Double Double Dance

Double Double Dancers!
Hey all, this is my first RMT since the start of B/W, and my first team that isn't all-out offensive. I find it to be rather balanced. I appreciate any constructive criticism and suggestions, but please no hating. I am posting to improve my team, not have you call me a noob. Also, keep in mind I am hesitant about using SR weak pokemon without a rapid spinner.

Team building:
This team started off with the idea of 2 double dancers. I had used Double Dance Haxorus in the past, and enjoyed using him. I decided I could use 2- one to crack the walls right off the bat, or pull off an early-game sweep, both to share the responsibility of mid-game smashing, and the second to pull off a late game sweep. Therefore, my first pokemon was Haxorus
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Next I went to pick my second double dancer. I was surprised I only had 2 choices: Charizard or Feraligatr. I love Feraligatr, and use him in OU whenever I can, so I was happy to add him to my team. Also, even if there were another dragon able to double dance, I didn't want 2 dragons on one team. Feraligatr covers Haxorus' ice weakness, and Haxorus returns the favour with electric and grass. However, they cannot switch in to too powerful attacks anyways.
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I needed a defensive core that resisted electric, grass, dragon, and ice. I had originally put this off, but upon learning that Celebi learns Healing Wish, which I find quite useful if I want to pull out Haxorus early, or if he faints and Feraligatr needs to finish the match. So I went with CeleTran, packing resistances to everything I had needed. And just look at Heatran. He's already teabagging something.
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Now I had 2 pokemon remaining- my utility and revenger. I chose Gliscor as my utility, because I have had good experiences with him countering Excadrill and Blaziken, who my team would otherwise fall to (Celebi COULD be used for this, but 4-move syndrome). He also packs the fighting resist (specifically physical fighting moves) I was looking for.
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Lastly, I had to chose my revenger. I decided I needed a prominent special attacker, and that it needed to have a base 115 speed so that I could run a Modest nature and troll +1 100's. I set on a Gen IV movie Raikou, one of my favourite pokemon, to fill the role.
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As much as I love Raikou, the added ground weakness meant one more pokemon I couldn't switch in to take a ground move aimed at Heatran, and HP Ice just didn't cut it as far as BoltBeam goes. So I switched him with Starmie, who has superior coverage in less moves, and although I no longer have Volt Switch, Ferrathorns never see the Trick coming. Also, with 3 status absorbers, this team has no trouble taking Thunderwaves and Toxics
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The Team


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Feraligatr@Life Orb
Adamant, Torrent
28 Hp, 252 Atk, 228 Spe

Swords Dance
Dragon Dance
Waterfall
Ice Punch

Feraligatr is the first of my 2 double dancers, and is the first sent out, except in special circumstances. She cracks walls early game and/or performs a sweep right off the bat, until she runs into a bulky water. She may perform a mid-game smash or sweep, and if Haxorus falls, I save her for my late-game sweep.
Her nature and EVs are straightforward- Adamant with 252 EVs for maximum hurting potential, 228 speed EVs to reach 373 after a Dragon Dance, and the rest into HP in case she needs to switch in to a weak attack. Her movepool is also straightforward- the dances have been explained, Waterfall for some powerful STAB, and Ice punch to hit the Dragons that switch in, although I am considering putting in Superpower until DW Feraligatr (Sheer Force) is released in order to hit Bulky waters and Ferrathorn better.


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Starmie@Choice Scarf
Modest, Natural Cure
4 Hp, 252 SpA, 252 Spe

Surf
Thunderbolt
Ice Beam
Trick

CS Starmie is amazing. BoltBeam provides excellent coverage, with Surf as a more reliable STAB than Hydro Pump (if I'm going to be locked in to it, it should be more reliable) and Trick cripples walls after the opponent's fastest threats have been dealt with. There really isn't much else to say.


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Celebi@Leftovers
Bold, Natural Cure
248 Hp, 228 Def, 32 Spe

Thunderwave
Healing Wish
Leaf Storm
Recover

Celebi is my first physical wall, and half of my defensive core. It absorbs Earthquakes, Surfs, and Close Combats left, right and centre. It covers all of Heatran's weaknesses, and absorbs statuses. It also sponges grass and electric moves aimed at Feraligatr, provided she's still up and running. 248 Hp EVs are to switch in an extra time with SR up, 32 Spe EVs are to outrun any Tyranitar, and the rest is dumped into physical bulk to sponge hits. Leaf Storm is my main STAB move. I had Giga Drain, but Celebi never stays out for more than 2 damaging attacks anyways, and 2 Leaf Storms do 40% more than 2 Giga Drains. Thunderwave is to cripple special sweepers, so that they may be KO'd, and Healing Wish is to recover the health of either Haxorus or Feraligatr late-game so that they may perform a sweep. Recover is there for longetivity, although I find i only use it every few battles. I am considering putting in HP Fire so that Celebi may also be a counter to Excadrill. Any suggestions on another move to fill this slot? Perhaps Perish Song? No Toxic, I like to keep it to 2 statuses per team


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Heatran@Leftovers
Calm, Flash Fire
252 Hp, 48 Def, 228 SpD

Stealth Rock
Flamethrower
Will-o-Wisp
Protect

Heatran is the second half of my defensive core, covering all of Celebi's weaknesses (bar Tyranitar) and covering Haxorus' Dragon and Ice weaknesses. She sponges special attacks like a champ, and retaliates with an offensive attack or SR. She Will-o-Wisps physical attackers, making it easier for my double dancers to set up, or Flamethrowers them to ashes. The EVs in defense are to absorb dragon-type moves better, as the majority of them are physical.


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Gliscor@Toxic Orb
Impish, Toxic Heal
252 Hp, 184 Def, 72 Spe

Swords Dance
Earthquake
Ice Fang
Taunt

Gliscor is my very, very useful utility counter. She wrecks Excadrill and Blaziken, provides a needed ground immunity, and resists fighting. Although having 3 pokemon with Swords Dance may seem strange, Gliscor isn't exactly a sweeper, and uses it only when she needs to. Earthquake is for STAB, Ice Fang is for dragons and other Gliscor, and Taunt is for setup sweepers that try to scare Gliscor out.


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Haxorus@Life Orb
Jolly, Mold Breaker
16 Hp, 252 Atk, 240 Spe

Swords Dance
Dragon Dance
Dual Chop
Earthquake

Haxorus is my second double dancer. She has more power and speed, but is also more fragile. She can smash walls and sweep, but we already covered this. She has max attack the highest damage output, and 240 speed to outspeed base 95's. The rest is put into some sort of survivability. Earthquake is obvious, as it hits the steel types that resist Haxorus' STAB, but Dual Chop needs some explanation. I cannot use Outrage on this set because it needs to be brought out more than once, and I can't just rely on Earthquake in these instances. Were I to be locked into Outrage, easy revenge kill. And I chose Dual Chop over Dragon Claw because my team has a weakness to subdancers, subseeders, and anything else sub. Dual Chop allows me to bypass the sub and damage the actual pokemon.

I appreciate any help or feedback given to me. However, please do not suggest toxic. I think Feraligatr and Haxorus do a fine job of working their way through walls.
 
First of all, I see a potential flaw with your reasoning of "Double Dancers." This being that you only have two attacks on each one. So given that your opponent switches into a Jellicent, persay, it can completely wall Feraligatr and with Curse Body, your Haxorus can end up with one of it's two moves disabled. Also, if this Jellicent happens to know Will-O-Wisp, your sweepers are screwed, since both "Double Dancers" are based off physical attacks. Sure you have counters, but would you want to lose all of your Boosts to a Jellicent? Also, a Magnet Rising Magnezone might be a huge problem to your team. Especially if it runs HP Ground, since Heatran is your only reliable counter. Basically, I think you need to add a priority move on at least one of your Pokémon, or you are sure to get swept by a set-up sweeper.
 
Using dragon dance and swords dance on the same set on not 1, but 2 pokes is, in fact, an epic fail. I would recommend changing feraligator to a bulky sd set with sd, aqua jet, ice punch, and crunch. Change haxorus to just dd and change swords dance to brick break.
 
Okay, this team has a few flaws, but it's nothing you can't easily fix. First of all, Feraligatr is just awful in this metagame. Ferrothorn, Jellicent, Rotom-W, Politoed, Starmie, Vaporeon, and just about any other bulky Water-type wall your Double Dancer set and can easily dispose of it. If you still want to keep the Double Dance motif, I would highly suggest replacing Feraligatr with Double Booster Terrakion. Using Terrakion gives you extra insurance against Volcarona, Drought sweepers, and Sandstorm sweepers, which this team has trouble with. It also helps you against Tyranitar and Ferrothorn, and also possesses the ability to break through bulky Water-types after a Swords Dance. Here is the set:


Terrakion @ Air Balloon
Trait: Justified
EVs: 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk) / Adamant Nature (+Atk, -SAtk)
- Rock Polish
- Swords Dance
- Close Combat
- Stone Edge

Air Balloon allows you to check Pokemon such as Excadrill more effectively since it removes one of Terrakion's weaknesses. The nature really depends on which boosting move you use more, although Jolly is generally superior.

Secondly, using Starmie with a Choice Scarf is a bad idea because any Pursuit user can easily remove a Choice-locked Starmie. Also, Choice-locked Starmie is also setup bait for many Pokemon in OU, such as Ferrothorn, Rotom-W, and Jirachi. Modest Choice Scarf Starmie can't 2HKO standard Rotom-W without Rain in play, while Timid Life Orb Starmie can, assuming Stealth Rock is on the field. Using Life Orb Starmie over your current set gives you a better check to Pokemon like Thundurus, Tornadus, Latios, and Latias and is less likely to become setup or Pursuit bait. Here is the set:


Starmie @ Life Orb
Trait: Natural Cure
EVs: 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump / Surf
- Thunderbolt
- Ice Beam
- Recover / Rapid Spin

Third, you are a bit weak to Calm Mind sweepers such as Latias and Reuniclus. You can alleviate this weakness with a simple moveset change, although this will not remedy the problem entirely. Merely change Heatran's third move from Will-o-Wisp to Roar (if you'd like to retain the ability to burn an opponent, simply exchange Flamethrower for Lava Plume). This allows you to pseudo-Haze and force Calm Mind sweepers out, although you will still have trouble with them if you do not KO them before you can no longer pseudo-Haze them out (last Pokemon sweeper situations). To help with this problem, I recommend testing Perish Song over Healing Wish or Thunder Wave on Celebi. This gives you a win condition against last Pokemon setup sweepers and also serves to shuffle the opposing team around and rack up Stealth Rock damage.

Finally, although I think that Haxorus really ought to be replaced with something else, I can tell you really want to keep it, so I won't recommend dropping it in favor of a different Pokemon. Instead, I would recommend changing the EVs to the following spread: 4 HP / 252 Atk / 252 Spd. Having a chance to win a Speed-tie with opposing Haxorus is more important than what little bulk 16 HP EVs provides, unless it allows Haxorus to survive specific attacks.

I think that if you make these changes, your team will become considerably better. Good luck.
 
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