ZU [DONE] Physically Defensive Weezing

sinnabyss

Viva Misery
is a Pre-Contributor
[OVERVIEW]

With its incredible physical bulk, great typing, and ability, Weezing serves as an excellent physical wall. Its Poison typing gives it a resistance to Fighting-type attacks, making it an incredible check to Fighting-types, such as Virizion, Hisuian Decidueye, and Passimian. Its bulk allows it to easily spread status through Will-O-Wisp and Sludge Bomb, making Weezing incredibly irritating to switch into. However, Weezing lacks any reliable recovery, making it easy to wear down over the course of a game. Its mediocre special bulk means it folds to any strong special attack. Weezing also faces competition from fellow Poison-types Qwilfish and Hisuian Qwilfish, which have access to Spikes and pivoting moves.

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Haze / Taunt / Toxic Spikes

[SET COMMENTS]
Sludge Bomb's poison chance makes it the preferred attack of choice, threatening otherwise safe switches like Mesprit and Lanturn with uncomfortable chip damage. Will-O-Wisp cripples physical attackers and spreads chip damage on common switch-ins like Lanturn and Mesprit. Pain Split gives Weezing some staying power and helps it stick around in longer games. Haze denies setup sweepers like Swords Dance Virizion and Hisuian Decidueye. Taunt messes with defensive foes, denying attempts at setting entry hazards, spreading status, and recovery. Toxic Spikes messes with grounded Pokemon like Regirock and is great into bulkier teams. Rocky Helmet chips away at physical attackers using contact moves. Levitate lets Weezing hover over Spikes as well as Ground-type moves, letting it ignore Earthquake from Passimian and Sandaconda. Tera Steel makes Weezing resist Psychic-type attacks from Mespirit and Farigiraf, as well as a ton of other types like Flying, Normal, and Ice, making it a better check to many physical attackers like Dodrio and Glastrier. However, Tera Steel makes Weezing weak to Fighting-type attacks, reducing its effectiveness as a check to Fighting-types like Hisuian Decidueye and Passimian.

Balance teams can tend to struggle against the many strong Fighting-types like Hisuian Decidueye and Passimian, so Weezing is a great fit on these teams to take this pressure off its teammates. Because of this, Fighting-weak partners like Porygon2 and Sneasel appreciate Weezing's presence. Weezing is one of the few counters to Poison-types like offensive Qwilfish and Grafaiai, a very useful trait compared to other balance staples like Regirock and Palossand, which can get overwhelmed by coverage and poison. Glastrier is another wallbreaker that balance teams struggle with, and Weezing can help its team dance around it. As Weezing can't take special hits very well, special walls like Lanturn and Orthworm are helpful for sponging the special attacks aimed at Weezing. Lanturn and Orthworm coincidentally form a powerful defensive core with Weezing, with Weezing covering Lanturn's Grass- and Ground-types for Lanturn and Fighting-types for Orthworm. In return, Lanturn blanket checks most special attackers for Weezing, particularly the Fire-types that can enter on a predicted Will-O-Wisp, as well as Magneton, which can use Weezing as an easy entry point. Dudunsparce and Snorlax appreciate Weezing's Fighting resistance and, in return, handle threatening special attackers like Mismagius and Rotom for it. Offensive threats like Glastrier and Frosmoth appreciate having Weezing to fall back on against would-be revenge killers like Passimian.

[STRATEGY COMMENTS]

Checks and Counters
===================

**Special Attackers**: Weezing's lacking Special Defense makes it susceptible to any strong neutral attack from the likes of Charizard, Mismagius, and Jolteon. However, Sludge Bomb's nasty poison chance makes it hard to consistently switch these attackers in.

**Residual Damage**: As tanky as Weezing is, its lack of reliable recovery leaves it prone to being overwhelmed, especially in longer games versus bulkier teams. Strong attacks can easily bypass Pain Split's weak healing, leaving Weezing vulnerable to being forced past by attackers like Sneasel and Dodrio.

**Psychic-types**: Mesprit can easily switch in on Weezing, only fearing Sludge Bomb's poison chance, threaten it out, and use it to set entry hazards, pivot with U-turn, set up Substitute or boosts, or do any other of the million things it does. Farigiraf can also easily enter on Weezing and start boosting. Less common Psychic-types like Malamar, Indeedee-F, and Veluza still scare Weezing out with super effective Psychic-type attacks and use it to force progress throughout the game, though none of them enjoy being poisoned or burned.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/marillvibes.643347/
https://www.smogon.com/forums/members/tbolt.555379/
 
Last edited:
[OVERVIEW]

With its incredible physical bulk, great typing and ability, Weezing serves as an excellent physical wall. Its Poison typing gives it a resistance to Fighting, making it an incredible check to the many Fighting-types from Virizion to Hisuian Decidueye to Passimian. Its bulk allows it to easily spread status through Will-O-Wisp or Sludge Bomb, making Weezing incredibly irritating to switch into. However, Weezing lacks any reliable recovery, making it easy to wear down over the course of a game. Its mediocre special bulk means it folds to any strong special attack. Weezing also faces competition from fellow Poison-types Qwilfish and its Hisuian cousin, who have access to Spikes, pivoting, and secondary typings that grant them more resistances id remove the second part as levitate means its typing isnt outclassed by the other two, it also has additional resists like grass over qwilfish and fighting over hwilfish.

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Haze / Taunt / Toxic Spikes

[SET COMMENTS]
Will-O-Wisp cripples physical attackers and nulifies leftovers damage. Pain Split gives Weezing some staying power and helps it stick around in longer games. Haze denies setup sweepers like Swords Dance Virizion and Toxicroak. Taunt messes with defensive foes, denying attempts at setting entry hazards, spreading status, or recovery. Toxic Spikes messes with affected Pokemon like Regirock and is great into opposing bulkier teams. Rocky Helmet chips away at physical attackers using contact moves, punishing then even more. id have a line on why sludge bomb is the prefered move over gunk shot and sludge wave

Balance teams can tend to struggle against the many strong Fighting-types like Hisuian Decidueye, Passimian, and Toxicroak, so Weezing is a great fit on these teams to take this pressure off its teammates. Because of this, Fighting weak partners like Porygon-2 and Sneasel appreciate Weezings presence. As Weezing can't take special hits very well, special walls like Lanturn or Orthworm are helpful for sponging the special attacks aimed at Weezing. Lanturn and Orthworm coincidentally form a powerful defensive core with Weezing, with weezing covering Lanturns Grass- and Ground-type weaknesses as well as Fighting-types for Orthworm. In return Lanturn blanket checks most special attackers for Weezing, particularly the Fire-types that can enter on a predicted Will-O-Wisp. Orthworm handles certain threats like Mespirit and Frosmoth that Lanturn and Weezing struggle with and provides entry hazards. orthworm is a very poor special wall. you can include better special walls partners. also include more pokemon akin to sneasel that appreciate weezings ability to come onto their revenge killers.

[STRATEGY COMMENTS]

Checks and Counters
===================

**Special Attackers**: Weezing's lacking Special Defense makes it susceptible to any strong neutral attack from the likes of Charizard, Mismagius, or Jolteon. However, Sludge Bomb's nasty poison chance makes it hard to consistently switch these attackers in.

**Residual Damage**: Tanky as Weezing is, its lack of reliable recovery leaves it prone to being overwhelmed, especially in longer games versus bulkier teams. Levitate alleviating Spikes damage and Pain Split helps somewhat. i disagree, weezing is very hard to cheap due to levitate and pain split, id rather mention brute force attacks making it impossible for weezing to heal with pain split

psychic types


[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
QC 1/2
 
good stuff
[OVERVIEW]
With its incredible physical bulk, great typing and ability, Weezing serves as an excellent physical wall. Its Poison typing gives it a resistance to Fighting, making it an incredible check to the many Fighting-types from Virizion to Hisuian Decidueye to Passimian. Its bulk allows it to easily spread status through Will-O-Wisp or Sludge Bomb, making Weezing incredibly irritating to switch into. However, Weezing lacks any reliable recovery, making it easy to wear down over the course of a game. Its mediocre special bulk means it folds to any strong special attack. Weezing also faces competition from fellow Poison-types Qwilfish and its Hisuian cousin, who have access to Spikes and pivoting.

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Haze / Taunt / Toxic Spikes

[SET COMMENTS]
Sludge Bombs poison chance makes it the prefered choice of attack, threatening otherwise safe switches like Mesprit and Lanturn with uncomfortable chip damage. Will-O-Wisp cripples physical attackers and nulifies leftovers damage (maybe name drop 1-2 examples that would switch into weezing). Pain Split gives Weezing some staying power and helps it stick around in longer games. Haze denies setup sweepers like Swords Dance Virizion and Toxicroak. Taunt messes with defensive foes, denying attempts at setting entry hazards, spreading status, or recovery. Toxic Spikes messes with affected Pokemon like Regirock and is great into opposing bulkier teams. Rocky Helmet chips away at physical attackers using contact moves, punishing then even more. mention why tera steel. people might question why neutralizing gas isnt an option so a sentence about why levitate is best would help

Balance teams can tend to struggle against the many strong Fighting-types like Hisuian Decidueye, Passimian, and Toxicroak, so Weezing is a great fit on these teams to take this pressure off its teammates. Because of this, Fighting weak partners like Porygon-2 and Sneasel appreciate Weezings presence. As Weezing can't take special hits very well, special walls like Lanturn or Orthworm are helpful for sponging the special attacks aimed at Weezing. Lanturn and Orthworm coincidentally form a powerful defensive core with Weezing, with Weezing covering Lanturns Grass- and Ground-type weaknesses as well as Fighting-types for Orthworm. In return Lanturn blanket checks most special attackers for Weezing, particularly the Fire-types that can enter on a predicted Will-O-Wisp. Dudunsparce and Snorlax appreciate Weezing's Fighting-type resistance and in return handling threatening special attackers like Mismagius and Rotom for it. Offensive threats like Glastrier and Frosmoth appreciatehaving Weezing to fall back on against would-be revenge killers like Passimian. mentioning how it's one of the few walls to poison types like graf and h-qwil + glast seems important to mention. mention specific pokemon lanturn and orth help cover because mentioning checks to weezing like magneton and ghost types like mismagius and oricorio and fires trying to catch will-o seem important

[STRATEGY COMMENTS]

Checks and Counters
===================

**Special Attackers**: Weezing's lacking Special Defense makes it susceptible to any strong neutral attack from the likes of Charizard, Mismagius, or Jolteon. However, Sludge Bomb's nasty poison chance makes it hard to consistently switch these attackers in.

**Residual Damage**: Tanky as Weezing is, its lack of reliable recovery leaves it prone to being overwhelmed, especially in longer games versus bulkier teams. Strong attacks can easily bypass Pain Split's weak healing, leaving Weezing vulnerable to being brute forced past by attackers like Sneasel and Dodrio.

**Psychic-types**: Mesprit can easily switch in on Weezing, only fearing Sludge Bomb's poison chance, threatens it out, and can use it to set hazards, pivot with U-turn, Substitute, set up boosts, or do any other of the million things it does. Less common Psychic-types like Malamar, Indeedee-F and Veluza still scare Weezing out with Super-effective Psychic attacks and use it to force progress throughout the game, though none of them enjoy being Poisoned or Burned.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/user5.104/
 
Hiya, here's an amateur GP check!

add remove comment

[OVERVIEW]

With its incredible physical bulk, great typing, (AC) and ability, Weezing serves as an excellent physical wall. Its Poison typing gives it a resistance to Fighting Fighting-type, making it an incredible check to the many Fighting-types, (AC) such as from Virizion, (AC) to Hisuian Decidueye, (AC) and to Passimian. Its bulk allows it to easily spread status through Will-O-Wisp or Sludge Bomb, making Weezing incredibly irritating to switch into. However, Weezing lacks any reliable recovery, making it easy to wear down over the course of a game. Its mediocre special bulk means it folds to any strong special attack. Weezing also faces competition from fellow Poison-types Qwilfish and its Hisuian cousin Qwilfish, who which have access to Spikes and pivoting.

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Haze / Taunt / Toxic Spikes

[SET COMMENTS]
Sludge Bombs Bomb's poison chance makes it the prefered preferred choice of attack, threatening otherwise safe switches like Mesprit and Lanturn with uncomfortable chip damage. Will-O-Wisp cripples physical attackers and spreads chip damage on common switch-ins like Lanturn and Mesprit. Pain Split gives Weezing some staying power and helps it stick around in longer games. Haze denies setup sweepers like Swords Dance Virizion and Hisuian Decidueye. Taunt messes with defensive foes, denying attempts at setting entry hazards, spreading status, or recovery. Toxic Spikes messes with affected Pokemon (what does "affected Pokemon" mean in this context? I could be misunderstanding, but you might want to change this to something that defines these Pokemon) like Regirock and is great into opposing bulkier teams. Rocky Helmet chips away at physical attackers using contact moves, punishing then them even more. Levitate lets Weezing hover over Spikes as well as Ground-type moves, letting it ignore Earthquake from Passimian and Sandaconda. Tera Steel makes Weezing resist Psychic Psychic-type attacks from Mespirit and Farigiraf, as well as a ton of other types like Flying, Normal, and Ice, making it a better check to many physical attackers like Dodrio and Glastrier. However, it Tera Steel makes Weezing weak to Fighting Fighting-type, reducing its effectiveness as a check to Fighting-types like Hisuian Decidueye and Passimian.

Balance teams can tend to struggle against the many strong Fighting-types like Hisuian Decidueye and Passimian, so Weezing is a great fit on these teams to take this pressure off its teammates. Because of this, Fighting weak Fighting-weak partners like Porygon-2 and Sneasel appreciate Weezings presence. Weezing is one of the few counters to Poison-types like offensive Qwilfish and Grafaiai, a very useful trait compared to other balance staples like Regirock and Pallosand, (AC) which can get overwhelmed by coverage and getting poisoned. Glastrier is another wallbreaker that balance teams struggle with, and Weezing can help its team dance around it. As Weezing can't take special hits very well, special walls like Lanturn or Orthworm are helpful for sponging the special attacks aimed at Weezing. Lanturn and Orthworm coincidentally form a powerful defensive core with Weezing, with Weezing covering Lanturns Lanturn's Grass- and Ground-type weaknesses as well as Fighting-types for Orthworm. In return, (AC) Lanturn blanket checks most special attackers for Weezing, particularly the Fire-types that can enter on a predicted Will-O-Wisp, as well as Magneton, who which can use Weezing as an easy entry point. Dudunsparce and Snorlax appreciate Weezing's Fighting-type resistance and, (AC) in return, (AC) handle handling threatening special attackers like Mismagius and Rotom for it. Offensive threats like Glastrier and Frosmoth appreciate having Weezing to fall back on against would-be revenge killers like Passimian.

[STRATEGY COMMENTS]

Checks and Counters
===================

**Special Attackers**: Weezing's lacking Special Defense makes it susceptible to any strong neutral attack from the likes of Charizard, Mismagius, or Jolteon. However, Sludge Bomb's nasty poison chance makes it hard to consistently switch these attackers in.

**Residual Damage**: Tanky as Weezing is, its lack of reliable recovery leaves it prone to being overwhelmed, especially in longer games versus bulkier teams. Strong attacks can easily bypass Pain Split's weak healing, leaving Weezing vulnerable to being brute forced past by attackers like Sneasel and Dodrio.

**Psychic-types**: Mesprit can easily switch in on Weezing, only fearing Sludge Bomb's poison chance, threatens threatening it out, and can use it to set hazards, pivot with U-turn, Substitute, set up boosts, or do any other of the million things it does. Farigiraf can also easily enter on Weezing and start boosting. Less common Psychic-types like Malamar, Indeedee-F, (AC) and Veluza still scare Weezing out with Super-effective Psychic super effective Psychic-type attacks and use it them to force progress throughout the game, though none of them enjoy being poisoned or burned.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
 
Last edited:
:pmd/weezing:

add remove comment

[OVERVIEW]

With its incredible physical bulk, great typing, and ability, Weezing serves as an excellent physical wall. Its Poison typing gives it a resistance to Fighting-type attacks, making it an incredible check to the Fighting-types, such as Virizion, Hisuian Decidueye, and Passimian. Its bulk allows it to easily spread status through Will-O-Wisp or and Sludge Bomb, making Weezing incredibly irritating to switch into. However, Weezing lacks any reliable recovery, making it easy to wear down over the course of a game. Its mediocre special bulk means it folds to any strong special attack. Weezing also faces competition from fellow Poison-types Qwilfish and Hisuian Qwilfish, which have access to Spikes and pivoting moves.

Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Haze / Taunt / Toxic Spikes

[SET COMMENTS]
Sludge Bomb's poison chance makes it the preferred choice attack of attack choice, threatening otherwise safe switches like Mesprit and Lanturn with uncomfortable chip damage. Will-O-Wisp cripples physical attackers and spreads chip damage on common switch-ins like Lanturn and Mesprit. Pain Split gives Weezing some staying power and helps it stick around in longer games. Haze denies setup sweepers like Swords Dance Virizion and Hisuian Decidueye. Taunt messes with defensive foes, denying attempts at setting entry hazards, spreading status, or and recovery. Toxic Spikes messes with grounded Pokemon like Regirock and is great into opposing bulkier teams. Rocky Helmet chips away at physical attackers using contact moves (RC) punishing them even more. Levitate lets Weezing hover over Spikes as well as Ground-type moves, letting it ignore Earthquake from Passimian and Sandaconda. Tera Steel makes Weezing resist Psychic-type attacks from Mespirit and Farigiraf, as well as a ton of other types like Flying, Normal, and Ice, making it a better check to many physical attackers like Dodrio and Glastrier. However, Tera Steel makes Weezing weak to Fighting-type attacks, reducing its effectiveness as a check to Fighting-types like Hisuian Decidueye and Passimian.

Balance teams can tend to struggle against the many strong Fighting-types like Hisuian Decidueye and Passimian, so Weezing is a great fit on these teams to take this pressure off its teammates. Because of this, Fighting-weak partners like Porygon-2 Porygon2 and Sneasel appreciate Weezings Weezing's presence. Weezing is one of the few counters to Poison-types like offensive Qwilfish and Grafaiai, a very useful trait compared to other balance staples like Regirock and Pallosand Palossand, which can get overwhelmed by coverage and getting poisoned poison. Glastrier is another wallbreaker that balance teams struggle with, and Weezing can help its team dance around it. As Weezing can't take special hits very well, special walls like Lanturn or and Orthworm are helpful for sponging the special attacks aimed at Weezing. Lanturn and Orthworm coincidentally form a powerful defensive core with Weezing, with Weezing covering Lanturn's Grass- and Ground-type weaknesses as well as Ground-types for Lanturn and Fighting-types for Orthworm. In return, Lanturn blanket checks most special attackers for Weezing, particularly the Fire-types that can enter on a predicted Will-O-Wisp, as well as Magneton, which can use Weezing as an easy entry point. Dudunsparce and Snorlax appreciate Weezing's Fighting-type Fighting resistance (RC) and, (AC) in return, handle threatening special attackers like Mismagius and Rotom for it. Offensive threats like Glastrier and Frosmoth appreciate having Weezing to fall back on against would-be revenge killers like Passimian.

[STRATEGY COMMENTS]

Checks and Counters
===================

**Special Attackers**: Weezing's lacking Special Defense makes it susceptible to any strong neutral attack from the likes of Charizard, Mismagius, or and Jolteon. However, Sludge Bomb's nasty poison chance makes it hard to consistently switch these attackers in.

**Residual Damage**: Tanky As tanky as Weezing is, its lack of reliable recovery leaves it prone to being overwhelmed, especially in longer games versus bulkier teams. Strong attacks can easily bypass Pain Split's weak healing, leaving Weezing vulnerable to being brute forced past by attackers like Sneasel and Dodrio.

**Psychic-types**: Mesprit can easily switch in on Weezing, only fearing Sludge Bomb's poison chance, threatening threaten it out, and can use it to set entry hazards, pivot with U-turn, Substitute (RC) set up Substitute or boosts, or do any other of the million things it does. Farigiraf can also easily enter on Weezing and start boosting. Less common Psychic-types like Malamar, Indeedee-F, and Veluza still scare Weezing out with super effective Psychic-type attacks and use it to force progress throughout the game, though none of them enjoy being poisoned or burned.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/marillvibes.643347/
https://www.smogon.com/forums/members/tbolt.555379/

GP Team done
 
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