SS OU Double Trouble - A Sticky Web + Dual Screens HO Team

Prepare for trouble!

And make it double!

This is my second RMT and my favorite archetype: hyper-offense. This is a dual layered team where the main gimmick is that it’s both a webs and screen team. Originally I just slapped on some mons and called it a day, but it was actually working so I put just a little more thought in it. This is still a bit of a test run, so I’d appreciate any suggestions. Enjoy!

The Team:

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Cloud Piercer (Galvantula) @ Focus Sash
Ability: Compound Eyes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Sticky Web
- Thunder
- Thunder Wave
- Volt Switch

The first half of the gimmick and my webs setter of choice: Galvantula. Speed control is the name of the game for this mon. Sticky web is the main attraction, with fully accurate thunder waves and (supposedly) consistent thunders as a nice distraction. In the last slot is volt switch to allow for a bit more late game utility. Max speed and a timid nature to help it do its job, with max special attack to make those thunders sting. Finally, a focus sash is there to ensure that it gets webs up at least once.

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Crying Devil (Grimmsnarl) @ Light Clay
Ability: Prankster
EVs: 252 HP / 132 SpD / 124 Spe
Careful Nature
- Reflect
- Light Screen
- Taunt
- Spirit Break

And the second half of this gimmick and my screen setter of choice: Grimmsnarl. Screens is one of my favorite styles, but I don’t really like Grimmsnarl so I’ll keep this quick. Prankster plus dual screens is stupid but effective. Taunt spits in the face of walls and setup sweepers. Spirit Break is the only attacking move and pretty good for support. Light clay is essential for screens, and the evs I stole from smogon and is for bulk. I don’t have any way to pivot pokemon in so normally i sack him after screens are up, but I’m not sure that it’s worth it.

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Steamed Bun (Blaziken) @ Life Orb
Ability: Speed Boost
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Blaze Kick
- Close Combat
- Stone Edge
- Swords Dance

This is my number one abuser of screens and webs as well as my favorite pokemon: Blaziken. He struggles a bit more without a mega or z-moves, but I can’t understand why I haven’t been seeing Blaziken more. This is the standard Blaziken set: three attacks plus SD. Blaze Kick is chosen over Flare Blitz as it will nab most KOs that flare blitz would and you’d mostly be clicking CC anyway. Stone Edge is the coverage move of choice due to its power, neutral coverage, and ability to smack the tier’s dragons. The webs and screens allow Blaziken to make full use of his strength, so I gave him a life orb and adamant nature (which also mitigates the drop in power from blaze kick).

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Vaccaria (Gardevoir) @ Choice Specs
Ability: Trace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Shadow Ball
- Healing Wish

And my second favorite pokemon and my main wallbreaker: Gardevoir. With sticky web in play, Gardevoir is essentially both specs and scarf. Max speed and strength along with three attacking moves for a mostly standard wallbreaking set. The first two are STAB while Shadow Ball is more consistent than focus blast and won’t get tanked unlike mystical fire, with the added potential of a sp. def drop. In the final slot is healing wish, a great support move that can re-enable my other mons. Now I am aware that Kyurem is stronger and faster and well… better, but gardevoir boasts one trait no other wallbreaker can replicate; with that being Trace. With this, you can steal a beast boost, cycle intimidates, and counter weather sweepers (provided sticky web is in play). Easily this is the most versatile pokemon on my team.

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Empty Waves (Bisharp) @ Black Glasses
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Iron Head
- Swords Dance

Originally this slot belonged to both Metagross for physical wallbreaking and priority and Zapdos-G for defiant. Both of them sucked at their job however, and Bisharp has knock off. Bisharp is another great abuser of sticky webs to patch up his middling speed. The combination of knock off and iron head will tear a massive dent through most walls, and sucker punch boosted by defog makes for strong speed control. Max speed and attack isn’t even worth mentioning at this point, and black glasses makes for a drawbackless boost to knock off.

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Fodder (Landorus-Therian) @ Rocky Helmet
Ability: Intimidate
EVs: 252 HP / 112 Def / 144 Spe
Impish Nature
- Stealth Rock
- Earthquake
- U-turn
- Knock Off

I hate this mon. Bring back Gliscor. This is a basic utility set: rocks are rocks, EQ stab, u-turn pivot, and knock off for boots. Stole evs from smogon again. Bring back Gliscor.

Threatlist:
Landorus-Therian: I hate this mon. He’ll rip apart my offense and tanks almost every move I have. Defiant is my one saving grace.

Garchomp/you know what, pretty much all ground types: Scale shot will outpace my offensive attempts and Galvantula. Hippowdon can take any one hit and fire back. Excadrill could probably destroy everyone on my team. And I already mentioned landorus. This is why I have my own landorus. It’s not like I don’t have answers to these but EQ just kind of bulldozes through my team.

Tornadus: Tornadus outspeeds galvantula and carries defog. He can also OHKO both mons that potentially outspeed him. Thunder Wave and pray.

There are a bunch of more minor threats but those are the ones I come across the most.

Conclusion:

So that’s my team. It’s still in the testing stages but I’ve been having a lot of fun with it so I thought I’d show it off. Blaziken, Bisharp, and Gardevoir are really underrated pokemon in my opinion and the webs and screens really highlight them.
 
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Hi, interesting hyper offense team with some lesser seen picks overall like Blaziken, I do think there's some room for improvment though with some sets/mon changes which I think will help the team quite a bit.

Major Changes:
:galvantula: --> :shuckle:
With Galvantula only providing Sticky Web support and not much else since the other 3 moves are hard walled by Ground-types, I think Shuckle fits much better as a sticky web setter. It also provides Stealth Rock which I think should also be taken off Lando-t for role compression which I'll mention later as well. Standard 4 attacks with Red Card to force things that would normally threaten it out after hitting, and generally the best webs setter since it's quite a bit higher than the only other few on the vr currently.
Shuckle @ Red Card
Ability: Sturdy
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Final Gambit
- Encore

:grimmsnarl: --> :regieleki:
Replacing the old electric Galvantula, Regieleki is generally the better screens support. It provides opposing hazard control with Rapid Spin, extremely fast screens, as well as Explosion to still prevent things like Defog while also dealing a big hit and more importantly giving a momentum switch to something else on the team, something Grimmsnarl can't do. I don't think grimm is in the best place rn, so this is just another role change with one screen setter to the arguably better one
Regieleki @ Light Clay
Ability: Transistor
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Reflect
- Light Screen
- Rapid Spin
- Explosion
Minor Changes:
:blaziken:
Blaze Kick --> Flare Blitz
Stone Edge --> Thunder Punch
Adamant --> Jolly
You mentioned not wanting to take recoil and chip Blaziken further, but the damage that Blaze Kick does is so much weaker and is typically very noticeable, so I 100% think Flare Blitz is the way to go here. Thunder Punch is better coverage overall since Zapdos dies to Flare Blitz and Toxapex walls a lot less while Tpunch still is able to kill Moltres. I mention Jolly Nature > Adamant because at +1 it lets it outspeed notable targets like boots Zeraora, koko, and Dragapult which aren't hurt by webs as well as things when webs are removed, and based on calcs I ran on stuff like Clefable and Zapdos the power is still there at +2.
+2 252 Atk Life Orb Blaziken Blaze Kick vs. 252 HP / 252+ Def Clefable: 298-352 (75.6 - 89.3%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Life Orb Blaziken Flare Blitz vs. 252 HP / 252+ Def Clefable: 422-499 (107.1 - 126.6%) -- guaranteed OHKO

+2 252 Atk Life Orb Blaziken Blaze Kick vs. 248 HP / 220 Def Zapdos: 308-364 (80.4 - 95%) -- guaranteed 2HKO

+2 252 Atk Life Orb Blaziken Flare Blitz vs. 248 HP / 220 Def Zapdos: 434-512 (113.3 - 133.6%) -- guaranteed OHKO

+2 252 Atk Life Orb Blaziken Thunder Punch vs. 248 HP / 88+ Def Moltres: 364-429 (95 - 112%) -- 68.8% chance to OHKO
Steamed Bun (Blaziken) @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Swords Dance

:Landorus-therian:
:rocky-helmet: defensive --> :leftovers: offensive

The current Lando spread is way too defensive for the team overall, and doesn't provide a ton especially with Shuckle as the chosen Stealth Rock user. Since it didn't provide much offensively, I thought going with a fast Sub SD offensive set was the best way to utilize it if not as a lead rocker.
Fodder (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Substitute

Optional but Recommended Major Change:
:gardevoir: --> :volcarona:
Gardevoir is pretty much an unviable pick in OU, not really threatening much while being fairly slow and walled by quite a bit. You did mention it being one of the biggest parts of what you wanted to build around though so I'm leaving this as optional but recommended. The team still benefits from a strong special attacker though, a job I think Volcarona is now one of the best at on HO teams following the ban of Magearna which used to generally be the go-to for that role. QD 3 attacks set is generally good when you don't need it to last like on more balance oriented teams, and the rest of the teammates can break through Heatran quite well already. If you don't go with this however to keep the Gardevoir, I'd recommend Focus Blast > Shadow Ball as a way to actually pressure Steel-types instead of being hard walled which is much more worth imo.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Psychic

Updated RMT (pokepast.es)
Here's the updated paste with Gardevoir still on, and here's the Volcarona version, I hope the changes do well for you. The structure was interesting and seemed like it would be able to break through a lot of teams naturally through raw power, so just with different lead mons and a few small things I think it can be much more threatening overall.
 
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Hi, interesting hyper offense team with some lesser seen picks overall like Blaziken, I do think there's some room for improvment though with some sets/mon changes which I think will help the team quite a bit.

Major Changes:
:galvantula: --> :shuckle:
With Galvantula only providing Sticky Web support and not much else since the other 3 moves are hard walled by Ground-types, I think Shuckle fits much better as a sticky web setter. It also provides Stealth Rock which I think should also be taken off Lando-t for role compression which I'll mention later as well. Standard 4 attacks with Red Card to force things that would normally threaten it out after hitting, and generally the best webs setter since it's quite a bit higher than the only other few on the vr currently.
Shuckle @ Red Card
Ability: Sturdy
EVs: 252 HP / 136 Def / 120 SpD
Bold Nature
- Sticky Web
- Stealth Rock
- Final Gambit
- Encore

:grimmsnarl: --> :regieleki:
Replacing the old electric Galvantula, Regieleki is generally the better screens support. It provides opposing hazard control with Rapid Spin, extremely fast screens, as well as Explosion to still prevent things like Defog while also dealing a big hit and more importantly giving a momentum switch to something else on the team, something Grimmsnarl can't do. I don't think grimm is in the best place rn, so this is just another role change with one screen setter to the arguably better one
Regieleki @ Light Clay
Ability: Transistor
EVs: 96 HP / 252 Atk / 160 Spe
Adamant Nature
- Reflect
- Light Screen
- Rapid Spin
- Explosion
Minor Changes:
:blaziken:
Blaze Kick --> Flare Blitz
Stone Edge --> Thunder Punch
Adamant --> Jolly
You mentioned not wanting to take recoil and chip Blaziken further, but the damage that Blaze Kick does is so much weaker and is typically very noticeable, so I 100% think Flare Blitz is the way to go here. Thunder Punch is better coverage overall since Zapdos dies to Flare Blitz and Toxapex walls a lot less while Tpunch still is able to kill Moltres. I mention Jolly Nature > Adamant because at +1 it lets it outspeed notable targets like boots Zeraora, koko, and Dragapult which aren't hurt by webs as well as things when webs are removed, and based on calcs I ran on stuff like Clefable and Zapdos the power is still there at +2.
+2 252 Atk Life Orb Blaziken Blaze Kick vs. 252 HP / 252+ Def Clefable: 298-352 (75.6 - 89.3%) -- guaranteed 2HKO after Leftovers recovery

+2 252 Atk Life Orb Blaziken Flare Blitz vs. 252 HP / 252+ Def Clefable: 422-499 (107.1 - 126.6%) -- guaranteed OHKO

+2 252 Atk Life Orb Blaziken Blaze Kick vs. 248 HP / 220 Def Zapdos: 308-364 (80.4 - 95%) -- guaranteed 2HKO

+2 252 Atk Life Orb Blaziken Flare Blitz vs. 248 HP / 220 Def Zapdos: 434-512 (113.3 - 133.6%) -- guaranteed OHKO

+2 252 Atk Life Orb Blaziken Thunder Punch vs. 248 HP / 88+ Def Moltres: 364-429 (95 - 112%) -- 68.8% chance to OHKO
Steamed Bun (Blaziken) @ Life Orb
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Thunder Punch
- Swords Dance

:Landorus-therian:
:rocky-helmet: defensive --> :leftovers: offensive

The current Lando spread is way too defensive for the team overall, and doesn't provide a ton especially with Shuckle as the chosen Stealth Rock user. Since it didn't provide much offensively, I thought going with a fast Sub SD offensive set was the best way to utilize it if not as a lead rocker.
Fodder (Landorus-Therian) @ Leftovers
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Substitute

Optional but Recommended Major Change:
:gardevoir: --> :volcarona:
Gardevoir is pretty much an unviable pick in OU, not really threatening much while being fairly slow and walled by quite a bit. You did mention it being one of the biggest parts of what you wanted to build around though so I'm leaving this as optional but recommended. The team still benefits from a strong special attacker though, a job I think Volcarona is now one of the best at on HO teams following the ban of Magearna which used to generally be the go-to for that role. QD 3 attacks set is generally good when you don't need it to last like on more balance oriented teams, and the rest of the teammates can break through Heatran quite well already. If you don't go with this however to keep the Gardevoir, I'd recommend Focus Blast > Shadow Ball as a way to actually pressure Steel-types instead of being hard walled which is much more worth imo.
Volcarona @ Heavy-Duty Boots
Ability: Flame Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Quiver Dance
- Fiery Dance
- Bug Buzz
- Psychic

Updated RMT (pokepast.es)
Here's the updated paste with Gardevoir still on, and here's the Volcarona version, I hope the changes do well for you. The structure was interesting and seemed like it would be able to break through a lot of teams naturally through raw power, so just with different lead mons and a few small things I think it can be much more threatening overall.
Thanks for the suggestions! I like Galvantula since he's fast and can get webs up later in the game (recently swapped to HDB) but if I swap him out for shuckle, does that let me get rid of lando? I do not like this guy. Also, would Volcarona act as a new sweeper? Volcarona is another one of my favorites but I heard that it's not practical to have too many setup sweepers so I opted for specs.

Side note: I completely forgot about Clefable.
 
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there definitely is a universe where you can drop lando with the changes suggested, but an offensive ground type is really nice to stop volt switches, instead of lando you can probably use scale shot chomp, which is also an amazing win con
 
there definitely is a universe where you can drop lando with the changes suggested, but an offensive ground type is really nice to stop volt switches, instead of lando you can probably use scale shot chomp, which is also an amazing win con
Scale shot sounds really good, I'll try it out!
 
Thanks for the suggestions! I like Galvantula since he's fast and can get webs up later in the game (recently swapped to HDB) but if I swap him out for shuckle, does that let me get rid of lando? I do not like this guy. Also, would Volcarona act as a new sweeper? Volcarona is another one of my favorites but I heard that it's not practical to have too many setup sweepers so I opted for specs.

Side note: I completely forgot about Clefable.
I think it's always best to go with Quiver Dance Volcarona, as on Hyper Offense teams having a ton of set up spam isn't a bad thing at all, and specs has a much harder time providing for the team. Choice items also aren't usually the best on HO teams since you want to break multiple things with each mon, so restricting the moves it can click makes that hard, and its coverage is good enough already to support Quiver Dance.
The Garchomp thing above is possible as well, I do think Lando is a good option though and didn't want to make too many changes so I kept Lando since the sub SD set is really cool imo and has potential to just beat some teams.
As for if you want to keep Galvantula, I'd really recommend keeping sash and not going with boots since it's only there to be a lead so it needs to be able to live any 1 hit thrown at it to get up webs. Toxic is an option over Volt Switch though if you go with it to have a way to dent Ground-types if that's the way you choose to take the team.
 
another option to take care of ground types if you are using volcarona is giga drain, toxic might be a bit slow on full HO, and volcarona can use some recovery. you dont need psychic that much as it's mostly used for pex and you have EQ users for that
 
I think it's always best to go with Quiver Dance Volcarona, as on Hyper Offense teams having a ton of set up spam isn't a bad thing at all, and specs has a much harder time providing for the team. Choice items also aren't usually the best on HO teams since you want to break multiple things with each mon, so restricting the moves it can click makes that hard, and its coverage is good enough already to support Quiver Dance.
The Garchomp thing above is possible as well, I do think Lando is a good option though and didn't want to make too many changes so I kept Lando since the sub SD set is really cool imo and has potential to just beat some teams.
As for if you want to keep Galvantula, I'd really recommend keeping sash and not going with boots since it's only there to be a lead so it needs to be able to live any 1 hit thrown at it to get up webs. Toxic is an option over Volt Switch though if you go with it to have a way to dent Ground-types if that's the way you choose to take the team.
Thanks for clearing up the thing about setup mons! Sad to see Gardevoir and her bag of tricks go, but it might be for the best. For Galvantula, I usually end up leading with screens and save webs for after I identify the defogger.
 
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