sorry for the previous post by accident I published it without being finished
The core of this team is to use jirachi + doom desire and change the ofensive pkm
btw this is the first team I've published so I would appreciate your help
team pokepasate
https://pokepast.es/20900e1c0b6a8dc7
JIRACHI
jirachi is used similar to the core of
+
you can use Doom desire and switch to Kommo-o to use Clangorous Soul and damaging the possible fairy types that come in to counter Kommo-o
+ wish to recover life from other team members like great tusk.
it has enough speed to be faster than enemy tusks.
and the rest of evs in sp atk and hp to heal more with wish
Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
Tera Type: Flying
EVs: 148 HP / 208 SpA / 152 Spe
Timid Nature
- Doom Desire
- Wish
- U-turn
- Protect
208 SpA Jirachi Doom Desire vs. 252 HP / 4 SpD Clefable: 402-474 (102 - 120.3%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 252 HP / 0 SpD Hatterene: 356-422 (111.9 - 132.7%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 0 HP / 4 SpD Enamorus: 440-518 (152.2 - 179.2%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 0 HP / 0- SpD Iron Valiant: 618-728 (213.8 - 251.9%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 248 HP / 0 SpD Ninetales-Alola: 736-868 (210.8 - 248.7%) -- guaranteed OHKO
KOMMO-O
kommo-o jirachi's best friend with doom desire support can use Clangorous Soul without worrying about any fairies bothering him
Clangorous Soul + Clanging Scales is an effective combination
both moves activate Throat Spray
Drain punch to recover hp from bulky pokemons like
or
and flamethrower + tera fire to counter fairy types and counters like
Kommo-o (F) @ Throat Spray
Ability: Bulletproof
Tera Type: Fire
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Clangorous Soul
- Drain Punch
- Clanging Scales
- Flamethrower
full spa.atk and speed evs + 8 atk evs for drain punch
+1 8 Atk Kommo-o Drain Punch vs. 4 HP / 252 Def Blissey: 524-618 (80.3 - 94.7%) -- guaranteed 2HKO
+2 248 SpA Kommo-o Clanging Scales vs. 252 HP / 100 SpD Garganacl: 292-345 (72.2 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
+2 248 SpA Tera Fire Kommo-o Flamethrower vs. 248 HP / 8 SpD Corviknight: 554-654 (138.8 - 163.9%) -- guaranteed OHKO
+2 248 SpA Tera Fire Kommo-o Clanging Scales vs. 248 HP / 252+ SpD Slowking: 202-238 (51.3 - 60.5%) -- guaranteed 2HKO
IRON MOTH
At this point the team needed some immediate power and who better than Iron Moth?
I decided to use the Booster Energy + substitute set to avoid
Sucker Punch
There is not much more to explain about this pkm, it is already a classic of ou
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball
+1 132 SpA Quark Drive Tera Grass Iron Moth Energy Ball vs. 252 HP / 100 SpD Garganacl: 546-644 (135.1 - 159.4%) -- guaranteed OHKO
+1 132 SpA Quark Drive Iron Moth Fiery Dance vs. 0 HP / 0 SpD Kingambit: 566-668 (165.9 - 195.8%) -- guaranteed OHKO
132 SpA Iron Moth Fiery Dance vs. 0 HP / 0 SpD Kingambit: 290-344 (85 - 100.8%) -- 6.3% chance to OHKO
ROTOM-WASH
the previous 3 team members have problems with the same pkm
so I added a special defensive rotom-wash
rotom not only helps to deal with
it also helps with
the moves are nothing new Volt Switch for pivot
Discharge for chance of paralyzing
hydro pump to do damage
and will or wisp to burn physical attackers
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Discharge
- Will-O-Wisp
0 SpA Rotom-Wash Hydro Pump vs. 248 HP / 252+ SpD Skeledirge: 216-254 (52.5 - 61.8%) -- guaranteed 2HKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Great Tusk: 410-486 (110.5 - 130.9%) -- guaranteed OHKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Iron Moth: 228-270 (75.7 - 89.7%) -- guaranteed 2HKO
0 SpA Rotom-Wash Discharge vs. 0 HP / 0 SpD Greninja: 236-282 (82.8 - 98.9%) -- guaranteed 2HKO
MANDIBUZZ
mandibuzz is the team's physical defense
although it is not widely seen in ou it is really effective
It can stop most physical attackers and with the Tera Fairy it becomes even more defensive
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Fire
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Knock Off
- Roost
- Foul Play
- Defog
moves are nothing new
Knock Off to remove items from other defensive pkms such as
or
foul play to damage
etc
defog for hazard
aun roost to recover some hp
252+ Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Dragonite: 181-214 (56 - 66.2%) -- guaranteed 2HKO
252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Landorus-Therian: 184-217 (57.6 - 68%) -- guaranteed 2HKO
252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Ogerpon: 169-201 (56.1 - 66.7%) -- guaranteed 2HKO
GREAT TUSK
and for the last spot who better than tusk
During team testing I realized that this team still had problems against some special attackers.
so I decided on Assault Vest tusk
so tusk can take more hits form
or
Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Ground
EVs: 236 Atk / 20 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Spinner
522 SpA Gholdengo Make It Rain vs. 0 HP / 20 SpD Assault Vest Great Tusk: 214-253 (57.6 - 68.1%) -- guaranteed 2HKO
252 SpA Ribombee Moonblast vs. 0 HP / 20 SpD Assault Vest Great Tusk: 270-318 (72.7 - 85.7%) -- guaranteed 2HKO
236 Atk Great Tusk Earthquake vs. 0 HP / 0 Def Gholdengo: 338-402 (107.3 - 127.6%) -- guaranteed OHKO
i would appreciate your help thats all ty
The core of this team is to use jirachi + doom desire and change the ofensive pkm
btw this is the first team I've published so I would appreciate your help
team pokepasate
https://pokepast.es/20900e1c0b6a8dc7
JIRACHI

jirachi is used similar to the core of


you can use Doom desire and switch to Kommo-o to use Clangorous Soul and damaging the possible fairy types that come in to counter Kommo-o
+ wish to recover life from other team members like great tusk.
it has enough speed to be faster than enemy tusks.
and the rest of evs in sp atk and hp to heal more with wish
Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
Tera Type: Flying
EVs: 148 HP / 208 SpA / 152 Spe
Timid Nature
- Doom Desire
- Wish
- U-turn
- Protect
208 SpA Jirachi Doom Desire vs. 252 HP / 4 SpD Clefable: 402-474 (102 - 120.3%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 252 HP / 0 SpD Hatterene: 356-422 (111.9 - 132.7%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 0 HP / 4 SpD Enamorus: 440-518 (152.2 - 179.2%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 0 HP / 0- SpD Iron Valiant: 618-728 (213.8 - 251.9%) -- guaranteed OHKO
208 SpA Jirachi Doom Desire vs. 248 HP / 0 SpD Ninetales-Alola: 736-868 (210.8 - 248.7%) -- guaranteed OHKO
KOMMO-O

kommo-o jirachi's best friend with doom desire support can use Clangorous Soul without worrying about any fairies bothering him
Clangorous Soul + Clanging Scales is an effective combination
both moves activate Throat Spray
Drain punch to recover hp from bulky pokemons like


and flamethrower + tera fire to counter fairy types and counters like

Kommo-o (F) @ Throat Spray
Ability: Bulletproof
Tera Type: Fire
EVs: 8 Atk / 248 SpA / 252 Spe
Naive Nature
- Clangorous Soul
- Drain Punch
- Clanging Scales
- Flamethrower
full spa.atk and speed evs + 8 atk evs for drain punch
+1 8 Atk Kommo-o Drain Punch vs. 4 HP / 252 Def Blissey: 524-618 (80.3 - 94.7%) -- guaranteed 2HKO
+2 248 SpA Kommo-o Clanging Scales vs. 252 HP / 100 SpD Garganacl: 292-345 (72.2 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
+2 248 SpA Tera Fire Kommo-o Flamethrower vs. 248 HP / 8 SpD Corviknight: 554-654 (138.8 - 163.9%) -- guaranteed OHKO
+2 248 SpA Tera Fire Kommo-o Clanging Scales vs. 248 HP / 252+ SpD Slowking: 202-238 (51.3 - 60.5%) -- guaranteed 2HKO
IRON MOTH

At this point the team needed some immediate power and who better than Iron Moth?
I decided to use the Booster Energy + substitute set to avoid

There is not much more to explain about this pkm, it is already a classic of ou
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Energy Ball
+1 132 SpA Quark Drive Tera Grass Iron Moth Energy Ball vs. 252 HP / 100 SpD Garganacl: 546-644 (135.1 - 159.4%) -- guaranteed OHKO
+1 132 SpA Quark Drive Iron Moth Fiery Dance vs. 0 HP / 0 SpD Kingambit: 566-668 (165.9 - 195.8%) -- guaranteed OHKO
132 SpA Iron Moth Fiery Dance vs. 0 HP / 0 SpD Kingambit: 290-344 (85 - 100.8%) -- 6.3% chance to OHKO
ROTOM-WASH

the previous 3 team members have problems with the same pkm

so I added a special defensive rotom-wash
rotom not only helps to deal with


the moves are nothing new Volt Switch for pivot
Discharge for chance of paralyzing
hydro pump to do damage
and will or wisp to burn physical attackers
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Steel
EVs: 252 HP / 244 SpD / 12 Spe
Calm Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Discharge
- Will-O-Wisp
0 SpA Rotom-Wash Hydro Pump vs. 248 HP / 252+ SpD Skeledirge: 216-254 (52.5 - 61.8%) -- guaranteed 2HKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Great Tusk: 410-486 (110.5 - 130.9%) -- guaranteed OHKO
0 SpA Rotom-Wash Hydro Pump vs. 0 HP / 0 SpD Iron Moth: 228-270 (75.7 - 89.7%) -- guaranteed 2HKO
0 SpA Rotom-Wash Discharge vs. 0 HP / 0 SpD Greninja: 236-282 (82.8 - 98.9%) -- guaranteed 2HKO
MANDIBUZZ

mandibuzz is the team's physical defense
although it is not widely seen in ou it is really effective
It can stop most physical attackers and with the Tera Fairy it becomes even more defensive
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
Tera Type: Fire
EVs: 248 HP / 244 Def / 16 Spe
Impish Nature
- Knock Off
- Roost
- Foul Play
- Defog
moves are nothing new
Knock Off to remove items from other defensive pkms such as


foul play to damage


defog for hazard
aun roost to recover some hp
252+ Atk Mandibuzz Foul Play vs. 0 HP / 4 Def Dragonite: 181-214 (56 - 66.2%) -- guaranteed 2HKO
252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Landorus-Therian: 184-217 (57.6 - 68%) -- guaranteed 2HKO
252 Atk Mandibuzz Foul Play vs. 0 HP / 0 Def Ogerpon: 169-201 (56.1 - 66.7%) -- guaranteed 2HKO
GREAT TUSK

and for the last spot who better than tusk
During team testing I realized that this team still had problems against some special attackers.
so I decided on Assault Vest tusk
so tusk can take more hits form


Great Tusk @ Assault Vest
Ability: Protosynthesis
Tera Type: Ground
EVs: 236 Atk / 20 SpD / 252 Spe
Jolly Nature
- Rapid Spin
- Earthquake
- Knock Off
- Ice Spinner
522 SpA Gholdengo Make It Rain vs. 0 HP / 20 SpD Assault Vest Great Tusk: 214-253 (57.6 - 68.1%) -- guaranteed 2HKO
252 SpA Ribombee Moonblast vs. 0 HP / 20 SpD Assault Vest Great Tusk: 270-318 (72.7 - 85.7%) -- guaranteed 2HKO
236 Atk Great Tusk Earthquake vs. 0 HP / 0 Def Gholdengo: 338-402 (107.3 - 127.6%) -- guaranteed OHKO
i would appreciate your help thats all ty