SS OU Double Drag HO

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Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Explosion
- Stealth Rock
- Knock Off
Lando here acts as the obligatory suicide lead for a hyper offense team. Earthquake is used for powerful stab coming off of a monstrous 145 base attack stat, along with explosion being able to take down one Pokémon with it a lot of the time, and also stopping defog attempts. Knock off is used over sd for support, though sd could be an option. focus sash is used to almost always guarantee rocks, but normal gem is also an option to power up explosion.

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Haxorus @ Life Orb
Ability: Mold Breaker
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Scale Shot
- Close Combat
- Poison Jab
Haxorus is used as a powerful wall breaker, and is used over garchomp due to mold breaker letting it beat clefable. CC is used to 2hko corviknight and skarmory. SD scale shot is used over ddance and a better dragon stab in order to get a +1 in speed, and pjab is used to beat fairies. Life orb is used to deal extra damage to all mons, though something more niche like expert belt or muscle band could be used in order to keep haxorus's health up to help keep from getting revenge killed by weavile. Scale shot is also kinda unreliable with it's 2-5 hit nature and 90% accuracy (I have lost haxorus to many times to only getting 2 hits or missing entirely.)

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Dragapult @ Lum Berry
Ability: Clear Body
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Dragon Dance
- Dragon Darts
- Phantom Force
- Fire Blast
Pult acts as the physical sweeper for the team, and is used over dnite for its naturally blazing speed. Lum berry is used to protect it from status effects, and adamant is used over jolly because pult already has blazing speed (the second fastest in the ou tier (eleki is uu)). Ddarts and phantom force are the stabs of choice, and fire blast lets it beat steels like ferrothorn, skarm, and corv. This is a member that I'm very open to changing as it can kinda overlap with haxorus, but I'm not too sure yet.

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Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Roost
- Psychic
Volc here acts as the special sweeper of the team. Flame body is used over swarm to punish multihit moves like urshifu's surging strikes and melm's DIB. Quiver dance is used to setup, fiery dance to snowball, roost for recovery (could also use giga drain), and psychic for toxapex. Heavy duty boots is the obvious choice to help with volc's 4x stealth rock weakness.

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Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Grassy Glide
- Superpower
- U-turn
- Wood Hammer
Rillaboom here brings immediate power to the team and can act as a pivot. Grassy glide for priority, superpower for fighting coverage, u-turn lets rilla pivot out of unfavorable matchups, and wood hammer for powerful stab. Adamant is used over jolly as rillaboom isn't very fast and adamant brings more power to rilla's attacks. Grassy terrain helps with the team's ground weakness as aside from the suicide lead I don't have any resistances to ground.

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Bisharp @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Iron Head
- Sucker Punch
- Knock Off
Bisharp's defiant acts as a deterent to opposing defog attemps as I only have a suicide lead to setup rocks. Adamant is used over jolly for the same reasons as rillaboom. Sucker punch brings powerful priority, knock off acts as power stab and support, and iron head lets bisharp beat fairies, which can be problematic for this team. Black glasses is used to boost bisharp's dark type stabs. Bisharp also benefits from rilla's terrain as it lets him survive an earthquake from the ever present defensive and specially defensive landos of the tier.

Here's the paste for this team:
https://pokepast.es/8f44215d159a767b
 
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Please dont rum fiery dance its awful, make volc the smogon set but not the defendive dance one but the more offensive
Not sure how to get more offensive than 252 spa 252 spe, and fiery dance has a 50% chance to raise special attack, which I find more valuable than 10 base power.

I might switch roost out for giga drain as it was what I used before and found some success with it.
 
which I find more valuable than 10 base power.

+2 252 SpA Volcarona Flamethrower vs. 252 HP / 0 SpD Landorus-Therian: 364-429 (95.2 - 112.3%) -- guaranteed OHKO after Stealth Rock
vs.
+2 252 SpA Volcarona Fiery Dance vs. 252 HP / 0 SpD Landorus-Therian: 324-382 (84.8 - 100%) -- 81.3% chance to OHKO after Stealth Rock

+2 252 SpA Volcarona Flamethrower vs. 0 HP / 4 SpD Tapu Lele: 267-315 (95 - 112%) -- guaranteed OHKO after Stealth Rock
vs.
+2 252 SpA Volcarona Fiery Dance vs. 0 HP / 4 SpD Tapu Lele: 237-280 (84.3 - 99.6%) -- 81.3% chance to OHKO after Stealth Rock

+2 252 SpA Volcarona Flamethrower vs. 252 HP / 0 SpD Tornadus-Therian: 331-390 (91.4 - 107.7%) -- 43.8% chance to OHKO
vs.
+2 252 SpA Volcarona Fiery Dance vs. 252 HP / 0 SpD Tornadus-Therian: 294-346 (81.2 - 95.5%) -- guaranteed 2HKO

As you can see from these calculations, 10 Base Power more indeed matters. I have had the same attitude towards Fiery Dance vs. Flamethrower as you in the past but too often I would have gladly traded the ability to boost SpA for actually OHKOing a specs/scarf Lele instead of letting it live with a sliver of its health and psyshocking me to death.
Don't get me wrong, Fiery Dance is a legit choice but when your opponent knows what to do, it can become a big issue sometimes.
 
Thanks for the calcs ducktrio, I think I'm still gonna stick with fiery dance for now at least as most of those still had 80%+ chances to ohko, as well as the fact that they were at +2. Personally I find it somewhat difficult to reliably get 2 quiver dances off most games, so fiery dance helps get to that +2 more reliably.
 
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So after getting some more suggestions, I decided to make some changes to the team.

First off, I changed rillaboom to tapu koko.


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Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Light Screen
- Reflect
- U-turn
- Taunt
I made this change because koko acts as the premier screen setter on HO teams. Koko is also used over alolatails for its access to taunt letting it shut down opposing setup, and u-turn to pivot to a more offensive mon. Koko can also help support mons like haxorus and volcarona in letting them setup more reliably and making revenge killing them significantly harder.

The next change I made was dragapult to Hawlucha


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Hawlucha @ Electric Seed
Ability: Unburden
EVs: 132 HP / 252 Atk / 124 Spe
Serious Nature
- Swords Dance
- Taunt
- Close Combat
- Acrobatics

I made this change because hawlucha paired really well with tapu koko, giving the team a powerful win condition. Acro and cc are the stabs, while taunt is used over substitute or stone miss in order to keep pex from hazing away my boosts. the ev spread used still lets lucha out speed drill in sand while giving hawlucha a bit of bulk, which combined with screens, should give lucha some alright bulk.

I appreciate any advice you have for this team, thanks.
Here's the new pokepaste for people to try out, have a great day and good luck:
https://pokepast.es/b0b2c8ccce8df8ca
 
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I think this is a nuance, but your Hawlucha should have its excess EVs invested in special defense to be able to live a Moonblast from Clefable from full guaranteed (or 50% of the time after Stealth Rocks). Could be useful when you have no time to set up screens with Tapu Koko.
0 SpA Clefable Moonblast vs. 0 HP / 132 SpD Hawlucha: 236-282 (79.4 - 94.9%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. 132 HP / 0 SpD Hawlucha: 288-338 (87.2 - 102.4%) -- 18.8% chance to OHKO
 
I think this is a nuance, but your Hawlucha should have its excess EVs invested in special defense to be able to live a Moonblast from Clefable from full guaranteed (or 50% of the time after Stealth Rocks). Could be useful when you have no time to set up screens with Tapu Koko.
0 SpA Clefable Moonblast vs. 0 HP / 132 SpD Hawlucha: 236-282 (79.4 - 94.9%) -- guaranteed 2HKO
0 SpA Clefable Moonblast vs. 132 HP / 0 SpD Hawlucha: 288-338 (87.2 - 102.4%) -- 18.8% chance to OHKO
Thanks for the tip, personally, I prefer putting the extra evs into hp to help lucha survive priority and other strong physical moves as well as special attacks. Also lucha will probably be behind screens, letting it survive a hit from clefable anyways, which I know does kinda hurt my reasoning with strong priority.
 
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For your Haxorus, I think your should change it to Garchomp, as I noticed Corv and Toxapex wall it

+2 252 Atk Life Orb Mold Breaker Haxorus Scale Shot (3 hits) vs. 252 HP / 252+ Def Toxapex: 192-225 (63.1 - 74%) -- approx. 2HKO
Pex can switch in on a sd and haze
Additionally, practically every scarfer can come in on a SD and kill, and some specific scarfers can come in and revenge kill it.
This is kind of optional b/c i think Haxorus kind of cool

Garchomp @ Leftovers /Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang /Stone Edge if u feel like it
- Scale Shot


Also change Fiery Dance to Flamethrower on volc

Other then that, nice team
 
For your Haxorus, I think your should change it to Garchomp, as I noticed Corv and Toxapex wall it

+2 252 Atk Life Orb Mold Breaker Haxorus Scale Shot (3 hits) vs. 252 HP / 252+ Def Toxapex: 192-225 (63.1 - 74%) -- approx. 2HKO
Pex can switch in on a sd and haze
Additionally, practically every scarfer can come in on a SD and kill, and some specific scarfers can come in and revenge kill it.
This is kind of optional b/c i think Haxorus kind of cool

Garchomp @ Leftovers /Life Orb
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Fire Fang /Stone Edge if u feel like it
- Scale Shot


Also change Fiery Dance to Flamethrower on volc

Other then that, nice team
First off I know hax is walled by pex, but how is it walled by corv? It 2hkos with cc. Also as I mentioned earlier in this thread I prefer fiery dance for the chance to raise volc's spa over flamethrower's extra power. Thanks for the suggestions anyways
 
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