VGC DON'T USE TYPHLOSION

Adamant Zoroark

catchy catchphrase
is a Contributor Alumnus
DON'T USE TYPHLOSION
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VGC Typhlosion Sun team
(the title is tongue-in-cheek, in case you haven't figured it out)

Oh, what's up? So I've been working on this team for a while, but I only just finalized everything. Ever since Flash Fire was released on Typhlosion, I wanted to take it for a spin on a VGC Sun team (where else did you think I was gonna use it? RU? hahahaha) so I thought of something and then tested it out. I had to weed out a few problems with the team but I got this down. (Sure as hell works better than my Mega Sceptile team did - I wish I had this for regionals...)

Team Building Process:

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I started out with this on paper - Mega Charizard Y to get Sun up, Typhlosion for basically the only reason you'd use it (Scarf Eruption WOOOOOOOOOO!,) Rotom-H for my Thundurus counter, Venusaur for a Chlorophyll sweeper who could also put things to sleep, Conkeldurr to beat Heatran, and Cresselia as a back-up Sunny Day user.

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I didn't even need to test to realize one big problem with the team: Mega Camerupt. Basically all that thing needed was some Trick Room and it could steamroll through everything. So, I decided to fix that by adding Azumarill to the team - who could also do something about Conkeldurr and Hariyama, so that was a nice addition.

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After some testing, I was realizing one Pokemon in particular just really wasn't holding up - Conkeldurr. I felt like I needed it for Heatran, but it just didn't seem to be doing a good job at that - especially if Sun was up and its Heat Waves started really denting it (even with the Assault Vest.) I theorized many Fighting-types that could take its place but got stuck - Terrakion was too frail, and a lot of other Fighting-types (Infernape, etc.) are pretty niche, but I finally found one that would work - Hariyama. In addition, it gave me something that it turns out is just too good not to have in VGC: Fake Out.

The team:

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Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 252 HP / 196 Def / 60 SpA
Bold Nature
- Heat Wave
- Overheat
- Solar Beam
- Protect

You can't have a sun team without Mega Charizard Y. What were you gonna use? Ninetales? I wish I could have that be my whole description, but I can't, so I have to go into greater detail. Charizard here serves to get the Sun up, strengthening Typhlosion's Eruptions and mitigating Rotom-H's Water weakness (what the hell is a Rotom-W?) Pretty standard moveset; moves here are self-explanatory. What you're probably questioning is: Bold Nature?! What are you doing?! These EVs guarantee that Mega Mawile's Sucker Punch never 2HKOes. It also lives Adamant Landorus-T's Rock Slide, so that's nice too. Even without full Special Attack investment, this thing is still a nuke, so I'm not too concerned with that.

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Typhlosion @ Choice Scarf
Ability: Flash Fire
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Eruption
- Flamethrower
- Focus Blast
- Solar Beam

Typhlosion here can function in two different ways: Revenge killer or late-game sweeper. That's about it. Seriously, you don't want to lead with this thing (I lost quite a few games because I was dumb enough to lead with it.) Once Typhlosion finds a window to destroy, that's what it's going to do - Sun-boosted full HP Eruptions are basically murder, so it makes it a pretty awesome late-game sweeper (and it can also revenge kill because of Scarf and stuff.) Solar Beam is pretty much just for coverage against Waters, and Flamethrower is for decent non-Eruption STAB (also really helps against Wide Guard.) Focus Blast is basically filler, but I guess it helps against Heatran? Nah, don't ever go for Focus Blast. If you've reached the point where you have to rely on hitting two Focus Blasts in order to win, you've already lost. I run a Modest Nature just to maximize power; Speed-wise, you only really lose out on Jolly Scarf Landorus-T, but that's just not common enough to justify dropping your power.

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Rotom-Heat @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 140 Def / 116 SpA
Bold Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

What? Were YOU going to run a team with no counters to Talonflame or Thundurus? I wasn't. Of all the Rotom formes, Rotom-H gets the nod due to this being a Sun team (also, I reeeeeeally don't like Hydro Pump so I'd probably still be using this on not-sun teams.) The team also needs some Will-O-Wisp to be able to cripple deadly Physical attackers if needed (I don't like Landorus-T either.) The EVs give me a decent chance to OHKO 204 SDef Mega Mawile without sun, but I stopped investing there because I didn't want to detract from bulk too much. It seems that most Mega Mawiles don't run that much Special Defense, so I'll probably be fine anyway.

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Azumarill @ Wacan Berry
Ability: Huge Power
Level: 50
EVs: 252 HP / 180 Atk / 76 SpD
Careful Nature
- Aqua Jet
- Play Rough
- Light Screen
- Protect

Now, Azumarill here, I didn't want to use any of the sets that are on the analysis - Belly Drum doesn't seem right to use given that Sun would weaken Aqua Jet, Choice Band was out because one Choice item is enough, and obviously I can't use Whirlpool because I don't have Gothitelle or anything, so I made this set up. So it gives me a way of not totally sucking against Mega Camerupt while also not being totally worthless if sun's up (it can still set up Light Screen to protect against Special hits, and Play Rough doesn't get nerfed.) Now, this EV spread has a pretty simple explanation despite seeming unusual - This Azumarill always lives Mega Charizard Y's Solar Beam (though I based it on last year's spread - seems that most Megazards run more Bulk now so I can probably live quite comfortably) while still having decent power behind it. Also, the Wacan Berry is just great - This Azumarill literally could not care any less about Thundurus. Just take that Thunderbolt like a champ, Play Rough, then Aqua Jet. Game, set, match.

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Hariyama @ Leftovers
Ability: Thick Fat
Level: 50
EVs: 252 HP / 164 Atk / 40 Def / 52 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Wide Guard

At first glance, it seems unusual to have Hariyama on this team. Usually, it sees no use outside of Trick Room (I even use a Trick Room Nature and spread on it - this is just in case I'm faced against Trick Room, though.) However, I need a Fighting-type, I need Fake Out, and it needed to be able to take Heatran comfortably even with Sun up. This is what I landed on - Invested just enough in Bulk to always avoid being 3HKOed by Modest Heatran's Earth Power after Leftovers, just enough in Attack to always OHKO 180 HP Heatran with Close Combat, and then the rest in Defense (there are four surplus in Defense due to how EVs work at Level 50, but I have to put the full 508 in, otherwise I go insane.) Knock Off is always nice to have because removing items is always a plus, and Wide Guard is just great for having protection against spread moves.

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Cresselia @ Expert Belt
Ability: Levitate
Level: 50
EVs: 252 HP / 52 SpA / 204 SpD
Calm Nature
- Sunny Day
- Ice Beam
- Trick Room
- Helping Hand

Now, this is the one member I'm not so sure about. It started out as a secondary Sun setter, and it's basically mandatory on this team, if not just for checking Landorus-T (EVs are just enough to secure the OHKO) and beating Mega Salamence, but it just consistently feels like the least useful member. Maybe the lack of Moonlight and/or a Sitrus Berry just really hurts its longevity and thus its effectiveness. I mean, when it comes to checking Landorus-T and Mega Salamence, it does its job amazingly, and having Trick Room on it gives me a safety net against opposing Trick Room teams (or use it to make Hariyama "faster" than everything, lol.) However, ever since I put Helping Hand on this set, Cresselia has managed to make itself more useful since now it can do something other than beat Landorus-T and Mega Salamence.

Conclusion

Typhlosion sucks, DON'T USE IT - okay, I'm sorry. I'd try to make the conclusion tongue-in-cheek too, but that'd just be trying too hard. Typhlosion is actually pretty neat in VGC because Eruption is actually somewhat usable, and, due to the move's limited distribution (especially with Heatran being unable to have Eruption in VGC,) Typhlosion is probably the best user of it. So, if you're ever getting around to making a Sun team, do consider putting Typhlosion on it.

Importable
Charizard @ Charizardite Y
Ability: Blaze
Level: 50
EVs: 252 HP / 196 Def / 60 SpA
Bold Nature
- Heat Wave
- Overheat
- Solar Beam
- Protect

Typhlosion @ Choice Scarf
Ability: Flash Fire
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Eruption
- Flamethrower
- Focus Blast
- Solar Beam

Rotom-Heat @ Sitrus Berry
Ability: Levitate
Level: 50
EVs: 252 HP / 140 Def / 116 SpA
Bold Nature
- Overheat
- Thunderbolt
- Will-O-Wisp
- Protect

Azumarill @ Wacan Berry
Ability: Huge Power
Level: 50
EVs: 252 HP / 180 Atk / 76 SpD
Careful Nature
- Aqua Jet
- Play Rough
- Light Screen
- Protect

Hariyama @ Leftovers
Ability: Thick Fat
Level: 50
EVs: 252 HP / 164 Atk / 40 Def / 52 SpD
Brave Nature
IVs: 0 Spe
- Fake Out
- Close Combat
- Knock Off
- Wide Guard

Cresselia @ Expert Belt
Ability: Levitate
Level: 50
EVs: 252 HP / 52 SpA / 204 SpD
Calm Nature
- Sunny Day
- Ice Beam
- Trick Room
- Helping Hand
 
Hi Adamant Zoroark :) nice team
there are a few things in your team that i would personally change. the first is your charizard spread. when you make an attacking mon too bulky, it often becomes ineffective at what it tries to do. a good example of a bulky charizard spread is

Charizard @ Charizardite Y
Ability: Blaze
EVs: 252 HP / 4 Def / 44 SpA / 20 SpD / 188 Spe
Modest Nature
- Heat Wave
- Overheat
- Solar Beam
- Protect

this spread lives both mamoswine's and garchomp's rock slides as well as a kangaskhan double-edge. it can also survive a draco meteor from hydreigon. the speed investment will outspeed all non scarf adamant landorus, which gives you a clue of what item they have :) the rest goes into SpA. you're right in going with blaze as an ability, as with solar power, all you get is a reduction of HP upon switching into sun.

the second change i would make is that i would actually replace rotom-h with wash rotom. it may sound odd in sun, but since you already have two fire types, rotom-w balances out the weakness to rock a little more. a spread i like to use is this:

Rotom-Wash @ Sitrus Berry
Ability: Levitate
EVs: 252 HP / 28 Def / 76 SpA / 148 SpD / 4 Spe
- Thunderbolt
- Hydro Pump
- Will-O-Wisp
- Protect

this spread survives a charizard solarbeam and ohkos 4/252/252 talonflame with thunderbolt. rotom-w in my opinion is one of the most vital additions to any sun team, as it improves the matchup versus so many pokemon such as heatran, terrakion, landorus-t, talonflame, and many more of the biggest threats to charizard.
unfortunately this swap would mean changing the azumarill slot :(
a nice framework for sun to see 'what to add next' is this:
  • 1 Charizard
  • 2 Rock-type killers
  • 1 Fire-type killer
  • 2 Water-type killers
  • 1 Dragon killer
  • 2 Trick Room killers (or not, since you run TR)
  • 1 Intimidate
at the moment with the additions i have suggested, the team stands at: Charizard/Typhlosion/Rotom-W/Cresselia/Hariyama
so that you have an intimidate mon, i would suggest swapping out the hariyama for either scrafty or hitmontop. hitmontop can carry excellent support options like wide guard/quick guard/helping hand/feint/fake out, but scrafty is the more offensive of the two and is usually preferable in vgc, and can fulfill the 'dragon killer slot with ice punch. of course, you can stick with hariyama, but i would like you to see the options available :) it's completely up to you
as the team stands, without azumarill, you could look for the last slot to be a second water type killer or a rock killer, which are all things that venusaur does very well. this would give you a nice 'fast mode' with charizard whilst completing two FWG cores (one with charizard (venusaur is non mega) and one without (including typhlosion)), and even opens up a double mega slot for the trick room portion of the team. mega venusaur + scrafty is a good lead that springs to mind, it is very bulky and maintains defensive momentum with recovery moves like giga drain and drain punch respectively. all this is optional, but i just wanted you to see some ways to vary your team :) hope this helps
 
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cresselia is an amazing partner for charizard. it supplies speed control and is an incredible consistency booster for charizard. also if you're unsure about typhlosion, heatran is a good switch. it fits into the TR portion of the team and betters the switching synergy, as the team would have a resistance to pretty much every type
 
if you're interested in venusaur, a nice spread is
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 156 HP / 252 SpA / 100 Spe
Modest Nature
- Giga Drain
- Sludge Bomb
- Sleep Powder
- Protect
 
ooh! another idea that springs to mind is tailwind charizard, which can be supported by scrafty. it's similar to what markus stefan used to win germany nationals, except with lando-t over cress. a tailwind/TR team is a nice way to maintain speed control, as you can choose what you bring to the field
 
There's double posting... And then there's this. It'd be nice if everything were in hide tags compiled into one post (and I'm not even saying this to minimod- I'm saying this on a basis of making everything easier to read)

Either eay, I'll try the spread for Charizard but I'm still not too sure about Rotom-W. And Azumarill is also needed for Fighting-types (especially Scrafty who Cress couldn't even check if I got Psyshock)
 
Sorry about the amount of posts i made, it was pretty nooby :) what fighting types are you most worried about? Terrakion comes to mind. Wide guard aegislash plus charizard is a great combo that counters terrakion and so many other common meta pokemon in vgc. Also, tailwind charizard with sylveon can be good :) just some ideas
 
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Sorry about the amount of posts i made, it was pretty nooby :)
Nah, it's ok. Just try to edit your first post if you miss something, that's something that i do a lot. And i mean A LOT.

Well, in regards of the team (are you ashton cox and angel miranda's adopted son?), there are a few things that i wanna mention:
1) The EV spread on Cresselia is nowhere near to be optimal. Checking around Nugget Bridge damage calc might give you some ideas, but looking at what you wanted to do, i'd reccomend an EV spread of 252 HP / 172 Def / 4 SpAtk / 76 SpDef (i'm pretty sure i'm scrubbing the EV spread, but if you look at so-said calc you'll be able to identify it) with a Calm nature is what i'd reccomend. Let's face it: Cress will survive any unboosted Special move but the huge objective on a physical metagame is... well, taking physical hits. The EV spread survives LO Bisharp's Knock Off and Specs Hydreigon's Dark Pulse, and some other remarkable benchmarks.
Azumarill faces competition with Rotom-W in your team, and this one isn't the kind that Azu can actually win.
Rotom-W not only checks Landorus-T, but also checks Mega Salamence, Talonflame and the big family of bulky waters (Suicune, Milotic, Swampert, Rotom-W, etc) way better than Azumarill. Replacing Rotom-H over Rotom-W is the smarter move, but when it comes into replacing Azumarill, i think CM Sylveon (long live to Miranda) is your best shot. Specs variant is cool and all, but Sylveon kinda needs Protect. Calm Mind Sylveon can actually take on Heatran (HP Ground, duh) so now you can free Hariyama's spot. (Also, Charizard is liking HP Ground a lot recently, consider it in your arsenal)
Well, besides repeating what Draco said, i can't help much. Well, take care!
- Skarm

P.S: i have the Rotom-F version of those Promo Rotom cards n_n
 
Steven Stone - Sylveon would be a nice addition (not really hurt by sun like Azu is but still beats the Fighting-types I want to beat.) Although, even with HP Ground for Heatran, I'd probably still want a Fighting-type on this team, if only just to beat Tyranitar.

Also, I'm a bit confused on your Rotom point - are you saying Rotom-W over Rotom-H or keep Rotom-H? Regardless, I should probably run some Rotom-W calcs vs. Thundurus (BoltBeam resist on Rotom-H is pretty nice actually) and I'll try the Cress spread - when I made mine I was only really concerned with Landorus-T but yours is probably better. Edit: I was totally missing the "Replacing" word. Scratch this. Still doing the Rotom-W vs. Thundurus calcs though and still testing Cress spread.
 
A cress EV spread i like using is:
220 HP / 172 Def / 4 SpA / 92 SpD / 20 Spe
Calm Nature
- LO talonflame BB is a 3HKO
- Survives knock off from bisharp
- outspeeds 4 spe rotom-wash by one point
- Survives specs dark pulse from hydreigon
Need to check the other calcs on this spread tho
This is normally run with icy wind but since you use TR i would go with sassy nature with 0 spe and the rest in SpDef
1) The EV spread on Cresselia is nowhere near to be optimal. Checking around Nugget Bridge damage calc might give you some ideas, but looking at what you wanted to do, i'd reccomend an EV spread of 252 HP / 172 Def / 4 SpAtk / 76 SpDef (i'm pretty sure i'm scrubbing the EV spread, but if you look at so-said calc you'll be able to identify it) with a Calm nature is what i'd reccomend. Let's face it: Cress will survive any unboosted Special move but the huge objective on a physical metagame is... well, taking physical hits. The EV spread survives LO Bisharp's Knock Off and Specs Hydreigon's Dark Pulse, and some other remarkable benchmarks.
Azumarill faces competition with Rotom-W in your team, and this one isn't the kind that Azu can actually win.
Rotom-W not only checks Landorus-T, but also checks Mega Salamence, Talonflame and the big family of bulky waters (Suicune, Milotic, Swampert, Rotom-W, etc) way better than Azumarill. Replacing Rotom-H over Rotom-W is the smarter move, but when it comes into replacing Azumarill, i think CM Sylveon (long live to Miranda) is your best shot. Specs variant is cool and all, but Sylveon kinda needs Protect. Calm Mind Sylveon can actually take on Heatran (HP Ground, duh) so now you can free Hariyama's spot. (Also, Charizard is liking HP Ground a lot recently, consider it in your arsenal)
Well, besides repeating what Draco said, i can't help much. Well, take care!
- Skarm

P.S: i have the Rotom-F version of those Promo Rotom cards n_n
 
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