





Introduction
Hi Smogon, I'm not exactly new to competitive battling but I'm not very knowledgeable or good. I've always thought a double hex team would be cool and someone (by the name of MasterRyuga) in the Showdown OU room was offering to help teambuild, so we (i.e. mostly he) came up with this. I made a few changes to the version we made together after a bit of playtesting. Both teams will have an importable version at the end of the thread if you're interested in them.


We started out with Dragapult + Gengar. Both learn Hex and WoW, and Gengar can cover for Dragapult's Fairy weakness.



Both were weak to ghost and dark, so we added Mandibuzz as a special wall to beat out popular ghost and darks like Hydreigon, opposing Dragapult, and specs Aegislash. It can also handle physical Aegislash via Foul Play, and it can U-Turn out vs. Bisharp.




Next was Rocky Helm Ferro since we needed rocks and something to beat out Zera and Dracovish. It also provides t-wave support to enable our Hex users.





We decided to not run rocks on Ferro and instead use another mon that could also potentially wall Zera (non-grass knot variants). So we went with Hippo.






We added Weezing-G last since it beats Conk. It also provides t-spikes support.






After playing around with the team for a bit, I made a few minor changes:

The original spread had enough speed EVs to outspeed scarf Dracovish with the rest dumped into HP, but I found that not being able to speed-tie opposing non-scarfed Dragapults was hurting, so I changed it to max speed.



It feels like the extra healing from Lefties helps more than the damage that Rocky Helm provides, even though I'm already running Slack Off. So I decided to change it.



I didn't see a reason not to run Black Sludge on Weezing; it heals the same amount and deters Trick/Switcheroo more than Leftovers does.


I've tried swapping out Weezing for specially defensive Toxapex before since my only special wall was Mandibuzz and I could still have t-spikes support, but I'm not sure how much I like it.
The Team



Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Draco Meteor
- Will-O-Wisp
- Substitute
Dragapult is one of the Hexers on the team. Besides that, it carries Draco to nuke anything that isn't a fairy, resist, or statused. Wisp helps to cripple some switch-ins like Bisharp while Substitute can help in setting up against others like Hydreigon. Sub also helps bait out sucker punch from some mons like Bisharp and Cinderace. Leftovers is opted over Spell Tag here to heal off the substitutes.



Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hex
- Sludge Wave
- Will-O-Wisp
- Substitute
Gengar is the other offensive presence on the team. Sludge Wave functions as another STAB and as a way to better deal with Clefable. Wisp, Sub, and Black Sludge are on there for the same reasons as Dragapult. This guy's defenses are paper-thin, which is why I use Dragapult as Clefable bait to safely bring him in. Most of the time, Clefs won't expect me to stay in with Dragapult, so they try to get a Wish off. By bringing in Gengar, I threaten taking away a huge chunk of their health with Sludge Wave if they choose to teleport.



Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- U-turn
- Roost
- Defog
Mandibuzz serves as a defogger and a check to dark and ghost types. Foul Play helps it beat physical Aegislash variants while U-Turn keeps the momentum going. Roost is for sustainability while Defog is for hazard control. HDB are run to prevent it from taking rocks damage.



Ability: Iron Barbs
EVs: 248 HP / 8 Atk / 252 Def
Impish Nature
- Body Press
- Knock Off
- Leech Seed
- Thunder Wave
Ferrothorn serves as a check to Zera as well as a status spreader. It can tank the CC from non-Bulk Up variants and kill it afterwards with Body Press after the defense drop and damage from Iron Barbs + Rocky Helmet. Knock Off is to cripple switch-ins while Leech Seed is for recovery since Lefties aren't being run.



Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Hippo provides the team with rocks, sandstorm chip damage, and whirlwind to force out mons who try to set up on it. EQ is for STAB and Slack Off is for recovery. This thing also beats Zera if it doesn't run Grass Knot (i.e. Bulk Up sets). Freeing up SR from Ferro allows it to run both t-wave and Knock Off which is nice.



Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Flamethrower
- Pain Split
- Toxic Spikes
For the last mon we decided to try out Weezing-G since it beats Conkeldurr, who could otherwise potentially shred through this team if a wrong prediction is made. It also gives us one dragon and another toxic immunity. Strange Steam is for STAB, Flamethrower for Ferrothorn switch-ins, Pain Split for recovery, and Toxic Spikes to spread status and power up Hex.



Ability: Regenerator
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Haze
- Recover
- Toxic Spikes
Sometimes I run this thing instead of Weezing. It serves as another stop to set-up sweepers and also provides t-spikes support and potential scald burns. It doesn't counter Conk quite as well but it's usually easy to predict when they will go for a Facade, which is when I'll switch in Gengar or Dragapult and Hex it to death.

Specs Kyurem shreds through this team. The best I can do against this thing is switch in Weezing on predicted Draco Meteors, but they usually just swap out and only go for Ice Beams afterwards once brought back in.

If I'm not running Toxapex, I can't let Ferro get unhealthy or else Dracovish can hurt a lot of my team, with only Dragapult being able to outspeed it.
Conclusion
Thank you for reading this far. Please let me know what I can change or improve. And a big thanks to MasterRyuga for basically building this team for me and helping me battle with it. I don't know if you'll ever see this but you were a huge help and motivated me to keep playing even though I don't really know what I'm doing.

Dragapult @ Leftovers
Ability: Infiltrator
EVs: 40HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Draco Meteor
- Will-O-Wisp
- Substitute
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Wave
- Will-O-Wisp
- Substitute
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- U-turn
- Roost
- Defog
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Knock Off
- Leech Seed
- Thunder Wave
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Weezing-Galar @ Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Flamethrower
- Pain Split
- Toxic Spikes
Ability: Infiltrator
EVs: 40HP / 252 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Draco Meteor
- Will-O-Wisp
- Substitute
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Wave
- Will-O-Wisp
- Substitute
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- U-turn
- Roost
- Defog
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Knock Off
- Leech Seed
- Thunder Wave
Hippowdon @ Rocky Helmet
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Weezing-Galar @ Leftovers
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Flamethrower
- Pain Split
- Toxic Spikes
Dragapult @ Leftovers
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Draco Meteor
- Will-O-Wisp
- Substitute
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Wave
- Will-O-Wisp
- Substitute
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- U-turn
- Roost
- Defog
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Knock Off
- Leech Seed
- Thunder Wave
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Flamethrower
- Pain Split
- Toxic Spikes
Ability: Infiltrator
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Draco Meteor
- Will-O-Wisp
- Substitute
Gengar @ Black Sludge
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Sludge Wave
- Will-O-Wisp
- Substitute
Mandibuzz (F) @ Heavy-Duty Boots
Ability: Overcoat
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Foul Play
- U-turn
- Roost
- Defog
Ferrothorn @ Rocky Helmet
Ability: Iron Barbs
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Body Press
- Knock Off
- Leech Seed
- Thunder Wave
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Whirlwind
- Slack Off
- Stealth Rock
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Strange Steam
- Flamethrower
- Pain Split
- Toxic Spikes