Done Don't default to 0 Atk IVs on photon geyser and shell side arm

Sweet Jesus

Neal and Jack and me, absent lovers...
This is kind of annexed with this thread but I think for photon geyser and shell side arm, it's practicaly more a bug than a suggestion so I'm making another thread.

When we put shell side arm or photon geyser and no physical attacking move (other than rapid spin which is the subject of the first thread), the builder defaults the set to 0 attack IVs. Since both moves can damage on the physical side as much as on the special side, they should trigger the builder as physical and special moves. This is especialy annoying since every time you click on one of your moves in the builder, it resets your attack IVs to 0, even if you didn't change a single move.

Note that even if your sp.a is higher than your attack, you could lose sp.a or increase your attack in game and photon/SSA would change and become physical so you might still want to run 31 attack IVs on a special attacking mon depending on the tier and how common foul play/confusion/Strength sap are.
 
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