[OVERVIEW]
With its incredible physical bulk, great typing, and ability, Weezing serves as an excellent physical wall. Its Poison typing gives it a resistance to Fighting-type attacks, making it an incredible check to Fighting-types, such as Virizion, Hisuian Decidueye, and Passimian. Its bulk allows it to easily spread status through Will-O-Wisp and Sludge Bomb, making Weezing incredibly irritating to switch into. However, Weezing lacks any reliable recovery, making it easy to wear down over the course of a game. Its mediocre special bulk means it folds to any strong special attack. Weezing also faces competition from fellow Poison-types Qwilfish and Hisuian Qwilfish, which have access to Spikes and pivoting moves.
Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Haze / Taunt / Toxic Spikes
[SET COMMENTS]
Sludge Bomb's poison chance makes it the preferred attack of choice, threatening otherwise safe switches like Mesprit and Lanturn with uncomfortable chip damage. Will-O-Wisp cripples physical attackers and spreads chip damage on common switch-ins like Lanturn and Mesprit. Pain Split gives Weezing some staying power and helps it stick around in longer games. Haze denies setup sweepers like Swords Dance Virizion and Hisuian Decidueye. Taunt messes with defensive foes, denying attempts at setting entry hazards, spreading status, and recovery. Toxic Spikes messes with grounded Pokemon like Regirock and is great into bulkier teams. Rocky Helmet chips away at physical attackers using contact moves. Levitate lets Weezing hover over Spikes as well as Ground-type moves, letting it ignore Earthquake from Passimian and Sandaconda. Tera Steel makes Weezing resist Psychic-type attacks from Mespirit and Farigiraf, as well as a ton of other types like Flying, Normal, and Ice, making it a better check to many physical attackers like Dodrio and Glastrier. However, Tera Steel makes Weezing weak to Fighting-type attacks, reducing its effectiveness as a check to Fighting-types like Hisuian Decidueye and Passimian.
Balance teams can tend to struggle against the many strong Fighting-types like Hisuian Decidueye and Passimian, so Weezing is a great fit on these teams to take this pressure off its teammates. Because of this, Fighting-weak partners like Porygon2 and Sneasel appreciate Weezing's presence. Weezing is one of the few counters to Poison-types like offensive Qwilfish and Grafaiai, a very useful trait compared to other balance staples like Regirock and Palossand, which can get overwhelmed by coverage and poison. Glastrier is another wallbreaker that balance teams struggle with, and Weezing can help its team dance around it. As Weezing can't take special hits very well, special walls like Lanturn and Orthworm are helpful for sponging the special attacks aimed at Weezing. Lanturn and Orthworm coincidentally form a powerful defensive core with Weezing, with Weezing covering Lanturn's Grass- and Ground-types for Lanturn and Fighting-types for Orthworm. In return, Lanturn blanket checks most special attackers for Weezing, particularly the Fire-types that can enter on a predicted Will-O-Wisp, as well as Magneton, which can use Weezing as an easy entry point. Dudunsparce and Snorlax appreciate Weezing's Fighting resistance and, in return, handle threatening special attackers like Mismagius and Rotom for it. Offensive threats like Glastrier and Frosmoth appreciate having Weezing to fall back on against would-be revenge killers like Passimian.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Special Attackers**: Weezing's lacking Special Defense makes it susceptible to any strong neutral attack from the likes of Charizard, Mismagius, and Jolteon. However, Sludge Bomb's nasty poison chance makes it hard to consistently switch these attackers in.
**Residual Damage**: As tanky as Weezing is, its lack of reliable recovery leaves it prone to being overwhelmed, especially in longer games versus bulkier teams. Strong attacks can easily bypass Pain Split's weak healing, leaving Weezing vulnerable to being forced past by attackers like Sneasel and Dodrio.
**Psychic-types**: Mesprit can easily switch in on Weezing, only fearing Sludge Bomb's poison chance, threaten it out, and use it to set entry hazards, pivot with U-turn, set up Substitute or boosts, or do any other of the million things it does. Farigiraf can also easily enter on Weezing and start boosting. Less common Psychic-types like Malamar, Indeedee-F, and Veluza still scare Weezing out with super effective Psychic-type attacks and use it to force progress throughout the game, though none of them enjoy being poisoned or burned.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/marillvibes.643347/
https://www.smogon.com/forums/members/tbolt.555379/
With its incredible physical bulk, great typing, and ability, Weezing serves as an excellent physical wall. Its Poison typing gives it a resistance to Fighting-type attacks, making it an incredible check to Fighting-types, such as Virizion, Hisuian Decidueye, and Passimian. Its bulk allows it to easily spread status through Will-O-Wisp and Sludge Bomb, making Weezing incredibly irritating to switch into. However, Weezing lacks any reliable recovery, making it easy to wear down over the course of a game. Its mediocre special bulk means it folds to any strong special attack. Weezing also faces competition from fellow Poison-types Qwilfish and Hisuian Qwilfish, which have access to Spikes and pivoting moves.
Weezing @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 Def / 4 Spe
IVs: 0 Atk
Tera Type: Steel
Bold Nature
- Sludge Bomb
- Will-O-Wisp
- Pain Split
- Haze / Taunt / Toxic Spikes
[SET COMMENTS]
Sludge Bomb's poison chance makes it the preferred attack of choice, threatening otherwise safe switches like Mesprit and Lanturn with uncomfortable chip damage. Will-O-Wisp cripples physical attackers and spreads chip damage on common switch-ins like Lanturn and Mesprit. Pain Split gives Weezing some staying power and helps it stick around in longer games. Haze denies setup sweepers like Swords Dance Virizion and Hisuian Decidueye. Taunt messes with defensive foes, denying attempts at setting entry hazards, spreading status, and recovery. Toxic Spikes messes with grounded Pokemon like Regirock and is great into bulkier teams. Rocky Helmet chips away at physical attackers using contact moves. Levitate lets Weezing hover over Spikes as well as Ground-type moves, letting it ignore Earthquake from Passimian and Sandaconda. Tera Steel makes Weezing resist Psychic-type attacks from Mespirit and Farigiraf, as well as a ton of other types like Flying, Normal, and Ice, making it a better check to many physical attackers like Dodrio and Glastrier. However, Tera Steel makes Weezing weak to Fighting-type attacks, reducing its effectiveness as a check to Fighting-types like Hisuian Decidueye and Passimian.
Balance teams can tend to struggle against the many strong Fighting-types like Hisuian Decidueye and Passimian, so Weezing is a great fit on these teams to take this pressure off its teammates. Because of this, Fighting-weak partners like Porygon2 and Sneasel appreciate Weezing's presence. Weezing is one of the few counters to Poison-types like offensive Qwilfish and Grafaiai, a very useful trait compared to other balance staples like Regirock and Palossand, which can get overwhelmed by coverage and poison. Glastrier is another wallbreaker that balance teams struggle with, and Weezing can help its team dance around it. As Weezing can't take special hits very well, special walls like Lanturn and Orthworm are helpful for sponging the special attacks aimed at Weezing. Lanturn and Orthworm coincidentally form a powerful defensive core with Weezing, with Weezing covering Lanturn's Grass- and Ground-types for Lanturn and Fighting-types for Orthworm. In return, Lanturn blanket checks most special attackers for Weezing, particularly the Fire-types that can enter on a predicted Will-O-Wisp, as well as Magneton, which can use Weezing as an easy entry point. Dudunsparce and Snorlax appreciate Weezing's Fighting resistance and, in return, handle threatening special attackers like Mismagius and Rotom for it. Offensive threats like Glastrier and Frosmoth appreciate having Weezing to fall back on against would-be revenge killers like Passimian.
[STRATEGY COMMENTS]
Checks and Counters
===================
**Special Attackers**: Weezing's lacking Special Defense makes it susceptible to any strong neutral attack from the likes of Charizard, Mismagius, and Jolteon. However, Sludge Bomb's nasty poison chance makes it hard to consistently switch these attackers in.
**Residual Damage**: As tanky as Weezing is, its lack of reliable recovery leaves it prone to being overwhelmed, especially in longer games versus bulkier teams. Strong attacks can easily bypass Pain Split's weak healing, leaving Weezing vulnerable to being forced past by attackers like Sneasel and Dodrio.
**Psychic-types**: Mesprit can easily switch in on Weezing, only fearing Sludge Bomb's poison chance, threaten it out, and use it to set entry hazards, pivot with U-turn, set up Substitute or boosts, or do any other of the million things it does. Farigiraf can also easily enter on Weezing and start boosting. Less common Psychic-types like Malamar, Indeedee-F, and Veluza still scare Weezing out with super effective Psychic-type attacks and use it to force progress throughout the game, though none of them enjoy being poisoned or burned.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/sinnabyss.626095/
Quality checked by:
https://www.smogon.com/forums/members/tuthur.369076/
https://www.smogon.com/forums/members/sleid.601970/
Grammar checked by:
https://www.smogon.com/forums/members/marillvibes.643347/
https://www.smogon.com/forums/members/tbolt.555379/
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