don't mess with rain

Hello all you raters. I am here to make another yet RMT. This team is working pretty well, however I want other feedback on it since I'm looking to join a tourny soon and I want to get better at this. so let me start of by showing you the pokes of my team.

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Slippy (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hypnosis


OF course, the abosolute staple of all rain teams. This thing can be used in different ways, but this is the set I like. The EVs are made for max power and longliveity. Hydro pump allows me to hit things hard. ice beam takes care of dragons. focus blast allows me to fight T-Tar if I ever need to and also gives me a way to fight ferrothron. Lastly, hypnosis is a high risk, high reward move. It can be risky, but if it hits, then I can switch to something more apporpiate ( like cloyster, breloom, or nidoking usually) and can let me take down something or set up. It's purpose is to set up rain throughout the battle.

synergy
eletric<nidoking, virizon
grass< virizon, tornadous

Threats: T-tar and hippodon are this guys worst enemy. If he goes down before them, unless cloyster or nidoking can still fight, it's pretty much game over for me. ninetails I can handle, but if sun comes on, I'm screwed again. hail also sucks, but that's rare and not as deadly as sandstorm.


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Verizon (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Sacred Sword
- Leaf Blade
- Stone Edge

A swords dance virizon. The EVs allow it to hit hard and outspeed many things. justified lets me switch into dark attacks also to get stronger. SD allows me to set up. sacred sword allows me to break through walls that set up defense. leaf blade provides dual STAB and stone edge adds coverage to flying types that resist these moves. Overall, this adds to the teams Special attack force and resists things that others don't.

synergy:
flying< Really nothing, but these are rare and nidoking can kill them with thunder or ice beam.
fire< Vapporeon, politoad, rain weakens fire too
psychic< nothing again, I have 2 psychic weaknesses and no counter really except vaporeon. I could get something that resists it.
ice< vaporeon,politoad

threats: any flying type move and psychic moves give this a hard time. This can try to KO flying types with stone edge, but still...


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KingOfEarth (Nidoking) (M) @ Choice Scarf
Trait: Sheer Force
EVs: 252 SAtk / 252 Spd / 4 HP
Modest Nature (+SAtk, -Atk)
- Earth Power
- Ice Beam
- Thunder
- Surf

Sheer force nidoking, a threat to many pokes. Sheer force gives moves with extra effects stronger by 30%, but never lets the other effects happen. The EVs let me hit hard Earth power gets me STAB and sheer force bonus. ice beam and thunder provides the infamous boltbeam combo with sheer force. lastly, surf provides me with a water attack to use ( maybe focus blast for ferrothron instead) This is my revenge killer and also per say a special sweepeer.

synergy:
psychic< as stated above, really none but Vappy
water< vaporeon, politoad, Virizon
ground< tornadus, Virizon

Threats:Anything that can outspeed this and OHKO it is a threat. also it can get locked onto something and have to switch out to something else and get them hurt.


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Huricane (Tornadus) (M) @ Leftovers
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Grass Knot
- Hidden Power [Ice]
- Hammer Arm

Tornadus, my counter to sandstorm starters. The Evs allow me to hit as hard as I can with special moves and out speed things. Huricane is for in the rain as a powerful stab attack. grass knot takes care of hippodown, as hammer arm takes care of T-tar. HP ice is for coverage against dragons and ground/flying types. Overall, this is my counter to sand streamer and a special sweeper in the rain.

Synergy:
eletric< nidoking, virizon
ice< vaporeon, politoad

Threats: scarfed T-tar can outspeed this and kill it, and hippodown is bulky too, along with the defense boosts in the sandstorm, it can be hard to take down. anything that can resist huricane can be a pain to, expesially eletric types.


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U MAD BRO? (Cloyster) (M) @ Focus Sash
Trait: Skill Link
EVs: 252 Atk / 4 SAtk / 252 Spd
Lonely Nature (+Atk, -Def)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump

This is the charm of the team. skill link allways lets me get 5 hits with multi hit moves. The EVs allow it to hit hard and fast. the focus sash is the whole startagy, if it gets any damage, the plan is ruined, so that's why it's not under any synergies. shell smash is what makes this work. if something is asleep, I can set up then attack even with entery hazards. icicle spear and rock blast are it's main moves that benefit from shell smash. hydro pump abuses the rains boost in strngth and accuracy and also shell smashes 2+ to SPA. Overall, it's great, but has some threats

Synergy
fighting<thunderus
steel< no counter here, but rare and can be walled by other pokes.
eletric<nidoking

Threats: piority moves are the hugest threat. I get rid of those guys before I bring in cloyster, or I'll be OHKO by most of the if focus sash isn't still on it at full health. entery hazards also harm it's efficency and can ruin a set up.



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Vappy (Vaporeon) (M) @ Leftovers
Trait: Hydration
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Hydro Pump
- Toxic
- Rest
- Acid Armor

Vaporeon is the new water tank. with hydration, status isn't a threat anymore and it can abuse it with rest. The EVs lets it take Special attacks and for the HP to make it a tank. acid armor lets me set up my defense to tank. toxic lets me stall. rest is my recovery move that is very abusable with hydration. lastly, hydro pump hits well, however should I change it to surf so it has more uses? Overall, it's a good tank under rain and can do damage, but has other tanks that can outstall it.

synergy:
eletric< nidoking
Grass< virizon, tornadus

Threats: anything with water asorb immune to toxic is immune to this set. porygon 2 is a huge threat since I can't poison it and it can recover off damge it receives. any steel types like ferrothron are also threats to this set. any changes on this would help too.


Removed List
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FalconPAUNCH (Breloom) (M) @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature (+Atk, -SAtk)
- Spore
- Substitute
- Focus Punch
- Seed Bomb

Now here comes breloom. This is a guy who has yet shown worth, but has potential. If there is an overall better guy than this, tell me. anyways, with poison heal, it makes it immune to status with toxic orb and give it double lefties each turn. the EVs give it some bulk and max attack. This is the usual sub punch set with seed bomb over stone edge. It's purpose is to take down some enemies.


synergy:
flying< Really nothing, but these are rare and nidoking can kill them with thunder or ice beam.
fire< Vapporeon, politoad, rain weakens fire too
psychic< nothing again, I have 2 psychic weaknesses and no counter really except vaporeon. I could get something that resists it.
ice< vaporeon,politoad

Threats:Flying types obliterate this. Also anything that resists focus punch and seeb bomb are issues of course. gengar is be a huge threat to this since it can only spore it to sleep and switch. any flying types not normal or dark typed kill this too. Overall, anything that resists focus punch and seed bomb can kill this.


Threats List:

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Sand storm- This is this teams biggest rival. It can give someone excadrill which can rip through my team easily. it also reduces the accuracy of huricane and hydro pump. The only way to counter this is to kill the streamer(s) and summon rain.

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Piority- scisor and other piroity users can rip this team apart. They can outspeed and kill frail cloyster. scisor is the worst since I have no fire attacks on this team. I take these out first before cloyster comes in, then I set up and sweep with cloyster.

Thanks for your time. Please rate and give me constructive critisism. Thanks again. I'll add more later

Importable:Slippy (Politoed) (M) @ Leftovers
Trait: Drizzle
EVs: 252 HP / 252 SAtk / 4 Spd
Modest Nature (+SAtk, -Atk)
- Hydro Pump
- Ice Beam
- Focus Blast
- Hypnosis

Verizon (Virizion) @ Leftovers
Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Swords Dance
- Sacred Sword
- Leaf Blade
- Stone Edge

KingOfEarth (Nidoking) (M) @ Choice Scarf
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature (+SAtk, -Atk)
- Earth Power
- Ice Beam
- Thunder
- Focus Blast

Huricane (Tornadus) (M) @ Leftovers
Trait: Prankster
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Hurricane
- Taunt
- Hidden Power [Ice]
- Hammer Arm

U MAD BRO? (Cloyster) (M) @ White Herb
Trait: Skill Link
EVs: 252 Atk / 4 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Shell Smash
- Icicle Spear
- Rock Blast
- Hydro Pump

Vappy (Vaporeon) (M) @ Leftovers
Trait: Hydration
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Scald
- Toxic
- Rest
- Acid Armor
( btw how do you do a spolier?)
 
@Politoed: You need survivability, so don't invest in speed - dump all the speed EVs into HP and put the leftover EV in speed, if you like. You aren't outspeeding anything notable with 252 Spe that you would keep Politoed in on, anyway. If you want a defensive set with Lefties, you should try Surf - the things that will switch in on Toed (Rotom-W, Ferrothorn) don't mind the extra damage anyway, and overall Surf is more reliable on a defensive set.

@Breloom: Is this effective for you? It seems like it would have a hard time finding a time to switch in, as its poor SpD means that rain-boosted Water attacks are going to be doing a lot of damage to it. It seems like Virizion would be more effective, and is a nice way to check Sandstorm and other Rain users.

@Nidoking: Looks fine. You may want to consider Focus Blast > Surf, because Surf doesn't get the Sheer Force boost and you really need more ways of dealing with Ferrothorn. Only Breloom and Tornadus can beat it, and neither enjoys switching in due to Breloom's frailty and Tornadus' SR weakness.

@Tornadus: I suggest Taunt > Grass Knot. Hippowdon is very rare because Tyranitar is almost always superior, and Hurricane will outdamage Grass Knot against most bulky waters. Even Tailwind can be used if you want a nice priority move for Tornadus to use before it's killed, giving the rest of your team a nice speed boost.

@Cloyster: With the prevalence of SR/Spikes/Sandstorm, I think White Herb > Focus Sash unless you're using it as a lead. I'd also go with Naughty over Lonely because Cloyster isn't taking Special hits either way, and the added defense allows it to take Scizor and Conkeldurr's priority attacks more easily.

@Vaporeon: Looks good, but Surf > Hydro Pump for reliability (Vaporeon won't sweep anytime soon) and more importantly for extra PP, which really can matter.
 
I'd actually advise Scald over Surf on Vaporeon, as you're only losing 10 BP and gaining a huge burn chance as well, which will greatly improve its survivability.
 
@Politoed: You need survivability, so don't invest in speed - dump all the speed EVs into HP and put the leftover EV in speed, if you like. You aren't outspeeding anything notable with 252 Spe that you would keep Politoed in on, anyway. If you want a defensive set with Lefties, you should try Surf - the things that will switch in on Toed (Rotom-W, Ferrothorn) don't mind the extra damage anyway, and overall Surf is more reliable on a defensive set.

@Breloom: Is this effective for you? It seems like it would have a hard time finding a time to switch in, as its poor SpD means that rain-boosted Water attacks are going to be doing a lot of damage to it. It seems like Virizion would be more effective, and is a nice way to check Sandstorm and other Rain users.

@Nidoking: Looks fine. You may want to consider Focus Blast > Surf, because Surf doesn't get the Sheer Force boost and you really need more ways of dealing with Ferrothorn. Only Breloom and Tornadus can beat it, and neither enjoys switching in due to Breloom's frailty and Tornadus' SR weakness.

@Tornadus: I suggest Taunt > Grass Knot. Hippowdon is very rare because Tyranitar is almost always superior, and Hurricane will outdamage Grass Knot against most bulky waters. Even Tailwind can be used if you want a nice priority move for Tornadus to use before it's killed, giving the rest of your team a nice speed boost.

@Cloyster: With the prevalence of SR/Spikes/Sandstorm, I think White Herb > Focus Sash unless you're using it as a lead. I'd also go with Naughty over Lonely because Cloyster isn't taking Special hits either way, and the added defense allows it to take Scizor and Conkeldurr's priority attacks more easily.

@Vaporeon: Looks good, but Surf > Hydro Pump for reliability (Vaporeon won't sweep anytime soon) and more importantly for extra PP, which really can matter.


your probably right about most of these. I should change most of these. I'm not that good yet, but I always try.

I'd actually advise Scald over Surf on Vaporeon, as you're only losing 10 BP and gaining a huge burn chance as well, which will greatly improve its survivability.

I'll try scald instead, it seems to be a bit better.
 
it is a much better idea to run life orb on nidoking. Sheer Force negates the recoil damage, effectivly giving you a 60% power boost at no cost. Factor in STAB and Earth Power is now at 2.1x its base power, meaning it is a 189 power move from a powerful special sweeper. Plus you arnt locked into a move, allowing his movepool to truely shine.
 
it is a much better idea to run life orb on nidoking. Sheer Force negates the recoil damage, effectivly giving you a 60% power boost at no cost. Factor in STAB and Earth Power is now at 2.1x its base power, meaning it is a 189 power move from a powerful special sweeper. Plus you arnt locked into a move, allowing his movepool to truely shine.


That would work in UU, however many things OHKO nidoking since it's frail and slow. choice scarf remidies it's speed issues, but still nidoking dosen't need very powerful moves to function as it does as a good sweeper still, so I say the scarf stays as it is more usefult to have a scarf than to have more power but slower.
 
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