[OVERVIEW]
With its strong defensive typing and fantastic Eviolite-bolstered physical bulk, Doublade acts as a decent physical tank, able to take on a variety of physical attackers including Braviary, Snorlax, Tyrantrum, and Tauros. In addition, its good Attack, powerful coverage, and access to Swords Dance let it crush defensive staples such as Copperajah, Diancie, and Sylveon, while useful priority in Shadow Sneak lets it sufficiently threaten offensive teams. However, Doublade's meager Special Defense despite Eviolite means even powerful resisted STAB moves from the likes of Exploud, Indeedee-F, and Dragalge can 2HKO it, making it awkward to fit on teams as a Steel-type, and its reliance on Eviolite makes it a poor answer to many physical attackers like Toxicroak, Escavalier, and Tsareena that run Knock Off. Doublade's total lack of reliable recovery and vulnerability to common coverage makes it an ineffective long-term check and spinblocker to Tyrantrum, Copperajah, and Tsareena. While Doublade is powerful after Swords Dance, it is also not exceedingly difficult to wall, with bulky Pokemon like Mantine, Talonflame, and Mudsdale able to take it on, and it is easy to revenge kill due to its over-reliance on a relatively weak Shadow Sneak to handle faster threats.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Shadow Sneak
move 4: Close Combat
item: Eviolite
ability: No Guard
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe
[SET COMMENTS]
Set Description
========
Despite its limited coverage, Iron Head is important to threaten Fairy-types, particularly Diancie, and cover certain neutral targets such as Vileplume and Dragalge. Shadow Sneak primarily hits faster Psychic- and Ghost-types such as Decidueye, Golurk, and Starmie, OHKOing all of them at +2 with Stealth Rock support, as well as weakened, frail Pokemon like Salazzle. Close Combat is a powerful weapon against Copperajah and Snorlax and lets Doublade strike back against faster Dark-types like Guzzlord and Scrafty. The listed EVs allow Doublade to outspeed Dhelmise and defensive Copperajah.
As chip damage is so detrimental to Doublade's walling ability, it needs to be paired with a Wish user such as Vaporeon or Sylveon. Vaporeon can also take on many of the Fire-, Water-, and Ground-types that trouble Doublade, while Sylveon can check Dark-types and Sirfetch'd for it. Itemless Vileplume is a strong partner, absorbing Knock Off and Poltergeist and nailing Xatu with Sludge Bomb so Doublade can come in freely on a forced Roost. Weezing forms a potent physically defensive core with Doublade, handling Ground-types and Sirfetch'd while also switching into Knock Off from foes like Tsareena and Toxicroak. As Doublade cannot reliably use its set of resistances against special attackers, Diancie, Guzzlord, and Snorlax are excellent teammates, checking Pokemon like Exploud, Heliolisk, and Indeedee-F, respectively. Doublade appreciates a partner that can deal with faster Pokemon unbothered by Shadow Sneak, such as Heliolisk, Exploud, and Tsareena; Passimian is a good candidate and also brings Doublade in with U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Shadow Claw gives Doublade a stronger hit against Talonflame, Dhelmise, and Mantine and retains perfect coverage with Close Combat; however, Iron Head gives Doublade better matchups overall. Rock Slide Doublade can lure in and OHKO Talonflame without a boost, but fitting Rock Slide heavily compromises Doublade's overall coverage. Toxic punishes walls that Doublade baits in such as Mudsdale and Arcanine but diminishes its offensive potential.
Checks and Counters
===================
**Knock Off**: Powerful Knock Off users such as Escavalier, Toxicroak, and Machamp are very dangerous for Doublade to take on, opening it up by hitting it hard and removing its Eviolite. Passimian and Tsareena can use Knock Off so that Doublade cannot easily stop them from cleaning late-game and spinning, respectively, and Tsareena is also immune to Shadow Sneak.
**Special Attackers**: Powerful special attackers can easily prey on Doublade's awful Special Defense. Salazzle and Inteleon can both OHKO it after Stealth Rock with their STAB moves, and Heliolisk and Rotom-C can exploit it for pivoting opportunities. Strong resisted special STAB moves from the likes of Dragalge, Exploud, and Choice Specs Sylveon also potentially 2HKO Doublade. Indeedee-F is especially problematic, 2HKOing Doublade with Expanding Force or a coverage move, disrupting it with Trick, and nullifying Shadow Sneak with Psychic Terrain.
**Physical Walls**: Mantine, Weezing, and Talonflame are excellent answers to Doublade, as they can all take hits from +2 Doublade and turn it into fodder by burning it. The uncommon Arcanine fully counters Doublade, taking any hit with ease due to Intimidate and hitting back hard with Flamethrower. While Vaporeon does not appreciate taking +2 Close Combat, it is also a workable check in a pinch if it can produce a Scald burn.
**Ground-types**: Mudsdale checks Doublade well at full health due to Stamina, but it can be a shaky answer because it is easily worn down and can only 3HKO with Earthquake. Quagsire is totally unbothered by Doublade due to Unaware and its resistance to Iron Head, and it can burn Doublade or chip it down with Earthquake. Golurk can survive an unboosted Shadow Sneak and threaten huge damage with a STAB move, while Silvally-Ground easily takes a boosted Shadow Sneak and OHKOes Doublade with +2 Multi-Attack after Stealth Rock.
**Sirfetch'd**: In addition to carrying Knock Off, Sirfetch'd is the only physical attacker in the tier that can outright OHKO Doublade through Eviolite thanks to Scrappy and its nuclear Choice Band-boosted or critical hit Close Combat. Sirfetch'd also takes +2 Shadow Sneak well, so Doublade becomes ineffective defensively if Sirfetch'd is the opponent's physical attacker of choice.
[CREDITS]
- Written by: [[memesketch, 537558]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]
With its strong defensive typing and fantastic Eviolite-bolstered physical bulk, Doublade acts as a decent physical tank, able to take on a variety of physical attackers including Braviary, Snorlax, Tyrantrum, and Tauros. In addition, its good Attack, powerful coverage, and access to Swords Dance let it crush defensive staples such as Copperajah, Diancie, and Sylveon, while useful priority in Shadow Sneak lets it sufficiently threaten offensive teams. However, Doublade's meager Special Defense despite Eviolite means even powerful resisted STAB moves from the likes of Exploud, Indeedee-F, and Dragalge can 2HKO it, making it awkward to fit on teams as a Steel-type, and its reliance on Eviolite makes it a poor answer to many physical attackers like Toxicroak, Escavalier, and Tsareena that run Knock Off. Doublade's total lack of reliable recovery and vulnerability to common coverage makes it an ineffective long-term check and spinblocker to Tyrantrum, Copperajah, and Tsareena. While Doublade is powerful after Swords Dance, it is also not exceedingly difficult to wall, with bulky Pokemon like Mantine, Talonflame, and Mudsdale able to take it on, and it is easy to revenge kill due to its over-reliance on a relatively weak Shadow Sneak to handle faster threats.
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Iron Head
move 3: Shadow Sneak
move 4: Close Combat
item: Eviolite
ability: No Guard
nature: Adamant
evs: 208 HP / 252 Atk / 48 Spe
[SET COMMENTS]
Set Description
========
Despite its limited coverage, Iron Head is important to threaten Fairy-types, particularly Diancie, and cover certain neutral targets such as Vileplume and Dragalge. Shadow Sneak primarily hits faster Psychic- and Ghost-types such as Decidueye, Golurk, and Starmie, OHKOing all of them at +2 with Stealth Rock support, as well as weakened, frail Pokemon like Salazzle. Close Combat is a powerful weapon against Copperajah and Snorlax and lets Doublade strike back against faster Dark-types like Guzzlord and Scrafty. The listed EVs allow Doublade to outspeed Dhelmise and defensive Copperajah.
As chip damage is so detrimental to Doublade's walling ability, it needs to be paired with a Wish user such as Vaporeon or Sylveon. Vaporeon can also take on many of the Fire-, Water-, and Ground-types that trouble Doublade, while Sylveon can check Dark-types and Sirfetch'd for it. Itemless Vileplume is a strong partner, absorbing Knock Off and Poltergeist and nailing Xatu with Sludge Bomb so Doublade can come in freely on a forced Roost. Weezing forms a potent physically defensive core with Doublade, handling Ground-types and Sirfetch'd while also switching into Knock Off from foes like Tsareena and Toxicroak. As Doublade cannot reliably use its set of resistances against special attackers, Diancie, Guzzlord, and Snorlax are excellent teammates, checking Pokemon like Exploud, Heliolisk, and Indeedee-F, respectively. Doublade appreciates a partner that can deal with faster Pokemon unbothered by Shadow Sneak, such as Heliolisk, Exploud, and Tsareena; Passimian is a good candidate and also brings Doublade in with U-turn.
[STRATEGY COMMENTS]
Other Options
=============
Shadow Claw gives Doublade a stronger hit against Talonflame, Dhelmise, and Mantine and retains perfect coverage with Close Combat; however, Iron Head gives Doublade better matchups overall. Rock Slide Doublade can lure in and OHKO Talonflame without a boost, but fitting Rock Slide heavily compromises Doublade's overall coverage. Toxic punishes walls that Doublade baits in such as Mudsdale and Arcanine but diminishes its offensive potential.
Checks and Counters
===================
**Knock Off**: Powerful Knock Off users such as Escavalier, Toxicroak, and Machamp are very dangerous for Doublade to take on, opening it up by hitting it hard and removing its Eviolite. Passimian and Tsareena can use Knock Off so that Doublade cannot easily stop them from cleaning late-game and spinning, respectively, and Tsareena is also immune to Shadow Sneak.
**Special Attackers**: Powerful special attackers can easily prey on Doublade's awful Special Defense. Salazzle and Inteleon can both OHKO it after Stealth Rock with their STAB moves, and Heliolisk and Rotom-C can exploit it for pivoting opportunities. Strong resisted special STAB moves from the likes of Dragalge, Exploud, and Choice Specs Sylveon also potentially 2HKO Doublade. Indeedee-F is especially problematic, 2HKOing Doublade with Expanding Force or a coverage move, disrupting it with Trick, and nullifying Shadow Sneak with Psychic Terrain.
**Physical Walls**: Mantine, Weezing, and Talonflame are excellent answers to Doublade, as they can all take hits from +2 Doublade and turn it into fodder by burning it. The uncommon Arcanine fully counters Doublade, taking any hit with ease due to Intimidate and hitting back hard with Flamethrower. While Vaporeon does not appreciate taking +2 Close Combat, it is also a workable check in a pinch if it can produce a Scald burn.
**Ground-types**: Mudsdale checks Doublade well at full health due to Stamina, but it can be a shaky answer because it is easily worn down and can only 3HKO with Earthquake. Quagsire is totally unbothered by Doublade due to Unaware and its resistance to Iron Head, and it can burn Doublade or chip it down with Earthquake. Golurk can survive an unboosted Shadow Sneak and threaten huge damage with a STAB move, while Silvally-Ground easily takes a boosted Shadow Sneak and OHKOes Doublade with +2 Multi-Attack after Stealth Rock.
**Sirfetch'd**: In addition to carrying Knock Off, Sirfetch'd is the only physical attacker in the tier that can outright OHKO Doublade through Eviolite thanks to Scrappy and its nuclear Choice Band-boosted or critical hit Close Combat. Sirfetch'd also takes +2 Shadow Sneak well, so Doublade becomes ineffective defensively if Sirfetch'd is the opponent's physical attacker of choice.
[CREDITS]
- Written by: [[memesketch, 537558]]
- Quality checked by: [[S1nn0hC0nfirm3d, 231074], [rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]
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