ORAS OU Dont Tussle The Tyranitar

Hey guys! Im new to the forums and this my first RMT, sorry if it sucks!




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(つ°ヮ°)つ └⋃┘ (Tyranitar) @ Tyranitarite
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Stone Edge
- Crunch
- Fire Punch

I wanted Tyranitar to be the main physical sweeper of my team. Mega Tyranitar has great attack and defensive stats making it ideal as a DD sweeper. Crunch and Stone edge are the main stab attacks, Fire punch is coverage against bulky steel types that would normally wall Mega Tyranitar, as well as hitting grass types that would also wall Mega Tyranitar.



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Cat Planet Cuties (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 224 Atk / 32 SpA / 252 Spe
Naive Nature
- Ice Beam
- Outrage
- Iron Head
- Fusion Bolt

Kyurem-Black serves as the revenge killer/late game sweeper of the team. Kyurem-Black main purpose is to revenge kill anything that knocks out other pokemon on my team, its enormous attack stat breaking through most everything that doesn't resist Kyurem-Black's attacks. The choice scarf allows it to out speed the majority of the unboosted metagame, as well as acting as a surprise factor (i have yet to see another Kyurem-Black with choice scarf). Ice beam is one of the main stabs OHKO most ground types. Outrage is more for the late game sweeper component, OHKO most things it hits and dealing significant damage to physical walls. Iron head is coverage against anything fairy, mainly mega Gardevior, which would normally destroy my team (224+ Atk Teravolt Kyurem-B Iron Head vs. 0 HP / 24 Def Mega Gardevoir: 316-374 (114 - 135%) -- guaranteed OHKO.) Finally Fusion bolt, which is for bulky water types, like Azumarill. (224+ Atk Teravolt Kyurem-B Fusion Bolt vs. 92 HP / 0 Def Azumarill: 348-410 (95.6 - 112.6%) -- 75% chance to OHKO)


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Jet Memes (Latias) @ Life Orb
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Psyshock
- Draco Meteor
- Defog
- Healing Wish

Latias is the special sweeper/ support of the team. Latias main function is to burst foes's with Draco meteor, clear up any hazards, and if it comes to the late game, use healing wish to revitalize Mega Tyranitar or Kyurem.B. Psyshock it decent stab agaisnt fightning types which normally would stomp my team. Draco meteor is the other stab which is there just to do heavy damage/OHKO anything that doesn't resist it. Defog is pretty self explanatory. The one contentious thing in this set is Healing wish, which seems strange considering i already have a Sylveon. The reason for this is because for the purposes of my team, Sylveon is there to provide early to mid game support. I often find that Sylveon rarely survives to the late game, and is often sacrificed in order to give me momentum on the switch (i will often sacrifice Sylveon so i can get a safe switch into Kyurem.B and revenge kill) . For this reason i find healing wish necessary as a late game measure.

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┬┴┬┴┤・ω・)ノ├┬┴┬┴ (Sylveon) @ Leftovers
Ability: Pixilate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Hyper Voice
- Protect
- Heal Bell
- Wish

The cleric of my team, chosen for her great bulk and my need for a early-mid game support. Sylveon is again, another counter measure to fighting types, dragon types and gives me some useful coverage against dark types. Her excellent Sp.Def stat makes her a natural special wall against most special sweepers with the exceptions of Heatran and Gengar which out speed her and deal heavy damage with thier respective stabs. While most of the set is self explanatory, the Hypervoice may seem to be an odd choice. Personally i cannot count the # of times i have one shot a squishy fighting type or dragon type with Hypervoice, and while the one shot is to be expected, people in general never seem to expect Hyervoice. Not only does it act as a surprise factor, it also saves me from being completely taunt locked and deal good damage to the taunter.
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So much nope (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- U-turn
- Knock Off

I chose Landorus-Therian to fill the pivot role i severely lack on my team. Landorus-Therian acts as the momentum gainer, saving me from having to hard switch every Pokemon on my team and dealing heavy damage with stab EQ. Earth quake as I mentioned is the main stab and coverage against steel types like Heatran or the odd excadrill. Stone edge is to hit flying types like thundurus and Charizard Y. U-turn is for momentum and finally knock off helps against evolite users and choice sweepers. \

starmie.gif

Starmeme (Starmie) @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- Reflect Type
- Scald
- Psyshock
- Recover

I chose Starmie specifically for its insane speed and reflect type. Starmie is the odd ball on my team and designed to act as a physical wall of sorts, spreading burns with scald to undermine physical attackers and using reflect type to gain resistance against most who attack it. Reflect type is perhaps the best defensive move in the game, save kings shield. It allows Starmie to resist the stab of whoever attacks it and can force a switch giving me the upper hand. Scald is a solid stab with the possibility to burn the opponent, shutting down most physical sweepers. Psyshock is another stab to hit fighting and poison types as well as anything that is Sp.Def invested (im not sure about psyshock my self, please suggest another move in exchange). Finally, to make up for Starmie's lack of bulk, recover provides good healing, paird with Starmie's speed stat it can take a hit then fully recover and whittle down the opponent with burn damage.


Checks and counters:

Pursuit trappers: this is mostly a problem for latias who has nothing to hit dark types with after it uses Draco meteor, allowing it to be forced into staying and possibly letting the opponent set up under the threat of getting trapped (mind you if this is the case i will almost always purposefully sack Latias)

Fairy types: the only coverage i have against fairy types is Iron Head on Kyurem.B which more often then not fails to OHKO bulky fairy types, who in turn can set up on Kyurem.B and one shot him (especially Celfable, **** Clefable).
 
Hey,nice team here but i think there are some problem with common threats but i'll try to fix them

There are no reason to use double scarfer when you they both have the same utility and have a good speedtier (for exemple scarf ttar is used to trapkill some annoying mon and it can't really be really used as good revenge kill to thing like dragon dancer so here we can use another scarfer like Keldeo/Landorus-T)
Sylveon isn't really a good cleric since Clefable is better than him at this role,his only niche is the Specs set with hp fire to lure Ferrothorn/Skarmory/Scizor but its really bad to lock yourself into a move to lure this threat into offensive team and it will rarely doing his work correctly.
Starmie is kinda useless since you are using Latios as defoger and i'm not really seeing reason to use it to be honest since Latias can also check Keldeo.
You don't have a steel type in your team which is really huge.
Huge weakness to Dark types/Fairy types and Serperior.

I recommend to use Jirachi over Kyurem-B,Jirachi will help you to have a better time with fairy types and you will have a steel type,it can also lure common Tyranitar checks/counter thanks to its amazing movepool.
Keldeo over Starmie will allow you to have a Dark check which is really important on your team.
Since you are weak to Serperior.I recommend to use Tornadus-T which will fite perfectly on the team
You now have a scarfer(revenge killer),use Landorus-T has stealth rocker.

keldeo.gif



Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

jirachi.gif


Jirachi @ Expert Belt
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Hasty Nature
- Iron Head
- Thunderbolt
- Icy Wind
- Grass Knot

tornadus-therian.gif


Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 172 HP / 4 Def / 80 SpA / 252 Spe
Timid Nature
- U-turn
- Hurricane
- Knock Off
- Heat Wave

landorus-therian.gif


Landorus-Therian @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Tl dr

646-b.png
Kyurem-B >>>
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Jirachi
700.png
Sylveon >>>
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Tornadus-T
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Landorus-T (Set)
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Starmie >>>
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Keldeo
 
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Very nice team you have there, thought I do have a couple of suggestions.
  • Fairies are very prevalent in the metagame, so I feel that having Fairy-resists on most teams is essential. Fairy-type Pokemon such as Gardevoir can just come in and freely spam their Fairy STAB moves with nothing to worry about. In addition, With Scarf Kyurem B to check Charizard Y, Thundurus, and Tornadus, I don't think Scarf Landorus-T has any use on this team. The only thing it does for your team is that it acts as a pivot, but there are other pokemon on your team that would be more proficient for the pivoting role. Jirachi would be a great addition to the team as it switches into Gardevoir and the Latis safely and is a great pivot with U-Turn. I honestly would get rid of Sylveon because Cleric Sylveon is simply outclassed by a lot more viable Wish Passers such as Clefable and Jirachi.
Jirachi @ Leftovers
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- U-Turn / Toxic
- Wish
- Protect / Icy Wind
  • I'm not saying that you should get rid of Landorus T, but I suggest changing its set to a defensive Rocky Helmet pivot just like EdwardElric15 suggested. Rocky Helmet Landorus-T functions as a Mega Lopunny and Excadrill switch-in, as well as a hazard setter. Leftovers can be used too to prevent it from being weakened to quickly and gives off extra recovery.
Landorus-Therian @ Rocky Helmet / Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock
  • With Jirachi over Sylveon, Dark-Type pokemon such as Bisharp can just run through your entire team. Keldeo>Starmie would give you an answer to these Dark Types(especially Bisharp). Also, you have Latias for Defog support, so having defensive Starmie is questionable.
Keldeo @ Choice Specs
Ability: Justified
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Hope I helped! :]
 
Hey Shah Dalamadur solid team , I think running 2 scarfers isn't a good idea , so I think Defensive Lando-T > Scarfed Lando-T. After that you looks very weak to Dark Types , so I think Keldeo > Starmie , Keldeo helps you to check mons like Bisharp and Weavile , those are a big threat for your team. After switching to Keldeo you lacks a scald switch-in so I think Recover > Healing Wish on Latias as you already have a cleric and wish-passer so I think Hwish isn't rly needed , Recover lets you switch-in to mons like keldeo and Zard y. Your team also looks weak to Fairies like Clefable as you mentioned so I think Cleric Jirachi > Cleric Sylveon , Cleric Jirachi let you counter fairies like Mega Diancie , Clefable , Mega Altaria etc. I also think a better set for Kyurem-b could be used for better outcome.

Summary
Defensive
landorus-therian.png
----> Scarfed
landorus-therian.png

starmie.png
--->
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sylveon.png
---->
jirachi.png

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(Spread)
Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 252 HP / 240 Def / 8 SpD / 8 Spe
Impish Nature
- Earthquake
- U-turn
- Stone Edge
- Stealth Rock

Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Hydro Pump
- Icy Wind

Jirachi @ Leftovers
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Iron Head
- U-Turn
- Wish
- Protect / Body Slam / Thunder Wave

Cat Planet Cuties (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 32 SpA / 224 Spe
Naughty Nature
- Ice Beam
- Outrage
- Iron Head
- Fusion Bolt

Hope I helped :]..
 
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I agree with the above three suggestions (which, frankly, were almost the same thing), but I have some other stuff to suggest as well. (Defensive Lando-T, Keldeo, Jirachi...)

I think you should change your Latias's EV spread to 72 HP / 184 SpA / 252 Spe which is the most optimal spread for Defog Latias. I also believe that you could use something else to abuse your TTar's sand, namely Sand Rush Excadrill. I'm not sure how well it would fit on the team, but it could act as a fairy resist (although it's still frail af) as well as a fairy check (if in sand, because then you outspeed), because fairies (like the above people said) look extremely problematic for your team. I think you should choose what to replace it with though, since I have no idea which suggestions you're going to take. I'll still leave the set below. Another thing to consider is Earth Power on Kyurem-B, although this change definitely isn't mandatory (probably in place of Iron Head).

excadrill.gif

Excadrill @ Life Orb / Air Balloon
Ability: Sand Rush
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature / Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance / Rapid Spin

I'll leave the nature up to you, although I'd personally go Adamant. Life Orb is preferred for the damage output, and you already have two mons that are immune to ground anyways. Swords Dance if you like to set up, but Rapid Spin if you decide to replace Latias with Excadrill.

Hope I helped!
 
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