introduction
- basically never dipped into double battle, mainly due to lack of support in shoddy, however i feel i need to work on it and because of this its hard to know whats around in doubles to worry about.
Anyway, the basic idea is to use gastro acid to bring the slaking and regigigas into battle and be formidable bulky sweepers
overview
Shuckle@ lum berry
impish: 252hp/208def/48spdef
gluttony
Accupressure
encore
earthquake
Gastro acid
the role of this is to make use of its defences to get that gastro acid up to slaking to sweep with, lum berry is to interupt turn 1 sleeping which would otherwise ruin the gameplan, also handy for disabling the opponants powers.
Slaking@ leftovers
jolly: 4hp/252atk/252speed
Truant
Earthquake
Sucker punch
Return
Thunderpunch
the 2nd piece of the leading couple, using the high HP, and attack stats to allow a formidable sweep, sucker punch included to interupt those slower priority users return for stab, using thunder punch as i feel sucker punch or return is fine for dragons and gone for tpunch to deal with the bulky waters
Regigigas@ salac berry
Adament: 4hp/252atk/252speed
slow start
ice punch
return
superpower
zen headbutt
another gastro magnet, gone for adament to utilize the 460 speed, at the sacrifice of speed, due to regigigas, bulk i have decided to run the salac berry to get that extra speed, and a good mix of moves zen headbut key for fighting types,
scizor@ Occa berry
Adament: 32hp/252atk/224speed
technitian
Brick break
swords dance
x-scissor
Bullet punch
generic SD scizor, used to break screens and finish off anything late game
Dusknoir@leftovers
relaxed: 252hp/252def/4spdef
Pressure
Dynamic Punch
earthquake
gravity
Pain split
running a lot of pokes with earthquake and needing something to fill a spot, i chose this, as i have nothing with levitate or flying types, i lose nothing for running gravity, however opponants may be using bird/levitate EQ combos now have to think twice about using EQ themselves.
cradily@leftovers
careful: 220hp/176def/112spdef
earthquake
energy ball
gastro acid
toxic
will need 2 gastro users, so this is a good choice in terms of bulk, energy ball again for stall, toxic to poison threats and hold them up with the bulky pokes.
i am aware of EQ hitting all pokes even mine, i have gone bulky so i think that isn't an issue, nor will i be using it to excess for it to be a huge issue
- basically never dipped into double battle, mainly due to lack of support in shoddy, however i feel i need to work on it and because of this its hard to know whats around in doubles to worry about.
Anyway, the basic idea is to use gastro acid to bring the slaking and regigigas into battle and be formidable bulky sweepers
overview







Shuckle@ lum berry
impish: 252hp/208def/48spdef
gluttony
Accupressure
encore
earthquake
Gastro acid
the role of this is to make use of its defences to get that gastro acid up to slaking to sweep with, lum berry is to interupt turn 1 sleeping which would otherwise ruin the gameplan, also handy for disabling the opponants powers.

Slaking@ leftovers
jolly: 4hp/252atk/252speed
Truant
Earthquake
Sucker punch
Return
Thunderpunch
the 2nd piece of the leading couple, using the high HP, and attack stats to allow a formidable sweep, sucker punch included to interupt those slower priority users return for stab, using thunder punch as i feel sucker punch or return is fine for dragons and gone for tpunch to deal with the bulky waters

Regigigas@ salac berry
Adament: 4hp/252atk/252speed
slow start
ice punch
return
superpower
zen headbutt
another gastro magnet, gone for adament to utilize the 460 speed, at the sacrifice of speed, due to regigigas, bulk i have decided to run the salac berry to get that extra speed, and a good mix of moves zen headbut key for fighting types,

scizor@ Occa berry
Adament: 32hp/252atk/224speed
technitian
Brick break
swords dance
x-scissor
Bullet punch
generic SD scizor, used to break screens and finish off anything late game

Dusknoir@leftovers
relaxed: 252hp/252def/4spdef
Pressure
Dynamic Punch
earthquake
gravity
Pain split
running a lot of pokes with earthquake and needing something to fill a spot, i chose this, as i have nothing with levitate or flying types, i lose nothing for running gravity, however opponants may be using bird/levitate EQ combos now have to think twice about using EQ themselves.

cradily@leftovers
careful: 220hp/176def/112spdef
earthquake
energy ball
gastro acid
toxic
will need 2 gastro users, so this is a good choice in terms of bulk, energy ball again for stall, toxic to poison threats and hold them up with the bulky pokes.
i am aware of EQ hitting all pokes even mine, i have gone bulky so i think that isn't an issue, nor will i be using it to excess for it to be a huge issue