SS OU Double Duggy Stall V2 (peaked #1 w/2027 elo, 89.8% gxe)

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Introduction

Hey it’s your friendly neighborhood stall lord here to present you with duggy duggy stall v2, this is obviously the successor of the my original duggy duggy stall which you can find here. I decided to revamp this team in light of the recent arena trap suspect test, mainly because it’s most likely that it’s going to be banned with a overwhelming majority, so why not have some fun before arena trap gets sent to the shadow realm.

The Team



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Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Reversal
- Screech
- Sucker Punch

The first Dugtrio and the most important one, Dugtrio’s main role on the team is trapping defensive/offensive mons that could give the team any trouble in conjunction with diglett. Your mainly trying to trap mons such as kyurem,toxapex,clefable,jirachi,obstagoon,dracozolt,dracovish,etc.
Adamant is preferred over jolly mainly for being able to dish out more damage and it also gives you guaranteed ohkos vs Jirachi and -2 Clef and your not giving up too much in return as the only notable Pokémon that can now outspeed are opposing dugtrio and cinderance both of which don’t pose big enough problems to warrant me having to run jolly.


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Diglett @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Screech
- Earthquake
- Reversal

The second dugtrio and less important one, Diglett is actually surprisingly helpful as it can trap mons such as Dracovish,bisharp,toxapex,clefable,terrakion,Tyranitar, Venusaur, Reuniclus ,etc w/Dugtrio’s help and without.
Substitute is mainly here for Bisharp as you can substitute on sucker punches and play mind games game with the bisharp, it should be noted that since diglett has a base attack of 55 it’s never really going to ohko anything it’s main purpose is to screech opponents down to -2(-4 if you can get it in on a double) and then go Dugtrio to revenge without wasting its sash, if pulled off properly you can potentially trap upwards of 2-3 mons each game, other than what I just mentioned diglett can’t do much really other than act as a sack so it has to be played properly.

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Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Baneful Bunker
- Toxic / Toxic spikes

Toxapex the main defensive wall of the team, it’s sole purpose is just be a fat bitch with regenerator.
It’s moveset is pretty Standard scald to fish for burns, recover to recover hp, baneful is a needed as it’s your main way to deal with Dracovish and zeraora and punishes U-turns from mandi,cinder,darm, etc. Toxic/Tspikes is personal preference imo, as tspikes can be a very nice tool vs ho but if you can’t get them your relying on a scald burn/no flinch on clef to beat the cloyster. I don’t think I need to explain why toxic would be helpful.

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Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 176 Def / 80 Spe
Impish Nature
- Brave Bird
- Defog
- Roost
- Bulk Up / Spite

Corviknight is the teams main defogger and an essential part of the time as without it the dugtrio diglett gimmick wouldnt be able to function.
A physically defensive spread is chosen as this acts as the teams main check to strong physical attackers that can bypass Toxapex (Exca/Mamo)
Brave bird is the your stab and is important as conk can pose a problem to this team if not played around properly.
Roost is roost and bulk up can be used as a wincon for the team, other than trapping but spite can also be used to 1v1 ferrothorn much easier and to spite down wish clefs wish’s as it teleports (I preferred spite when laddering)


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Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Moonblast
- Wish
- Protect
- Knock Off

Clefable is the teams main spdef wall and np hydrei answer.
Moveset is pretty standard, knock off is chosen over heal bell as from my experience laddering with this i didn’t often feel annoyed by burns on toxapex/Corviknight and knock off is important in not getting matches were ur opponent endlessly switches between corv and clef as you can knock and burn corv slowly but surely making it waste roosts.Other than that knock is very useful in getting rid of life orbs on opposing clefable making it much easier to 1v1 them.


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Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 160 SpD / 96 Spe
Careful Nature
- Brave Bird
- Roost
- Foul Play
- Defog

Mandibuzz is the teams main aegislash counter and secondary defogger.
Mandibuzz is here to Defog and check Venusaur, Conk and Aegislash.
Moveset is pretty standard brave bird is chosen over toxic/taunt for Venusaur and Conk, foul play > knock is for sd Aegislash.

Threats

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Wish tect with clefable and pray.


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Ban kings rock.


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Try burning it and clicking foul play w/Mandi.​

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S/o the goons u know who u are for inspiring me to ladder <3 also Flares. is this gxe better :3
 
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Heyyos! your team is super cancerous and since it's seen a huge success from you, I am sure you've already looked at a lot of possibilities but I do have two small change I can suggest for you.

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Something you can consider over Knock Off on Clef is that you can run Thunderbolt over it. This allows you to force Corv into healing up and you can fish out the Para on Corv (tho pressure is a huge pain) and it allows you to deal with Kiss + Cloyster with slight increased efficiency
0 SpA Clefable Thunderbolt vs. 0 HP / 0 SpD Cloyster: 232-274 (96.2 - 113.6%) -- 75% chance to OHKO
0 SpA Clefable Thunderbolt vs. 0 HP / 4 SpD Togekiss: 110-130 (35.3 - 41.8%) -- 79.5% chance to 3HKO after Leftovers recovery
This way you don't need to run Sassy Nature and you can potentially 1v1 against opposing Clefs without fearing them outspeeding you and critting should it come down to that.

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Next, I think despite Baneful Bunker being good to ensure you rack up leftovers recovery and ensure you have a slightly better matchup against more physically oriented teams, I think running Knock Off is better since it gives you much needed utility to prevent the Corv / Clef endless switch situation or you can run Haze but I think Knock Off is better since you already have Clefable but it's a viable option for you to consider.

Just some small suggestions because Arena Trap is probably banned by the time you see this your team is already very well crafted and just needed a bit of tweaks here and there to patch up the holes you have identified in the team. Thanks for making such an interesting stall squad and hope you find the changes I recommended useful! Take care and stay safe amidst the pandemic! /cheers/
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 4 Atk / 252 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Thunderbolt

Toxapex @ Shed Shell
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Recover
- Knock Off / Haze
- Toxic
 
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