ORAS OU Double Offense: Mega Sceptile&Azumarill - Samidare team

Heeell-o, back with another OU team which need some advices and critique :) I'l just go straight to the point here: Mega Sceptile is one of the coolest Pokemons around in my opinion and I wanted a team where he could shine. The team name is a reference to the japanese manga "Samidare", since in my twisted mind both Sceptile and Azumarill resemble the main characters.

Building Process:

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Here's our ninja lizard, who gains some lovely features when going Mega: his (sometimes underrated) ability, which is so good against stuff that is a thing today (such as Volt Switches and Prankster Thunder Waves from Thundurus). He is also gains scary Speed & Offense features which can really nuke a team without proper counters.

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Now Mega Sceptile gets hit quite hard by Dragon, Fire and Ice type attacks, which are something a bulky Water type can handle; since I want this team to be more Offensive than Balanced I went for Azumarill as the "core" partner. Sceptile grants her free switches on Dragon attacks and even getting in on an Ice type thing isn't that much of a problem (while Fire is more risky since the burn is always around the corner). Either way Azumarill grants those thing paired with a highly offensive presence, which I'd like to think keeps the pressure high on my opponent.


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While Dragons are dealt with, Azumarill is not enough to slaughter Fairies, therefore I went for this little cute thing here. Jirachi is something I never tried out before, and after a few matches looks just both so good and so funny. What he does is basically pivoting in and out, killing fairies, setting the rocks and keeping the momentum with U-Turn.
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In the end I went for Talonflame here instead of Heatran. While it's less bulky and lacks the super useful ability Flash Fire, Talonflame gains a spot for his monstrous offensive and being able to counter things like Mega Venusaur and Mega Pinsir, and also safely enter on a ScafDrill locked on Earthquake. He is also a great lategame cleaner since Azumarill sometimes dies due to the -50% heatlh of Belly Drum combined with my lack of experience.


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While Heatran's weakness to Fighting is enough covered by Azumarill, Ground is a problem. That's why I added Rotom-Wash here. His presence adds some bulk to the team and completes a nice neither-slow-nor-fast VoltTurn core with Jirachi. Being such core not that fast, it can grant some cool safe switches in for Scep and Azu, the main sweepers of the team.


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Latios, then Gengar, then back to Latios. Since I decided to use Talonflame it's mandatory to have a defogger and the one who fits best here is Latios (imo). I still have to try out Gliscor though, but I just can't help playing Skarmory on this team (who is otherwise a pokemon I like). Also, having no more Flash Fire Heatran and being already quite weak to Fire, probabli a Steel type wouldn't be the best option. Latios, on the other hand, can blast powerful STABs to revengekill threats and is overall nice as he can carry both Trick and HP Fire in the last slot and being quite effective with both.

Da Team:

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In Depth:

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Sceptile (M) @ Sceptilite
Ability: Overgrow
Shiny: Yes
EVs: 64 Atk / 252 SpA / 192 Spe
Naive Nature
- Leaf Storm
- Dragon Pulse
- Hidden Power [Fire]
- Earthquake

Not really much to say, so I'll be fast: main special sweeper, amazing revenge killer. Earthquake is chosen over Focus Blast since it allows me 100% precise hits which are still quite powerful, since this guy can't really miss and take a hit too lightly. I also like the fact that a mixed set helps me break through more things.

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Azumarill (F) @ Sitrus Berry
Ability: Huge Power
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Belly Drum
- Aqua Jet
- Play Rough
- Knock Off

Originally I went for the Assault Vest set, making here a good sponge for attacks aiming at Sceptile. That set lacked the offensive presence she could otherwise have, and since the Rotom-Wash guy can take some hits I switched it for this other set here. Quite basic: once she Belly Drums with the right predict only few things can stop her.


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Jirachi @ Leftovers
Ability: Serene Grace
Shiny: Yes
EVs: 252 HP / 176 SpD / 80 Spe
Careful Nature
- Stealth Rock
- Iron Head
- U-turn
- Healing Wish

One of the funniest Pokemons I ever tried; his main role here is to set the Rocks and kill the enemy Fairy type with Iron Head. While doing so he can pivot in and out keeping the momentum thanks to U-Turn; also, since I carry some really frail pokemon, Healing Wish is way cooler than I expected in giving Scept/Talon a second chance to destroy, or even a second chance to Belly Drum to Azu (like that's needed, LOL, but hey misplays are misplays).
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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Brave Bird
- Flare Blitz
- U-turn
- Tailwind


I'm still experimenting on the moveset here: while Sharp beak grants a boost without any locking/recoil for Brave Bird, Choice Band boost is just insane. I feel slightly more confortable with the latter since almost whatever enters, counter or not, still takes an overall decent damage, so whatever gets inside to stop him (if I am forced to send him in early/midgame when counters are still alive) will be punished anyway on the swich in. The first 3 attacks provide a so nice core, while I'm not sure on the last. Roost looks quite unconfortable since I run the Band, Tailwind looks like a really nice way to support the team; I never really had the chance to use it yet though, so idk.


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Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Rotom-Wash acts like a bulky pesky guy who sponges hits and can spread crippling status. The balance between defensive and offensive power here is outstanding, as he can still deal quite some damage with both his STAB attacks. I also enjoy having him on the team to nullify non-Mold Breaker Earthquakes sent to Heatran, which happen quite often. He also forms a nice VoltTurn partnership with Jirachi.


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Latios @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Draco Meteor
- Psyshock
- Defog
- Hidden Power [Fire] / Trick


He most likely runs the standard Defog set, still have to decide the last move but I think they are both really useful so I will decide that for myself soon xD I don't think a lot of description is needed: powerful STABs to Revenge Kill, Defog to help the kamikaze bird and HP fire for Steels / Trick to cripple walls. Basic.

EDITS:

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--->
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I hope you liked it as much as I do and I also hope on a lot of ratings to fix the problems it has!

Thanks in advance to everyone!
 
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yo i really like the sceptile+jirachi core really stallbreaks and handles their weaknesses really well excluding fire coverage but overall its still a soli core. One weakness I can see with your team sd bisharp and freeze dry mamoswine. Gengar serves as a nice fairy check but I can see that you need a defoger and also a switch into zard y which is not heatran since most zard y's run eq or focus blast. I suggest a rock type mostly ttar as that gives you a way to pursuit trap gengar which you also have 0 switchins for. Having ttar will also make it viable woth rachi as rachi baits in zapdos,zard and mostly things that check it. If they switch in zap you can go into tar and get a free edge off you get the point. With that being said scarf tar will cover your bisharp weakness and it also covers things that heatran revenges zards,talon, and pinsir you get the idea. Rotom is your only check to landorus in general which troubles this team. Mamoswine over rotom lets you beat sash loom at lead and also let you force them to switch out. Lastly since you check zard y with scarf tar you could throw on skarmory instead of a lati sinply because it checks mega scizor and also gets defog and taunt. With that being said i am going leave the sets below.
scarftar>scarftran
skarm>rotom
mamoswine>gengar
on sceptile you dont need hp fire since focus blast already 2hkos ferro and skarm but also hits air baloon tran. Put fblast over hp fire and sub over eq as that lets you life orb stall and also put mons in range to the point where you can ohko them it has helped me out a ton beating life orb gengar and such and thundurus.

Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 20 Atk / 88 SpD / 148 Spe
Jolly Nature
- Fire Punch
- Iron Head
- U-turn/substitute
- Toxic

Mamoswine @ Life Orb/focus sash
Ability: Thick Fat
EVs: 252 Atk / 4 SpA / 168 Spe
Naive Nature
- Ice Shard
- Icicle Spear
- Earthquake
- Freeze-Dry/stealth rocks/superpower

Tyranitar @ Choice Scarf
Ability: Sand Stream
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Crunch
- Superpower
- Stone Edge
- Pursuit/ice punch/fire punch

Skarmory @ Shed Shell
Ability: Sturdy
EVs: 216 HP / 252 Def / 40 Spe
Impish Nature
- Stealth Rock/spikes
- Defog
- Counter
- Taunt

I left some options on these mons for rachi you can put sub to beat mons like ferrothorn 1v1 and mamo instead of freeze dry you can put rocks or superpower to lure in ferro or rocks to make skarm run spikes not recommend. The speed on rachi lets you out speed ada zard x and has spdef and hp evs to check stuff like thundurus. Speed on mamo lets you out speed adamant dragonite and breloom. sash gives you a better time vs lando-i but the life orb lets you 2hko rotom with fdry and also incase if you can land 3 vs breloom with spear. On tar you can place elemental punches over pursuit to lure in ferro but idk its up to you. On skarm if you want spikes than make sure you change mamo but i think rocks is fine. Counter is needed to check scizor. also you can make it lefties but i put shell so you dont get trapped by magnezone. Hope i helped this team still has weaknesses like ferrothorn and not a solid switch into specs keld or heatran besides azu so maybe lum azu but i dont think its viable you could also put hp fire or surf lati over skarm but i jave skarm so you dont lose to baton pass and to not give ferrothorn hazards up to you if you want skarm or lati.
 
Thanks a lot, this is exactly what I need: suggestions.
Now, you definitely brought a lot to the table; some things look really tasty ( Tyranitar over Heatran, and Mamo over Gengar) and I'm definitely going to try those out tomorrow and see how the team works.

I'm a bit more concerned about that rotom switch, that guy really works well here and I'm not that confident that Skarmory would do just as good. I'll try that too obviously :)

Last but not least: today I tested a bit and turned out that Talonflame -> Gengar did quite a good job as a revenge killer. I'll try Mamo in his place though since I'm really curious on what he can do, then I'll compare the two.

Also, one question: how the heck can I handle Mega Venusaur and ScarfDrill? Especially the mega, I know I may have been rushed and everything but a couple of days ago I lost to a guy who played a Mega Venusaur so annoyingly well, and that kinda left a scar in my self-esteem xD idk why I just fear that thing so much, what are some way to counter it? Also, Choice Scarf Excadrill kinda outspeed everything which isn't Azumarill's Aqua Jet, and since it's a Fairy type she may not be the safest switch in...
 
Pretty cool team dude!

I would definetely suggest running Talonflame over Heatran, and then consequently, you would need to add a hazard remover. I feel that M-Sceptile does a lot of what Heatran can do minus bird spam, but you have Rotom-W which can handle Talonflame, and adding your own Talonflame would stop Pinsir (Bar Feint).

Sharp Beak Talonflame with SD works decently well with Sceptile (only in theory), in that it's main checks, Heatran and Rotom-W, can either get lured by Sceptile or outright just countered (EQ for Heatran, Rotom-W just really can't dent Sceptile). This is also neat in that you can also use Talonflame to dent Rotom-W as a suicide attempt, weakening it enough so that Azumarill can maybe pick it off after a BD with Aqua Jet. Talonflame also helps you somewhat with the Scarf Drill Problem, in that he now cannot freely spam Earthquake. Talonflame also wrecks Venusaur, which is something your team really hates.

As I mentioned though with Talonflame, you'll need Hazard Control to use it. There are several options here

Gliscor
Lati twins
Skarmory (Least optimal IMO)
Crobat (If you are feeling up to it)

I am pretty unsure about the conditions of Gliscor learning Defog, and whether it is compatible with Poison Heal. I would maybe suggest running a SpDef Gliscor Set with SD + EQ. This will bring the end to Scarf-Drill problems, be a decent way to stop sand drill, and SD+ EQ can allow you to dent Venusaur.

The Lati's right now look like a decent option, their weaknesses would be covered by your team already, and they also dent Venusaur pretty well. Best of luck with the team!
 
Yo man, thanks to you too! yeah as I said Talonflame works pretty much well here, I'll try to go with him over Heatran and see what happens. Do you think he's bulky enough to sponge at least one fire attack or should I just rely on Rotom-W and Azumarill for that? Latios is one of my favourite defoggers since it also has so much Revenge Kill potetial paired with the utility Defog thing, but I'll give a try to Gliscor too. As I said to pi3ate I don't feel good with skarm since is a bit more passive choice and I'd like a team more offensively oriented; while Gliscor is quite a Stall guy too it's a bit different imo, being able both to stallbreak and both to inflict quite some damage spamming Toxic around. I would love to try Crobat but idk how much relialable he would be since he gets quite hurt by Stealth Rocks too (I think?).

I will test as much as I can when I'm back from uni, I'll just post the updates then :) again, thanks to both!
 
yo,nice team. About gengar, it does handle mega venusaur since mega venu can't touch him especially if you're running a pain split set. You have Jirachi and heatran for fairies so gengar can run a set without sludge wave. This is a great check to stall teams. Mega venusaur can't even break its sub with sludge wave/giga drain. You can always recover back with pain split and stall mega venu out of the synthesis. Here is the set:
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Substitute
- Focus Blast
-Pain Split
I hope my suggestion will help you.
 
yo,nice team. About gengar, it does handle mega venusaur since mega venu can't touch him especially if you're running a pain split set. You have Jirachi and heatran for fairies so gengar can run a set without sludge wave. This is a great check to stall teams. Mega venusaur can't even break its sub with sludge wave/giga drain. You can always recover back with pain split and stall mega venu out of the synthesis. Here is the set:
Gengar @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Substitute
- Focus Blast
-Pain Split
I hope my suggestion will help you.


Hey Ahabb, keeping Gengar would still leave the OP plenty weak to Scarf-Mold breaker Drill. Also, this is a slightly better Gengar set for stall-breaking (which encompasses murdering Venusaur-M)

Ability: Levitate
EVs: 28 HP / 148 Special Attack / 80 Special Defense / 252 Speed
Timid Nature (+Spe, -Atk)
IVs: 0 Atk
- Taunt - Substitute - Will-O-Wisp - Shadow Ball
The item is Black Sludge. This is the set that was used by TFLs infamous Stall Team that went number 1, and its very consistent. Will-O-Wisp and Taunt break not only Venusaur but also Chansey.
 
Ahabb, while I decided to swap Gengar with Latios, your suggestion was really appreciated: I'm still quite new to this meta and I have a lot to learn :)

I tested around half of the stuff you suggested and I UPDATED the main post: look for the bold parts so you can see the changes.
The teams seems pretty much able to rock'n'roll now, and is by far the best I built so far; my only left concerns are two:

1) Ironically, the weak spot here looks Mega Sceptile. He quite nukes stuff but sometimes "stuff" survives by a little health and fires off a killing shot. The sub variant pi3ate suggested may be an interesting solution, while I will loose the flexibility the mixed provides (and also I would be forced to run the loathed Focus Blast on it). I'm mainly asking on suggestion on the playstyle side here, since probably I am playing him wrong. Also, should I get mega as soon as I can I guess, since his ability Lightning Rod is really cool and turns him into the big deal, and I don't have something but Jirachi to sponge Electric attacks.

2) How does smogon ladder work. Seriously, I played some matches and I was around 1360/70, I obviously expected to be lower the day next (because inactivity for 12 hours etc.), but I actually started back from 1000 xD So I'd love some explaination!
 
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