for teams that find themselves weak on the physical side and could benefit from a Water-type. As such, Dondozo should be drafted based on what it adds to the team, rather than with the expectation that other teammates will provide coverage for its weaknesses.

**Special Walls**: Dondozo is very much geared towards taking physical attacks, and a light breeze on the special side can deal significant damage. Dondozo is best paired with a Pokemon that can take those hits, such as Fezandipiti or Latias.

**Entry Hazard Control**: With entry hazards up, Dondozo can make it harder for Pokemon to switch out for later opportunities to sweep, while also widening the range of KOes it can get reliably. On the other hand, being vulnerable to every hazard means that Dondozo appreciates the removal provided by Pokemon like Corviknight and Iron Treads to avoid taking chip every time it enters.

**Wish / Healing Wish**: As it is unabble to heal itself reliably, Dondozo appreciates support from Pokemon like Jirachi or Gardevoir to stay healthy throughout a game.

Checks and Counters
========
**Special Attackers**: Dondozo much prefers a physically defensive role, needing much more investment on the special side for similar defensive benchmarks. While pure special attackers like Darkrai and Latios are major threats, even mixed attackers or Pokemon that can reliably threaten on both sides of the split like Iron Valiant and Enamorus-I can make Dondozo struggle.

**Grass- and Electric-types**: Whether by Terastallization or via natural users like Zarude or Iron Hands, Dondozo can struggle against powerful attacks that it is weak to, even on the physical side. Terastallization ssurprises especially can turn what would normally be a matchup strongly in Dondozo's favor into one that it seriously struggles against, such as a Tera Blast Electric from Iron Boulder or similar wallbreakers.

**Chip Damage**: Dondozo has incredibly limited recovery, so entry hazards, moves like U-turn and Pain Split, and continued hits on the physical side each time Dondozo switches in can eventually wear it down to the point where it can be pushed through and finally KOed.

**Taunt**: Taunt entirely prevents many Dondozo sets from being able to do much, whether by preventing Dondozo from setting up with Curse, or by stopping it from preparing for future fights by healing up with Rest. While the list of moves blocked is not expansive, Dondozo intensely relies on being able to use these moves to accomplish its goal, and the duration of a Taunt can render it entirely ineffective.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
Last edited:
1/2

[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Dondozo can serve as a bulky Water-type with sweeping potential and the ability to blank most physical set-up sweepers with Unaware. However, Dondozo suffers from being linear, with its responsibility usually apparent even before the battle begins. It often doesn't have the power to pull off its own sweeps, and the set-up sweepers it may try to stop can usually use Tera or other techs to get around it.


[strategy comments]
Common Roles
========
**Unaware Wall**: While its Special Defense stat limits Dondozo from blocking special set-up sweepers, Unaware alongside its Defense stat can prevent any physical set-up sweeper from making meaningful progress.

**Curse Setup Sweeper**: Using Curse, Dondozo can transform a middling Attack stat into something that packs a punch. Should special attackers be eliminated and a team sufficiently weakened, Dondozo can sweep with only a few boosts.
(repeat as necessary)

Common Moves
========
**Primary STAB Moves**: Liquidation, Wave Crash

**Setup Moves**: Curse, Substitute

**Utility Moves**: Rest, Soak, Sleep Talk, Yawn

**Coverage**: Body Press, Crunch, Earthquake, Avalanche, Heavy Slam Outrage, Rock Slide, Zen Headbutt

Niche Moves
========
**Avalanche**: Given Dondozo's Speed stat, it can frequently expect to be hit before returning damage, allowing it to do significant damage to Pokemon that are weak to Ice-type attacks.

**Facade**: Should Dondozo expect to be statused as an opponent's primary method of dealing with it, Facade can allow it to boost its damage output.

**Heavy Slam**: There are few Pokemon heavier than Dondozo, and many Pokemon significantly lighter than it. Heavy Slam provides both an additional vector to do damage with, as well as an additional coverage type.

**Endure**: When paired with Salac Custap Berry, Endure can allow a Dondozo to survive a hit that would've knocked it out and ensure one more attack.

Common Items
========
**Leftovers**:

**Sitrus Berry**: Without any reliable recovery, Sitrus Berry provides longevity and limited recovery to Dondozo to allow it to accomplish its tasks throughout a match.

**Heavy-Duty Boots**: Dondozo has no natural immunity to any entry hazard, and appreciates being able to switch in multiple times during the course of a game without worrying about taking damage from entry hazards.

**Rocky Helmet**: Dondozo will frequently find itself switching in on physical attackers, holding Rocky Helmet will allow it to punish those attackers each time it takes a hit.

(repeat as necessary)


Niche Items
========
**Resistance Berries**: Dondozo can use targeted resistance berries to live a hit that would normally KO it, reversing the tides on a dangerous foe.

**Assault Vest**: Without many status moves of use to Dondozo, an Assault Vest can provide some amount of Special Defense that it would otherwise struggle to take hits without.

**Choice Band**: More offensive Dondozo can use Choice Band to deal quick damage without needing to boost up ahead of time with Curse. (punishes pokemon that may try to take advantage of it)

**Eject Button / Red Card**: With enough Defense and HP, Dondozo can often live a hit, allowing it to either safely bring a teammate in or force out an opponent.

**Chesto Berry**: With Rest as Dondozo's only means of recovering HP, Chesto Berry allows Rest to become a one-time free full heal.

**Mental Herb**:

Tera
========
Dondozo's type is already one of the better in the game, and physical attackers that can deal STAB super-effective damage to it are few without using Tera themselves. While Dondozo can use Tera Water to boost damage or targeted Tera types like Fairy, Steel, or Poison to counter threats, for the most part it gains very little from the mechanic even as a secondary or tertiary captain.

Draft Strategy
========
Dondozo is not a Pokemon that deserves to be built around, but is instead a late-draft option for teams that find themselves weak on the physical side and could benefit from a Water-type. As such, Dondozo should be drafted based on what it adds to the team, rather than with the expectation that other teammates will provide coverage for its weaknesses.

**Special Walls**: Dondozo is very much geared towards taking physical attacks, and a light breeze on the special side can deal significant damage. Dondozo is paired best with a Pokemon that can take those hits, such as Fezandipiti or Latias.

**Hazard Control**: With hazards up, Dondozo can make it harder for Pokemon to switch out for later opportunities to sweep, while also widening the range of KOes it can get reliably. On the other hand, being vulnerable to every hazard means that Dondozo appreciates the removal provided by Pokemon like Corviknight and Iron Treads to avoid taking chip every time it enters.

**Wish Support / Clerics / Healing Wish**: Unable to heal itself reliably, Dondozo appreciates being able to receive Wish support from Pokemon like Chansey Jirachi or Scream Tail Gardevoir to stay healthy throughout a game.

Checks and Counters
========
**Special Attackers**: There are very few Pokemon that can take hits on Special side worse than Dondozo. (underselling it a bit; it can take special attacks if necessary/invested. just say it usually wants to focus on physical defense) While pure Special Attackers are major threats, even mixed attackers or Pokemon that can reliably threaten on both sides of the split can cause Dondozo struggles. (add examples for both special breakers and mixed attackers)

**Grass- and Electric-types**: Whether by Tera or via natural users like Zarude or Iron Hands, Dondozo can struggle against powerful attacks that it is weak to even on the Physical side. Tera surprises especially can turn what would normally be a matchup strongly in Dondozo's favor into one that it seriously struggles against, such as a Tera Electric Tera Blast from Iron Boulder or similar breakers.

**Chip damage**: Dondozo has incredibly limited recovery, so entry hazards, moves like U-Turn and Pain Split, and continued hits on the physical side each time Dondozo switches in can eventually wear it down to the point where it can be pushed through and finally KOed.

**Taunt**: prevents rest/curse

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/user3.300000
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
qc 2/2
add comment remove

[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Dondozo can serve as a bulky Water-type with sweeping potential and the ability to blank most physical set-up sweepers with Unaware. However, Dondozo suffers from being linear, with its responsibility usually apparent even before the battle begins. It often doesn't have the power to pull off its own sweeps, and the set-up sweepers it may try to stop can usually use Tera or other techs to get around it. mention that it doesn't have reliable recovery which can quickly overwhelm dozo + it has low speed


[strategy comments]
Common Roles
========
**Unaware Wall**: While its Special Defense stat limits Dondozo from blocking special set-up sweepers, Unaware alongside its Defense stat can prevent any physical set-up sweeper from making meaningful progress.

**Setup Sweeper**: Using Curse, Dondozo can transform a middling Attack stat into something that packs a punch. Should special attackers be eliminated and a team sufficiently weakened, Dondozo can sweep with only a few boosts.

Common Moves
========
**Primary STAB Moves**: Liquidation, Wave Crash

**Setup Moves**: Curse, Substitute

**Utility Moves**: Rest, Sleep Talk, Yawn

**Coverage**: Avalanche, Body Press, Crunch, Earthquake, Heavy Slam, Outrage, Rock Slide, Zen Headbutt

Niche Moves
========
**Facade**: Should Dondozo expect to be statused as an opponent's primary method of dealing with it, Facade can allow it to boost its damage output.

**Endure**: When paired with Custap Berry, Endure can allow a Dondozo to survive a hit that would've knocked it out and ensure one more attack.

Common Items
========
**Leftovers**: Without any reliable recovery, Leftovers provides longevity and limited recovery to Dondozo to allow it to accomplish its tasks throughout a match.

**Sitrus Berry**: Should Dondozo need to switch in and out plenty, or take only a few significant hits, Sitrus Berry can provide more useful recovery than Leftovers.

**Heavy-Duty Boots**: Dondozo has no natural immunity to any entry hazard, and appreciates being able to switch in multiple times during the course of a game without worrying about taking damage from entry hazards. put above sitrus berry

**Rocky Helmet**: Dondozo will frequently find itself switching in on physical attackers, holding Rocky Helmet will allow it to punish those attackers each time it takes a hit.

(repeat as necessary)

Niche Items
========
**Resistance Berries**: Dondozo can use targeted resistance berries to live a hit that would normally KO it, reversing the tides on a dangerous foe.

**Assault Vest**: Without many status moves of use to Dondozo, an Assault Vest can provide some amount of Special Defense that it would otherwise struggle to take hits without.

**Choice Band**: More offensive Dondozo can use Choice Band to deal quick damage without needing to boost up ahead of time with Curse. This allows Dondozo to punish Pokemon that want to take advantage of it being a momentum sink or needing multiple turns before it can start outputting significant damage.

**Eject Button / Red Card**: With enough Defense and HP, Dondozo can often live a hit, allowing it to either safely bring a teammate in or force out an opponent.

**Chesto Berry**: With Rest as Dondozo's only means of recovering HP, Chesto Berry allows Rest to become a one-time free full heal.

**Mental Herb**: Taunt can prevent Dondozo from using crucial moves like Curse or Rest, but Mental Herb can prevent the limitation once, enabling Dondozo to get off those moves on key turns.

Tera
========
Dondozo's type is already one of the better in the game, and physical attackers that can deal STAB super-effective damage to it are few without using Tera themselves. While Dondozo can use targeted Tera types like Fairy, Steel, or Poison to counter threats, for the most part it gains very little from the mechanic even as a secondary or tertiary captain.

Draft Strategy
========
Dondozo is a late-draft option for teams that find themselves weak on the physical side and could benefit from a Water-type. As such, Dondozo should be drafted based on what it adds to the team, rather than with the expectation that other teammates will provide coverage for its weaknesses.

**Special Walls**: Dondozo is very much geared towards taking physical attacks, and a light breeze on the special side can deal significant damage. Dondozo is paired best with a Pokemon that can take those hits, such as Fezandipiti or Latias.

**Hazard control**: With hazards up, Dondozo can make it harder for Pokemon to switch out for later opportunities to sweep, while also widening the range of KOes it can get reliably. On the other hand, being vulnerable to every hazard means that Dondozo appreciates the removal provided by Pokemon like Corviknight and Iron Treads to avoid taking chip every time it enters.

**Wish / Healing Wish**: Unable to heal itself reliably, Dondozo appreciates being able to receive support from Pokemon like Jirachi or Gardevoir to stay healthy throughout a game.

Checks and Counters
========
**Special Attackers**: Dondozo much prefers to take a physically defensive role, needing much more investment on the special side for similar defensive benchmarks. While pure Special Attackers like Darkrai and Latios are major threats, even mixed attackers or Pokemon that can reliably threaten on both sides of the split like Iron Valiant and Enamorus-I can cause Dondozo struggles.

**Grass- and Electric-types**: Whether by Tera or via natural users like Zarude or Iron Hands, Dondozo can struggle against powerful attacks that it is weak to even on the Physical side. Tera surprises especially can turn what would normally be a matchup strongly in Dondozo's favor into one that it seriously struggles against, such as a Tera Electric Tera Blast from Iron Boulder or similar breakers.

**Chip damage**: Dondozo has incredibly limited recovery, so entry hazards, moves like U-Turn and Pain Split, and continued hits on the physical side each time Dondozo switches in can eventually wear it down to the point where it can be pushed through and finally KOed.

**Taunt**: Taunt entirely prevents many Dondozo sets from being able to do much, whether by preventing Dondozo from setting up with Curse, or by stopping it from preparing for future fights by healing up with Rest. While the list of moves blocked are not expansive, Dondozo intensly relies on being able to use these moves to accomplish its goal, and the duration of a Taunt can render it entirely ineffective.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/user4.400000
 
add remove comment
1/1 GP Team done
[overview]
**Draft Order**: Round 6 onwards

**Price Range**: 6-7 points

**Overview**: Dondozo can serve as a bulky Water-type with sweeping potential and the ability to blank stop if you want to replace with a diff word lmk, but 'blank' is too lingo-y most physical set-up setup sweepers with Unaware. However, Dondozo suffers from being linear, with its responsibility usually apparent even before the battle begins. It often doesn't have the power to pull off its own sweeps, and the set-up setup sweepers it may try to stop can usually use Tera or other techs to get around it. Additionally, its low Speed and lack of reliable recovery can mean that over the course of a game, even Pokemon that it intends to counter can slowly wear it down and make it ineffectual.


[strategy comments] Does this need to be in all caps? I forgot
Common Roles
========
**Unaware Wall**: While its Special Defense stat limits Dondozo from blocking special set-up setup sweepers, Unaware, (AC) alongside its Dondozo's Defense stat, (AC) can prevent any physical set-up setup sweeper from making meaningful progress.

**Setup Sweeper**: Using Curse, Dondozo can transform a middling Attack stat into something that packs a punch. Should special attackers be eliminated and a team sufficiently weakened, Dondozo can sweep with only a few boosts.

Common Moves
========
**Primary STAB Moves**: Liquidation, Wave Crash

**Setup Moves**: Curse, Substitute

**Utility Moves**: Rest, Sleep Talk, Yawn

**Coverage**: Avalanche, Body Press, Crunch, Earthquake, Heavy Slam, Outrage, Rock Slide, Zen Headbutt

Niche Moves
========
**Facade**: Should Dondozo expect to be statused as an opponent's primary method of dealing with it, Facade can allow it to boost its damage output.

**Endure**: When paired with Custap Berry, Endure can allow a Dondozo to survive a hit that would've knocked it out and ensure one more attack.

Common Items
========
**Leftovers**: Without any reliable recovery, Leftovers provides longevity and limited recovery to Dondozo to allow it to accomplish its tasks throughout a match.

**Heavy-Duty Boots**: Dondozo has no natural immunity to any entry hazard (RC) and appreciates being able to switch in multiple times during the course of a game without worrying about taking damage from entry hazards. redundant

**Sitrus Berry**: Should Dondozo need to switch in and out plenty frequently, or take only a few significant hits, Sitrus Berry can provide more useful recovery than Leftovers.

**Rocky Helmet**: Dondozo will frequently find itself switching in on physical attackers, so holding Rocky Helmet will allow it to punish those attackers each time it takes a hit.

Niche Items
========
**Resistance Berries**: Dondozo can use targeted resistance berries to live take a hit that would normally KO it, reversing the tides on a dangerous foe.

**Assault Vest**: Without many status moves of use to Dondozo, an Assault Vest can provide some amount of Special Defense that it would otherwise struggle to take hits without. This doesn't make sense because you are missing an indirect object. I would rephrase and emphasize that vest allows it to take hits from special attackers that it otherwise could not.

**Choice Band**: More offensive offensive-oriented Dondozo can use Choice Band to deal quick damage without needing to boost up ahead of time with Curse. This allows Dondozo to punish Pokemon that want to take advantage of it being a momentum sink or needing multiple turns before it can start outputting significant damage.

**Eject Button / Red Card**: With enough Defense and HP, Dondozo can often live take a hit, allowing it to either safely bring a teammate in or force out an opponent.

**Chesto Berry**: With Rest as Dondozo's only means of recovering HP meaningful recovery move, more of a semantics thing but you did just mention leftovers and sitrus berry Chesto Berry allows Rest to become a one-time free full heal.

**Mental Herb**: Taunt can prevent Dondozo from using crucial moves like Curse or Rest, but Mental Herb can prevent the limitation once, enabling enables Dondozo to get off those moves on key turns one time. removing some dex info

Tera
========
Dondozo's type is already one of the better ones in the game, and physical attackers that can deal STAB super-effective damage to it are few without using Tera themselves. While Dondozo can use targeted Tera types like Fairy, Steel, or Poison to counter threats, for the most part it gains very little from the mechanic even as a secondary or tertiary captain.

Draft Strategy
========
Dondozo is a late-draft option for teams that find themselves weak on the physical side and could benefit from a Water-type. As such, Dondozo should be drafted based on what it adds to the team, rather than with the expectation that other teammates will provide coverage for its weaknesses.

**Special Walls**: Dondozo is very much geared towards taking physical attacks, and a light breeze on the special side can deal significant damage. Dondozo is best paired best with a Pokemon that can take those hits, such as Fezandipiti or Latias.

**Entry Hazard Control**: With entry hazards up, Dondozo can make it harder for Pokemon to switch out for later opportunities to sweep, while also widening the range of KOes it can get reliably. On the other hand, being vulnerable to every hazard means that Dondozo appreciates the removal provided by Pokemon like Corviknight and Iron Treads to avoid taking chip every time it enters.

**Wish / Healing Wish**: Unable As it is unable to heal itself reliably, Dondozo appreciates being able to receive support from Pokemon like Jirachi or Gardevoir to stay healthy throughout a game.

Checks and Counters
========
**Special Attackers**: Dondozo much prefers to take a physically defensive role, needing much more investment on the special side for similar defensive benchmarks. While pure special attackers like Darkrai and Latios are major threats, even mixed attackers or Pokemon that can reliably threaten on both sides of the split like Iron Valiant and Enamorus-I can cause make Dondozo struggles struggle.

**Grass- and Electric-types**: Whether by Tera Terastallization or via by natural users like Zarude or Iron Hands, Dondozo can struggle against powerful attacks that it is weak to even, (AC) on the physical side. Tera Terastallization surprises especially can turn what would normally be a matchup strongly in Dondozo's favor into one that it seriously struggles against, such as a Tera Blast Electric Tera Blast from Iron Boulder or similar breakers wallbreakers.

**Chip Damage**: Dondozo has incredibly limited recovery, so entry hazards, moves like U-turn lowercase t and Pain Split, and continued hits on the physical side each time Dondozo switches in can eventually wear it down to the point where it can be pushed through and finally KOed.

**Taunt**: Taunt entirely prevents many Dondozo sets from being able to do much, whether by preventing Dondozo from setting up with Curse, or by stopping it from preparing for future fights by healing up with Rest. While the list of moves blocked are is not expansive, Dondozo intensly intensely relies on being able to use these moves to accomplish its goal, and the duration of a Taunt can render it entirely ineffective.

[credits]
Written by:
https://www.smogon.com/forums/members/a-fairy.57965/
Quality checked by:
https://www.smogon.com/forums/members/scionicle.599989/
https://www.smogon.com/forums/members/theuncultured.629845/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
 
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