Edit: Added Sprites to each entry and the full team here
Hi all, it's been a long time since I've been on the forums as I really fell out of the battling scene since shoddybattle ended, but I've been finally getting into Gen 5 and have finally found a team that has been getting success. After a number of tweaks that I've found through testing, I bring you:
DOUBLE INTIMIDATE
(...okay its not a great team name)
Featuring:
Landourus @ lifeorb Sand Force
-Jolly (+Spe -SpA) 252 Atk 252 Spe 4 HP
Swords Dance
Earth Quake
Stone Edge
U-Turn/HP Ice
Salamence @ Yache Berry - Intimidate
Naughty (+Atk, -SpD) - 252 Atk 252 Spe 4 SpA
Dragon Dance
Earthquake
Dragon Claw
Earthquake
Fire Blast
Tyranitar @ Choice Band - Sand Stream
Adamant (+Atk, -SpA) 252 Atk, 100 Spe, 156 Hp
Crunch
Superpower
Pursuit
Stone Edge
Luxray @Leftovers - Intimidate
Bold (-Atk, +Def) 252 Hp, 252 Def, 4 SpA
Volt Switch
Hidden Power (Fire)
Thunder Wave
Toxic
Celebi @Leftovers - Natural Cure
Calm (+SpD -Atk) 252 Hp, 32 Spe, 140 SpA, 84 SpD
Leaf Storm
U-Turn
Stealth Rocks
Recover
Heatran @ Choice Scarf Flash Fire
Timid (+Spe, -Atk) 252 SpA, 252 Spe, 4 HP
Flamethrower
Earth Power
Flash Cannon
Overheat/HP Ice
I'm very open to criticism and threats analysis as I am still somewhat new to gen 5 (but not the competetive scene) so any comments on improvements or mistakes would be greatly appreciated.
Thank you in advance,
-Xahhfink6






Hi all, it's been a long time since I've been on the forums as I really fell out of the battling scene since shoddybattle ended, but I've been finally getting into Gen 5 and have finally found a team that has been getting success. After a number of tweaks that I've found through testing, I bring you:
DOUBLE INTIMIDATE
(...okay its not a great team name)
Featuring:

Landourus @ lifeorb Sand Force
-Jolly (+Spe -SpA) 252 Atk 252 Spe 4 HP
Swords Dance
Earth Quake
Stone Edge
U-Turn/HP Ice
- Now, I don't actually use this pokemon as my lead, but since he is the most important member of my team I decided to put him first. The main strat of this team will include making it possible for this MONSTER pokemon to sweep with a swords dance (or just against a handful of weakened mons)
- The U-Turn is controversial, I've tried HP ice but I find that if I have to bring him before he's ready to sweep it is to scare out a pokemon and then get out again, which U-turn i great at. The HP ice doesn't seem to counter the things I want him fighting early. Other than that this build is pretty straightforward

Salamence @ Yache Berry - Intimidate
Naughty (+Atk, -SpD) - 252 Atk 252 Spe 4 SpA
Dragon Dance
Earthquake
Dragon Claw
Earthquake
Fire Blast
- This mence forms 1/2 of my intimidating combo, but his main purpose on this team is to draw out and kill (or at least cripple) any potential counters to Landourus. The Yache helps me get rid of anyone that is holding a hidden power or ice shard that might stop Landorus later.
- I'm still debating going back to Outrage over dragon claw, but I like the ability to switch out, especially because this is not my primary sweeper.

Tyranitar @ Choice Band - Sand Stream
Adamant (+Atk, -SpA) 252 Atk, 100 Spe, 156 Hp
Crunch
Superpower
Pursuit
Stone Edge
- The other obvious member for a team with Landourus - Tyranitar. Sets up sand which will assist my sweep later, and also helps to get rid of enemy weather effects which can ruin my mood.
- I use a choice band set because of the number of switches I can make through U-turn/Volt switch users, CBTar's pursuit also lets me lock in and take out a number of powerful fast sweepers such as Lati@s.

Luxray @Leftovers - Intimidate
Bold (-Atk, +Def) 252 Hp, 252 Def, 4 SpA
Volt Switch
Hidden Power (Fire)
Thunder Wave
Toxic
- This is where the team gets more fun :) So what is luxray doing poking his head into OU you ask? Well, as it happens Luxray is only of the only pokemon so blessed as to have a swapping move (uturn/volt switch) as well as intimidate. This lets him come in frequently and disrupt potential physical threats, shutting them down with T-wave or toxic.
- Given the option, thunder wave is usually the better option because it ensures that thunderous can deal with them later if needed.
- Hp Fire ends up stronger than Fire Fang against most targets worth using it on, dealing enough to shut down several steels that are rampant in OU.
- The power of this set is that luxray is surprisingly bulky and that few opponents know what moveset to expect from him. Because of this he scares out many waters by threatening STAB electric moves, and is able to spread quite a bit of disruption in Twave and toxic before he safely volt switches back into the ranks. As an example of his tankiness, I have had him come in on a gyrados that managed to get 2 dragon dances, he survived an earthquake even after stealth rocks and was able to get a t-wave in.

Celebi @Leftovers - Natural Cure
Calm (+SpD -Atk) 252 Hp, 32 Spe, 140 SpA, 84 SpD
Leaf Storm
U-Turn
Stealth Rocks
Recover
- It may seem like this little tinkerbell is trying to do everything, but the fact is that she does. She serves as the role of special wall with recover and high defenses, but can still remove grass-weak threats with a STAB leaf storm.
- Because my team switches frequently, the minus from Leafstorm is not a hinderance to me, especially with the ability to U-Turn out. U-turn not only helps me scout, but also is able to pop ballons and break some weaker substitutes (breloom for example)
- Because of her bulkiness, I can usually find a time to get a set of rocks up from Celebi, even when she is not my lead pokemon.

Heatran @ Choice Scarf Flash Fire
Timid (+Spe, -Atk) 252 SpA, 252 Spe, 4 HP
Flamethrower
Earth Power
Flash Cannon
Overheat/HP Ice
- Classic scarftran serves as an important typing synergy and a potent revenge-killer, especially as fewer people predict the scarf in this generation.
- I am currently testing using HP Ice over overheat, as the SpA loss from overheat makes it very rarely useful over flamethrower.
- Flash cannon is there ONLY so that I can use heatran as a counter for Terrakion. He otherwise caused me quite a bit of trouble by outspeeding my entire team - if Luxray was already out of play I really had no counter
I'm very open to criticism and threats analysis as I am still somewhat new to gen 5 (but not the competetive scene) so any comments on improvements or mistakes would be greatly appreciated.
Thank you in advance,
-Xahhfink6