Don't mess with the best

My team consists of
Latios
Bisharp
Togekiss
Entei
Blastoise
Jolteon

In depth
latios.gif

Hero (Latios) @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Ice Beam
- Psyshock
- Recover

Latios's job is to come in and get rid of any threats to the rest of my team. He provides good coverage and a good recovery move. Most common threats I see are Charizard Y, Venusaur-Mega,and a few others. Latios (for the most part) eats up their attacks and then fires back a powerful Psyshock (or Draco Meteor) at them and kills them very easily.

Synergy
Dragon - Togekiss
Ice - Entei, Bisharp, Blastoise
Ghost - Bisharp
Dark - Bisharp, Togekiss
Fairy - Entei, Togekiss

bisharp.gif

I'm Banded (Bisharp) @ Choice Scarf
Ability: Defiant
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- Knock Off
- Iron Head
- Brick Break
- Stone Edge

(obviously the nickname is a trap). Bisharp has become a quiet common, and big threat in the OU metagame thanks to it's decent typing (being able to kill common fairies like Sylveon and Togekiss with ease) and with the power buff of Knock Off. Volcarona has also become quite a common sight. This is what usually (and by that I mean always) happens when Bisharp is up against Volcarona

the foe's Volcarona used Quiver Dance!
Volcaron's SpA,SpD, and Spd rose!
I'm Banded used Stone Edge!
It's super effective!
The foe's Volcarona fainted!

This thing is just too strong. Back in gen V, I ALWAYS underestimated Bisharp, but now it's become one of my favorite Pokemon to use in competitive play

Synergy
Fighting - Togekiss, Latios
Fire - Entei, Blastoise
Ground - Togekiss, Latios

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Ur screwed (Togekiss) @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Air Slash
- Aura Sphere
- Dazzling Gleam
- Thunder Wave

this is my para-flincher. Now, anyone who has faced a Togekiss (myself included) has claimed it to be the most annoying Pokemon ever. And for good reasons. If a Togekiss is out and you are paralyzed, just consider yourself dead, because that Togekiss is gonna flinch you over and over and over and over. I've actually had mulltiple people rage quit because they couldn't move from the para-fluinch. Aura Sphere and Dazzling Gleam are there for coverage mainly, but this thing's trademark is T-Wave and Air Slash combo.

Synergy
Electric - Jolteon, Latios
Ice - Entei, Bisharp, Blastoise
Poison - Bisharp (and Latios)
Steel - Bisharp, Entei, Blastoise

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(couldn't find x and y sprite, so here's his Crystal sprite instead!)
Mufasa (Entei) @ Choice Band
Ability: Pressure
Shiny: Yes
EVs: 252 Spd / 252 Atk / 4 HP
Adamant Nature
- Extreme Speed
- Sacred Fire
- Iron Head
- Stone Edge

With a Choice band and access to Sacred Fire, which has a 50% burn chance, Entei can easily rip apart teams. Not to mention ExtremeSpeed, which just puts insult to injury to your opponents as they try (in vain) to take the mighty dog-lion thing down. Iron head serves as a nice surprise for Rock types and Stone edge is for things like Gyrados (non-mega) who think they can just come in and ruin me. Entei is (literally ) the beast of the team

Synergy
Water - blastoise, Latios
Rock - Blastoise, Bisharp
Ground - Togekiss, Latios, Blastoise

jolteon_by_mrpikachupancake-d7i4png.gif

Jet (Jolteon) @ Choice Specs
Ability: Volt Absorb
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Hidden Power [Ice]
- Shadow Ball
- Thunderbolt
- Volt Switch

Jolteon provides me with a fast and powerful special attacker alongside Latios. With his incredible speed stat, he is able to outspeed most non-scarfed and non-mega Pokemon. Shadow Ball enables him to kill things like Alakazam. HP Ice is for all the Dragonites floating around, Thunderbolt is for a powerful STAB and I use Volt Switch in order to switch out of an unfavorable matchup and bringnin something more appropriate. Needless to say, Jolteon is a reall good Pokemon

Synergy
Ground - Blastoise and Togekiss and Latios

MegaBlastoise_XY.gif

Raphael (Blastoise) @ Blastoisinite
Ability: Torrent/Mega Launcher
Shiny: Yes
EVs: 252 SAtk / 252 HP / 4 SDef
Modest Nature
- Dark Pulse
- Aura Sphere
- Ice Beam
- Water Pulse

Here we have the star of the team-Mega Blastoise! With it's amazingly diverse movepool and with Boosted special attack, it can handle a lot of the common threats and is what I based most of my team around. I have Water Pulse over Hydro Pump because of Mega Launcher boost and overall, he is just an amazing and super strong Pokemon

Synergy
Grass - Entei, Bisharp, Togekiss, Latios
Electric - Jolteon, Latios

So that is the team! Feel free to be as strict with your review as you like. I am always open for suggestions!

Thanks!
 
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I suggest putting defog on latios or rapid spin on blastoise If you have problems with entry hazards
Also put something with stealth rock so people will use defog and you can switch in bisharp and get an atk boost
Talking of Bisharp take out brick break or stone edge and put sucker punch, priority moves are always useful specially on Bisharp that, if with the boost, he will stay in
 
Hmm. Half you team is Choiced in some way, while unpredictable, is also not a great option since it requires you to constantly switch. Scarfed Bisharp still is good. But however I feel like forcing it to be faster using the scarf removes your option for sucker punch making Bisharp not the best user of the scarf. Bisharp usually uses Sucker Punch to revenge kill and to make up for speed. Instead you should remove the scarf from Bisharp and I would suggest...

Bisharp @ Life Orb/Leftovers
Ablility: Defiant
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head

And instead I think you should switch over the Choice Scarf to Jolteon once Certain pokes are down you might get #rekt by other scarfedmons such as Garchomp and Mamoswine.

These of course are just suggestions.

Cheers.
 
Got your request. This team has pretty good synergy, but loses shittons of momentum from Togekiss, which could be a major issue for the team. On top of this, I feel the team has difficulty weathering powerful attacks from Rock Types, as you really only have Bisharp to take their hits, so things like Double Dance Terrakion blitz the team easily, and stealth rocks themselves also become a nuisance. Your lack of rocks also makes you susceptible to both Charizard variants, as well as random threats such as Sash Breloom and other crap.

The easiest thing to do is to remove Togekiss and replace it with Offensive Pivot Landorus-Therian. Not only does it beat most common leads for the rest of your team, but unlike Togekiss, it gains momentum for your team, and helps to set up rocks, while walling most Rock and Fighting types which could be issues. Its intimidate support also helps you better beat threat such as Mega-Mawile and Mega-Charizard X.

The next thing I would do is to replace LO Latios with Life Orb Attacker Latias, who while loses as little bit of power, gets more use out of roost, and is still absurdly powerful. More importantly, Latias has far more bulk, allowing it to pivot into combat more often to help dent opponents and prevent them from decimating you.

Minor Changes:
Entei: 4 Def > 4 HP For obvious reasons..
Jolteon: Expert Belt > Choice Specs to better bluff and help you take down and bait in threats you normally wouldn't.
Blastoise: Rapid Spin > Ice Beam or Dark Pulse as it relieves tons of pressure from sticky web and stealth rocks.

Hope this helped.
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Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 248 HP / 172 Def / 88 Spd
Jolly Nature
- Earthquake
- Knock Off
- Stealth Rock
- U-turn

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Latias @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 HP
Timid Nature
- Draco Meteor
- Hidden Power [Fire] / Surf
- Psyshock
- Recover
 
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