DOOOOOOOOOOOOM

deinosaur

now available in lowercase
is a Smogon Media Contributor Alumnus
Intro
This team has served me very well over the time that I have used it. Although I am not the best player, this team has peaked at #8 on the leaderboard with a 1260 rating, before promptly getting haxed back to 14th. I have also peaked two other nicks at 12th and 15th place, while also beating some other big names along the way. This team is built around the sweeping core of Superachi and Dragon Dance Tyranitar, which when paired with Gyarados, can be deadly. Despite its success, the largest threat that this team has ever faced is hax, and it happens often.


The team:
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A Closer Look:

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|Disadvantage|
Forretress@Leftovers
Sturdy
252 HP, 4 Def, 252 SpD
Careful Nature
-Stealth Rock
-Spikes
-Rapid Spin
-Payback

General: This Forretress is actually very good. I did not expect it to be worth anything when I first tried it, but I like it. It starts most matches with at least SR, and decent health to throw down Spikes later. However the dreaded Heatran makes him switch in fear, but it works out in the end anyway. I usually try to get Forry in whenever I can to try to Spike up, as that’s what this team enjoys a lot. Rapid Spin is to get rid of any Spikes or Toxic Spikes that may shorten or otherwise inconvienience my sweep.
Teamwork: Forretress’s main use is to throw down entry hazards which will weaken counters when the have to switch in, meaning that Tyranitar or Jirachi may be able to punch through their counters.
Lead Comparison: Let’s see how Forretress stands up to the top 10 leads, shall we?
Azelf: Forretress can’t really take the risk that he will use Fire Blast, so I generally switch to either Tyranitar or Gyarados to stop it.

Aerodactyl: I really hate this thing, but I can just sit in and Rapid Spin his SR over and over again, because I’m mean like that :P

Machamp: I have devised a way for this team to take down Machamp. Stay in first turn on the DPunch, hope for SR, then switch to Gyarados. After Intimidate, Rotom can take him down after Resting+Sleep Talking.

Metagross: Wahahaha I set up all over this.

Swampert: This is just asking for me to set up SR+1-2 layers of Spikes
Infernape: Gyarados is a pretty safe switch.

Heatran: Gyarados or Tyranitar. Generally I can get a little damage on it.

Jirachi: I don’t mind Trick, it just gives me speed later to set up, and Fire Punch doesn’t KO.

Ninjask: LOL, pretty much just set up on him then Intimidate with Gyara and Roar.

Roserade: I stay in, if I sleep, I switch to Jirachi and make them pay, if not, set up.


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|Me again|
Flygon@Choice Scarf
Levitate
4 HP, 252 Atk, 252 Spe
Jolly
-Outrage
-Earthquake
-U-Turn
-Thunderpunch

General: You’ve all seen Basic Scarf Flygon before, nothing special here. But it is so good at what it does, that I love it. I have also had 2 battles where my opponent thought that Flygon was that Expert Belt one from another RMT…lol. Anyway, I selected Flygon because he likes to revenge any +1 pokemon that is actually used(Oh dang scarf Weavile, got me there). Flygon is a good pokemon to send out on a double switch because of the obvious U-Turn to a counter. Flygon is just a great revenge killer, and his doom sprite looks pretty frickin cool.
Teamwork: Flygon totally saves this team from most Dragon Dancers and blind switches. If I did not have Flygon, it would be much harder to win. Much, much, harder.

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|Scarydos|
Gyarados@Leftovers
Intimidate
252 HP, 252 Def, 4 SpD
Impish
-Waterfall
-Roar
-Rest
-Sleep Talk

General: So basically when I went through a list of things that stop my Jirachi+Tyranitar core, I found that there was Infernape, Gliscor, and Flygon. Gyarados can basically make all of these, and many others, cry back to their pokeball. Not to mention it has the incredibly useful Roar, to make use of those Spikes.
Teamwork: Of course, Gyarados was picked to fill in the weakness to the three aforementioned counters to my core, but it has been doing much more. It completely shuts down slower phazers and physical sweepers bar Electivire and Tyranitar. It can prove to be very effective in stopping DD Kingdra also, making it go back and take Spikes damage again :)

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|Protom|
Rotom-H@Leftovers
Levitate
252 HP, 252 Def, 4 SpA
Bold
-Thunderbolt
-Shadow Ball
-Rest
-Sleep Talk

General: Defensive Rotom will always find a way on a team that needs another wall. He is incredibly good at what he does. I like to have dual-STAB Sleep Talking for almost guaranteed Machamp owning. It also helps a lot when I need to stop an opposing Rotom, if all they can do is burn me, it is going to be a great game for this Pro.
Teamwork: Paired with Gyrados’s wonderful ability Intimidate, Rotom is incredibly bulky. It can stop lots of sweepers such as DD Gyara, as long as that ridiculous flinch hax doesn’t happen twice (If you’re reading this, you know who you are…), which helps the team a lot.

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|Wishmaker|
Jirachi@Leftovers
Serene Grace
4 HP, 252 SpA, 252 Spe
Timid
-Calm Mind
-Psychic
-Grass Knot
-Hidden Power[FIRE]

General: This is quite possibly the best Jirachi set I have ever used <3. I like to use this Jirachi’s decent damage output to scout early game to see what counters they think they have. Even a +0 Psychic is doing decent damage, and once I put up a CM and her counters are gone, it’s an easy gg.
Teamwork: When you see this set, you think to yourself: “HEATRAN OMG”, well Jirachi almost welcomes this. Heatran is a huge setup bait for DD Tyranitar, which in some cases is also an easy gg.

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|Roar|
Tyranitar@Lum Berry
Sand Stream
4 HP, 252 Atk, 252 Spe
Jolly
-Dragon Dance
-Stone Edge
-Crunch
-Earthquake

General: Tyranitar sets up on Heatran all day long and perform a sweep. Generally when I play him, I bring him in and Stone Edge randomly to see what happens. You’d be surprised how much a Flygon takes on a Stone Edge. This is also the method I use to scout for counters before I sweep.
Teamwork: Tyranitar is also able to sponge some special hits with decent bulk and sandstorm. When most people see a Dragon Dance Tyranitar, they assume that they can just stop it. However, Jirachi can take some of Tyranitar’s counters, such as Skarmory.


Conclusion: This team has had great success, and I don’t see many problems with pokemon trying to stop me. If you see anything you might change to make this team better, advice is welcome.
Thanks guys ^ . ^

DOOOOOOOOOOOOOOOOOOOOOOOOOOOOM.
 
Hey BlisseyofDoom, nice team you have here. I'll post my suggestions since no one has replied. Shaymin is a problem Pokemon for you. The best thing you have against it is Superachi, but that has no recovery, which means you'll end up getting Leech Seeded or at the very least taking a good amount of damage from HP Fire or Earth Power. Secondly, nothing on this team can safely switch into Specs Heatran. Overheat does just around 50% or more to the whole team. Since these two Pokemon are frequently used together, that creates quite a problem seeing as though they now have a perfect switch for your best answer to Shaymin. I recommend using a Blissey over Tyranitar -- that would probably give you the best results.

Good luck with the team and congrats on the ladder achievements.
 
This team seems familiar...
BlisseyofDoom said:
Paired with Gyrados’s wonderful ability Intimidate, Rotom is incredibly bulky. It can stop lots of sweepers such as DD Gyara, as long as that ridiculous flinch hax doesn’t happen twice (If you’re reading this, you know who you are…), which helps the team a lot.
Oh my gosh, THAT WAS ME, WASN'T IT?! xD

I'm so sorry.

The thing I noticed about your team was that my LO Starmie had an easy time switching in and out, and put little chinks in your team, or possibly spin away your hazards. The Blissey KG suggested would also help prevent Starmie from weakening the rest of your team, by absorbing and healing off the damage. That'll also help wear it down, so it can't keep causing havoc. Sure, by switching in Blissey it allows them to spin on you, but if it's gone, they can't get rid of your hazards afterward.

Uh, yeah, I don't have too much else to offer. xD

I do know how it feels though, being haxed off your pedestal. I peaked at #2 on a different server TWICE, and then hit loosing streaks each time. But again, sorry about that.

Edit: Actually, I think you could try out a Snorlax instead of Blissey, since your team is more semi-stall than full out.
 
Thanks a lot guys, I already talked to KG a little about that Shaymin and Heatran thing.
Also, Snorlax seems like a good player to put in also, so I will test both.

Thanks guys ^o^

EDIT: What sets do you guys reccomend?
 
Fairly good team, but it does have a glaring weakness to opposing stall teams. Skarmory and Forry easily set up spikes on Tar, Gyara, and Flygon, and the rest of your team gets walled hard by common stall mons. A simple fix I can suggest without messing with the team too much is to replace your standard DD Tar set with a Taunt DD Tar set. Taunt DD Tar is a really rare set (although I don't know why, as it rapes when supported right), so people won't expect it. On top of that, it wrecks most stall teams that lack Hippowdon, as it can taunt Skarm, and OHKO Gyara, Blissey, Rotom, etc. What makes it great for this team though is the combination of Superachi + DD Tar. Tar's 3 main counters, Hippowdon, Swampert, and Gliscor, are all lured into CM Rachi expecting the WishCM or SubCM set. From there, you can hit them with the appropriate +1 move, hopefully KOing them or severely weaknening them enough so Tar has a clean sweep. Once Hippo/Pert is down, Tar cleans up what is left of basically any Stall team, as well as many other teams that rely on Hippo and Pert. On the other hand, Tar easily sets up on one of Superachi's main counters, Blissey. The set looks like this...
Tyranitar (M) @ Life Orb
Trait: Sand Stream
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Taunt
- Dragon Dance
- Stone Edge
- Earthquake
 
I would use Blissey over Snorlax because it has reliable recovery. Overheat will still do around 30% and Seed Flare drops annoy them both. Rest gives the opponent a chance to get ahead in the game whereas Blissey will be an unwavering wall.

I would use something like this:

Blissey @ Leftovers
Natural Cure
252 Def, 252 SpD, 4 Spe
Calm
-Seismic Toss
-Wish / Softboiled
-Protect / Aromatherapy
-Toxic

Wish will help support your teammates Forretress, Flygon, and Jirachi because they lack recovery. However, Aromatherapy can be handy in certain situations and Softboiled is instant recovery. Use the version you prefer.
 
I have had no trouble with stall thus far, because Forry can set up on mose stall mons, and Jirachi is a really great stall breaker once Blissey is gone.

Anyway, I am trying KG's set, and it is working really well so far.

So thanks, and if you like the team, leave a luvdisc :D
 
siiiiigh BoD can't stop posting teams can he question mark? Anyways good team, good team, this rey-influenced semi-stall thing is still good and I see some innovation so not bad! Anyways couple of problems, the first being LO Starmie. If it switches in, not only do you have little to handle it as an offensive threat (it requires some pretty fancy footwork to just get a Flygon in to force it out), it will probably remove your hazards in the process, which with a setter like Forretress is bad because he's fighting for every free turn he can snag. In this scenario you are quite screwed. Another problem I see is with LO Rotom-a, whom can switch in and really wreck havoc. SubSplit in particular is going to be very tricky to handle with no real special-sponge. I also agree with KG that Shaymin or Offensive Heatran of any kind is rather tricky, but Infernape too gives you the blues. Fortunately it can't have SD / Flare Blitz / Close Combat / Stone Edge / Mach Punch.

I do see that a Blissey would seem helpful in this scenario, but I personally think that you have a couple of better options for handling some of these. The first would be a CB Snorlax- it's not a bad set it's not a bad set it's not a bad set! A couple of things make him really key. First would be the ability to pursuit Starmie or Rotom so they don't poop on your parade more than once (and to give your Forry the chance to spin in Rotom's case). The other attribute would be Thick Fat, which allows you to take even a Specs Overheat and shrug it off. Of course that isn't that different from Blissey but it's still handy. The other option that could work would be a Scarftar, which changes as much of the original synergy as possibly while maintaining the ability to ensure that Starmie only spins once and that Rotom can't terrorize your team forever- it also helps with non- Mach Punch Infernape and MixNite but I generally consider it the lesser option here.

The other thing that I think would need changing is Gyarados. A more highly spdef-invested spread would be very beneficial (just take the one from Mono-attacker). It's handy for numerous reasons- first, being the aforementioned fire types. Snorlax / Tyranitar or whatever need some back-up to deal with these stall breakers, and the extra investment will come very much in handy for taking random Fire Blast / Over Heats / Hidden Powers etc. The other reason would be for grass types- while not your ideal mechanism for handling offensive Shaymin or Celebi it can take a stray Leaf Storm or two. I personally simply enjoy the balance it brings, think of special defensive Skarmory or Hippowdon.

That's all the advice I have, good team. I hope this helps!

EDIT: how did 4 people ninja me?
 
how do you not have problems with stall? you say Jirachi does well when Blissey is gone but how are you gonna get rid of Blissey? You're not running T-spikes, the only mon that can break it is a DD Tar that Blissey will switch out of immediately to go to Hippo/Swampert. Jirachi and Tyranitar both have a better chance at beating those counters with T-spikes so just run T-spikes on Forretress instead of Spikes since they'll help a lot more anyway.
 
Kevin Garrett said:
I would use Blissey over Snorlax because it has reliable recovery.
Yeah, that's the one thing bugging me. Snorlax provides a nice offense touch to the team, but Blissey would be the more reliable wall, and can support the team with recovery/status curing.
BlisseyofDoom said:
EDIT: What sets do you guys reccomend?
For Blissey, standard wish, or cleric set.
For Snorlax, I was leaning towards Choice Band (for the same reasons Smith listed), but I wasn't entirely sure, so that's why I omitted the specifics. Probably [Body Slam|Pursuit|Crunch|Earthquake] for the move set. 'Tis a shame you can't have both Selfdestruct and Pursuit on the same set. Looking over that, I realized it's very identical to the Choice Scarf Tyranitar moves, and that gave me a little chuckle.
Smith said:
Fortunately it can't have SD / Flare Blitz / Close Combat / Stone Edge / Mach Punch.
---
EDIT: how did 4 people ninja me?
That fact has haunted my days using SD Infernape. :( (Actually, I'm still using it, so it still haunts me.)
Uh, we pro?
 
Sup Blissey,

this is a very good team, and I remember playing (and beating :P) it a couple times. There are a couple fixes I'd like to suggest that can make it better.

Firstly, I see offensive special attackers - aka Gengar, Starmie and Shaymin - being huge threats to you. Nothing can safely switch into them without getting seriously damaged. Flygon acts as a revenge killer to all of them, and U-turn+Spikes is a good weapon vs Shaymin and Starmie, but against Gengar you're forced to Outrage, which can be taken advantage of by a Steel-type setup sweeper such as Lucario or Metagross, who Gengar is often paired up with. Jirachi can take any one hit from this trio and hit back hard but you don't want it taking powerful attacks if you're planning to sweep with it.

One way to fix this is to run a Snorlax over your Tyranitar. As good as DD Tyranitar is in this metagame, I think Lax works better for your team here. It walls all of the aforementioned Pokemon to hell and back while being able to strike with powerful attacks to limit the damage they can do to you - in Starmie and Shaymin's case, if they switch out then that's just more hazard damage for them. The set I am recommending is:

Snorlax @ Leftovers | EVs: 252 HP / 252 SDef / 4 Atk | Thick Fat | Careful
Whirlwind / Body Slam / Crunch / Rest


When someone sees a Snorlax they assume it is running a Curse set, and will therefore immediately switch out to a powerful grounded physical attacker (think Scizor, Lucario, Infernape), only to get rocked by Spikes and then be blown right back out by Whirlwind. I like to run Curse on this set instead of Crunch but your team really calls for some extra coverage on Gengar; however, if you feel you can deal with it, feel free to run Curse, as it provides you with a very potent second sweeper as well as a great tank.

Another thing I'd like to recommend is Hidden Power Ground over Fire on Jirachi. I see HP Fire hitting a couple of Pokemon for you that aren't that important - such as Scizor, Shaymin and opposing Jirachi. Scizor is not that important to hit, imo - Rotom and Gyarados both wall it for days, forcing it out to take Spikes damage and eventually weakening it to the point where +1 Rachi can kill it without the need of a 4x effective move. As for opposing Jirachi, HP Ground hits them equally well, and once you have a boost, Shaymin can't really touch you while Psychic 2HKOs it, just as HP Fire would - however you now run a chance of winning a speed tie because you don't have to drop your speed IV to 30 in order to carry HP Fire. HP Ground also brings the added benefits of killing Heatran - it can only survive if it is the special defensive set, in which case no move it carries will KO you, and the only way they can KO you through after the +1 boost is if they have Life Orb or Choice Specs, in which case HP Ground takes them out.

The last thing I would like to suggest is an EV spread change on Gyarados. Using 248 HP / 64 SDef / 196 Def is my preference for its ability to take random Fire Blasts from the likes of Infernape and Heatran better while still taking physical hits immensely well. My main reasoning for it, though, is for its ability to never be KO'd by +2 Infernape's Grass Knot after Stealth Rock - if you lost your Gyarados and therefore your main physical wall to it, you could potentially lose the game if they carry something like SD Lucario in the wings.

That's all I got for you. Very good team, good luck.
 
Lead list of February 2011 (not August 2010):

Azelf:

Heatran:

Swampert:

Metagross:

Machamp:

Infernape:

Aerodactyl:

Jirachi:

Hippowdon:

Gliscor:
 
Thanks for all the rates guys, I will try out CB Snorlax as well as the one BKC mentioned.

I will also try the alternate EV spreads you guys said.
 
hey just wanted to stop by and offer a different opinion than everyone else and go for a more offensive approach since that's more my style and what i look for.

maybe try either dd offensive gyarados or dd rest-talk gyarados. both are pretty cool and hard to stop. you could also free up Flygon from its choice scarf and make it a mix set by giving rotom-a a scarf. rotom-a just seems to be weighing down your team right now with its current set. ummm, and then finally taunt dd tar sounds like a cool idea and id definitely give that a try.

also, im digging the black and red sprites. did you do them?
 
also, im digging the black and red sprites. did you do them?
YESH! I was hoping someone would think they were cool. Yeah I just steal the colors off Darkrai to make all these DOOM pokemon.

Anyway, thanks for the rate. Seems testworthy.
 
maybe try either dd offensive gyarados or dd rest-talk gyarados. both are pretty cool and hard to stop. you could also free up Flygon from its choice scarf and make it a mix set by giving rotom-a a scarf. rotom-a just seems to be weighing down your team right now with its current set. ummm, and then finally taunt dd tar sounds like a cool idea and id definitely give that a try.

these seem like solid suggestions, i'd go with dd restalk gayra since by scarfing rotom-h you lose your sleep absorber. i would however go with dragonite > flygon if you're going with a mix set though, more power+more bulk+superpower to KO blissey (one of your biggest nightmares on this team)=nite > gon.
 
these seem like solid suggestions, i'd go with dd restalk gayra since by scarfing rotom-h you lose your sleep absorber. i would however go with dragonite > flygon if you're going with a mix set though, more power+more bulk+superpower to KO blissey (one of your biggest nightmares on this team)=nite > gon.

Well, Flygon has EQ STAB, is faster, electric immunity, rock resist, sr resist no weakness, u-turn, it's all preference
 
hi,

can we stop suggesting to switch tyranitar because thats what his entire team is built on and to change that goes against his team's synergy. anyways, strategy wise you should really try out iron head over calm mind just to foil your opponent into thinking you are running a physical set. when they bring a swampert or hippowdon nail it with a grass knot. this will ultimately allow for a simple dragon dance tyranitar sweep!

rotom could use some special def evs to at least combat with enemy starmie even though youre pretty weak to special attackers. such a simple tweak can help you win games. try out a 252 hp / 120 def / 136 spd ev spread on rotom. your gyarados is a pretty good counter to crunch lucario anyways so theres no need to pad up on the physical side. i think the main pokemon to switch is definitely flygon to add a special pad, but give a physically defensive blissey a chance to so dragon dance users will not set up easily on you. try out a 252 hp / 252 def / 6 spd blissey with the nature bold and the movesets thunder wave / seismic toss / ice beam / softboild. this simply adds a special wall to your team - thunder wave cripples tyranitar mainly and it can never set up on you. physically defensive blissey should never be underestimated as it can take attacks from that spectrum real fucking good.

as for other options, speed creep wise 16 spe on gyarados ensures you can out-roar most skarmory who invest speed to beat minimum speed gyarados. skarmory can be a bit problematic so never let it set up spikes too much otherwise youll be struggling to spin it with forretress. overall gl!
 
Looking at this one more time, I think the easiest change to make would be a SpD Rachi to beat LO Starmie and SubSplit Gengar+pass Wishes. It doesn't solve everything but it's worth a shot.

Jirachi @ Leftovers | 252 HP / 224 SpD / 32 Spe | Careful
Wish / Thunder Wave / Iron Head / U-turn


Speed outruns Jolly max Tyranitar so you can Iron Head it to death before it DDs in your face.
 
if he changes Rachi's set he loses a great lure to Swampert and Hippo, and kinda becomes weak to both of them. another reason why he should use TS on forry.
 
I think shuca berry DD-tar would be better. Firstly it seems to be more effective in the current metagame. Secondly is helps against Specs Heatran, Flygon.

Secondly becoming more defensive is not the option for this team, your better off making it more offensive imo. This is why I recommend Specs Rotom over your current set. Specs rotom also helps against Heatran as he can Lure/Revenge kill it, Specs Rotom also helps at luring in scarf tar, who could trouble your team.

I would leave Gyra at his current set tho instead of making him more offensive as that suits the team better and he abuses spikes. But max HP makes his hp divisible by 4, meaning he takes more damage from stealth rocks, as sandstorm is up, the extra leftovers recovery will not benefit you, so I suggest 248 hp. Same with Rotom-H, if you keep it as a rest talker.

But Kudos on the nice team and more love for the Superachi/ DD-Tar combo.
 
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