Yes here it is a Doubles RMT!!
@Leftovers
252hp/252def - Sassy Nature
-Trick Room
-Stealth Rock
-Gyro Ball
-Hypnosis
Gets off the Trick Room,the Main Feature of my team ;) Plus on the same turn this next little guy pulls off a Power Trick...Counters any pesky Dragons - Mostly Garchomps,buts it harder in doubles to counter a certain thing :P Provides a defensive wall.
@Chesto Berry
252hp/252def - Relaxed Nature
-Power Trick
-Rest
-Stone Edge
-Gastro Acid
Yep,you guessed it - SHUCKLE! The little worm is here for amazingly powerful hits,coming off around 600 base attack.Wow.Also Gastro Acid for Slaking.Anything that resists Stone Edge too much (Steelix is one,or Forretress) he Power Trick's back down whilst Slaking comes in.
@Leftovers
252atk/252hp - Relaxed Nature
-Crunch
-Rest
-Sleep Talk
-Body Slam
He's big,he's round and he bounces on the ground he's Snorlax!Another hard hitter,can stay around a while.Wittles down Cress/Bliss for the rest of my team to handle.
@Leftovers (3 now? >.<)
252hp/252spAtk - Quiet Nature
-Trick Room
-Ice Beam
-Thunderbolt
-Flamethrower - I learnt it cant learn Reflect
A must have on Trick Room teams,he provides a reset and a handy sp.attacker,BoltBeam covers most and Flamethrower takes care of pesky steels,mainly Forretress.Deals with Salamence/Specsmence who destroy my team otherwise if Trick Room goes down.
@Life Orb
252hp/252atk - Brave Nature
-Return
-Slack Off
-Hammer Arm
-Rock Slide
This thing is AMAZING.Once Shuckle Gastro Acids this baby nothing can get in it's way,well maybe Gengar but that gets Walled completely by Snorlax.One of the best Physical attackers out there - especially in Trick Room with No crap Ability!Deals with - Anything it can really,just hits all it can.STAB return is nasty.
@Leftovers(WOW thats 4!)
252hp/252def - Relaxed Nature
-Reflect
-Protect
-Wish
-Trick Room
The final member,provides alot of support and resets Trick Room,though not much else.Though it can provide much needed Defencive support - he's basically a Second Bronzong.
And theres my team! Thanks for reading and I hope you liked it!
Changes in Bold!

252hp/252def - Sassy Nature
-Trick Room
-Stealth Rock
-Gyro Ball
-Hypnosis
Gets off the Trick Room,the Main Feature of my team ;) Plus on the same turn this next little guy pulls off a Power Trick...Counters any pesky Dragons - Mostly Garchomps,buts it harder in doubles to counter a certain thing :P Provides a defensive wall.

252hp/252def - Relaxed Nature
-Power Trick
-Rest
-Stone Edge
-Gastro Acid
Yep,you guessed it - SHUCKLE! The little worm is here for amazingly powerful hits,coming off around 600 base attack.Wow.Also Gastro Acid for Slaking.Anything that resists Stone Edge too much (Steelix is one,or Forretress) he Power Trick's back down whilst Slaking comes in.

252atk/252hp - Relaxed Nature
-Crunch
-Rest
-Sleep Talk
-Body Slam
He's big,he's round and he bounces on the ground he's Snorlax!Another hard hitter,can stay around a while.Wittles down Cress/Bliss for the rest of my team to handle.

252hp/252spAtk - Quiet Nature
-Trick Room
-Ice Beam
-Thunderbolt
-Flamethrower - I learnt it cant learn Reflect
A must have on Trick Room teams,he provides a reset and a handy sp.attacker,BoltBeam covers most and Flamethrower takes care of pesky steels,mainly Forretress.Deals with Salamence/Specsmence who destroy my team otherwise if Trick Room goes down.

252hp/252atk - Brave Nature
-Return
-Slack Off
-Hammer Arm
-Rock Slide
This thing is AMAZING.Once Shuckle Gastro Acids this baby nothing can get in it's way,well maybe Gengar but that gets Walled completely by Snorlax.One of the best Physical attackers out there - especially in Trick Room with No crap Ability!Deals with - Anything it can really,just hits all it can.STAB return is nasty.

252hp/252def - Relaxed Nature
-Reflect
-Protect
-Wish
-Trick Room
The final member,provides alot of support and resets Trick Room,though not much else.Though it can provide much needed Defencive support - he's basically a Second Bronzong.
And theres my team! Thanks for reading and I hope you liked it!
Changes in Bold!