Hi,
This is the first National Dex team that I made, and I'm looking for some feedback. Any help would be appreciated. Thanks!
This team is centered around pivoting in offensive pokemon with teleport, u-turn, and volt switch.
Pokepaste:


Blissey @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Teleport
- Soft-Boiled
- Seismic Toss
- Toxic
Blissey is the first member of the team's defensive core, the specially defensive wall. It sponges specially defensive attacks for the other team members. It also covers slowbro's ghost weakness. It can also use teleport to bring in mega lopunny, garchomp, or tapu koko.

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Future Sight
- Teleport
- Slack Off
Slowbro is the second member of the team's defensive core, the physically defensive wall. It sponges physical attacks for other team members, and it also covers blissey's fighting weakness, corviknight's fire weakness, and . It can use future sight and teleport to help the team's breakers get a KO.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Defog
- Brave Bird
- U-turn
- Roost
Corviknight provides hazard control. It has a ground immunity, and it can use u-turn to pivot in an offensive pokemon. Leftovers is chosen over rocky helmet to improve longevity.

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Dazzling Gleam
Tapu Koko is the team's special breaker. It takes care of most physical walls that garchomp and mega lopunny can't beat. Volt switch allows it to grab momentum against switchins, and hidden power ice deters ground and grass types.

Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
Garchomp is the team's z-move user and stealth rocker. It also provides the team's electric immunity. It pairs well with Mega Lopunny, as they can both pressure physically defensive pokemon, while beating many specially defensive ones

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Return
- U-turn
Lopunny is the team's mega slot. It can use u-turn to pivot out of bad matchups and bring in garchomp or tapu koko. It breaks though pokemon that might wall tapu koko and garchomp, such as ice types.
This is the first National Dex team that I made, and I'm looking for some feedback. Any help would be appreciated. Thanks!
This team is centered around pivoting in offensive pokemon with teleport, u-turn, and volt switch.
Pokepaste:







Blissey @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Teleport
- Soft-Boiled
- Seismic Toss
- Toxic
Blissey is the first member of the team's defensive core, the specially defensive wall. It sponges specially defensive attacks for the other team members. It also covers slowbro's ghost weakness. It can also use teleport to bring in mega lopunny, garchomp, or tapu koko.

Slowbro @ Heavy-Duty Boots
Ability: Regenerator
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Scald
- Future Sight
- Teleport
- Slack Off
Slowbro is the second member of the team's defensive core, the physically defensive wall. It sponges physical attacks for other team members, and it also covers blissey's fighting weakness, corviknight's fire weakness, and . It can use future sight and teleport to help the team's breakers get a KO.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 184 Def / 72 SpD
Relaxed Nature
IVs: 0 Spe
- Defog
- Brave Bird
- U-turn
- Roost
Corviknight provides hazard control. It has a ground immunity, and it can use u-turn to pivot in an offensive pokemon. Leftovers is chosen over rocky helmet to improve longevity.

Tapu Koko @ Choice Specs
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Hidden Power [Ice]
- Volt Switch
- Dazzling Gleam
Tapu Koko is the team's special breaker. It takes care of most physical walls that garchomp and mega lopunny can't beat. Volt switch allows it to grab momentum against switchins, and hidden power ice deters ground and grass types.

Garchomp @ Rockium Z
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
Garchomp is the team's z-move user and stealth rocker. It also provides the team's electric immunity. It pairs well with Mega Lopunny, as they can both pressure physically defensive pokemon, while beating many specially defensive ones

Lopunny @ Lopunnite
Ability: Limber
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Close Combat
- Return
- U-turn
Lopunny is the team's mega slot. It can use u-turn to pivot out of bad matchups and bring in garchomp or tapu koko. It breaks though pokemon that might wall tapu koko and garchomp, such as ice types.