Double Trouble!

Yes here it is a Doubles RMT!!

bronzong.png
@Leftovers
252hp/252def - Sassy Nature

-Trick Room
-Stealth Rock
-Gyro Ball
-Hypnosis

Gets off the Trick Room,the Main Feature of my team ;) Plus on the same turn this next little guy pulls off a Power Trick...Counters any pesky Dragons - Mostly Garchomps,buts it harder in doubles to counter a certain thing :P Provides a defensive wall.


shuckle-2.png
@Chesto Berry
252hp/252def - Relaxed Nature

-Power Trick
-Rest
-Stone Edge
-Gastro Acid

Yep,you guessed it - SHUCKLE! The little worm is here for amazingly powerful hits,coming off around 600 base attack.Wow.Also Gastro Acid for Slaking.Anything that resists Stone Edge too much (Steelix is one,or Forretress) he Power Trick's back down whilst Slaking comes in.


Snorlax.bmp
@Leftovers
252atk/252hp - Relaxed Nature

-Crunch
-Rest
-Sleep Talk
-Body Slam

He's big,he's round and he bounces on the ground he's Snorlax!Another hard hitter,can stay around a while.Wittles down Cress/Bliss for the rest of my team to handle.

slowking.jpg
@Leftovers (3 now? >.<)
252hp/252spAtk - Quiet Nature

-Trick Room
-Ice Beam
-Thunderbolt
-Flamethrower - I learnt it cant learn Reflect

A must have on Trick Room teams,he provides a reset and a handy sp.attacker,BoltBeam covers most and Flamethrower takes care of pesky steels,mainly Forretress.Deals with Salamence/Specsmence who destroy my team otherwise if Trick Room goes down.


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@Life Orb
252hp/252atk - Brave Nature

-Return
-Slack Off
-Hammer Arm
-Rock Slide

This thing is AMAZING.Once Shuckle Gastro Acids this baby nothing can get in it's way,well maybe Gengar but that gets Walled completely by Snorlax.One of the best Physical attackers out there - especially in Trick Room with No crap Ability!Deals with - Anything it can really,just hits all it can.STAB return is nasty.


jirachi.jpg
@Leftovers(WOW thats 4!)
252hp/252def - Relaxed Nature

-Reflect
-Protect
-Wish
-Trick Room

The final member,provides alot of support and resets Trick Room,though not much else.Though it can provide much needed Defencive support - he's basically a Second Bronzong.

And theres my team! Thanks for reading and I hope you liked it!

Changes in Bold!



 
3. Have some actual words in your post beyond your six Pokemon and their moves. Not following this makes your post quite boring to read and rate. All Pokemon should have a good reason for being in your team anyway, so why not post that reason? If you're having trouble with this one, start by giving an explanation for each team member. Why are they there? What role do they serve? How do you get them in? Then, give an explanation of how you would open with the team and how you would go about using it. All of these things help people rate your team and allow us to offer more helpful advice.

This does not mean add one sentence saying "Standard x" or "all-around awesome" after each Pokemon. If you put thought into making the team, you can put thought into posting it.


Try to follow the posting rules, fix up your team tell us WHY you pick certain pokemon and what they do for you.
 
First off, I want the say that half of your team is totally screwed by Taunt, especially your lead, which is an obvious TR lead. If Shuckle gets taunted, it can only flop around helplessly firing off weak Stone Edges. If Bronzong gets Taunted, all you can do is the easily-resisted Gyro Ball, and if you tried to set up Power Trick the first turn, then Shuckle's gotta switch or it's a goner. Oh, and Jirachi will just Struggle.

You've some good pokemon on here, but I strongly suggest making it more offensive, as well as having a back-up should you not be able to set up TR first turn.

For Bronzong, lose Stealth Rock, as it won't help you nearly as much in doubles as it does in singles. Since you don't have much to absorb Explosion and repeated EQs would do Jirachi, Slaking, and Shuckle after a Power Trick much good, I'd run Reflect in its stead so Jirachi doesn't have to.

I'm not sure Power Trick Shuckle fits too well on this team. For one, you'd want to be abusing Rock Slide and EQ with your, if I recall correctly, 618 ATK, but you can't use the latter for fear of destroying your own team, meaning it's easily walled by opposing Bronzongs and other steel types (Slowking and Slaking are the only members of the team that carry moves not resisted by steel at the moment). All in all, I would replace it, but if you really want Shuckle, you should probably go with a set that abuses Helping Hand, Acupressure, or Encore.

Don't use Sleep Talk Snorlax, because Sleep Talk randomly targets pokemon, making it unreliable at best. I would rather go with a Curse or Choice Band (sans Choice Band) set in its stead...oh, and make sure you have something to hit steels!

Slowking's an excellent pokemon...but it doesn't learn thunderbolt. You can consider either Slack Off for survivability or, if you feel particularly daring, Nasty Plot for that extra umph. If the frequent use of Leftovers bothers you, you can try Wise Glasses instead, although then you'll probably want Slack Off. Also, consider changing its EVs to 252 Sp. Atk, 212 HP, 44 Def.

What's the point of Slaking? Yeah, I know it's got extrodinary attack, but it's too fast for TR, has a horrendous ability, and requires too much set up to use effectively (what if your Shuckle dies, or you can't get them both out for some reason, you're screwed). Rampardos fits this slot far better, getting the same moves except for Slack Off, being much slower, having slightly higher attack, and a much, much better ability. I would suggest Brave, 252HP/252Atk/6Def with either a Focus Sash or Life Orb--whichever you prefer--and a set of Rock Slide, Crunch, Hammer Arm, and, uh...Zen headbutt. I exclude the obvious Earthquake because you'll kill your own team (Bronzong included with Mold Breaker).

I really don't like Jirachi here. One, it's too fast for TR. Two, three Trick Roomers is excessive in doubles; you only need two at the most. Three, it's completely ruined by Taunt and does nothing to the opposition. I'd suggest you either run an offensive set or replace this entirely.
 
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