INTRODUCTION
Playing Gen 8 a few years back, one of my favorite mons released was
. It did not have nearly the same impact as
did, however it did have the same signature move in Fishious Rend, a very powerful physical attack that can reach to upwards of 170 BP. When the Crown Tundra was released, the fossils got their hidden abilities, with
and
both getting Slush Rush.
loved this ability being paired up with
, being a niche meta pick with near perfect coverage.
however did not have the same luxury, even with the amazing Water + Freeze-Dry coverage. However,
can put in some work in the OU tier with Fishious Rend, still dealing massive damage to any unprepared team.
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TEAMBUILDING PROCESS


Since we are using
,
is required.
can support the team with a short Aurora Veil while giving the team massive turns of Hail.
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is a mon who is amazing on hail, with some teams only using
as the hail abuser while having the rest of the mons focus on the Aurora Veil aspect of hail.
is a mixed breaker that can take advantage of the mons
deals with:
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Since my
was running a different item rather than
, I chose
as an
pivot to avoid rocks from common rockers such as
,
,
, and others and to switch out to a Slush Rush mon when getting attacked.
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acts as a ground resist for the team, while still being fast and having longevity due to Regenerator. Moves such as Knock Off and U-Turn provide progress and momentum for the team, especially when 
has already been used.
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provides the team with a mandatory ground resist for
and is used to deal with strong steel types such as
,
, and
. It provides the team with guarented rocks and another momentum mon with Flip Turn.
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Instead of
,
also came to mind as a Magic Bounce mon, with more reliable pivoting with Teleport and better longevity with Roost. However,
is not a set and stone change therefore I will be talking about both mons in this thread.
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THE TEAM
Arctovish @ Leftovers
Ability: Slush Rush
EVs: 224 Atk / 56 SpA / 228 Spe
Hasty Nature
- Substitute
- Fishious Rend
- Freeze-Dry
- Whirlpool
uses Subsitiute + Whirlpool to take advantage of passive mons that switch into it, such as
and
. Even though
runs Teleport, Freeze-Dry's 32 PP allow many chances to get a 10% freeze, allowing it to potentially turn the 1v1 in your favor, while Whirlpool makes it sure that
cannot hard switch out, making use of Regenerator. The same goes for
, however if it is 
you need
to knock it off. To make use of Fishious Rend, most of the EVs are put into attack, while 56 SpA gives it the best chance to 3HKO physically defensive
without Whirlpool, and to 2HKO specially defensive
. The speed EVs are to outspeed the standard
spread.
Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hail
- Aurora Veil
- Encore
- Moonblast
is the hail setter of the team, and also serves as the
check in emergency case scenarios, which is why Moonblast is used over Freeze-Dry. Hail is used to combat opposing weather, which is important due to the two main hail abusers being base 55 Speed. Aurora Veil is a given, providing the team with extra bulk for a few turns making pivoting easier and letting
setting up Substitute on more mons. Encore is an important move as well, allowing
to lock in certain mons into moves, allowing you to pivot easier. Examples of this are moves such as
Swords Dance/Sucker Punch,
Bulk Up, and more. The EV spread makes
to be as bulky as possible while allowing it to outspeed some mons in the tier.
Arctozolt @ Heavy-Duty Boots / Life Orb
Ability: Slush Rush
EVs: 204 Atk / 76 SpA / 228 Spe
Hasty Nature
- Bolt Beak
- Blizzard
- Low Kick
- Freeze-Dry
is an amazing mon on hail, showing off its mixed coverage to hit the majority of the tier hard. Bolt Beak is the main draw of this mon, providing BoltBeam coverage with Blizzard, which hits mons such as
and
harder than Icicle Crash. Low Kick is to hit mons such as
and
harder, and Freeze-Dry deals with mons such as
,
, and
. At first, I chose
in case a mon such as Mold Breaker
sets up rocks, however
can be used to clean up easier while dealing with
easier with Low Kick.
Hatterene (F) @ Eject Button
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Nuzzle
- Psyshock
- Mystical Fire
- Healing Wish
is a mon that can switch into common hazard setters
cannot deal with, denying rocks while pivoting out with
Nuzzle denies set up from mons such as
, while making progress on mons such as
, where
can attempt to fish for a para while going for Substitute. Psyshock hits
and
for moderate damage, while Mystical Fire is mainly for
, however can hit mons such as
and
on the switch. Healing Wish allows
to perform one final pivot, healing weakened mons from near death situations. Minimum speed allows
to take
Gyro Balls better, while providing the team with a niche way to deal with Trick Room teams.
As mentioned prior, I will briefly be talking about
as well.
Xatu @ Heavy-Duty Boots
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost / Wish
- Psyshock / Thunder Wave / Protect / Future Sight
- Heat Wave
- Teleport
provides more longevity than
with the cost of less bulk. With Roost, it can afford to stay in on
for longer even while being weak to Knock Off, however can threaten
with Heat Wave similar to how
does. Teleport is negative priority, allowing it to switch out more reliably than
can into one of the fossils. Psyshock can hit
and
as well, however is way weaker. Alternatively, Thunder Wave can be used over Psyshock to paralyze
on the switch while not allowing mons such as
and
from getting too threatening. Wish + Protect can be used to heal mons such as
and
, however makes
much more passive. Future Sight can help
and
as well alongside Teleport.
Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 Def / 40 SpD / 168 Spe
Timid Nature
- Heat Wave
- Weather Ball
- Knock Off
- U-turn
with
makes for an amazing pivot, allowing it to scout mons such as
and
while still dealing with mons such as
and
. Knock Off is an important move making progress on mons such as 
and 
. U-turn provides momentum for the team, allowing for easy chip and easy switches into
and
. Heat Wave is used for mons such as
and
while Weather Ball nails
,
,
,
, and opposing
.
Swampert @ Rocky Helmet
Ability: Damp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Earthquake
- Flip Turn
is the team's ground resist, which is invaluable against mons such as
and
. A more physically defensive spread is chose for mons such as
,
,
, and
. Stealth Rocks provides chip for the team, especially if
never bounces back any hazards. Toxic hits mons that
struggles with, and can make progress on
to help
against it, Earthquake is a powerful no drawback move, allowing it to attack without it worrying about
Iron Barbs or
Rough Skin. Min speed Flip Turn allows
to easily pivot out into
or
. Damp is used to avoid
pivoting out with Explosion.
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THREATS
Even with
, 
is a roadblock for this team, as
cannot reliably deal with it and
being severely weakened trying to deal with it with Low Kick.
The second Grass/Steel,
can pressure this team easily. 
outspeeds both
and
, while 
threatens
bad with Smart Strike.
A well played
can threaten this team as well.
barely deals with it while
needs all of its turns right to weaken
.
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CONCLUSION
Gen 8 brought a multitude of cools mons, such as
and
. With Slush Rush and 170 BP moves, both mons are extremely fun to use. With Hail being naturally good in OU as well,
has a chance to put in work along side its fossil counterpart.
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TEAM PASTES
https://pokepast.es/b490126598d565ad
https://pokepast.es/7d3f7c897ff3ba84
Playing Gen 8 a few years back, one of my favorite mons released was








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TEAMBUILDING PROCESS


Since we are using



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Since my







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-











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Instead of



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THE TEAM

Arctovish @ Leftovers
Ability: Slush Rush
EVs: 224 Atk / 56 SpA / 228 Spe
Hasty Nature
- Substitute
- Fishious Rend
- Freeze-Dry
- Whirlpool













Ninetales-Alola @ Icy Rock
Ability: Snow Warning
EVs: 248 HP / 8 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Hail
- Aurora Veil
- Encore
- Moonblast








Arctozolt @ Heavy-Duty Boots / Life Orb
Ability: Slush Rush
EVs: 204 Atk / 76 SpA / 228 Spe
Hasty Nature
- Bolt Beak
- Blizzard
- Low Kick
- Freeze-Dry













Hatterene (F) @ Eject Button
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Nuzzle
- Psyshock
- Mystical Fire
- Healing Wish














As mentioned prior, I will briefly be talking about


Xatu @ Heavy-Duty Boots
Ability: Magic Bounce
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Roost / Wish
- Psyshock / Thunder Wave / Protect / Future Sight
- Heat Wave
- Teleport

















Tornadus-Therian (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 52 Def / 40 SpD / 168 Spe
Timid Nature
- Heat Wave
- Weather Ball
- Knock Off
- U-turn




















Swampert @ Rocky Helmet
Ability: Damp
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Toxic
- Earthquake
- Flip Turn

















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THREATS

Even with






The second Grass/Steel,









A well played




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CONCLUSION
Gen 8 brought a multitude of cools mons, such as



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-
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TEAM PASTES
https://pokepast.es/b490126598d565ad
https://pokepast.es/7d3f7c897ff3ba84
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