Hi everyone guys. I know I posted another RMT just a couple of weeks ago, but I've been playing a lot with the team I'm about to present you and I think it's worth sharing. I've always loved both weather teams and using underestimated mons, so I decided to build a Hail and Sand team for ORAS LC. Without further losses of time, let me introduce the squad
Snover @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 196 HP / 120 Def / 24 SpA / 120 SpD / 40 Spe
Bold Nature
- Blizzard
- Hidden Power [Fire]
- Giga Drain
- Ice Shard
The first member of the team is the first weather inducer: Snover. Eviolite+Def+SpD investment guarantees that this guy can take a significant amount of damage. Snover offers a key counter to Water types and can switch into anything that doesn't hit him super effectively and just proceed to heal himself with Giga Drain or fire a perfectly accurate Blizzard. Hidden Power Fire is necessary to hit Ferroseed (who would otherwise cause huge problems to this team) and Pawniard on the switch. Ice Shard offers useful priority which can allow this little guy to clean the house late game if the main sweepers are gone.
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 0 HP
- Substitute
- Hydro Pump
- Dark Pulse
- Blizzard
I found the Snover-Special Carvanha core somewhere in a sample team on this forum, and it works quite well. Snover offers perfect accuracy to Carvanha coverage move and some chip damage, who in return simply ends the game when his checks are KO. Substitute is a way better option than Protect IMHO. Although Protect may be situationally better, everyone expects it, and your opponent just has to switch out your target and let his wall come in, status Carvanha and stop your sweep. Beside Substitute, the rest of the movest is pretty self-explanatory: Ice+Water offers great coverage, Dark Pulse offers another STAB with perfect accuracy out of the hail and has a nice flinch possibility.
Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off
The basic idea of this team is simple: set up rocks and do some chip damage, remove anything that may stop the weather sweepers' job, sweep. To complete part two of the mission, I needed two utility mons who could spam Knock Offs and remove Eviolites, switch into attacks aimed to the weather inducers, stay healty throughout the match and hit things that the sweepers had problems going past. Mixed Utily Croagunk is a great mon in general and has the necessary skillset to be the best in this role. He can switch into the omnipresent Fighting types who threat Snover and Carvanha, Grass and Waters who hit Hippo very bad, and spam KO on the switch. Drain Punch keeps him healthy, Poison STAB is necessary vs Spritzee, who is pretty problematic for this team, Vacuum Wave is useful in general and allows Croagunk to revenge kill weakened foes.
Vullaby @ Eviolite
Level: 5
Ability: Overcoat
EVs: 116 HP / 76 Atk / 236 Def / 76 SpD
Impish Nature
- Roost
- Knock Off
- Brave Bird
- U-turn
Vullaby is another great glue-mon, just so good in general and fitting in almost any team. That said, some of his qualities make him really perfect for this team. I needed a Flying mon to check Bulk Up Timburr and Fighting types in general, a Foongus counter (Overcoat blocks his Spore, and allows Vullaby not to take damage from the weather) and all the utility I said before + slow U-turn support to grab some momentum. STAB Knock Off is priceless, Brave Bird is as I said necessary to put the hurt on Fighting Types, Roost is self-explanatory.
Hippopotas @ Eviolite
Level: 5
Ability: Sand Stream
EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Hippo is just so underrated. Besides being compulsory on sand weather teams, he is just so fat he is one of the best rocks setters in the game, with realiable recovery, hard hitting STAB (even with minimal investment) and the always useful Whirlwind to stop setup sweepers and piss your opponent on the switch. Nothing more to say I guess: Hippo is a super reliable mon who always gets his job done.
Drilbur @ Life Orb
Level: 5
Ability: Sand Rush
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Shadow Claw
- Rapid Spin
The sand core endes with the second sweeper: Drilbur. Life Orb turns crucial 2HKOs in OHKOs and it's by far better than Eviolite in this case. EQ is just a mostrous STAB who OHKO half of the tier with minimal prior damage, Rock Slide is necessary coverage, Shadown Claw is there to hit the super-predictable Gastly on the switch, Rapid Spin provides fundamental hazards removal and is better than Swords Dance (you don't usually have time to set up, and hazards control is indispensable).
Thanks for reading, I'm waiting for your suggestions :)

Snover @ Eviolite
Ability: Snow Warning
Level: 5
EVs: 196 HP / 120 Def / 24 SpA / 120 SpD / 40 Spe
Bold Nature
- Blizzard
- Hidden Power [Fire]
- Giga Drain
- Ice Shard
The first member of the team is the first weather inducer: Snover. Eviolite+Def+SpD investment guarantees that this guy can take a significant amount of damage. Snover offers a key counter to Water types and can switch into anything that doesn't hit him super effectively and just proceed to heal himself with Giga Drain or fire a perfectly accurate Blizzard. Hidden Power Fire is necessary to hit Ferroseed (who would otherwise cause huge problems to this team) and Pawniard on the switch. Ice Shard offers useful priority which can allow this little guy to clean the house late game if the main sweepers are gone.

Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 36 Def / 236 SpA / 236 Spe
Timid Nature
IVs: 0 HP
- Substitute
- Hydro Pump
- Dark Pulse
- Blizzard
I found the Snover-Special Carvanha core somewhere in a sample team on this forum, and it works quite well. Snover offers perfect accuracy to Carvanha coverage move and some chip damage, who in return simply ends the game when his checks are KO. Substitute is a way better option than Protect IMHO. Although Protect may be situationally better, everyone expects it, and your opponent just has to switch out your target and let his wall come in, status Carvanha and stop your sweep. Beside Substitute, the rest of the movest is pretty self-explanatory: Ice+Water offers great coverage, Dark Pulse offers another STAB with perfect accuracy out of the hail and has a nice flinch possibility.

Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Drain Punch
- Sludge Bomb
- Vacuum Wave
- Knock Off
The basic idea of this team is simple: set up rocks and do some chip damage, remove anything that may stop the weather sweepers' job, sweep. To complete part two of the mission, I needed two utility mons who could spam Knock Offs and remove Eviolites, switch into attacks aimed to the weather inducers, stay healty throughout the match and hit things that the sweepers had problems going past. Mixed Utily Croagunk is a great mon in general and has the necessary skillset to be the best in this role. He can switch into the omnipresent Fighting types who threat Snover and Carvanha, Grass and Waters who hit Hippo very bad, and spam KO on the switch. Drain Punch keeps him healthy, Poison STAB is necessary vs Spritzee, who is pretty problematic for this team, Vacuum Wave is useful in general and allows Croagunk to revenge kill weakened foes.

Vullaby @ Eviolite
Level: 5
Ability: Overcoat
EVs: 116 HP / 76 Atk / 236 Def / 76 SpD
Impish Nature
- Roost
- Knock Off
- Brave Bird
- U-turn
Vullaby is another great glue-mon, just so good in general and fitting in almost any team. That said, some of his qualities make him really perfect for this team. I needed a Flying mon to check Bulk Up Timburr and Fighting types in general, a Foongus counter (Overcoat blocks his Spore, and allows Vullaby not to take damage from the weather) and all the utility I said before + slow U-turn support to grab some momentum. STAB Knock Off is priceless, Brave Bird is as I said necessary to put the hurt on Fighting Types, Roost is self-explanatory.

Hippopotas @ Eviolite
Level: 5
Ability: Sand Stream
EVs: 212 HP / 20 Atk / 212 Def / 20 SpD / 20 Spe
Impish Nature
- Earthquake
- Slack Off
- Stealth Rock
- Whirlwind
Hippo is just so underrated. Besides being compulsory on sand weather teams, he is just so fat he is one of the best rocks setters in the game, with realiable recovery, hard hitting STAB (even with minimal investment) and the always useful Whirlwind to stop setup sweepers and piss your opponent on the switch. Nothing more to say I guess: Hippo is a super reliable mon who always gets his job done.

Drilbur @ Life Orb
Level: 5
Ability: Sand Rush
EVs: 236 Atk / 36 Def / 212 Spe
Adamant Nature
- Earthquake
- Rock Slide
- Shadow Claw
- Rapid Spin
The sand core endes with the second sweeper: Drilbur. Life Orb turns crucial 2HKOs in OHKOs and it's by far better than Eviolite in this case. EQ is just a mostrous STAB who OHKO half of the tier with minimal prior damage, Rock Slide is necessary coverage, Shadown Claw is there to hit the super-predictable Gastly on the switch, Rapid Spin provides fundamental hazards removal and is better than Swords Dance (you don't usually have time to set up, and hazards control is indispensable).
Thanks for reading, I'm waiting for your suggestions :)