SS OU Double Scarf HO

:Landorus-Therian:
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stealth Rock
- U-turn

:Landorus-Therian: leads with rocks as its primary function. Swords dance and earthquake are used to start with some pressure to prevent immediate set-up, and may come in handy to deal with other fire/steel types mid-game if :Landorus-Therian: survives the early game. Similarly, U-turn may provide useful swaps against faster mid-game mons to create a free swap into :Blacephalon: or :Arctovish:. Otherwise, :Landorus-Therian: is a useful mid-game electric/ground immunity. A :Weavile: triple-axel lead is probably the biggest threat to Lando-T's purpose.

:Bisharp:
Bisharp @ Weakness Policy
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

:Bisharp: makes the opponent weary of using defog from fear of a defiant boost. In addition, :Bisharp: benefits greatly from screen protection while setting-up for the mid-late game. This is a standard :Bisharp: set aside from the weakness policy. :Bisharp: has several opportunities to set up with swords dance, its item and ability. It's important to note sucker punch is useless under psychic terrain, but it provides necessary priority throughout the battle otherwise. Bisharp's dark typing also provides an immunity to psychic types looking to benefit from the terrain set by :Tapu Lele:.

:Tapu Lele:
Tapu Lele @ Light Clay
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Moonblast
- Focus Blast

:Tapu Lele: sets up priority protection under terrain, but most importantly screens for the hyper offense. I would describe this team as full of glass cannons. Every sweeper/wall breaker benefits from the screens. :Tapu Lele: is also a great dark and primarily dragon check thanks to its fairy typing and moonblast. Focus blast is absolutely essential to deal with a :Ferrothorn: :Heatran: pair. While :Blacephalon: does great against :Ferrothorn:, :Heatran: in the back destroys the momentum. Hence, a two-shot (barring a miss) on :Ferrothorn: prevents the team from losing pressure. While I wasn't too pleased with getting rid of psychic STAB, it was a necessary sacrifice and :Blacephalon: makes up for it.

:Hawlucha:
Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Poison Jab

:Hawlucha: is a given sweeper under terrain. While I tend to see the Koko-Lucha or Lucha-Boom combo, which raise Hawlucha's defense, The psychic seed raises its Sp. Def. This is both necessary to activate unburden with :Tapu Lele: and helpful in certain situations. under screens, :Hawlucha: is able to comfortably survive a hit from +1 :Volcarona:, set up a swords dance of its own, and follow up with a faster acrobatics one shot. This exact situation happened while I was testing, and :Hawlucha: proceeded to wipe out the rest of my opponent's team, OHKO-ing :Ninetales-Alola: and :Nidoking: and finishing off an already weakened :Corviknight:. I personally like poison jab for fairy coverage just like in this exact case.

:Blacephalon:
Blacephalon @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Expanding Force
- Flamethrower
- Trick

Scarfed :Blacephalon: is designed for late-game sweeping under the right conditions. Flamethrower and shadow ball are reliable STAB coverage moves. Expanding force utilizes the psychic terrain and capitalizes on fighting type match-ups that may occur upon swapping :Blacephalon: in thanks to its immunity, and who doesn't love obliterating defensive :Toxapex:? :Blacephalon: is guaranteed to OHKO or 2HKO :Toxapex: regardless of defensive investment while under terrain. The scarf is a great item to outrun :Kartana: and :Weavile:, which both otherwise run rampant against the team. It also pairs well with the scarfed :Arctovish:. Opponents may not expect two of the team's major powerhouses to possess move-restricting items, which is precisely why I did it. The two mons also happen to benefit greatly from the scarves regardless. Trick is useful against stall and can get rid of the scarf against slower teams where it isn't as essential while potentially forcing a swap to re-establish momentum.

:Arctovish:
Arctovish @ Choice Scarf
Ability: Water Absorb
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fishious Rend
- Icicle Crash
- Psychic Fangs
- Super Fang

Scarfed :Arctovish: is obviously designed for fishious rend spam. However, it's also a necessary water type for the team since the only other mon on the team who checks fire types is the suicide lead, :Landorus-Therian:. :Arctovish: is also reasonably bulky while under screens and psychic fangs is boosted under the terrain. I chose to carry psychic fangs to check fighting types and potentially to break the opposing team's screens if I face another HO. I also chose super fang as an unexpected move to break stall somewhat. Super fang may also come in handy to put a troublesome mon in range for :Blacephalon: or even :Bisharp:. Its ability, water absorb, has come in handy a few times to annoy crawdaunts and other water types. Since :Landorus-Therian: and :Blacephalon: are both weak to water, :Arctovish: has opportunities to come in safely and even heal off damage from previous encounters or rocks.

:Blacephalon: and :Arctovish: carry the team most often, while every mon benefits from screens :Tapu Lele:. Double scarf makes up for the lack of priority moves, which works well under psychic terrain. Weavile is probably the biggest threat to this team. The team also restricts itself thanks to double scarf. In the end, this team is about throwing yourself at the opponent. You may need to make predictions to maintain the edge, but that's what HO is about IMO. My biggest concern with the team is that it is reliant on screens :Tapu Lele:, and in certain situations you may not have the chance to swap it in. At least, that's what I've noticed from how I battle. I don't have the greatest ELO on Showdown, so there may be flaws I haven't noticed, which is why I'm posting here. I also want to learn about how Team Raters rate teams so I can get better at rating my own and hopefully improve on the ladder.

Thanks for your time! I'm in your hands.

-Wolfburn97
 
I wouldn’t use scarf arctovish, even with scarf and jolly nature it still has a measly 225 speed. This is a nice team but I would replace lele with tapu koko w/ screens. Regular defense is way better than spdef for hawluchas typing, and lele isn’t a viable screen setter. I would also swap out u turn for explosion on lando and have it be a suicide lead
 
Hello there! I see what you are trying to go for we can make some tweaks. Firstly
1622352168994.png
I think it’s more preferable to go with a suicide lead lando preferably this set.
1622354221237.png

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Explosion
With this set you are able to set up rocks also, this set allows you to set up in
1622352970274.png
face to explode and take out at max attack. Beware of 1622352411537.png As it can come in on any explosion attempts. Also beware of
1622352731350.png
as they can ruin your day and ko with triple axel.
1622352822756.png

Bisharp @
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

for bisharp I opted for life orb as I believe it will be much more consistent to you bisharp won’t wanna take a super effective hit even behind screens.

1622353458716.png

Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- U-turn
I find koko as a much more effective screen setter as it is much faster than lele is much too slow for screens.
1622353747044.png

Kartana @ Adrenaline Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword

I seen you kinda wanted a speedy physical attacker so I opted for you to run this over
1622353846817.png
. With this set you can take advantage of
1622353879232.png
‘s intimidate and then sweep faster mons such as
1622353908252.png
and
1622353918187.png
. Think of it as a pseudo scarf :)

1622353987438.png




Hawlucha @ Electric seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Stone edge

minor changes here I opted for stone edge as you are able to ko stuff like
1622354103280.png
with stone edge.

you can keep blace as a cleaner if you wish :) I hope you like the changes. Best of luck to you !
 
I wouldn’t use scarf arctovish, even with scarf and jolly nature it still has a measly 225 speed. This is a nice team but I would replace lele with tapu koko w/ screens. Regular defense is way better than spdef for hawluchas typing, and lele isn’t a viable screen setter. I would also swap out u turn for explosion on lando and have it be a suicide lead

Hi HISELOISOVER9000,

I completely agree with your explanation for :Tapu Koko: over :Tapu Lele:. This team heavily depends on screens, and Lele just isn't fast enough to be viable in every situation, even at max speed. This is unfortunate because I really liked the synergy of expanding force :Blacephalon: and, while it may not be as useful, psychic fangs on :Arctovish:. However, if I may make a case for :Arctovish: : its speed with full investment, jolly nature, and choice scarf is 343. While this isn't necessarily up to par with the kokos and kartanas of the tier, it does outspeed a fair deal of mons, which doubles fishious rend's power. The Sp. Def gained from the psychic seed on :Hawlucha: is mostly just to activate unburden under the chosen terrain, and I would definitely opt for +1 in def if I could with Lele. As for suicide lead :Landorus-Therian:, what you said makes sense. I believe explosion would work better in more situations. However, I would personally prefer to preserve Lando-T for its type immunities or as an intimidate sack if I could. I think it still has use beyond stealth rock. Unfortunately, I feel like swapping to Koko would force me to change most of the team. I'm looking it over right now. Thank you for the advice!

-Wolfburn97
 
Hello there! I see what you are trying to go for we can make some tweaks. Firstly View attachment 345133 I think it’s more preferable to go with a suicide lead lando preferably this set.
View attachment 345147
Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Explosion
With this set you are able to set up rocks also, this set allows you to set up in View attachment 345138face to explode and take out at max attack. Beware of View attachment 345134 As it can come in on any explosion attempts. Also beware of View attachment 345136as they can ruin your day and ko with triple axel.
View attachment 345137
Bisharp @
Ability: Defiant
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Sucker Punch

for bisharp I opted for life orb as I believe it will be much more consistent to you bisharp won’t wanna take a super effective hit even behind screens.

View attachment 345139
Tapu Koko @ Light Clay
Ability: Electric Surge
EVs: 248 HP / 8 SpD / 252 Spe
Jolly Nature
- Reflect
- Light Screen
- Taunt
- U-turn
I find koko as a much more effective screen setter as it is much faster than lele is much too slow for screens.
View attachment 345140
Kartana @ Adrenaline Orb
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Knock Off
- Sacred Sword

I seen you kinda wanted a speedy physical attacker so I opted for you to run this over View attachment 345141. With this set you can take advantage of View attachment 345142‘s intimidate and then sweep faster mons such as View attachment 345143 and View attachment 345144. Think of it as a pseudo scarf :)

View attachment 345145



Hawlucha @ Electric seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Stone edge

minor changes here I opted for stone edge as you are able to ko stuff like View attachment 345146 with stone edge.

you can keep blace as a cleaner if you wish :) I hope you like the changes. Best of luck to you !

Hello Typhlosion4,

I completely agree with your assessment of :Landorus-Therian:. I mentioned this in my reply to HISELOISOVER9000, but I personally would prefer to maintain Lando-T if possible as an intimidate sack at the very least, but also as a greak ground/electric immunity. While this doesn't give me the greatest momentum at the start, it helps me maintain or restore momentum in the mid-game. As for :Bisharp:, I see your point and I have swapped the weakness policy for the life orb as you suggested. It breaks my heart to hear people suggest Koko over Lele because I loved the synergy of psychic terrain and expanding force :Blacephalon:, but it seems I should look into the best mons to work with electric terrain. This poses new problems since I'll have to consider priority, which shrinks my freedom for move pools, but I'll look into it more. I'll also make sure to start by looking into :Kartana: since you were kind enough to offer it as a suggestion. The adrenaline orb is an interesting item choice, but I like it. If an opposing Lando-T swaps in to lower Kartana's attack, they also double its speed, which primes it for sweeping. I've never seen that item in-use before. Thank you!
I also see your point with :Hawlucha:. My only concern is, well, you know what they say: if a move in pokemon is 90 accuracy, it's 50. Stone edge is probably the move that gives that saying the most truth for me, especially since its accuracy is 80 lol. However, it would suit :Hawlucha: better.
Thank you for the advice!

-Wolfburn97
 
Hello Typhlosion4,

I completely agree with your assessment of :Landorus-Therian:. I mentioned this in my reply to HISELOISOVER9000, but I personally would prefer to maintain Lando-T if possible as an intimidate sack at the very least, but also as a greak ground/electric immunity. While this doesn't give me the greatest momentum at the start, it helps me maintain or restore momentum in the mid-game. As for :Bisharp:, I see your point and I have swapped the weakness policy for the life orb as you suggested. It breaks my heart to hear people suggest Koko over Lele because I loved the synergy of psychic terrain and expanding force :Blacephalon:, but it seems I should look into the best mons to work with electric terrain. This poses new problems since I'll have to consider priority, which shrinks my freedom for move pools, but I'll look into it more. I'll also make sure to start by looking into :Kartana: since you were kind enough to offer it as a suggestion. The adrenaline orb is an interesting item choice, but I like it. If an opposing Lando-T swaps in to lower Kartana's attack, they also double its speed, which primes it for sweeping. I've never seen that item in-use before. Thank you!
I also see your point with :Hawlucha:. My only concern is, well, you know what they say: if a move in pokemon is 90 accuracy, it's 50. Stone edge is probably the move that gives that saying the most truth for me, especially since its accuracy is 80 lol. However, it would suit :Hawlucha: better.
Thank you for the advice!

-Wolfburn97
Any time brother! Goodluck
 
Hello Typhlosion4,

I completely agree with your assessment of :Landorus-Therian:. I mentioned this in my reply to HISELOISOVER9000, but I personally would prefer to maintain Lando-T if possible as an intimidate sack at the very least, but also as a greak ground/electric immunity. While this doesn't give me the greatest momentum at the start, it helps me maintain or restore momentum in the mid-game. As for :Bisharp:, I see your point and I have swapped the weakness policy for the life orb as you suggested. It breaks my heart to hear people suggest Koko over Lele because I loved the synergy of psychic terrain and expanding force :Blacephalon:, but it seems I should look into the best mons to work with electric terrain. This poses new problems since I'll have to consider priority, which shrinks my freedom for move pools, but I'll look into it more. I'll also make sure to start by looking into :Kartana: since you were kind enough to offer it as a suggestion. The adrenaline orb is an interesting item choice, but I like it. If an opposing Lando-T swaps in to lower Kartana's attack, they also double its speed, which primes it for sweeping. I've never seen that item in-use before. Thank you!
I also see your point with :Hawlucha:. My only concern is, well, you know what they say: if a move in pokemon is 90 accuracy, it's 50. Stone edge is probably the move that gives that saying the most truth for me, especially since its accuracy is 80 lol. However, it would suit :Hawlucha: better.
Thank you for the advice!

-Wolfburn97
Oh yeah you’re totally right about arctovish, I looked at his speed but forgot to multiply times 1.5, my bad. He still gets outspeed by a lot of common scarfers, or just Pokémon in general like kartana and zeraora though. One thing I wanted to add is that the person above said to use life orb bisharp but I personally would suggest black glasses as it boosts your dark type moves which will be used the most, and saves you from chip
 
Hello Wolfburn97 and welcome to Smogon! This is a really cool team, here are some changes I would like to implement:

Suicide lead Lando-T
:ss/landorus-therian: :focus sash:
I completely agree with the people above me. Switch U-turn with Explosion so that you can set-up rocks, explode, and prevent Defog. This is very important in most HO teams so that the rocks would stay on the other side of the field.

About Double Screens Lele
:ss/bisharp: :weakness policy:

I love the dual screen Tapu Lele tech, but it doesn’t fit well in this team because Tapu Lele is slow (might not be able to set screens before dying), and Psychic Terrain negates Bisharp’s Sucker Punch.
UNLESS
You go with Rock Polish on Bisharp (personal tech). This means that it doesn’t need Sucker Punch anymore, since +2 max speed Bisharp will outspeed Zeraora, Weavile, Dragapult, and Scarf Lando-T.

OPTIONAL CHANGES (that i will also put in the paste)
:ss/dragapult: :weakness policy:
This is an optional change, but I really suggest using Dragapult instead of Arctovish. HO is all about the set-up, and not only is Dragapult faster, but it has access to Dragon Dance, a great attack and speed stat, and great coverage. I tested this team earlier and Dragapult fits very well here :)

:ss/blacephalon: :heavy duty boots:
Also an optional change, but I suggest making it a Flame Charge set, akin to the one in Pinkacross’ RMT so that Blacephalon can click moves other than Expanding Force, while still being able to outspeed most unboosted mons due ti the boost from Flame Charge.

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Explosion

Bisharp @ Weakness Policy
Ability: Defiant
EVs: 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Rock Polish

Tapu Lele @ Light Clay
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Moonblast
- Focus Blast

Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Poison Jab / Stone Edge

Blacephalon @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Flame Charge
- Shadow Ball
- Flamethrower
- Expanding Force

Dragapult @ Weakness Policy
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force / Steel Wing
- Fire Blast

Have a great day :D
 
Oh yeah you’re totally right about arctovish, I looked at his speed but forgot to multiply times 1.5, my bad. He still gets outspeed by a lot of common scarfers, or just Pokémon in general like kartana and zeraora though. One thing I wanted to add is that the person above said to use life orb bisharp but I personally would suggest black glasses as it boosts your dark type moves which will be used the most, and saves you from chip

No worries lol. You're right, it does get outsped by kartana and zeraora. However, I don't consider those to be favorable matchups for :Arctovish: anyway. In those instances I would play around the speed difference by utilizing scarf :Blacephalon: for :Kartana:. Zeraora is actually a perfect case for why I would prefer to maintain Lando-T. If :Arctovish: and :Zeraora: were on the field, I would probably swap to :Landorus-Therian: to sponge a plasma fists or at least drop Zeraora's attack before going down. Then I would either freely swap in :Blacephalon: or perhaps :Tapu Lele: in a pinch, depending on how weakened Zeraora is. But you make a great point. There are some very fast mons that this team will certainly struggle with.
 
Hello Wolfburn97 and welcome to Smogon! This is a really cool team, here are some changes I would like to implement:

Suicide lead Lando-T
:ss/landorus-therian: :focus sash:
I completely agree with the people above me. Switch U-turn with Explosion so that you can set-up rocks, explode, and prevent Defog. This is very important in most HO teams so that the rocks would stay on the other side of the field.

About Double Screens Lele
:ss/bisharp: :weakness policy:

I love the dual screen Tapu Lele tech, but it doesn’t fit well in this team because Tapu Lele is slow (might not be able to set screens before dying), and Psychic Terrain negates Bisharp’s Sucker Punch.
UNLESS
You go with Rock Polish on Bisharp (personal tech). This means that it doesn’t need Sucker Punch anymore, since +2 max speed Bisharp will outspeed Zeraora, Weavile, Dragapult, and Scarf Lando-T.

OPTIONAL CHANGES (that i will also put in the paste)
:ss/dragapult: :weakness policy:
This is an optional change, but I really suggest using Dragapult instead of Arctovish. HO is all about the set-up, and not only is Dragapult faster, but it has access to Dragon Dance, a great attack and speed stat, and great coverage. I tested this team earlier and Dragapult fits very well here :)

:ss/blacephalon: :heavy duty boots:
Also an optional change, but I suggest making it a Flame Charge set, akin to the one in Pinkacross’ RMT so that Blacephalon can click moves other than Expanding Force, while still being able to outspeed most unboosted mons due ti the boost from Flame Charge.

Landorus-Therian (M) @ Focus Sash
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stealth Rock
- Explosion

Bisharp @ Weakness Policy
Ability: Defiant
EVs: 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Iron Head
- Knock Off
- Rock Polish

Tapu Lele @ Light Clay
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Light Screen
- Reflect
- Moonblast
- Focus Blast

Hawlucha @ Psychic Seed
Ability: Unburden
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Acrobatics
- Poison Jab / Stone Edge

Blacephalon @ Heavy-Duty Boots
Ability: Beast Boost
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Flame Charge
- Shadow Ball
- Flamethrower
- Expanding Force

Dragapult @ Weakness Policy
Ability: Infiltrator
EVs: 252 Atk / 4 SpA / 252 Spe
Adamant Nature
- Dragon Dance
- Dragon Darts
- Phantom Force / Steel Wing
- Fire Blast

Have a great day :D

Hello VTaxi,

I'm so happy to hear someone likes the terrain tech! Even if it might be considered gimmicky. You and everyone else make a great point about Lando-T and explosion. With an HO team, losing momentum at the very beginning isn't ideal, and I acknowledge that. That's why I like Bisharp in the second slot as a reminder to my opponent they risk setting me up if they want to defog. Other than that, I'm reluctant to click detonate on Lando-T mostly because it's my only electric resist (barring I take your advice with Dragapult ;) ), and also takes some of the pressure off Hawlucha as my only other ground resist. Your suggestion for Bisharp makes it a greater threat in such a case. I tend to hesitate when setting up because I'm more of a careful person, so using two set-up moves never occurred to me. However, I chose to try HO to expand my competitive skills, so I'll certainly give your suggestion a shot and try my hardest to make it work. Thank you!
Adding flame charge to Blacephalon is an excellent idea. I feel like Blacephalon is such a powerful glass cannon, but if only it were a little faster. That's why I went with a choice scarf. However, Flame charge is a great way to boost Blacephalon's speed while still chipping a switch-in, and it opens it up to its full potential. As a bonus, substituting the boots protects Blacephalon from pesky rocks chip. Your new set idea is sure to be way more threatening.
As for Arctovish, I feel sorry for it not getting love. I wasn't fortunate enough to join Showdown earlier so I could get the chance to hop on the Dracovish fishious rend spam bandwagon before it got banned. However, your Dragapult suggestion definitely makes a lot more sense. It always surprises me to see physical Dragapults since I tend to run a special variant that acts more as a wallbreaker and pivot than a set-up sweeper:

Dragapult @ Eject Pack
Ability: Clear Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Draco Meteor
- Flamethrower
- Shadow Ball
- Thunderbolt/ Hydro Pump

The eject pack lets Pult hit hard with a draco (ideally getting a KO), then immediately switch out to prevent a free swap since my opponent doesn't know who I'll pick. The clear body ability is crucial for this to prevent a stray Lando-T from forcing me out, which I encountered while testing and had a good laugh at. Alternatively, you could use a white herb and stay in, or some other item if you don't care about the stat drop. This would also open it up to infiltrator. I really like mons that can do a large variety of things so it remains unpredictable.
Thank you for your advice!

-Wolfburn97
 
Back
Top