Introduction
Hi all, you might have seen me around here posting RMT's on some of my teams I think you all might like. I think this might be my 6th.. maybe 7th RMT? I completely lost count. Also, keep in mind I am no expert.. infact I still have a lot to learn, I am fairly new to Pokemon Showdown but I have played other Pokemon games. BUT, I'm sure you clicked this RMT to see the team, not to see me ramble on so I'll just shut up.

Teambuilding Process

The main core. This is one of my favorite cores of how obsurdly strong the two are. Latios beats up most of the tier and Garchomp just has to beat up Heatran, Blissey and such for it.

As you can tell, the Dragons can't reliably hit Corviknight and Mandibuzz (Mystical Fire Latios is not an answer, Corviknight swallows the hit and swaps in to a Fire-resist then Latios can be easily abused). The Specs Koko set I am running 0hko's both while providing momentum for the team by spamming Volt Switch AND dealing significant damage, but most importantly getting in Latios or Garchomp.

There isn't much to write about this, sorry. But it is obvious why it's here and that is because of Tapu Lele and Rillaboom. It doesn't take a lot to notice my stunning weakness to them without the Scizor. Scizor also provides momentum and makes a "pivot core" with Tapu Koko.

I am not sure if I made the right play here, but I needed a defensive backbone and I went with "BlissBro" as it lets me brainlessly throw around Future Sight's and Teleport in the opponent's face. Blissey deals with the Special Attackers that will overwhelm Slowbro.
Sets

Latios @ Choice Specs 
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Trick
- Mystical Fire / Aura Sphere
This is a very, very common Latios set. If you haven't seen this once, I wouldn't believe you. It runs Specs to deal the most damage possible. A Life Orb can be ran if you are concerned about not being able to freely switch moves. I settled with Choice Specs because I absolutely hate being chipped by that Life Orb recoil on Latios. Latios is mostly a hit-and-go kind of Pokemon with Draco Meteor as it will be forced out due to it's SpA drop. Psychic is my second STAB move and is pretty much only used against Psychic-weak targets or other things that resist and/or immune to Draco Meteor. Mystical Fire is for Metal-types like Ferrothorn, Skarmory, Corviknight etc. All three resist both your STAB attacks which is very bad, fortunately we can still 2hko the Pokemon listed above with Mystical Fire (0hko's Ferrothorn). I don't recommend it, but Aura Sphere can be ran over Mystical FIre specifically for Heatran and Tyranitar which I don't see being worth it on a team like this as we have Garchomp that checks both.

Garchomp @ Life Orb 
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Scale Shot
Another very common set. It is a OU Swords Dance set you see about 13,111,096 times a day. As much as I like SD Garchomp, it's disgusting Dragon STAB makes me want to throw up. First, it is a 90 AC move, gross. Second, you need god tier RNG to actually hit Scale Shot five times which is also annoying as hell. I sometimes just get tempted to run Dragon Claw, it's not like Scale Shot hits 4+ times consistentlyor if hits at all. Anyway, I am running Earthquake because it is a strong, accurate STAB move pretty much every Garchomp will run. It is used to check Heatran and many, many more Pokemon (heatran most importantly). Stone Edge is another inconsistent move BUT without it I am walled by Moltress, Mandibuzz and other birds so it is kind of mandatory I guess.

Tapu Koko @ Choice Specs 
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
-Volt Switch
-Grass Knot
- Dazzling Gleam
This is a Choice Specs / All-out attacker Tapu Koko set. The focus on this set is to just spam Volt Switch (when Ground-types are removed) and gain momentum while dealing some nice damage on whatever is coming in (shut up Blissey). Thunderbolt is my main STAB move as it hits pretty hard as Electric Terrain is boosting it alongside the Choice Specs. Dazzling Gleam is my other STAB move that hits most Dragons that can comfortably switch in to the Electric moves. Grass Knot is for common Swampert switch ins, which I can comfortably 0hko.

Scizor @ Heavy-Duty Boots 
Ability: Technician
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn
- Roost
- Defog
I decided to use a SpD set to handle Tapu Lele as best as I can. Bullet Punch is being used because it is priority to pick off weakened targets AND Bullet Punch is actually boosted by Scizor's Technician (boosted by 1.5x when the bp of the move you are using is ≤ 60) and STAB which makes it pretty strong. Roost and Heavy-Duty Boots to increase it's Longetivity. U-turn can pivot out of unfavorable match ups while gaining momentum. I am running Defog over Knock Off. The Knock Off would've been nice to have, but I needed to save slots and couldn't afford adding a defogger.

Blissey @ Heavy-Duty Boots 
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Stealth Rock
This is a standard Blissey set that is running Stealth Rock because I have no other way to set up Hazards on this team. Toxic is ran to badly cripple something and potentially Toxic stall it out. Blissey practically walls 95% of Special Attackers and eats them alive. There isn't much to say about Blissey because everybody runs the exact same set.

Slowbro @ Rocky Helmet 
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Scald
- Slack Off
- Future Sight
- Teleport
This a very plain Slowbro set. It is running Scald because it is it's STAB move and there is a100% chance slim chance that you burn the opponent. Future Sight + Teleport is the best part about Slowbro to be honest. Usually how you play with this is you set up Future Sight and Teleport out getting free Regenerator recovery and then you can freely go in to a wallbreaker and deal heavy damage followed by the Future Sight attack. Slack Off is extra recovery but it really isn't used that often. Rocky Helmet is ran to make Landorus-T think twice about using Slowbro as U-turn fodder.
Threatlist
If it is running the exact same set I am running, I lose to this thing.. ALTHOUGH, if it is not running Trick, Blissey can swap in. If it is running Trick/Aura Sphere/Draco Meteor/Psychic then Scizor can comfortably swap in.
im sorry, not many are coming to mind right now but it would be helpful if you guys could point some out :)
Outro
Looks like you made it to the bottom! Nice! If you guys could give your opinions on how you feel about the team, or what needs to be changed, feel free to say that down below. I think I should finish this RMT here. I hope it wasn't THAT boring to read. Feel free to DM if you prefer to tell me there or you want to just tell me something in general. See you guys around :)
Hi all, you might have seen me around here posting RMT's on some of my teams I think you all might like. I think this might be my 6th.. maybe 7th RMT? I completely lost count. Also, keep in mind I am no expert.. infact I still have a lot to learn, I am fairly new to Pokemon Showdown but I have played other Pokemon games. BUT, I'm sure you clicked this RMT to see the team, not to see me ramble on so I'll just shut up.






Teambuilding Process


The main core. This is one of my favorite cores of how obsurdly strong the two are. Latios beats up most of the tier and Garchomp just has to beat up Heatran, Blissey and such for it.



As you can tell, the Dragons can't reliably hit Corviknight and Mandibuzz (Mystical Fire Latios is not an answer, Corviknight swallows the hit and swaps in to a Fire-resist then Latios can be easily abused). The Specs Koko set I am running 0hko's both while providing momentum for the team by spamming Volt Switch AND dealing significant damage, but most importantly getting in Latios or Garchomp.




There isn't much to write about this, sorry. But it is obvious why it's here and that is because of Tapu Lele and Rillaboom. It doesn't take a lot to notice my stunning weakness to them without the Scizor. Scizor also provides momentum and makes a "pivot core" with Tapu Koko.






I am not sure if I made the right play here, but I needed a defensive backbone and I went with "BlissBro" as it lets me brainlessly throw around Future Sight's and Teleport in the opponent's face. Blissey deals with the Special Attackers that will overwhelm Slowbro.
Sets



Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psychic
- Trick
- Mystical Fire / Aura Sphere
This is a very, very common Latios set. If you haven't seen this once, I wouldn't believe you. It runs Specs to deal the most damage possible. A Life Orb can be ran if you are concerned about not being able to freely switch moves. I settled with Choice Specs because I absolutely hate being chipped by that Life Orb recoil on Latios. Latios is mostly a hit-and-go kind of Pokemon with Draco Meteor as it will be forced out due to it's SpA drop. Psychic is my second STAB move and is pretty much only used against Psychic-weak targets or other things that resist and/or immune to Draco Meteor. Mystical Fire is for Metal-types like Ferrothorn, Skarmory, Corviknight etc. All three resist both your STAB attacks which is very bad, fortunately we can still 2hko the Pokemon listed above with Mystical Fire (0hko's Ferrothorn). I don't recommend it, but Aura Sphere can be ran over Mystical FIre specifically for Heatran and Tyranitar which I don't see being worth it on a team like this as we have Garchomp that checks both.



Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Scale Shot
Another very common set. It is a OU Swords Dance set you see about 13,111,096 times a day. As much as I like SD Garchomp, it's disgusting Dragon STAB makes me want to throw up. First, it is a 90 AC move, gross. Second, you need god tier RNG to actually hit Scale Shot five times which is also annoying as hell. I sometimes just get tempted to run Dragon Claw, it's not like Scale Shot hits 4+ times consistently



Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
-Volt Switch
-Grass Knot
- Dazzling Gleam
This is a Choice Specs / All-out attacker Tapu Koko set. The focus on this set is to just spam Volt Switch (when Ground-types are removed) and gain momentum while dealing some nice damage on whatever is coming in (shut up Blissey). Thunderbolt is my main STAB move as it hits pretty hard as Electric Terrain is boosting it alongside the Choice Specs. Dazzling Gleam is my other STAB move that hits most Dragons that can comfortably switch in to the Electric moves. Grass Knot is for common Swampert switch ins, which I can comfortably 0hko.



Ability: Technician
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Bullet Punch
- U-turn
- Roost
- Defog
I decided to use a SpD set to handle Tapu Lele as best as I can. Bullet Punch is being used because it is priority to pick off weakened targets AND Bullet Punch is actually boosted by Scizor's Technician (boosted by 1.5x when the bp of the move you are using is ≤ 60) and STAB which makes it pretty strong. Roost and Heavy-Duty Boots to increase it's Longetivity. U-turn can pivot out of unfavorable match ups while gaining momentum. I am running Defog over Knock Off. The Knock Off would've been nice to have, but I needed to save slots and couldn't afford adding a defogger.



Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Seismic Toss
- Soft-Boiled
- Toxic
- Stealth Rock
This is a standard Blissey set that is running Stealth Rock because I have no other way to set up Hazards on this team. Toxic is ran to badly cripple something and potentially Toxic stall it out. Blissey practically walls 95% of Special Attackers and eats them alive. There isn't much to say about Blissey because everybody runs the exact same set.



Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Spe
Relaxed Nature
- Scald
- Slack Off
- Future Sight
- Teleport
This a very plain Slowbro set. It is running Scald because it is it's STAB move and there is a
Threatlist

im sorry, not many are coming to mind right now but it would be helpful if you guys could point some out :)
ausma - It'd be pretty stupid to not put you at the top of the list as you inspired me to make a Double Dragon team (and drastically helped improve/build it) and for responding in like half a minute when I ask you a question LMAO. Thank you :)
glava222 - Thank you for always being there when I need you, and being open to looking at my bizarre teams lol. Thanks bro :)
the two people I listed above have insane work ethics, and are amazing people in general so this is my way of saying thank you for what they do :)
sorry it wasn't that longi need sleep.
glava222 - Thank you for always being there when I need you, and being open to looking at my bizarre teams lol. Thanks bro :)
the two people I listed above have insane work ethics, and are amazing people in general so this is my way of saying thank you for what they do :)
sorry it wasn't that long
Outro
Looks like you made it to the bottom! Nice! If you guys could give your opinions on how you feel about the team, or what needs to be changed, feel free to say that down below. I think I should finish this RMT here. I hope it wasn't THAT boring to read. Feel free to DM if you prefer to tell me there or you want to just tell me something in general. See you guys around :)
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