double battle team.

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- basically never dipped into double battle, mainly due to lack of support in shoddy, however i feel i need to work on it and because of this its hard to know whats around in doubles to worry about.
Anyway, the basic idea is to use gastro acid to bring the slaking and regigigas into battle and be formidable bulky sweepers
overview
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Shuckle@ lum berry
impish: 252hp/208def/48spdef
gluttony
Accupressure
encore
earthquake
Gastro acid

the role of this is to make use of its defences to get that gastro acid up to slaking to sweep with, lum berry is to interupt turn 1 sleeping which would otherwise ruin the gameplan, also handy for disabling the opponants powers.

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Slaking@ leftovers
jolly: 4hp/252atk/252speed
Truant
Earthquake
Sucker punch
Return
Thunderpunch

the 2nd piece of the leading couple, using the high HP, and attack stats to allow a formidable sweep, sucker punch included to interupt those slower priority users return for stab, using thunder punch as i feel sucker punch or return is fine for dragons and gone for tpunch to deal with the bulky waters

486.png

Regigigas@ salac berry
Adament: 4hp/252atk/252speed
slow start
ice punch
return
superpower
zen headbutt

another gastro magnet, gone for adament to utilize the 460 speed, at the sacrifice of speed, due to regigigas, bulk i have decided to run the salac berry to get that extra speed, and a good mix of moves zen headbut key for fighting types,

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scizor@ Occa berry
Adament: 32hp/252atk/224speed
technitian
Brick break
swords dance
x-scissor
Bullet punch

generic SD scizor, used to break screens and finish off anything late game


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Dusknoir@leftovers
relaxed: 252hp/252def/4spdef
Pressure
Dynamic Punch
earthquake
gravity
Pain split

running a lot of pokes with earthquake and needing something to fill a spot, i chose this, as i have nothing with levitate or flying types, i lose nothing for running gravity, however opponants may be using bird/levitate EQ combos now have to think twice about using EQ themselves.

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cradily@leftovers
careful: 220hp/176def/112spdef
earthquake
energy ball
gastro acid
toxic

will need 2 gastro users, so this is a good choice in terms of bulk, energy ball again for stall, toxic to poison threats and hold them up with the bulky pokes.


i am aware of EQ hitting all pokes even mine, i have gone bulky so i think that isn't an issue, nor will i be using it to excess for it to be a huge issue
 
Your descriptions are too short, especially Scizor and Cradily. Expand them and then send them to me via PM if you want this thread to be re-opened. Locking under rule 3 in the meanwhile:

RMT rules said:
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you are having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.
 
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