Hey, this is my first RMT and I could definitely use the help as I'm really not the best team builder or battler. I chose to go hyper offensive because I enjoyed the style of play a lot better than any other. Weather wars were unappealing to me, long battles bored me and gimmicks like trick room and gravity simply didn't seem viable to me.
That's the team itself. The main threats I've been failing to cover are mostly any 101 speed or higher scarfer that are resistant to ice shard and venusaur. Venu can usually be played around with prediction as well as ice shard but scarfers simply ruin me unless they lock themselves into a move that genesect resists so I can force them out or KO them. Recently I lost twice to scarf Starmie even though I was able to defeat it because it weakened my team to much. Weather has been no problem and stall has been ineffective because of my ability to force switches.
That's the team. Any rates are very much appreciated and thanks for reading.
Team At A Glance:
My team is evidently hyper offensive and it revolves around the abuse of entry hazards to wear down the opponent's pokemon to make sweeping easier. The use of both chomp and mence may look strange but SD stall/wall breaker chomp is able to roughen up all of mence's counters so he can come in and clean up with scarf+moxie.Team In-Depth:
Garchomp:
Garchomp @ rocky helmet
Trait : Rough Skin
EVs 4hp/252atk/252spd
jolly nature
-earthquake
-outrage
-fire fang
-swords dance
Garchomp was the starting point of my team. I wanted to capitalize on his bulk while still maintaining his ability to do damage and abuse his trollish 102 speed stat. I decided that swords dance was the best way to do this because of +2 fire fang's ability to potentially 2hko skarmory after rocks. Surviving +2 breloom's mach punch makes him great at scoring a kill by retaliating after taking a hit. Rocky helmet may seem odd at first but when combined with rough skin contact moves take off 29% each from the enemy pokemon. Because all priority except ice shard and vacuum wave are contact as well as the fact that u-turn is a contact move (plus chomp is immune to volt switch) allows Garchomp to shut down priority based revenge killers and volt turn cores. He is great at supporting the team and doing huge amounts of damage over large amounts of time.
Salamence:
Salamence @ choice scarf
trait : moxie
EVs: 252atk/4Spatk/252spd
naive nature
-draco meteor
-outrage
-earthquake
-flamethrower
Salamence was the second pokemon I added to my team, it may seem strange considering he shares a near identical typing with Garchomp but they play very different roles. Because of moxie when the opponents team is weakened they often have to choose between taking two outrages without a boost or a +1 outrage, making it very hard to wall at all. He can come in and instantly clean up Chomp's mess. A naive nature is given to stand priority slightly better, giving genesect a download boost is no big deal when ice beam is going to destroy me regardless. The other three moves are totally situational but are there if Mence is needed to revenge something that it can't beat with outrage like scarf heatran or metagross or something physically defensive but specially weak .
Deoxys-D:
Deoxys-D @ mental herb
Trait : Pressure
EVs: 252hp/4Spatk/252Spdef
calm nature
-stealth rock
-spikes
-taunt
-psycho boost
Deoxys-D is infamous as a suicide lead for HO teams, filling the void Deoxys-S left in our hearts. Mental herb allows it to taunt faster taunters and set up hazards and psycho boost is a 140bp Stab that is situational at worst and scores a nice 60% chunk out of something at best. I added him after I realized how important hazards were to plenty of KOs for my other pokemon as well as how full proof it was as a lead so I didn't have to do to much predicting what the opponent will lead with. The only thing that really gets past him are magic bounce pokemon and CB sect or Ttar.
Weavile:
Weavile @ life orb
trait : pressure
EVs: 4hp/252atk/252spd
jolly nature
-ice punch
-ice shard
-low kick
-night slash
Weavile provides extremely important priority to the team and can also beat other weakened priority users because of its great speed stat. The fact that it can OHKO and outspeed tornadus-t without priority or a scarf makes it a very potent all out attacker and revenge killer. dark/fighting has amazing coverage, ice/fighting has amazing coverage and Weavile has both. He can OHKO Ttar as well as both magic bounce users so Deoxys-D can do his job flawlessly. He OHKOs tons of frailer weaker threats and outspeeds alakazam and hits him with a super effective stab. He's a team player who doesn't last long but does his job with impunity.
Genesect:
genesect @ expert belt
trait: download
EVs:4atk/252spatk/252spd
hasty nature
-u-turn
-ice beam
-thunderbolt
-flamethrower
Gensect is another pokemon with unrivaled coverage. Weavile is an amazing revenger and in all honesty I find scarf gensect to be pathetically underwhelming. Especially since he has amazing coverage and never uses it because he's always spamming u-turn instead. He can often score a kill with t-bolt or flamethrower then kill a ground type who assumes I'm locked into t-bolt when they switch in. It fakes out tons of people and can also fix troublesome items like breaking sashes and balloons to allow a Chomp to easily revenge balloontran.
Rotom-W
Rotom-W @ choice specs
trait: levitate
EVs 4hp/252spatk/252spd
timid nature
-hydro pump
-volt switch
-trick
-hidden power [grass]
Rotom joins with genesect to form a volt turn core, allowing me to easily force switches and keep up pressure. He provides another valuable immunity to the team without complcating it with a stealth rock weakness. He's a special attacker which is helpful and makes sure the team isn't stopped dead by a fully physical wall like hippowdon. I chose choice specs because he needed to hit much harder and he isn't going to be outspeeding much at 86 speed even with a scarf. I changed the hidden power to grass, which may seem strange but I was being constantly walled by lanturn and gastrodon that were there to counter rain teams. I couldn't afford to lose momentum and I hit nothing notable with hidden power ice or fire.
Garchomp:
Garchomp @ rocky helmet
Trait : Rough Skin
EVs 4hp/252atk/252spd
jolly nature
-earthquake
-outrage
-fire fang
-swords dance
Garchomp was the starting point of my team. I wanted to capitalize on his bulk while still maintaining his ability to do damage and abuse his trollish 102 speed stat. I decided that swords dance was the best way to do this because of +2 fire fang's ability to potentially 2hko skarmory after rocks. Surviving +2 breloom's mach punch makes him great at scoring a kill by retaliating after taking a hit. Rocky helmet may seem odd at first but when combined with rough skin contact moves take off 29% each from the enemy pokemon. Because all priority except ice shard and vacuum wave are contact as well as the fact that u-turn is a contact move (plus chomp is immune to volt switch) allows Garchomp to shut down priority based revenge killers and volt turn cores. He is great at supporting the team and doing huge amounts of damage over large amounts of time.
Salamence:
Salamence @ choice scarf
trait : moxie
EVs: 252atk/4Spatk/252spd
naive nature
-draco meteor
-outrage
-earthquake
-flamethrower
Salamence was the second pokemon I added to my team, it may seem strange considering he shares a near identical typing with Garchomp but they play very different roles. Because of moxie when the opponents team is weakened they often have to choose between taking two outrages without a boost or a +1 outrage, making it very hard to wall at all. He can come in and instantly clean up Chomp's mess. A naive nature is given to stand priority slightly better, giving genesect a download boost is no big deal when ice beam is going to destroy me regardless. The other three moves are totally situational but are there if Mence is needed to revenge something that it can't beat with outrage like scarf heatran or metagross or something physically defensive but specially weak .
Deoxys-D:
Deoxys-D @ mental herb
Trait : Pressure
EVs: 252hp/4Spatk/252Spdef
calm nature
-stealth rock
-spikes
-taunt
-psycho boost
Deoxys-D is infamous as a suicide lead for HO teams, filling the void Deoxys-S left in our hearts. Mental herb allows it to taunt faster taunters and set up hazards and psycho boost is a 140bp Stab that is situational at worst and scores a nice 60% chunk out of something at best. I added him after I realized how important hazards were to plenty of KOs for my other pokemon as well as how full proof it was as a lead so I didn't have to do to much predicting what the opponent will lead with. The only thing that really gets past him are magic bounce pokemon and CB sect or Ttar.
Weavile:
Weavile @ life orb
trait : pressure
EVs: 4hp/252atk/252spd
jolly nature
-ice punch
-ice shard
-low kick
-night slash
Weavile provides extremely important priority to the team and can also beat other weakened priority users because of its great speed stat. The fact that it can OHKO and outspeed tornadus-t without priority or a scarf makes it a very potent all out attacker and revenge killer. dark/fighting has amazing coverage, ice/fighting has amazing coverage and Weavile has both. He can OHKO Ttar as well as both magic bounce users so Deoxys-D can do his job flawlessly. He OHKOs tons of frailer weaker threats and outspeeds alakazam and hits him with a super effective stab. He's a team player who doesn't last long but does his job with impunity.
Genesect:
genesect @ expert belt
trait: download
EVs:4atk/252spatk/252spd
hasty nature
-u-turn
-ice beam
-thunderbolt
-flamethrower
Gensect is another pokemon with unrivaled coverage. Weavile is an amazing revenger and in all honesty I find scarf gensect to be pathetically underwhelming. Especially since he has amazing coverage and never uses it because he's always spamming u-turn instead. He can often score a kill with t-bolt or flamethrower then kill a ground type who assumes I'm locked into t-bolt when they switch in. It fakes out tons of people and can also fix troublesome items like breaking sashes and balloons to allow a Chomp to easily revenge balloontran.
Rotom-W
Rotom-W @ choice specs
trait: levitate
EVs 4hp/252spatk/252spd
timid nature
-hydro pump
-volt switch
-trick
-hidden power [grass]
Rotom joins with genesect to form a volt turn core, allowing me to easily force switches and keep up pressure. He provides another valuable immunity to the team without complcating it with a stealth rock weakness. He's a special attacker which is helpful and makes sure the team isn't stopped dead by a fully physical wall like hippowdon. I chose choice specs because he needed to hit much harder and he isn't going to be outspeeding much at 86 speed even with a scarf. I changed the hidden power to grass, which may seem strange but I was being constantly walled by lanturn and gastrodon that were there to counter rain teams. I couldn't afford to lose momentum and I hit nothing notable with hidden power ice or fire.
That's the team itself. The main threats I've been failing to cover are mostly any 101 speed or higher scarfer that are resistant to ice shard and venusaur. Venu can usually be played around with prediction as well as ice shard but scarfers simply ruin me unless they lock themselves into a move that genesect resists so I can force them out or KO them. Recently I lost twice to scarf Starmie even though I was able to defeat it because it weakened my team to much. Weather has been no problem and stall has been ineffective because of my ability to force switches.
That's the team. Any rates are very much appreciated and thanks for reading.