Okay, so the idea is to make use of Volturn, which Magic Bouncers to bring fear for hazards and status.

Xatu @ Choice Specs
Ability: Magic Bounce
Nature: Timid
EVs: 252 SpA / 4 HP / 252 Spe
- Psyshock
- Heat Wave
- Air Slash
- Trick
Xatu is my favourite, and the one of the bouncers, with the Earthquake resistance. Come in and bounce, trick in pokemon setting up or walling. Special set to hit hard across large range of types (with espeon taking the moves Xatu could).

Espeon @ Choice Scarf
Ability: Magic Bounce
Nature: Timid
EVs: 252 SpA / 4 HP / 252 Spe
- Psyshock
- Dazzling Gleam
- Grass Knot
- Trick
Basically Xatu and Espeon make up one pokemon, but used twice as I believe these bouncers are very useful. Come in and bounce, this and Xatu moveset should cover a vast range of mons, Trick is great for set uppers, such as calm mind users or even wish support, allow me a safe switch in.

Raikou @ Assault Vest
Ability: Pressure
Nature: Timid
EVs: 252 SpA / 4 HP / 252 Spe
- Volt Switch
- Thunderbolt
- Aura Sphere
- Hidden Power Ice
Raikou is used for the special side of the Volturn due, basically a bulkier Mega-Manetric. The Lead guys which plays well with Xatu to switch in to Earthquakes or status. Assault Vest is used for now, I'm welcome to suggestions that would suit this team better and the non electric moveset.

Beedrill @ Beedrillite
Ability: Sniper
Nature: Jolly
EVs: 252 Att / 4 HP / 252 Spe
- Protect
- U-turn
- Poison Jab
- Knock Off
Now this is a poke that deserves a Mega. The physical side of the Volt turn, was original crobat but just wasn't powerful enough. Standard set, Knock off as 4th move because I have had so problems with it, such an overpowered move in the metagame.

Milotic @ Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
- Scald
- Toxic
- Recover
- Dragon Tail
Milotic is used as a wall. SpD wall or used to inflict some status. Milotic welcomes status, loves a burn to boost the Def with Marvel Scale, otherwise a pretty standard set.

Rotom - Heat @ Rocky Helmet
Ability: Levitate
Nature: Bold
EVs: 252 HP / 4 SpD / 252 Def
- Volt Turn
- Will O Wisp
- Thunder Wave
- Pain Split
Rotom Heat makes a great defensive wall, with only 2 weaknesses and the use of pain split with low HP. It is used to cause problems with status, hoping to give momentum. Max Def invest to take the hits to set up a burn.
What gives my team major problems:
Entry hazards, if I do not predict well switching into my bouncers as I have no spinners or defoggers
Medics, I can't set up on them, best I can do is trick and hope that gives me enough momentum
Substitute, the one problem with losing crobat
This is quite a fresh new team which I have played around with for a little while and came down to this. I enjoy using this team as it relies on overthinking switches both for me and the opposition, making the games quite different and interesting.
Any advice or recommendations would be great, I'm keen to hear your opinions :)
Xatu @ Choice Specs
Ability: Magic Bounce
Nature: Timid
EVs: 252 SpA / 4 HP / 252 Spe
- Psyshock
- Heat Wave
- Air Slash
- Trick
Xatu is my favourite, and the one of the bouncers, with the Earthquake resistance. Come in and bounce, trick in pokemon setting up or walling. Special set to hit hard across large range of types (with espeon taking the moves Xatu could).
Espeon @ Choice Scarf
Ability: Magic Bounce
Nature: Timid
EVs: 252 SpA / 4 HP / 252 Spe
- Psyshock
- Dazzling Gleam
- Grass Knot
- Trick
Basically Xatu and Espeon make up one pokemon, but used twice as I believe these bouncers are very useful. Come in and bounce, this and Xatu moveset should cover a vast range of mons, Trick is great for set uppers, such as calm mind users or even wish support, allow me a safe switch in.
Raikou @ Assault Vest
Ability: Pressure
Nature: Timid
EVs: 252 SpA / 4 HP / 252 Spe
- Volt Switch
- Thunderbolt
- Aura Sphere
- Hidden Power Ice
Raikou is used for the special side of the Volturn due, basically a bulkier Mega-Manetric. The Lead guys which plays well with Xatu to switch in to Earthquakes or status. Assault Vest is used for now, I'm welcome to suggestions that would suit this team better and the non electric moveset.
Beedrill @ Beedrillite
Ability: Sniper
Nature: Jolly
EVs: 252 Att / 4 HP / 252 Spe
- Protect
- U-turn
- Poison Jab
- Knock Off
Now this is a poke that deserves a Mega. The physical side of the Volt turn, was original crobat but just wasn't powerful enough. Standard set, Knock off as 4th move because I have had so problems with it, such an overpowered move in the metagame.
Milotic @ Leftovers
Ability: Marvel Scale
Nature: Calm
EVs: 252 HP / 4 Def / 252 SpD
- Scald
- Toxic
- Recover
- Dragon Tail
Milotic is used as a wall. SpD wall or used to inflict some status. Milotic welcomes status, loves a burn to boost the Def with Marvel Scale, otherwise a pretty standard set.
Rotom - Heat @ Rocky Helmet
Ability: Levitate
Nature: Bold
EVs: 252 HP / 4 SpD / 252 Def
- Volt Turn
- Will O Wisp
- Thunder Wave
- Pain Split
Rotom Heat makes a great defensive wall, with only 2 weaknesses and the use of pain split with low HP. It is used to cause problems with status, hoping to give momentum. Max Def invest to take the hits to set up a burn.
What gives my team major problems:
Entry hazards, if I do not predict well switching into my bouncers as I have no spinners or defoggers
Medics, I can't set up on them, best I can do is trick and hope that gives me enough momentum
Substitute, the one problem with losing crobat
This is quite a fresh new team which I have played around with for a little while and came down to this. I enjoy using this team as it relies on overthinking switches both for me and the opposition, making the games quite different and interesting.
Any advice or recommendations would be great, I'm keen to hear your opinions :)