

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Stealth Rock
- Knock Off
Lando here acts as the obligatory suicide lead for a hyper offense team. Earthquake is used for powerful stab coming off of a monstrous 145 base attack stat, along with explosion being able to take down one Pokémon with it a lot of the time, and also stopping defog attempts. Knock off is used over sd for support, though sd could be an option. focus sash is used to almost always guarantee rocks, but normal gem is also an option to power up explosion.


Haxorus @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Close Combat
- Poison Jab
Haxorus is used as a powerful wall breaker, and is used over garchomp due to mold breaker letting it beat clefable. CC is used to 2hko corviknight and skarmory. SD scale shot is used over ddance and a better dragon stab in order to get a +1 in speed, and pjab is used to beat fairies. Life orb is used to deal extra damage to all mons, though something more niche like expert belt or muscle band could be used in order to keep haxorus's health up to help keep from getting revenge killed by weavile. Scale shot is also kinda unreliable with it's 2-5 hit nature and 90% accuracy (I have lost haxorus to many times to only getting 2 hits or missing entirely.)


Dragapult @ Lum Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Fire Blast
Pult acts as the physical sweeper for the team, and is used over dnite for its naturally blazing speed. Lum berry is used to protect it from status effects, and adamant is used over jolly because pult already has blazing speed (the second fastest in the ou tier (eleki is uu)). Ddarts and phantom force are the stabs of choice, and fire blast lets it beat steels like ferrothorn, skarm, and corv. This is a member that I'm very open to changing as it can kinda overlap with haxorus, but I'm not too sure yet.

Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Roost
- Psychic
Volc here acts as the special sweeper of the team. Flame body is used over swarm to punish multihit moves like urshifu's surging strikes and melm's DIB. Quiver dance is used to setup, fiery dance to snowball, roost for recovery (could also use giga drain), and psychic for toxapex. Heavy duty boots is the obvious choice to help with volc's 4x stealth rock weakness.


Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Superpower
- U-turn
- Wood Hammer
Rillaboom here brings immediate power to the team and can act as a pivot. Grassy glide for priority, superpower for fighting coverage, u-turn lets rilla pivot out of unfavorable matchups, and wood hammer for powerful stab. Adamant is used over jolly as rillaboom isn't very fast and adamant brings more power to rilla's attacks. Grassy terrain helps with the team's ground weakness as aside from the suicide lead I don't have any resistances to ground.


Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
Bisharp's defiant acts as a deterent to opposing defog attemps as I only have a suicide lead to setup rocks. Adamant is used over jolly for the same reasons as rillaboom. Sucker punch brings powerful priority, knock off acts as power stab and support, and iron head lets bisharp beat fairies, which can be problematic for this team. Black glasses is used to boost bisharp's dark type stabs. Bisharp also benefits from rilla's terrain as it lets him survive an earthquake from the ever present defensive and specially defensive landos of the tier.
Here's the paste for this team:
https://pokepast.es/8f44215d159a767b
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