

Dragon Balance!






Intro
Hello everybody! It's poke nerd with another one sooner than I expected. Today, I'm not showcasing anything particularly gimmicky, just a solid team (by my standards) that I did well with. I hope you enjoy my latest and greatest team yet, and now let's get on with it!
Paste: https://pokepast.es/3899b829960f9d0e






Fun fact: this team actually started with banded hands.






I then realised that banded d nite would work much better, with strong priority and decent bulk with multiscale.






I added both a special and physical pivoting wall to deal with most of the tier's threats, and get d-nite in safely, and corv's removal helped.






Iron moth gave us a solid and threatening special attacker, and an answer to fairies.






Next Gholdengo gave us a wincon that had good bulk and recovery, and was a soft check to a lotta Mons.






Lastly, I added pult as a reliable form of speed control , and another hard physical hitter with tera STAB d-darts.



I decided to change ghold to PEX, as it walled valiant better, beat bulky fires, and helped versus ghosts.
The Team

Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Normal
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
D nite is our main breaker. It's e-speeds are also great and revenge killing and cleaning teams that lack a ghost. Outrage is a great move to click early game, softening their defenses for the others to clean. EQ is pretty standard, and hits a variety of Mons hard, and fire punch hits balloon
,
etc.
I'm running mainly bulk on this. 60 EVs in speed means it outspeeds bulky
,
,
and 

Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird
- U-turn
- Roost
- Defog
Corv's role is the same as any corv's role. To remove hazards, take hits, and pivot. Normally I'd run lefties, but lately I've been liking helmet. It's great at punishing u turners, and makes this thing a bit less passive. The rocky helmet chip helps in late game cleaning with
's e-speeds. It's typing helps the team greatly, since steel has good synergy with d nite.

Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Surf
- Thunder Wave
Defensive pivot number 2. This time for the special attackers! It's great at dealing with sun teams, and it's my lead most of the time Vs them. It's great at just sponging hits from most Mons ( especially wake) and pivoting out, healing most of it's damage with regen. Future sight synergises quite well with
, especially versus tusk and any bulky poisons.

Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Energy Ball
- U-turn
- Sludge Wave
Our main special attacker. It's overheats are a great way to chip away at the opponent's walls, along with sludge wave for a similar reason, but sludge wave is more spamable. Energy ball is good for the likes of garg and tusk, and u turn is just to pivot out.
You could run fiery dance somewhere here, but you won't get much out of it. Tera grass is great for boosting the power of energy ball, and resisting ground and water.

Toxapex @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Surf
- Sludge Bomb
- Infestation
- Acid Spray
Pex here solves all of our problems with physical fire types ghost types and valiant, and still maintains some offensive pressure. Acid spray and infestation work great together in taking out the opponent's team who doubt PEX, since it's still fairly new, most people won't expect it, especially any
users.

Dragapult @ Choice Band
Ability: Clear Body
Tera Type: Dragon
EVs: 44 HP / 244 Atk / 212 Spe
Jolly Nature
- U-turn
- Dragon Darts
- Phantom Force
- Sucker Punch
Pult is great for strong speed control and pivoting. D-darts hits insanely hard, 2 or 3 hit KOing most non resists. Tera dragon over tera ghost blast, since we'd be clicking darts so much it didn't really matter, and phantom force still hits hard. Sucker is great for other pults and sweepers that have boosted their speed like moon or d-nite. This amount of speed means you can still outspeed +1 adamant Bax, and there's a decent chance that you'll live shard.
+1 252+ Atk Baxcalibur Ice Shard vs. 44 HP / 0 Def Dragapult: 296-350 (90.2 - 106.7%) -- 37.5% chance to OHKO
Threats



Dragonite @ Choice Band
Ability: Multiscale
Tera Type: Normal
EVs: 192 HP / 252 Atk / 4 Def / 60 Spe
Adamant Nature
- Outrage
- Extreme Speed
- Earthquake
- Fire Punch
D nite is our main breaker. It's e-speeds are also great and revenge killing and cleaning teams that lack a ghost. Outrage is a great move to click early game, softening their defenses for the others to clean. EQ is pretty standard, and hits a variety of Mons hard, and fire punch hits balloon



I'm running mainly bulk on this. 60 EVs in speed means it outspeeds bulky







Corviknight @ Rocky Helmet
Ability: Pressure
Tera Type: Water
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Brave Bird
- U-turn
- Roost
- Defog
Corv's role is the same as any corv's role. To remove hazards, take hits, and pivot. Normally I'd run lefties, but lately I've been liking helmet. It's great at punishing u turners, and makes this thing a bit less passive. The rocky helmet chip helps in late game cleaning with




Slowking @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Water
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Future Sight
- Chilly Reception
- Surf
- Thunder Wave
Defensive pivot number 2. This time for the special attackers! It's great at dealing with sun teams, and it's my lead most of the time Vs them. It's great at just sponging hits from most Mons ( especially wake) and pivoting out, healing most of it's damage with regen. Future sight synergises quite well with




Iron Moth @ Choice Specs
Ability: Quark Drive
Tera Type: Grass
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Overheat
- Energy Ball
- U-turn
- Sludge Wave
Our main special attacker. It's overheats are a great way to chip away at the opponent's walls, along with sludge wave for a similar reason, but sludge wave is more spamable. Energy ball is good for the likes of garg and tusk, and u turn is just to pivot out.
You could run fiery dance somewhere here, but you won't get much out of it. Tera grass is great for boosting the power of energy ball, and resisting ground and water.
Iron Moth @ Heavy-Duty Boots
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Agility
- Psychic
- Sludge Wave
This set gives us some more flexibility and speed control, thanks to 1LDK for the suggestion!
Ability: Quark Drive
Tera Type: Fairy
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Fiery Dance
- Agility
- Psychic
- Sludge Wave
This set gives us some more flexibility and speed control, thanks to 1LDK for the suggestion!



Toxapex @ Assault Vest
Ability: Regenerator
Tera Type: Fairy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
- Surf
- Sludge Bomb
- Infestation
- Acid Spray
Pex here solves all of our problems with physical fire types ghost types and valiant, and still maintains some offensive pressure. Acid spray and infestation work great together in taking out the opponent's team who doubt PEX, since it's still fairly new, most people won't expect it, especially any




Dragapult @ Choice Band
Ability: Clear Body
Tera Type: Dragon
EVs: 44 HP / 244 Atk / 212 Spe
Jolly Nature
- U-turn
- Dragon Darts
- Phantom Force
- Sucker Punch
Pult is great for strong speed control and pivoting. D-darts hits insanely hard, 2 or 3 hit KOing most non resists. Tera dragon over tera ghost blast, since we'd be clicking darts so much it didn't really matter, and phantom force still hits hard. Sucker is great for other pults and sweepers that have boosted their speed like moon or d-nite. This amount of speed means you can still outspeed +1 adamant Bax, and there's a decent chance that you'll live shard.
+1 252+ Atk Baxcalibur Ice Shard vs. 44 HP / 0 Def Dragapult: 296-350 (90.2 - 106.7%) -- 37.5% chance to OHKO
Threats


I've personally found support pult very annoying, since it'll spread burns or chip quite easily, but it's more annoying than anything else, and


our only resist to volt is




banded is manageable, but sash or dice + spore is difficult to beat. The best thing to do is bait it to spore something, then try to KO with corv, but that doesn't work Vs tera fire...

another Mon that's only troublesome with one set, this time being the np set. You've got to make sure they don't set up a sub and tera steel on

Replays
Edit: fixed replays and changed moth set
Outro
That's about it. I'm really happy with how this team worked out, and I hope you enjoy using this team! I know it's not perfect, but I hope you can all help. Thanks in advance!
https://replay.pokemonshowdown.com/gen9ou-1865528798 Vs sun balance
https://replay.pokemonshowdown.com/gen9ou-1864849738 vs destiny bond
https://replay.pokemonshowdown.com/gen9ou-1864173204 Vs
h stack
https://replay.pokemonshowdown.com/gen9ou-1863635338 Vs
balance
https://replay.pokemonshowdown.com/gen9ou-1863636517-eyz0i6fiwn12eozsx4jeptwknye3ihipw peak game
https://replay.pokemonshowdown.com/gen9ou-1865522273-6ud37qlf2g3jkao2lni8olwk6pjcwi0pw Vs
BO
https://replay.pokemonshowdown.com/gen9ou-1864849738 vs destiny bond

https://replay.pokemonshowdown.com/gen9ou-1864173204 Vs

https://replay.pokemonshowdown.com/gen9ou-1863635338 Vs

https://replay.pokemonshowdown.com/gen9ou-1863636517-eyz0i6fiwn12eozsx4jeptwknye3ihipw peak game
https://replay.pokemonshowdown.com/gen9ou-1865522273-6ud37qlf2g3jkao2lni8olwk6pjcwi0pw Vs

Edit: fixed replays and changed moth set
Outro
That's about it. I'm really happy with how this team worked out, and I hope you enjoy using this team! I know it's not perfect, but I hope you can all help. Thanks in advance!
Last edited: