Double Dragon Wifi Team

My Wifi team tends to get me more wins than losses, but it could still use some improvement. Please don't recommend legendaries if possible unless you're willing to give me one, since I can't really RNG yet, and 4th gen only movesets are also a problem.

Here goes:

Heat Rotom @ Choice Scarf
Levitate
Timid, 252 Special Attack, 252 Speed, 6 HP

Overheat
Trick
Hidden Power Ice
Thunderbolt

Why not Rotom-Wash? Heat-Rotom, as far as pure attacking power goes is probably the better bet. Overheat lets it kill Steels, especially Ferrothorn, as well as a powerful generic attack. Thunderbolt should be self-explanatory. Hidden Power Ice over Volt Switch because otherwise it could do nothing against Dragons. The Scarf lets it outspeed and kill non-Scarfed Dragons, as well as Adamant Haxorus with +1 Speed if it's weak enough. However, the Stealth Rock weakness is a royal pain, as well as the fact that Rotom's defenses aren't too great without investment, and it absolutely needs the Scarf to be fast.


Haxorus @ Life Orb
Mold Breaker
Adamant, 252 Attack, 252 Speed, 6 HP

Outrage
Taunt
Earthquake
Dragon Dance

Haxorus can tear a hole through even some things that resist it with +1 Attack, and can outspeed basically anything slower than Scarf Rotom with the Speed boost. However, it tends to get worn down really quickly, and not having the STAB on Earthquake means it's forced to use Outrage a lot even if it doesn't want to. Mold Breaker over Rivalry because not everybody uses Pokemon with the same gender on Wifi and Earthquake can hit Levitating Pokemon with it. Haxorus can work wonders if successful, but is too frail for my liking. I'm considering replacing it with some kind of Intimidate Salamence (no Moxie because Intimidate can help the initial setup).


Garchomp @ Yache Berry
Sand Veil
Jolly, 252 Attack, 252 Speed, 6 HP

Outrage
Fire Fang
Swords Dance
Earthquake

This is your standard Yache Chomp, and it was the inspiration for my double Dragon Team with its early success. Even with the Speed creep, it tends to outspeed most things people use on Wifi (Wifi teams actually seem to be much more diverse than the "weather wars" I hear about on the forums about the simulator battles; non-weather is actually the most common playstyle I've encountered so far). However, Ferrothorn and faster stuff gives it more problems than it encountered in the 4th gen. It is solid, though, and I probably won't replace it yet.


Jellicent @ Leftovers
Water Absorb
Bold, 252 HP, 252 Defense, 6 HP

Hydro Pump
Will-O-Wisp
Recover
Ice Beam

"You're an idiot for not using Scald! Every bulky Water should use Scald!" I can just imagine potential raters saying this. Sorry. I don't like relying on 30% chances on an attack that's inferior to other Water moves on a Pokemon that can get Will-o-Wisp. Jellicent is okay, and I mainly chose it for its resistances and its partnership with Ferrothorn despite its somewhat mediocre defenses. Ice Beam is there for Dragons and Gliscor of course, though even Gliscor survives sometimes without Special Attack investment. It hasn't impressed me too much, or maybe it's just that my matches tend not to be in its favor.


Ferrothorn @ Rocky Helmet
Iron Barbs
Relaxed, 252 HP, 50 Defense, 208 Special Defense

Power Whip
Gyro Ball
Leech Seed
Spikes

I've only used Ferrothorn for a few battles, but the #1 OU Pokemon seems good so far, barring unanticipated Fire attacks. No Stealth Rock because that's unfortunately a 4th gen moveset, and I don't have the Stealth Rock TM on Pearl anymore. It's good against Rapid Spinners because Rocky Helmet and Iron Barbs do enough damage that it quickly drains any Rapid Spinner's health. That, and Power Whip kills the relatively common Starmie. Dragons also hurt themselves on the Outrage. I may replace Gyro Ball with Protect to abuse Leech Seed, since I don't have a second Leftovers yet.


Hariyama @ Air Balloon
Thick Fat
Careful, 252 Defense, 252 Special Defense, 6 Attack

Revenge
Payback
Bulk Up
Whirlwind

DEAD WEIGHT! This thing is really useless. I thought, "Wow! It can resist Fire and Ice, phaze, and make a good Tyranitar counter." Never has a Pokemon with such a ridiculously slow experience curve been so terrible. Revenge was intended for a 120 base Fighting move without the inaccuracy of Cross Chop or the defense drops of Close Combat, and Payback was for coverage. Of course, everyone just switches at the prospect of either attacking move and it hits the switch-in for pitiful damage. It never has the time to appropriately set up, and when it does phaze, the opponent still wins because Hariyama has just lost 60+ percent of its health. It forces Tyranitar out, but ANY Fighting type can do that. Any replacement suggestions would be greatly appreciated! Air Balloon was there as a half-baked Excadrill counter, but I hardly ever see Excadrill on Wifi, since weather abuse teams are surprisingly uncommon, even though most people use hacked Pokemon.


A Brief ThreatDown:

Conkeldurr really gives my team difficulty. Fighting and Dark give good coverage on anything that isn't a Bug type, and Guts means you can't burn it lest it kill your whole team. Salamence could Intimidate it and resist Fighting moves, which is one reason I'm considering it, though I don't know what set to give it should I breed one. Heck, the common Dynamic Punch Machamp is also problematic as well.

Ferrothorn is also kind of a problem. They often carry Protect, which means that Scarf Rotom is often outfoxed, Hariyama is useless, and Fire Fang Garchomp takes setup in order to kill it.

My own Double Dragon strategy also gives problems, because I would have to outspeed the other team's Dragons or die. I do have several revenge killers and Ferrothorn, so it's not as big a problem as some of the other ones.

Any good comments would be appreciated, but please consider my limitations.

Hopefully the thread posts properly this time. . .
 
It's been over 24 hours, so time to get this thread back to page 1!

*Checks number of views* I know some people have looked at this, and probably plan to read the topic just so that they could play better against me. Either that, or they are awed at my mediocre team building skills.

Please offer some suggestions, especially considering what to replace Hariyama with. Thanks!

My thread may not be flashy, but doesn't it at least deserve some feedback?
 
What do you want Hariyama to do? If you're looking to check Excadrill, Gliscor would work better. Why not try Conkeldurr? It's bulk can let you set up more easily than Hariyama.

Try

Conkeldurr @Leftovers/Flame Orb
Guts || Brave
120 HP / 252 Atk / 136 SpD
0 Speed IV's
~Bulk Up
~Drain Punch
~Mach Punch
~Payback

Leftovers will preserve his bulk, but Flame Orb will let it hit harder with Guts.
 
What do you want Hariyama to do? If you're looking to check Excadrill, Gliscor would work better. Why not try Conkeldurr? It's bulk can let you set up more easily than Hariyama.

Try

Conkeldurr @Leftovers/Flame Orb
Guts || Brave
120 HP / 252 Atk / 136 SpD
0 Speed IV's
~Bulk Up
~Drain Punch
~Mach Punch
~Payback

Leftovers will preserve his bulk, but Flame Orb will let it hit harder with Guts.

I've actually considered Conkeldurr before briefly, and your suggestion just makes me want to use it more. One thing I noticed is that Fighting + Dark, although it gives good coverage, seems to be Volcarona and Flying type bait. Would Stone Edge work better than Payback (just a thought)? Also, why do you have a Brave nature and 0 Speed IV? This isn't a Trick Room team, and breeding for 0 Speed is actually quite difficult by comparison to 31 Speed.

Gliscor sounds nice, but the double Dragon strategy means that I want to avoid adding extra Ice weaknesses. Conkeldurr's Mach Punch also puts a big dent in Excadrill, so it would probably be good for beating the mole as well.

Thanks for being someone who actually gives some input! The advice sounded good.
 
The Brave/0 Speed just lets payback hit on more Pokemon.

Stone Edge is definitely a viable option. It will cover Volcarona and Flying types, but leave Conkeldurr open to Ghost Types. This thread: http://www.smogon.com/forums/showthread.php?t=85194 has many more details on Conkeldurr than I can give you. =)

Also if I may ask, why the two dragons? Both are wonderful sweepers, but using both seems a little redundant. If they can counter one of them, they'll most likely be able to counter the other. But to each his own =)

P.S. I also recommend you try Pokemon Online.
http://www.pokemon-online.eu/
It's basically a program that lets you create a team, set its EV/IV's, and battle other trainers online. Similar to Shoddy Battle if you know what that is. It's great for testing out teams, trying different pokemon, and finding what fits right. Then once you've found the right combination, you can try raising them on your actual game. =)
 
Back
Top