Doom Desire Jirachi ´+ Throat Spray Kommo-o

sorry for the previous post by accident I published it without being finished


The core of this team is to use jirachi + doom desire and change the ofensive pkm
btw this is the first team I've published so I would appreciate your help

team pokepasate
https://pokepast.es/20900e1c0b6a8dc7

JIRACHI

jirachi.gif

jirachi is used similar to the core of
slowking-galar.gif
+
zamazenta.gif

you can use Doom desire and switch to Kommo-o to use Clangorous Soul and damaging the possible fairy types that come in to counter Kommo-o
+ wish to recover life from other team members like great tusk.
it has enough speed to be faster than enemy tusks.
and the rest of evs in sp atk and hp to heal more with wish

Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
Tera Type: Flying
EVs: 148 HP / 208 SpA / 152 Spe
Timid Nature
- Doom Desire
- Wish
- U-turn
- Protect

208 SpA Jirachi Doom Desire vs. 252 HP / 4 SpD Clefable: 402-474 (102 - 120.3%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 252 HP / 0 SpD Hatterene: 356-422 (111.9 - 132.7%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 0 HP / 4 SpD Enamorus: 440-518 (152.2 - 179.2%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 0 HP / 0- SpD Iron Valiant: 618-728 (213.8 - 251.9%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 248 HP / 0 SpD Ninetales-Alola: 736-868 (210.8 - 248.7%) -- guaranteed OHKO

KOMMO-O


kommoo.gif


kommo-o jirachi's best friend with doom desire support can use Clangorous Soul without worrying about any fairies bothering him
Clangorous Soul + Clanging Scales is an effective combination
both moves activate Throat Spray
Drain punch to recover hp from bulky pokemons like
blissey.gif
or
Garganacl sprites gallery | Pokémon Database

and flamethrower + tera fire to counter fairy types and counters like
corviknight.gif


Kommo-o (F) @ Throat Spray
Ability: Bulletproof
Tera Type: Fire
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Clangorous Soul
- Drain Punch
- Clanging Scales
- Flamethrower

full spa.atk and speed evs + 8 atk evs for drain punch

+1 8 Atk Kommo-o Drain Punch vs. 4 HP / 252 Def Blissey: 524-618 (80.3 - 94.7%) -- guaranteed 2HKO
+2 248 SpA Kommo-o Clanging Scales vs. 252 HP / 100 SpD Garganacl: 292-345 (72.2 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
+2 248 SpA Tera Fire Kommo-o Flamethrower vs. 248 HP / 8 SpD Corviknight: 554-654 (138.8 - 163.9%) -- guaranteed OHKO
+2 248 SpA Tera Fire Kommo-o Clanging Scales vs. 248 HP / 252+ SpD Slowking: 202-238 (51.3 - 60.5%) -- guaranteed 2HKO

IRON MOTH


Iron Moth | RotomLabs Pokédex

At this point the team needed some immediate power and who better than Iron Moth?
I decided to use the Booster Energy + substitute set to avoid
Kingambit sprites gallery | Pokémon Database
Sucker Punch
There is not much more to explain about this pkm, it is already a classic of ou

Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball

+1 132 SpA Quark Drive Tera Grass Iron Moth Energy Ball vs. 252 HP / 100 SpD Garganacl: 546-644 (135.1 - 159.4%) -- guaranteed OHKO
+1 132 SpA Quark Drive Iron Moth Fiery Dance vs. 0 HP / 0 SpD Kingambit: 566-668 (165.9 - 195.8%) -- guaranteed OHKO
132 SpA Iron Moth Fiery Dance vs. 0 HP / 0 SpD Kingambit: 290-344 (85 - 100.8%) -- 6.3% chance to OHKO

ROTOM-WASH

rotom-wash.gif

the previous 3 team members have problems with the same pkm
Skeledirge sprites gallery | Pokémon Database

so I added a special defensive rotom-wash
rotom not only helps to deal with
Skeledirge sprites gallery | Pokémon Database
it also helps with
Great Tusk sprites gallery | Pokémon Database


the moves are nothing new Volt Switch for pivot
Discharge for chance of paralyzing
hydro pump to do damage
and will or wisp to burn physical attackers

Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Discharge
- Will-O-Wisp

0 SpA Rotom-Wash Hydro Pump vs. 248 HP / 252+ SpD Skeledirge: 216-254 (52.5 - 61.8%) -- guaranteed 2HKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Great Tusk: 410-486 (110.5 - 130.9%) -- guaranteed OHKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Iron Moth: 228-270 (75.7 - 89.7%) -- guaranteed 2HKO
0 SpA Rotom-Wash Discharge vs. 0 HP / 0 SpD Greninja: 236-282 (82.8 - 98.9%) -- guaranteed 2HKO

MANDIBUZZ
mandibuzz.gif

mandibuzz is the team's physical defense
although it is not widely seen in ou it is really effective
It can stop most physical attackers and with the Tera Fairy it becomes even more defensive

Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Fire
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Knock Off
- Roost
- Foul Play
- Defog

moves are nothing new
Knock Off to remove items from other defensive pkms such as
Garganacl sprites gallery | Pokémon Database
or
corviknight.gif

foul play to damage
dragonite.gif
landorus-therian.gif
etc
defog for hazard
aun roost to recover some hp

252+ Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Dragonite: 181-214 (56 - 66.2%) -- guaranteed 2HKO
252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Landorus-Therian: 184-217 (57.6 - 68%) -- guaranteed 2HKO
252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Ogerpon: 169-201 (56.1 - 66.7%) -- guaranteed 2HKO

GREAT TUSK


Great Tusk - #984 - Serebii.net Pokédex

and for the last spot who better than tusk
During team testing I realized that this team still had problems against some special attackers.
so I decided on Assault Vest tusk
so tusk can take more hits form
Gholdengo sprites gallery | Pokémon Database
or
ribombee.gif



Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Ground
EVs: 236 Atk / 20 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Spinner

522 SpA Gholdengo Make It Rain vs. 0 HP / 20 SpD Assault Vest Great Tusk: 214-253 (57.6 - 68.1%) -- guaranteed 2HKO
252 SpA Ribombee Moonblast vs. 0 HP / 20 SpD Assault Vest Great Tusk: 270-318 (72.7 - 85.7%) -- guaranteed 2HKO
236 Atk Great Tusk Earthquake vs. 0 HP / 0 Def Gholdengo: 338-402 (107.3 - 127.6%) -- guaranteed OHKO

i would appreciate your help thats all ty
 
Sorry for taking so long, lots of stuff happened :psysad:.

Big Changes:

Swap :kommo-o: for Specs :dragapult:. This hits very hard, and it gives your team good speed control + immediate power (Iron-Moth doesn't count, its speed booster is one time, and it gets chipped by hazards too easily.) With Jirachi's support, it can hit the faries coming in, so you can click Draco for free, and also you are able to get extra chip to break down walls. Clear Body as our ability over Infiltrator, for the Webs matchup.

Dragapult @ Choice Specs
Ability: Clear Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn

Swap :iron-moth: for :samurott-hisui:. This change gives you a good alternative source of chip. Because Doom Desire from Jirachi forces alot of switches, we can further punish that with the Spikes that Samurott brings to the table. We are just using a standard 3 attacks set, with Ceaseless Edge, Razor Shell and Knock-Off. But with Encore as the last move to shut down things like Sucker Punch Kingambit, and Double Dance Manaphy setting up. It also gives the team another Water resist, as well as a better Offensive Gholdengo check.

Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Encore

Swap :mandibuzz: for :corviknight:. Your team needs another Fairy resist besides Jirachi, which Corv has and Mandibuzz doesn't. We are running an Iron Defense set, to counter Ogerpon-Wellspring and Kingambit. Tera Dragon to resist Ogerpon-Wellspring's stabs, and 5 Speed Evs to be faster than Bulky Gambit.

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 5 Spe
- Body Press
- Iron Defense
- U-turn
- Roost

Small Changes:

There are some weird sets here, so I would suggest changing them. Ofc this is up to preference, but I would suggest using these as they are a bit more consistent.

Make :great-tusk: and Offensive set. This is for easier removal vs Gholdengo as you will outspeed it all the time (unless its Scarf). As well as Tusk offering some offensive presence instead of being a bit fatter. Tera Grass for Ogerpon-Wellspring, but you can change it to Poison if you want for another Fairy resist. You can keep your Current set right now, but AV isn't really that needed as Wish Support + Samurott Hisui deals with Gholdengo (what I assume its for).

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Grass
EVs: 20 HP / 236 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Headlong Rush
- Stealth Rock
- Ice Spinner

Also, your :jirachi: set seems overly passive. It doesn't really do much as Doom Desire is hitting in 2 turns, leaving you pretty vulnerable to somebody predicting your switch to Jirachi. I would suggest using a more offensive set, so you don't let things like Kingambit switchin for free.

Jirachi @ Heavy-Duty Boots
Ability: Serene Grace
Shiny: Yes
Tera Type: Fighting
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Doom Desire
- U-turn
- Aura Sphere
- Psyshock

A paste of my suggestions: https://pokepast.es/147fa341808738ed
Thats all! Hope this helps Go get em! :boi:
 
Last edited:
Sorry for taking so long, lots of stuff happened :psysad:.

Big Changes:

Swap :kommo-o: for Specs :dragapult:. This hits very hard, and it gives your team good speed control + immediate power (Iron-Moth doesn't count, its speed booster is one time, and it gets chipped by hazards too easily.) With Jirachi's support, it can hit the faries coming in, so you can click Draco for free, and also you are able to get extra chip to break down walls. Clear Body as our ability over Infiltrator, for the Webs matchup.

Dragapult @ Choice Specs
Ability: Clear Body
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Shadow Ball
- Flamethrower
- U-turn

Swap :iron-moth: for :samurott-hisui:. This change gives you a good alternative source of chip. Because Doom Desire from Jirachi forces alot of switches, we can further punish that with the Spikes that Samurott brings to the table. We are just using a standard 3 attacks set, with Ceaseless Edge, Razor Shell and Knock-Off. But with Encore as the last move to shut down things like Sucker Punch Kingambit, and Double Dance Manaphy setting up. It also gives the team another Water resist, as well as a better Offensive Gholdengo check.

Samurott-Hisui @ Heavy-Duty Boots
Ability: Sharpness
Tera Type: Ghost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ceaseless Edge
- Razor Shell
- Knock Off
- Encore

Swap :mandibuzz: for :corviknight:. Your team needs another Fairy resist besides Jirachi, which Corv has and Mandibuzz doesn't. We are running an Iron Defense set, to counter Ogerpon-Wellspring and Kingambit. Tera Dragon to resist Ogerpon-Wellspring's stabs, and 5 Speed Evs to be faster than Bulky Gambit.

Corviknight @ Leftovers
Ability: Pressure
Tera Type: Dragon
EVs: 248 HP / 252 Def / 8 SpD
Impish Nature
IVs: 5 Spe
- Body Press
- Iron Defense
- U-turn
- Roost

Small Changes:

There are some weird sets here, so I would suggest changing them. Ofc this is up to preference, but I would suggest using these as they are a bit more consistent.

Make :great-tusk: and Offensive set. This is for easier removal vs Gholdengo as you will outspeed it all the time (unless its Scarf). As well as Tusk offering some offensive presence instead of being a bit fatter. Tera Grass for Ogerpon-Wellspring, but you can change it to Poison if you want for another Fairy resist. You can keep your Current set right now, but AV isn't really that needed as Wish Support + Samurott Hisui deals with Gholdengo (what I assume its for).

Great Tusk @ Heavy-Duty Boots
Ability: Protosynthesis
Tera Type: Grass
EVs: 20 HP / 236 Atk / 252 Spe
Jolly Nature
- Rapid Spin
- Headlong Rush
- Stealth Rock
- Ice Spinner

Also, your :jirachi: set seems overly passive. It doesn't really do much as Doom Desire is hitting in 2 turns, leaving you pretty vulnerable to somebody predicting your switch to Jirachi. I would suggest using a more offensive set, so you don't let things like Kingambit switchin for free.

Jirachi @ Heavy-Duty Boots
Ability: Serene Grace
Shiny: Yes
Tera Type: Fighting
EVs: 96 HP / 252 SpA / 160 Spe
Timid Nature
- Doom Desire
- U-turn
- Aura Sphere
- Psyshock

A paste of my suggestions: https://pokepast.es/147fa341808738ed
Thats all! Hope this helps Go get em! :boi:
Thank you for taking the time to review my team, the changes make it easier to use
samurott-h is a very good new member for the team also dragapult makes the team more stable
I do not have much more to say
Thank you again, the changes are definitely good for the team.:mehowth:
 
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