
[SET]
Offensive Utility (Tinkatuff) @ Eviolite / Air Balloon
Ability: Pickpocket
EVs: 144 HP / 252 SpA / 112 Spe
Mild Nature
- Knock Off
- Ice Hammer
- Steel Beam
- Encore / Thunder Wave / Stealth Rock
[SET COMMENTS]
While Tinkatuff is renowned for its defensive prowess, it can use its surprisingly deep coverage, acceptable offensive stats, and good Speed to be a potent offensive threat while still maintaining utility through its defensive typing and disruptive movepool. Ice Hammer provides important coverage for incoming Dragon-types like Gabite and Fraxure that otherwise wouldn't mind too much switching into Knock Off. After removing their Eviolites with Knock Off, Tinkatuff can use Steel Beam to OHKO Piloswine and have a 25% chance of OHKOing Naclstack after Stealth Rock. Encore discourages utility and setup moves like Stealth Rock and Swords Dance from foes like Piloswine and Gabite, while Thunder Wave cripples checks like Thwackey, Servine, and Monferno. If teams need an offensive Stealth Rock setter, Tinkatuff can be used to fill the role and threaten or cripple common Stealth Rock removers and setters like Quaxwell and Piloswine. A Mild nature is necessary for Tinkatuff to maintain its special bulk, while the Speed EVs enable it to outspeed Fraxure. Air Balloon sacrifices the bulk provided by Eviolite in exchange for a one-time Ground immunity.
This Tinkatuff set fits much more on offensive builds, sacrificing much of its bulk to lure and beat wallbreakers like Piloswine and Dragon-types like Fraxure and Gabite. Fire-types like Monferno and Raboot benefit greatly from Tinkatuff heavily crippling or eliminating their checks; in return, they can help pivot it in without risking switching to the wrong attack. Tinkatuff's defensive profile still allows it to switch into threats like Girafarig and Ivysaur. While Air Balloon Tinkatuff maintains a one-time immunity to Ground-type attacks, it is still threatened by opposing Fire-types like Pignite and the aforementioned Monferno and Raboot; Quaxwell also makes for an excellent core alongside Tinkatuff, stomaching attacks and removing entry hazards with Rapid Spin, potentially freeing up Thunder Wave and allowing Tinkatuff to use Encore, and pivoting with Flip Turn. Mareanie and Koffing can use Toxic Spikes to punish opponents for not having reliable hazard control or a Poison-type and discourage Piloswine and Pignite from switching in. If Tinkatuff is not running Stealth Rock, offensive hazard setters like Frogadier and Piloswine can help rack up additional residual hazard damage with their respective hazards. Alolan Grimer, Naclstack, and other teammates that can check Steel-types and walls like Hisuian Sliggoo and Dunsparce, respectively, are also greatly appreciated.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/5dots.543866/
Quality checked by:
https://www.smogon.com/forums/members/zastra.558636/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/ryan.144939/
https://www.smogon.com/forums/members/autumn.384270/
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