VGC Don't Call It A Comeback!

Was also on Nugget Bridge

Intro:

I didn't really play at all last season, but I followed it a lot. Now, I'm ready to come back into the game and I believe I've fixed a good deal of issues, but I would like to get the opinion of others.

Not gonna explain my team building(This was the order):

302.png
323-m.png
282.png
171.png
638.png
691.png

302.png
663.png
282.png
171.png
448-m.png
691.png

302.png
663.png
282.png
642.png
448-m.png
691.png

302.png
663.png
282.png
642.png
448-m.png
272.png


302-Sableye.png

Sableye(Prankster) @ Leftovers
252 HP / 140 Def / 116 SpDef
Sassy Nature
-Confuse Ray
-Quash
-Will-o-Wisp
-Knock Off

I had started with Sableye since I had found it to be a pain to deal with. With this, I assumed others would not like dealing with it as well. EVs are to let it survive one Banded Talonflame Brave Bird. Since it can survive the one turn, I'll be able to deal with Talonflame. Confuse Ray is amazing to abuse with 100% accuracy and I am taking full advantage of that. Will-o-Wisp is really nice to cripple Pokemon like Kanga and other physical attacks. Not to mention, it goes through Aegislash King's Shield, which is a plus. Quash brings so much utility, it's amazing. Messing around with the turn order is really fun and can completely turn the game around. Knock Off brings utility as well and gives Sableye an option in case it gets Taunted.

663-Talonflame.png

Talonflame(Gale Wings) @ Sky Plate
252 Atk / 4 SpAtk / 252 Spe
Naughty Nature
-Brave Bird
-Overheat
-Tailwind
-Protect

Simply put, I hate Talonflame, but what it brings to the table is just too hard to pass up on. With so many common Pokemon being weak to Flying-type, a priority Flying-type move is exactly what I need. This comes in the form of Brave Bird for Talonflame. EVs are quite standard and so is the nature. Sky Plate is to boost Brave Bird without adding more recoil to prolong its time on the field. Overheat can deal with Aegislash, Ferrothorn, and Scizor. Tailwind is also priority so when it is about to die, I can at least make sure Tailwind comes off and Protect is a standard last choice.

282-Gardevoir.png

Gardevoir(Telepathy) @ Choice Scarf
4 HP / 252 SpAtk / 252 Spe
Timid Nature
-Hidden Power Fire
-Trick
-Psychic
-Dazzling Gleam

I was looking for a Scarf user and way to deal with Dragon-types, so Gardevoir came to mind right away. I use Hidden Power Fire to take care of Steel-types, even though it is not generally a OHKO. Psychic was my STAB of choice for Psychic-type, while I choose Dazzling Gleam to get spread Fairy-type damage. Trick was just an added bonus on top of everything else. EVs are standard for a special sweeper, but I'm currently looking for a better spread.

642-Thundurus.png

Thundurus(Prankster) @ Charti Berry
56 HP / 252 SpAtk / 200 Spe
Modest Nature
-Thunder Wave
-Thunderbolt
-Hidden Power Ice
-Grass Knot

After trying out Lanturn, I decided to stop at Thundurus-I. It brought Prankster Thunder Wave, which is always something nice to have. Also, it brings a reliable Electric-type STAB, as Lanturn was more of a hit or miss. Hidden Power Ice deals with Pokemon like Landorus and Salamence, as well as many others. Grass Knot is to take care of Swampert. Usually, I'll use Quash on Swampert with Sableye so Thundurus can take the clean OHKO. EV spread is some random spread I threw together. I am also looking to get this one changed. Nature is to maximize damage output.

448-Lucario-Mega.png

Lucario(Justified) @ Lucarionite
4 HP / 252 Atk / 252 Spe
Adamant Nature
-Close Combat
-Bullet Punch
-Rock Slide
-Protect

Once I got rid of Camerupt, I had a slot for a Mega and since Cobalion wasn't doing as well as I thought, I had swapped it for Mega Lucario. As of right now, Lucario is one of the two Pokemon that I am looking to get replaced. I'm not a fan of its typing and the fact that it is physical in a metagame where physical attackers are easily crippled makes me unsure about it. I believe that everything about it is very standard right now. The only thing that should get changed if I keep it is the EV spread. *LOOKING FOR RECOMMENDATIONS HERE*

272-Ludicolo.png

Ludicolo(Swift Swim) @ Assault Vest
4 HP / 252 SpAtk / 252 Spe
-Fake Out
-Ice Beam
-Hydro Pump
-Giga Drain

After realizing that I never even used Dragalge, I settled for another Assault Vest user that I may actually benefit from, especially since I still was not confident in my ability to deal with rain teams. Again, everything here is standard as I am unsure about whether or not it will keep this last position. Standard EV spread and moves are to cover as much ground as possible. *I AM LOOKING FOR RECOMMENDATIONS HERE AS WELL*

Closing: Thank you for reading. Mainly, I am looking for opinions on the last two slots. I am definitely open to changes on anything, but I feel like I have a good foundation so far, meaning that I DO NOT need an entire revamp of the team. Any and all opinions are accepted and appreciated.

Sableye @ Leftovers
Ability: Prankster
EVs: 252 HP / 140 Def / 116 SpD
Careful Nature
- Confuse Ray
- Will-O-Wisp
- Quash
- Knock Off

Talonflame @ Sky Plate
Ability: Gale Wings
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Brave Bird
- Protect
- Overheat
- Tailwind

Gardevoir @ Choice Scarf
Ability: Telepathy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Dazzling Gleam
- Psychic
- Trick
- Hidden Power [Fire]

Thundurus (M) @ Charti Berry
Ability: Prankster
EVs: 56 HP / 252 SpA / 200 Spe
Modest Nature
- Thunder Wave
- Thunderbolt
- Grass Knot
- Hidden Power [Ice]

Lucario @ Lucarionite
Ability: Justified
- Rock Slide
- Close Combat
- Bullet Punch
- Protect

Ludicolo @ Assault Vest
Ability: Swift Swim
- Giga Drain
- Fake Out
- Ice Beam
- Hydro Pump
 
Last edited:
Have you considered a special-attacker version of Mega Lucario?

Lucario @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Flash Cannon
- Protect / Vacuum Wave / Calm Mind
- Dark Pulse
 
Have you considered a special-attacker version of Mega Lucario?

Lucario @ Lucarionite
Ability: Justified
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Flash Cannon
- Protect / Vacuum Wave / Calm Mind
- Dark Pulse

Actually no, I have not. How does it fare compared to physical?
 
Yo wassup I'd like to recommend a different Scarfedvoir set

Gardevoir @ Choice Scarf
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Modest
- Moonblast
- Dazzling Gleam
- Psychic
- Trick/tbolt/Shadow Ball

Tbolt probably isn't needed since you have thundurus. Telepathy has zero use because you don't have EQ or surf so trace could give you nasty stuff like parental bond(teehee) and other stuff. Moonblast hits way harder and picks up KO on bulkier dragons.

Ludicolo @ Assault Vest
Ability: Swift Swim
EVs: 252 HP / 84 Def / 148 SpA / 4 SpD / 20 Spe
Modest Nature
– Fake Out
– Giga Drain
– Scald
– Ice Beam
And this is a much bulkier Ludicolo spread that should be used since your offensive spread should be used on rain teams.

I just think that you don't have too much offensive pressure but that's not a problem if sableye can constantly help Mega Luke and other mons attack. Mega Salamence is definitely a problem as Ludicolo is outsped and killed by the flying moves and outspeeds Thundurus and can bop it with a Draco.
 
Back
Top