Don't Stop Me Now (OU RMT)

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Mew @ Leftovers
Trait: Synchronize
EVs: 252 HP / 128 Def / 128 SDef
Hardy Nature
- Magic Coat
- Stealth Rock
- Dragon Tail
- Softboiled​

Main goal is to stop setup of spikes/toxic spikes and reflect status conditions back upon the opponent. Magic Coat works great against Taunt users, opponents with Prankster and opponents faster than Mew. If opponent uses inflicts a status, Synchronize inflicts the same upon them. EVs for total defense so Mew stays alive as long as possible and Leftovers + Softboiled provide recovery. Dragon Tail lets me phaze and to inflict SR damage on opponent's team.


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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 152 Def / 4 SAtk / 100 Spd
Timid Nature (+Spd, -Atk)
- Substitute
- Calm Mind
- Thunderbolt
- Flash Cannon​

Jirachi works well as a wall breaker and then potentially can sweep with enough CMs. Substitute is hard to break even before boosts and in combination with investment in Spd blocks status and other moves. Thunderbolt and Flash Cannon benefit from Serene Grace and Flash Cannon especially helps in wall-breaking due to the SDef drop. This Jirachi has saved me many times and is essential to almost any team I build.


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Victini @ Choice Scarf
Trait: Victory Star
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- V-create
- Fusion Bolt
- U-turn
- Brick Break​

First time using Victini and still trying to figure out if it works well enough to keep. Choice Scarf lets it out-speed most apart from a few other Scarfers and those with Sand Rush or Chlorophyll in the sand and sun. V-create and Fusion Bolt are signature moves and have decent coverage. U-turn allows for scouting. Brick Break because it seemed like the best move for that slot at the time and I've found that it works because it's not completely expected from Victini.


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Gardevoir (M) @ Choice Specs
Trait: Trace
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Focus Blast
- Energy Ball
- Thunderbolt​

Recently found this guy also. At first glance, Gardevoir doesn't seem too impressive stat-wise. However, 252 Spd + Timid makes it fast enough to not be out-sped by everything. Specs to boost already good SAtk. The real beauty to this madness is Gardevoir's ability: Trace. This allows me to come in on numerous opponents and take advantage of their ability. An Excadrill with Sand Rush or a Chandelure with Flash Fire for example. Psyshock allows it to take on special walls. Other moves provide decent coverage. Had Shadow Ball instead of Energy Ball before but Energy Ball allows me to take down the now common walls of Ground/Grass types.


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Dragonite (M) @ Leftovers
Trait: Multiscale
EVs: 252 HP / 44 Atk / 212 Spd
Jolly Nature (+Spd, -SAtk)
- Roost
- Dragon Dance
- Fire Punch
- Dragon Claw​

My favorite Pokemon and for a good reason. Multiscale saves Dragonite on multiple occasions and Roost allows for abuse of it. Dragon Dance to compensate for lesser EVs in Atk and Spd. Dragon Claw over Outrage so I'm not locked into it while my opponent switches to Ferrothorn. Fire Punch for Steels that resist Dragon Claw.

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Haxorus (M) @ Lum Berry
Trait: Mold Breaker
EVs: 40 HP / 252 Atk / 216 Spd
Adamant Nature (+Atk, -SAtk)
- Outrage
- Dual Chop
- Earthquake
- Dragon Dance​

Yes, I know this is a little redundant with two DD Dragons but I believe it's necessary. This Haxorus can attack right off the bat if necessary but the extra EVs in HP allow him to stick around for a turn and DD before sweeping. Outrage for pure power and then Lum Berry to cure subsequent Confusion. Earthquake for steel types. Dual Chop so I don't have to be locked into Outrage and also to break subs.​
 
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