SV OU Double Wish Hazard Stack

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Hello,

I'm looking for help with this team. The original idea was to use a bulky spiker with no recovery like Ting-Lu or Garchomp paired with Alomomola. I also wanted to ignore opposing hazard setters so I made this a boots spam and I added Clefable to absorb Knock-Off. That's when I realized I could have two Wish users. This became the gimmick of the team. I'm open to any suggestions but I think the idea of double wish is funny so I'd really like to keep the core of two Wish users plus a bulky hazard setter that doesn't otherwise have reliable recovery.


Ting-Lu @ Heavy-Duty Boots
Ability: Vessel of Ruin
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Spikes
- Earthquake
- Whirlwind
- Ruination

Ting-Lu is my spiker. The only non-standard thing about it is that I'm running boots, which I figured I could afford since I have double Wish. I considered Stealth Rock and Spikes but I felt like I needed every other move more. In practice, I click all four of these moves pretty regularly so I'm happy I didn't try to force Stealth Rock on it. Ting-Lu has gone on mini sweeps just by clicking Whirlwind with hazards up. Tera Poison is for Tera Grass Iron Moth and Iron Valiant.
Alomomola @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Ghost
EVs: 4 HP / 252 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Scald
- Flip Turn
- Wish
- Protect

Alomomola is the primary Wish passer and phys def pivot. I find I don't get a lot of chances to bring it in though. On Ground-types I usually prefer to go Clefable and get rocks up and most other mons can boost past me if I don't get a Scald burn. Tera Ghost lets Alo serve as a backup spin-blocker but I've never terastalized with it. I find my most popular Wish recipients are Dragapult and Clefable. The Grass and Water-types that Alo lets in make it hard for me to pass Wishes into Ting-Lu.

Clefable @ Rocky Helmet
Ability: Magic Guard
Tera Type: Steel
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Wish
- Protect
- Moonblast
- Stealth Rock

Clefable is here to switch into Knock-Off so that everybody else can keep their boots. Clefable is one of my most frequent leads and I've started many games trading 70% on my Clefable for rocks up and a dead Great Tusk. I couldn't really fit rocks on anything else so they've gone on Clefable and it's not bad. Something I've been debating is putting Knock Off on Clefable over Stealth Rock and Stealth Rock on Mamoswine over Knock Off. Clefable has not passed many Wishes in practice but I really want to make it work. Tera Steel flips matchups vs Poison and Steel types and also gives me an Ice resist but I've never terastalized on Clefable because it's usually too low from checking a ground or fighting type for Ting-Lu for the Tera to matter.

Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
Tera Type: Fairy
EVs: 116 HP / 252 SpA / 140 Spe
Timid Nature
- Draco Meteor
- Hex
- Will-O-Wisp
- U-turn

The next mon I added was Pult. It's a Ghost-type which further helps handle Fighting-types for Ting-Lu and, most importantly, lets it spin-block. Dragapult is not the most reliable spin blocker but it adds some crucial speed to the team otherwise. One of its most valuable roles in practice has been its resistance to Grass. After some testing I changed it from a max max spread to the spread you see here, letting it switch into moves better while still having enough speed for Iron-press Zamazenta which tends to hit 389 speed. I also never Terastalize with this mon and will probably change the Tera type to Steel or Ghost. I'm fully special with Draco over Dragon Darts because it's really my only form of special offense and I didn't want another mon that can't take a burn.

Zamazenta @ Heavy-Duty Boots
Ability: Dauntless Shield
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Crunch
- Stone Edge
- Heavy Slam

The idea behind Zamazenta was to force in Fairy types and hit them with Heavy Slam to open up Dragapult. In practice, the only fairy I've been consistently offensively checking is Iron Valiant. It's also supposed to check Dark-types for Dragapult and has done a great job dealing with Darkrai, but Tera Kingambit still forces me to win Sucker Punch mind games in order to beat it. Zamazenta is another form of natural speed control that is pretty bulky and can emergency-check threats like Kyurem and Ogerpon-W, especially with a Wish up. I find I Tera with this guy quite a bit to kill Glowking with Crunch.

Mamoswine @ Heavy-Duty Boots
Ability: Thick Fat
Tera Type: Ice
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Knock Off
- Ice Shard
- Icicle Crash

This is the "fun" mon on the team and I've grown quite attached to it. In theory it's here to be my Knock Off user, primarily Knocking Off mons like Corviknight and Alo, and help my matchup against Hyper Offense. The latter has come true and while certain HO builds still beat me, they'd be much harder without Mamoswine. As for Knock Off, I never really click it. If Mamo is in I usually see more value going for an Icicle Crash or EQ. It's currently also my best switch-in to Freeze-Dry.

The mons I've straight-up lost to are Taunt + Wisp Volcanion, Agility Latias if it Terastalizes into a Poison or Steel-type, and scarf Kyurem.

What sort of changes should I make to let the double Wish idea shine?

Thanks for reading!
 
If you are fine dropping pult you can run a bulky ghold which would still spin block, now stop defog, and sit on kyu as well as lati.
 
would change the zamazenta in your team. Since you want to maximize synergy with 2 wish passers its important to be able to avoid status on it.

Zamazenta @ Leftovers
Ability: Dauntless Shield
Tera Type: Dark
EVs: 188 HP / 216 Def / 104 Spe
Jolly Nature
- Body Press
- Crunch
- Substitute
- Iron Defense

Subs gives you the protection to status + defogs.
iron defense + body press puts a lot of pressure on the enemy. Since zama doesnt really lose a lot of health on hazards leftovers will do a lot more while extending the fight with iron defense.

Hope this helps
 
Hi there I’m a big fan of Mamoswine as well.
I can help you make changes that will make it a bit more consistent. Overall the mons seem fine but sets need fixing.

1. I feel you should just commit to making :clefable: full utility mon as opposed to wish.

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Tera Type: Water
Bold Nature
- Stealth Rock
- Moonblast
- Moonlight
- Knock Off/Thunder Wave

I feel this set is more suited to your needs. You could also run thunder wave to support :Mamoswine: if you feel knock is sufficient enough on mamo alone.

2. I’m opting thunder wave on on :dragapult: for the same reasons above to support :Mamoswine: also Draco meteor for a bit stronger Dragon stab to directly threaten grounds such as :great tusk: since we have up wisp.

3. Like stated above we will change :Zamazenta: set to a bulkier set iron defense as you need a a wincon.

Zamazenta @ Leftovers
Ability: Dauntless Shield
EVs: 252 HP / 88 Def / 168 Spe
Tera Type: Dark
Jolly Nature
- Iron Defense
- Body Press
- Crunch
- Roar

Although I do like roar better here since you are running a spike stack.

4. I would keep the :Mamoswine: set but I’ll give it :never-melt ice: > :heavy duty boots: to give it more immediate damage and make it more threatening.

Those are the changes I’d make. Gl hf.
 
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