XY OU Double Weather, Double trouble

I built this team around gengar because it's my favorite pokemon and I had stumbled upon this core of Gengar, TTar, Magnezone a while back and decided to try it out. I would love the expertise that's on smogon to help me make Gengar into a force to be reckoned with again, and also for your brilliant EV spreads because I'm awful at it.

Here's the team:

Gengar:

Gengar.png

I chose gengar because it's my favorite mon, but also because it is still a threatening attacker with LO. I put taunt/three attacks because it makes it a useful lead against many BP/stall teams. Sludge wave and shadow ball for STAB and focus blast for coverage.

Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt

Tyranitar:

Shiny_Tyranitar.png

This is the second member of the core. I chose the physically defensive set in order to deal with talonflame and for longevity of sand turns since he has no recovery. It also makes rocks almost guarenteed on the first turn which is very helpful for gengar to OHKO threats. I still can't decide between crunch and pursuit so I'd like some help on that.

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 156 Def / 104 SpA
Relaxed Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam




Rotom Wash:

Rotom-Wash.png

Scarf Landorus-T was a major threat to my team before. Now with the defensive variant of RotomW i can effectively check it. It also helps take some of the load off of ttar for checking all the annoying flying spam. it also serves as the primary check to BD Azumarril.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split


Conkeldurr:

index.jpg

I chose this assault vest conkeldurr because it's a great sponge, and doesn't mind getting status because with the guts boost it's one of the biggest threats in OU if you don't have a talonflame. This thing does wonders for me, I chose the standard moveset for coverage, priority, and recovery.

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Knock Off
- Ice Punch
- Mach Punch
- Drain Punch


Excadrill:

doryuuzu_v_2_by_xous54-d2yqmd8.png

I chose excadrill because with smooth rock ttar, it just makes sense. with sandrush there's almost nothing that can stop excadrill from wreaking havoc on opposing teams. I put air baloon to come in on predicted EQs. I put rapid spin over SD because with zard on the team rocks cripple a major threat.

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Earthquake
- Rapid Spin

Mega Charizard Y:

zardy.jpg

I chose Zard Y as a second wall breaker and because it made a lot of sense if i'm going to dedicate a move slot on drill for rapid spin. this thing is a major threat in the OU metagame unless you have a dedicated counter to it pretty much. Sun boosted fire blast OHKOs just about anything that doesn't resist it.


Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost


Importable:

Gengar @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Focus Blast
- Sludge Wave
- Taunt

Tyranitar @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 156 Def / 104 SpA
Relaxed Nature
- Stealth Rock
- Crunch
- Fire Blast
- Ice Beam

Conkeldurr @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Knock Off
- Ice Punch
- Mach Punch
- Drain Punch

Excadrill @ Air Balloon
Ability: Sand Rush
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Rock Slide
- Iron Head
- Earthquake
- Rapid Spin

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
 
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Heya! nice to see you've had an attempt at making a team however Your team is really weak to landorus,If Excadrill balloon is broken, and the Landorus happens to be scarf and carrying knock off it's also beating gengar therefore. Your team is going to have a hard time. So I have a few suggestions for you. These will be in bold.

Tyranitar @ Leftovers/smooth rock
Ability: Sand Stream
EVs: 248 HP / 252 Def / 8 SpD or EVs: 248 HP / 156 Def / 104 SpA
Relaxed Nature
- Stealth Rock
- Fire Blast
- Crunch/Pursuit
- Ice Beam

This Tyranitar also helps synergise with Excadrill much better as it is more of balanced core, 104 SpA Evs allow Tyranitar to 1hko Landorus-Therian after stealth rock, Fire blast also helps provide coverage against steels, most notably, ferrothorn/Scizor/Bisharp which can help check them, especially ferrothorn. So it can be extrmely helpful.

Calcs
104 SpA Tyranitar Ice Beam vs. 252 HP / 0 SpD Landorus-T: 336-396 (87.9 - 103.6%) -- 25% chance to OHKO, this means it will KO all Variants of Landorus after rocks damage which is really useful.

252 Atk Landorus-T Earthquake vs. 252 HP / 156+ Def Tyranitar: 258-306 (63.8 - 75.7%) -- guaranteed 2HKO after Leftovers recovery, meaning you'll live an earthquake regardless.

Charizard @ Charizardite Y
Ability: Blaze
EVs: 4 def / 252 SpA / 252 Spe
Timid Nature
- Fire Blast
- Solar Beam
- Focus Blast
- Roost

4 def means Charizard has a odd amount of HP allowing it to switch into stealth rock if it needs to more than once, so the extra 4 evs should be put into defense to do so.

I hope you take these changes into consideration :)
 
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Hey Michael, cool team you got there. Something that I also noticed that Cranham pointed out is that Scarf Landorus-T is extremely annoying to your team, being faster than your whole team bar excadrill in sand, who can get some chip damage on Landorus at -1, but it's still not a very reliable way of dealing with it. So I am suggesting you add a defensive Rotom-Wash either over magnezone or gengar. Gengar is a pretty solid stall breaker, something quite valuable to the team so I'm leaning more towards magnezone, but that's really up to you in the end. Defensive Rotom is one of the best checks to Landorus in the game and also provides a decent answer to Azumarill which seems to give you some trouble as well. 44 speed ev's are to outspeed max speed jolly azumarill, which while not too common anymore is still a huge threat. Rotom is able to either burn them, or hit them with super effective STAB's and severely weaken them.

Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 216 Def / 44 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split

Hope I helped!
 
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