SS OU Double Ghost BO | Peaked 1500+

What's your favourite Aegislash set?


  • Total voters
    17
Hi and welcome to my first RMT! I usually use teams from Smogon and Youtube because I have little to no teambuilding skill, but this time, with the help from beautiful people all around OU and Smogon discord, I think I’ve built a decent team, so I want to share it here!
The team:
:ss/aegislash:
Athena (Aegislash) @ Leftovers
Ability: Stance Change
EVs: 240 HP / 4 Def / 252 SpA / 12 Spe
Modest Nature
- Substitute
- Shadow Ball
- Close Combat
- King's Shield

(I use nicknames so it’s easier to select specific custom set on the calculator)
I first started with Aegislash, a mon that capable of both dealing good damage and tank hits well. I struggle a lot with finding the right set, but eventually someone in the OU discord gave me this post https://www.smogon.com/forums/threa...usage-stats-in-post-3539.3672210/post-9132558 which I absolutely thankful for, the explanation there is probably better than me, but here’s the main idea: you use king shield to lower opponent’s attack, then you put on subs and watch as it stays against the knock off, when you change to blade form to attack, the subs takes hit for you, so you don’t take much damage. I changed the evs a little bit, I moved 240 evs from speed to Hp, so that you have enough speed to outspeed ttar(outside of ttar I don’t know what specific speed tier aegislash need to pass), and you also become bulkier. Shadow Ball and Close Combat hits both side of the spectrum, so it’s hard to switchin to. Aegislash can put the subs up against Ferrothorn, Toxapex, Blissey, Corviknight.

:ss/dragapult:
Dreepy launcher (Dragapult) @ Spell Tag
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Flamethrower
- Phantom Force

As the post above mentioned, Aegislash and Dragapult together make good pair, but instead of using specs pult, I decided to go with Dragon Dance set, the reason is that since Aegislash gets rid of toxapex, ferrothorn, Dragapult can set up comfortably. Also ddance is quite unexpected, so you can set up as the opponent switch into their special tank. Adamant let you hit really hard while still outspeed basically the whole tier at +1. Dragon Darts and Phantom Force are strong STAB, Flamethrower let you hit kartana and low health ferrothorn, Spell Tag boost up Phantom Force so you hit corvi harder, Life Orb is worth considering, but I think it’s an overkill with flamethrower and dragon darts.

:ss/tapu fini:
Tapu Fini @ Leftovers
Ability: Misty Surge
EVs: 252 HP / 116 Def / 140 Spe
Bold Nature
IVs: 0 Atk
- Calm Mind
- Taunt
- Scald
- Draining Kiss

Fini is a good weavile and urshifu switchin, also benefits from aegislash as it get rids of ferro and blissey, in return, fini can deal with heatran and (hopefully) bisharp. Calm mind can make fini a pretty scary set up sweeper, Taunt prevents opponent from healing up and set up hazards/leech seed, Scald is for Rillaboom and Koko switchin as it can burn, but outside of that I think Surf is better imo. Draining Kiss heals you up.
:ss/Landorus-Therian:
Landorus-Therian (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 164 Def / 92 SpD
Impish Nature
- Defog
- Earthquake
- U-turn
- Toxic

I need a hazard remover, an electric immunity for my team, oh and a ground immunity too, it could be even better if I have a mon that can gain momentum for my team, I wonder if a pokemon like that exists… Anyway, 92 SpDef instead of speed let you tank special hits better, also make you slower than some other lando so you U-turn out last. Toxic cripples Zapdos, Lando-T, Torn,… Earthquake is quite useless tbh, 100% of the time I would offer to U-turn in front of pex, heatran and magnezone.

:ss/tornadus-therian:
Disclosure (Tornadus-Therian) (M) @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 92 Def / 168 Spe
Timid Nature
- Icy Wind
- Heat Wave
- Knock Off
- U-turn

AV torn is an aboslute Goat, itself can check Nidoking, Lele, Dragapult and even Kartana(although it can’t switch into). With icy winds, it threatens Lando and Garchomp, also lowers opponent speed so you can safely U-turn out on fast mons like zeraora switchin. Heatwave threatens ferro and corvi. The original set was actually from OU teambuilding Lab, so huge shoutout to them. Still, I think I know how this spread works, 168 and Timid let you outspeed the 110 base(notably the lati and gengar), 92 def let you tank physical hits well, you want keep AV on torn the entire game, defog when there’s stealth rock is a must.

:ss/kartana:
Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike

Kartana is the speed control of the team, can revenge kill a lot of things, with jolly, it outspeed many weather abusers(if they’re not +speed nature), since aegislash deals with ferro and pex(ok this is the last time I’m saying this), kart can break through the rest of opponent’s team.

And that’s the whole team, here’re the pokepastes:

w/ nicknames: https://pokepast.es/e662875232e292c5

no nicknames: https://pokepast.es/108a6bccc9a0cd2f

Threat list:

:ss/Bisharp:

This thing is a nightmare to deal with, fini is supposed to outspeed and threaten(to 3HKO) it, but who knows if a sword dance mon could run Jolly, at +2 attack it can KO if fini received enough chip damage, the same goes for Kartana, and you know what? Many bisharp teams tend to run hazard stack, guess who is our defogger? Against this mon you need to pivot into fini/kart as soon as possible.

:ss/Nidoking:

With AV, torn still receives massive damage from this thing on the switchin, if the opponent calculate the damage output and decides to stay in as you knock off, it’s an Omen that you’re screwed. Kart can revenge kill, but Nidoking can just switch out easily.

:ss/Zeraora:

Although you have a lando, the bulk up set is still very hard to deal with, since after a +1, it 2HKO or 1HKO the whole team, kart can’t revenge kill this, so keep your head cold and play carefully.

Some notes and flaws:

As you may noticed 5 out of 6 member of the team is either resist or immune to fighting, one of the most common offensive type, but still, many fighting types have great coverage.

This team lacks a hazard setter, so if you could fine a mon that can get hazard up and don’t add much weakness to the team I’ll be very happy.

If Close Combat does only around 40% to ferro then it’s probably physically defensive, in that case then Shadow Ball deals more damage.

Replays:

https://replay.pokemonshowdown.com/gen8ou-1518441939-h4ny8ld4qjpprcc24d5emq5tba4e3zbpw vs rain

https://replay.pokemonshowdown.com/gen8ou-1518444662-xua644x8dcmtrgxjzru08h38biowqvjpw vs a dragmag(kind of) team

https://replay.pokemonshowdown.com/gen8ou-1518446476-2a55ulu0vcdemwrzdpbkb5zsyfyztiupw pult sweep

https://replay.pokemonshowdown.com/gen8ou-1518493059-hyt9e0nak9bieehqxe0dl8xu1h6kuaxpw the aegislash set shines

So that’s basically my first RMT, this is the first self-made team that got me to 1500, I think that’s pretty good for someone who just started SS OU a few months ago, hope you guys have fun using the it, I appreciate any suggestion on improving the team.
 
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This team lacks a hazard setter, so if you could fine a mon that can get hazard up and don’t add much weakness to the team I’ll be very happy.

Ferrothorn>Kartana could work here for a hazard setter, this does make the Zeraora match-up a slight bit more tricky since revenge killing isn't a option, but Ferro can take close combat pretty well and deal significant damage in return with body press and/or knock off (rocky helm ferro could reallt dent Zeraora). Another version could be to go with Defog Torn, make Lando Rocks, and then have Weavile replace Kartana to have a sball switch-in avaliable.
 
Now take this with a grain of salt, since idk a LOT about comp pokemon like others.
Consider maybe, just maybe playing around with fini's moveset, replacing something (I'd like taunt but that makes stallbreaking a bit shaky) with defog. After that, make lando your rocks setter.

Or replace kart with ferrothorn like Zaza mentioned.

Hell, you can even consider a more physdef swamp for some momentum and counters the Weavile and Shifu you metioned
( 252 Atk Weavile Triple Axel (40 BP) (3 hits) vs. 252 HP / 252+ Def Swampert: 147-174 (36.3 - 43%) -- approx. 3HKO
48% rocky helmet chip
0 Atk Swampert Earthquake vs. 0 HP / 0 Def Weavile: 166-196 (59 - 69.7%) -- guaranteed 2HKO)

Now this one's a bit more tricky
( 252 Atk Choice Band Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 252 HP / 252+ Def Swampert on a critical hit: 216-255 (53.4 - 63.1%) -- approx. 2HKO
If they're not banded you're good, the chip can allow you to pivot into something and, well, yeah.)
Again take this with a grain of salt!
 
Ferrothorn>Kartana could work here for a hazard setter, this does make the Zeraora match-up a slight bit more tricky since revenge killing isn't a option, but Ferro can take close combat pretty well and deal significant damage in return with body press and/or knock off (rocky helm ferro could reallt dent Zeraora). Another version could be to go with Defog Torn, make Lando Rocks, and then have Weavile replace Kartana to have a sball switch-in avaliable.
Thank you a lot for your suggestions, I tried out with weavile for a few matches, and they have gone pretty well, I even got this funny replay where weavile's knock off actually saved aegislash: https://replay.pokemonshowdown.com/gen8ou-1520162149-zu0lzjwaa025oe97k45buzvu5aw27kgpw But I don't think Weavile is a consistent shadow ball switch in, as you see, it took almost half from shadow ball(although that's likely have been a modest dragapult).
About ferro, haven't got many matches with it yet, although it works fine as a hazard setter, but then my team have less offense pressure(and become more like a balanced team, but I don't mind about it), the problem is that now I don't have a revenge killer, as you can see in this replay, I almost got screwed by a sword dance lando: https://replay.pokemonshowdown.com/gen8ou-1520169065 imagine if that was a weavile instead!
But I think Weavile fits well with the team.
 
Thank you a lot for your suggestions, I tried out with weavile for a few matches, and they have gone pretty well, I even got this funny replay where weavile's knock off actually saved aegislash: https://replay.pokemonshowdown.com/gen8ou-1520162149-zu0lzjwaa025oe97k45buzvu5aw27kgpw But I don't think Weavile is a consistent shadow ball switch in, as you see, it took almost half from shadow ball(although that's likely have been a modest dragapult).
About ferro, haven't got many matches with it yet, although it works fine as a hazard setter, but then my team have less offense pressure(and become more like a balanced team, but I don't mind about it), the problem is that now I don't have a revenge killer, as you can see in this replay, I almost got screwed by a sword dance lando: https://replay.pokemonshowdown.com/gen8ou-1520169065 imagine if that was a weavile instead!
But I think Weavile fits well with the team.

Glad I could help with the suggestion of Weavile. While it isn't a crazy good switch-in to shadow ball, but it's a lot better than nothing and sd Weavile does fit well with Fini's terrain (no burn or para). Normally Torn T at full is able to scout any Dragapult set outside of the super rare specs thunder or thunder wave, but most sets won't be that. Once you know the set, it's a lot easier to handle Dragapult and know if you have to use Weavile as a switch-in into sball in a pinch or if it's a dd set that something like Tapu Fini has to deal with. Good luck with the team!
 
Consider maybe, just maybe playing around with fini's moveset, replacing something (I'd like taunt but that makes stallbreaking a bit shaky) with defog. After that, make lando your rocks setter.
You're part right about the fini set, a tank that usually switch in and out with a set up move seems wrong, the sole purpose of fini is just switch into weavile and shifu, but without calm mind fini doesn't threaten anything(draining kiss don't hit dragon and fighting types that hard), so I didn't change the set, my team benefits a lot from misty terrain, so I don't need defog, but you know what? A whirl pool trap set with nature madness can do a great job at chipping down the opponent's team!

Hell, you can even consider a more physdef swamp for some momentum and counters the Weavile and Shifu you metioned
I think swamp over lando and make torn defog is worth considering, since I don't need 2 ground immunities, the problem with swamp is that it makes matchup with kartana(especially scarf kart) worse. But I think that's alright as I have torn.

Anyway thank you a lot for your reply, it helps me improve my fini set, I'm really grateful for it.
 
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