Necrozma-DM checks me? Nah! I Tera Steel and you’re a flinch away from losing on the spot.
[SET]
name: Choice Band
move 1: Double Iron Bash
move 2: Ice Punch
move 3: Thunder Punch
move 4: Superpower / Earthquake
item: Choice Band
ability: Iron Fist
nature: Brave
evs: 56 HP / 248 Atk / 16 Def / 188 SpD
tera type: Steel
[SET COMMENTS]
* Melmetal is an extremely strong wallbreaker that depends on Trick Room due to its low Speed stat. It also doubles as an excellent Extreme Killer Arceus check, which can give teammates like Primal Kyogre trouble. However, Melmetal relies on Tera in order to beat its checks and can have PP issues with Double Iron Bash.
* Ice Punch provides valuable coverage that OHKOs Mega Salamence and Zygarde. Thunder Punch allows Melmetal to wallbreak past bulky Water types such as Dondozo, Arceus-Water, Primal Kyogre, and Alomomola while also threatening to 2HKO Ho-Oh.
* Superpower allows Melmetal to OHKO specially defensive Ferrothorn. Ferrothorn sets with Protect can be harder to KO, though, as it will scout with Protect and switch into an appropriate answer. Earthquake allows Melmetal to 2HKO Necrozma-DM and Primal Groudon.
* The given EV spread avoids an OHKO from Life Orb Marshadow's Low Kick, defensive Primal Kyogre's +1 Scald, and Tera Dark Yveltal's Dark Pulse after Stealth Rock. The rest is invested in Attack to maximize damage output.
* Tera Steel skyrockets Melmetal’s wallbreaking power and invalidates previous switch-ins such as Ho-Oh, Primal Kyogre, and Necrozma-DM by turning previous 3HKOs to 2HKOs.
* Melmetal usually only wants to use Double Iron Bash, as its coverage moves can easily be maneuvered around, so it is best to use Melmetal as a late-game sweeper once checks such as Ferrothorn, Necrozma-DM, and Zygarde have been severely chipped or removed. If used too early, Melmetal’s checks will easily stall Trick Room turns and Double Iron Bash PP. Teammates such as Primal Kyogre and Primal Groudon should use the initial Trick Room instead to wear down checks such as Alomomola and Ferrothorn for Melmetal.
* Once Trick Room ends, it is important to switch Melmetal out to a bulky Trick Room setter such as Cresselia and Arceus, as Melmetal is easily revenge killed outside of Trick Room. In certain situations, though, it may be best to sacrifice Melmetal once Trick Room ends, such as when another sweeper is in an excellent position to sweep and a setter like Arceus needs all of its HP to set Trick Room up safely against a threat like Primal Groudon.
* Cresselia, Hatterene, and Arceus are extremely valuable teammates that set Trick Room and provide Lunar Dance and Healing Wish support. Cresselia can switch into Ground-type attacks from Arceus-Ground and Primal Groudon for Melmetal thanks to Levitate. In addition, Cresselia provides a way to restore Double Iron Bash’s PP thanks to Lunar Dance, which Healing Wish is unable to do. This allows Melmetal to be used mid-game to weaken its checks without worrying about Double Iron Bash PP. Hatterene is an excellent lead Trick Room setter that denies entry hazards with Magic Bounce. Arceus is an extremely consistent late-game Trick Room setter due to its bulk and can revenge kill weakened opponents with Extreme Speed.
* Melmetal can struggle to break past bulky Steel-types such as Ferrothorn and Necrozma-DM, so Primal Groudon is an excellent teammate. Primal Kyogre is also very helpful, as it helps break past bulky Water-types such as Dondozo, Tera Water Zygarde, and Alomomola, which Melmetal and other Trick Room staples cannot break past. Calyrex-I also does well with Melmetal, as the two have similar checks such as Necrozma-DM, Alomomola, Dondozo, and Tera Water Zygarde. Both Calyrex-I and Melmetal can wear down their shared checks and position the other to sweep. However, there is an opportunity cost of running Calyrex-I over Primal Groudon or Primal Kyogre. Without Primal Groudon, Ferrothorn can waste Trick Room turns and spam Leech Seed without much risk, while without Primal Kyogre, Tera Water Zygarde can easily wall the entire team after a Coil.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
[SET]
name: Choice Band
move 1: Double Iron Bash
move 2: Ice Punch
move 3: Thunder Punch
move 4: Superpower / Earthquake
item: Choice Band
ability: Iron Fist
nature: Brave
evs: 56 HP / 248 Atk / 16 Def / 188 SpD
tera type: Steel
[SET COMMENTS]
* Melmetal is an extremely strong wallbreaker that depends on Trick Room due to its low Speed stat. It also doubles as an excellent Extreme Killer Arceus check, which can give teammates like Primal Kyogre trouble. However, Melmetal relies on Tera in order to beat its checks and can have PP issues with Double Iron Bash.
* Ice Punch provides valuable coverage that OHKOs Mega Salamence and Zygarde. Thunder Punch allows Melmetal to wallbreak past bulky Water types such as Dondozo, Arceus-Water, Primal Kyogre, and Alomomola while also threatening to 2HKO Ho-Oh.
* Superpower allows Melmetal to OHKO specially defensive Ferrothorn. Ferrothorn sets with Protect can be harder to KO, though, as it will scout with Protect and switch into an appropriate answer. Earthquake allows Melmetal to 2HKO Necrozma-DM and Primal Groudon.
* The given EV spread avoids an OHKO from Life Orb Marshadow's Low Kick, defensive Primal Kyogre's +1 Scald, and Tera Dark Yveltal's Dark Pulse after Stealth Rock. The rest is invested in Attack to maximize damage output.
* Tera Steel skyrockets Melmetal’s wallbreaking power and invalidates previous switch-ins such as Ho-Oh, Primal Kyogre, and Necrozma-DM by turning previous 3HKOs to 2HKOs.
* Melmetal usually only wants to use Double Iron Bash, as its coverage moves can easily be maneuvered around, so it is best to use Melmetal as a late-game sweeper once checks such as Ferrothorn, Necrozma-DM, and Zygarde have been severely chipped or removed. If used too early, Melmetal’s checks will easily stall Trick Room turns and Double Iron Bash PP. Teammates such as Primal Kyogre and Primal Groudon should use the initial Trick Room instead to wear down checks such as Alomomola and Ferrothorn for Melmetal.
* Once Trick Room ends, it is important to switch Melmetal out to a bulky Trick Room setter such as Cresselia and Arceus, as Melmetal is easily revenge killed outside of Trick Room. In certain situations, though, it may be best to sacrifice Melmetal once Trick Room ends, such as when another sweeper is in an excellent position to sweep and a setter like Arceus needs all of its HP to set Trick Room up safely against a threat like Primal Groudon.
* Cresselia, Hatterene, and Arceus are extremely valuable teammates that set Trick Room and provide Lunar Dance and Healing Wish support. Cresselia can switch into Ground-type attacks from Arceus-Ground and Primal Groudon for Melmetal thanks to Levitate. In addition, Cresselia provides a way to restore Double Iron Bash’s PP thanks to Lunar Dance, which Healing Wish is unable to do. This allows Melmetal to be used mid-game to weaken its checks without worrying about Double Iron Bash PP. Hatterene is an excellent lead Trick Room setter that denies entry hazards with Magic Bounce. Arceus is an extremely consistent late-game Trick Room setter due to its bulk and can revenge kill weakened opponents with Extreme Speed.
* Melmetal can struggle to break past bulky Steel-types such as Ferrothorn and Necrozma-DM, so Primal Groudon is an excellent teammate. Primal Kyogre is also very helpful, as it helps break past bulky Water-types such as Dondozo, Tera Water Zygarde, and Alomomola, which Melmetal and other Trick Room staples cannot break past. Calyrex-I also does well with Melmetal, as the two have similar checks such as Necrozma-DM, Alomomola, Dondozo, and Tera Water Zygarde. Both Calyrex-I and Melmetal can wear down their shared checks and position the other to sweep. However, there is an opportunity cost of running Calyrex-I over Primal Groudon or Primal Kyogre. Without Primal Groudon, Ferrothorn can waste Trick Room turns and spam Leech Seed without much risk, while without Primal Kyogre, Tera Water Zygarde can easily wall the entire team after a Coil.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/anchor9.652323/
Set(s) by:
https://www.smogon.com/forums/members/bobsican.434487/
Quality checked by:
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/bumboclaat.523420/
Grammar checked by:
https://www.smogon.com/forums/members/sunny004.197240/
Last edited: