Heeell-o, back with another OU team which need some advices and critique :) I'l just go straight to the point here: Mega Sceptile is one of the coolest Pokemons around in my opinion and I wanted a team where he could shine. The team name is a reference to the japanese manga "Samidare", since in my twisted mind both Sceptile and Azumarill resemble the main characters.
Building Process:
Here's our ninja lizard, who gains some lovely features when going Mega: his (sometimes underrated) ability, which is so good against stuff that is a thing today (such as Volt Switches and Prankster Thunder Waves from Thundurus). He is also gains scary Speed & Offense features which can really nuke a team without proper counters.
Now Mega Sceptile gets hit quite hard by Dragon, Fire and Ice type attacks, which are something a bulky Water type can handle; since I want this team to be more Offensive than Balanced I went for Azumarill as the "core" partner. Sceptile grants her free switches on Dragon attacks and even getting in on an Ice type thing isn't that much of a problem (while Fire is more risky since the burn is always around the corner). Either way Azumarill grants those thing paired with a highly offensive presence, which I'd like to think keeps the pressure high on my opponent.
While Dragons are dealt with, Azumarill is not enough to slaughter Fairies, therefore I went for this little cute thing here. Jirachi is something I never tried out before, and after a few matches looks just both so good and so funny. What he does is basically pivoting in and out, killing fairies, setting the rocks and keeping the momentum with U-Turn.
In the end I went for Talonflame here instead of Heatran. While it's less bulky and lacks the super useful ability Flash Fire, Talonflame gains a spot for his monstrous offensive and being able to counter things like Mega Venusaur and Mega Pinsir, and also safely enter on a ScafDrill locked on Earthquake. He is also a great lategame cleaner since Azumarill sometimes dies due to the -50% heatlh of Belly Drum combined with my lack of experience.
While Heatran's weakness to Fighting is enough covered by Azumarill, Ground is a problem. That's why I added Rotom-Wash here. His presence adds some bulk to the team and completes a nice neither-slow-nor-fast VoltTurn core with Jirachi. Being such core not that fast, it can grant some cool safe switches in for Scep and Azu, the main sweepers of the team.
Latios, then Gengar, then back to Latios. Since I decided to use Talonflame it's mandatory to have a defogger and the one who fits best here is Latios (imo). I still have to try out Gliscor though, but I just can't help playing Skarmory on this team (who is otherwise a pokemon I like). Also, having no more Flash Fire Heatran and being already quite weak to Fire, probabli a Steel type wouldn't be the best option. Latios, on the other hand, can blast powerful STABs to revengekill threats and is overall nice as he can carry both Trick and HP Fire in the last slot and being quite effective with both.
Da Team:
In Depth:
Sceptile (M) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Not really much to say, so I'll be fast: main special sweeper, amazing revenge killer. Earthquake is chosen over Focus Blast since it allows me 100% precise hits which are still quite powerful, since this guy can't really miss and take a hit too lightly. I also like the fact that a mixed set helps me break through more things.
Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Originally I went for the Assault Vest set, making here a good sponge for attacks aiming at Sceptile. That set lacked the offensive presence she could otherwise have, and since the Rotom-Wash guy can take some hits I switched it for this other set here. Quite basic: once she Belly Drums with the right predict only few things can stop her.
Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
One of the funniest Pokemons I ever tried; his main role here is to set the Rocks and kill the enemy Fairy type with Iron Head. While doing so he can pivot in and out keeping the momentum thanks to U-Turn; also, since I carry some really frail pokemon, Healing Wish is way cooler than I expected in giving Scept/Talon a second chance to destroy, or even a second chance to Belly Drum to Azu (like that's needed, LOL, but hey misplays are misplays).
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
I'm still experimenting on the moveset here: while Sharp beak grants a boost without any locking/recoil for Brave Bird, Choice Band boost is just insane. I feel slightly more confortable with the latter since almost whatever enters, counter or not, still takes an overall decent damage, so whatever gets inside to stop him (if I am forced to send him in early/midgame when counters are still alive) will be punished anyway on the swich in. The first 3 attacks provide a so nice core, while I'm not sure on the last. Roost looks quite unconfortable since I run the Band, Tailwind looks like a really nice way to support the team; I never really had the chance to use it yet though, so idk.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash acts like a bulky pesky guy who sponges hits and can spread crippling status. The balance between defensive and offensive power here is outstanding, as he can still deal quite some damage with both his STAB attacks. I also enjoy having him on the team to nullify non-Mold Breaker Earthquakes sent to Heatran, which happen quite often. He also forms a nice VoltTurn partnership with Jirachi.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire] / Trick
He most likely runs the standard Defog set, still have to decide the last move but I think they are both really useful so I will decide that for myself soon xD I don't think a lot of description is needed: powerful STABs to Revenge Kill, Defog to help the kamikaze bird and HP fire for Steels / Trick to cripple walls. Basic.
EDITS:
--->
--->
I hope you liked it as much as I do and I also hope on a lot of ratings to fix the problems it has!
Thanks in advance to everyone!
Building Process:

Here's our ninja lizard, who gains some lovely features when going Mega: his (sometimes underrated) ability, which is so good against stuff that is a thing today (such as Volt Switches and Prankster Thunder Waves from Thundurus). He is also gains scary Speed & Offense features which can really nuke a team without proper counters.

Now Mega Sceptile gets hit quite hard by Dragon, Fire and Ice type attacks, which are something a bulky Water type can handle; since I want this team to be more Offensive than Balanced I went for Azumarill as the "core" partner. Sceptile grants her free switches on Dragon attacks and even getting in on an Ice type thing isn't that much of a problem (while Fire is more risky since the burn is always around the corner). Either way Azumarill grants those thing paired with a highly offensive presence, which I'd like to think keeps the pressure high on my opponent.

While Dragons are dealt with, Azumarill is not enough to slaughter Fairies, therefore I went for this little cute thing here. Jirachi is something I never tried out before, and after a few matches looks just both so good and so funny. What he does is basically pivoting in and out, killing fairies, setting the rocks and keeping the momentum with U-Turn.

In the end I went for Talonflame here instead of Heatran. While it's less bulky and lacks the super useful ability Flash Fire, Talonflame gains a spot for his monstrous offensive and being able to counter things like Mega Venusaur and Mega Pinsir, and also safely enter on a ScafDrill locked on Earthquake. He is also a great lategame cleaner since Azumarill sometimes dies due to the -50% heatlh of Belly Drum combined with my lack of experience.

While Heatran's weakness to Fighting is enough covered by Azumarill, Ground is a problem. That's why I added Rotom-Wash here. His presence adds some bulk to the team and completes a nice neither-slow-nor-fast VoltTurn core with Jirachi. Being such core not that fast, it can grant some cool safe switches in for Scep and Azu, the main sweepers of the team.
Latios, then Gengar, then back to Latios. Since I decided to use Talonflame it's mandatory to have a defogger and the one who fits best here is Latios (imo). I still have to try out Gliscor though, but I just can't help playing Skarmory on this team (who is otherwise a pokemon I like). Also, having no more Flash Fire Heatran and being already quite weak to Fire, probabli a Steel type wouldn't be the best option. Latios, on the other hand, can blast powerful STABs to revengekill threats and is overall nice as he can carry both Trick and HP Fire in the last slot and being quite effective with both.
Da Team:





In Depth:

Sceptile (M) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake
Not really much to say, so I'll be fast: main special sweeper, amazing revenge killer. Earthquake is chosen over Focus Blast since it allows me 100% precise hits which are still quite powerful, since this guy can't really miss and take a hit too lightly. I also like the fact that a mixed set helps me break through more things.

Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off
Originally I went for the Assault Vest set, making here a good sponge for attacks aiming at Sceptile. That set lacked the offensive presence she could otherwise have, and since the Rotom-Wash guy can take some hits I switched it for this other set here. Quite basic: once she Belly Drums with the right predict only few things can stop her.

Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish
One of the funniest Pokemons I ever tried; his main role here is to set the Rocks and kill the enemy Fairy type with Iron Head. While doing so he can pivot in and out keeping the momentum thanks to U-Turn; also, since I carry some really frail pokemon, Healing Wish is way cooler than I expected in giving Scept/Talon a second chance to destroy, or even a second chance to Belly Drum to Azu (like that's needed, LOL, but hey misplays are misplays).

Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind
I'm still experimenting on the moveset here: while Sharp beak grants a boost without any locking/recoil for Brave Bird, Choice Band boost is just insane. I feel slightly more confortable with the latter since almost whatever enters, counter or not, still takes an overall decent damage, so whatever gets inside to stop him (if I am forced to send him in early/midgame when counters are still alive) will be punished anyway on the swich in. The first 3 attacks provide a so nice core, while I'm not sure on the last. Roost looks quite unconfortable since I run the Band, Tailwind looks like a really nice way to support the team; I never really had the chance to use it yet though, so idk.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-Wash acts like a bulky pesky guy who sponges hits and can spread crippling status. The balance between defensive and offensive power here is outstanding, as he can still deal quite some damage with both his STAB attacks. I also enjoy having him on the team to nullify non-Mold Breaker Earthquakes sent to Heatran, which happen quite often. He also forms a nice VoltTurn partnership with Jirachi.
Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire] / Trick
He most likely runs the standard Defog set, still have to decide the last move but I think they are both really useful so I will decide that for myself soon xD I don't think a lot of description is needed: powerful STABs to Revenge Kill, Defog to help the kamikaze bird and HP fire for Steels / Trick to cripple walls. Basic.
EDITS:




I hope you liked it as much as I do and I also hope on a lot of ratings to fix the problems it has!
Thanks in advance to everyone!
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