ORAS OU Double Wish Wall Stall.

- Double Wish Wall Stall -

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alomomola.gif
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zapdos.gif
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keldeo.gif
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kyurem-black.gif


- Introduction -

One of my most successful mixed tier OU team, it splits into two halves; hard hitters and support. Keldeo, Megagross and Kyurem do most of the attack throwing whilst not really worried about HP or status with two wish healers and heal bell support.

Replays:
A very long battle showing this teams survivability.
An example of how tossing wishes around keeps the two Wish mons alive.

- Team Analysis -

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Umbreon
@ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
Moves: Foul Play • Heal Bell • Wish • Yawn
Move-Set: A Pokemon that can be impossible to knock out with a few threatening Pokes out of the way. Foul play is a given to deal damage to any physical Pokemon that wants to switch in or just to deal decent damage. Heal Bell is to get rid of the pesky Toxic on the two main walls and burns/par on the damage dealers. Wish, is mainly what this team is based on, Umbreon can switch on a special attack to force a switch, wish, and get that wish to Alomomola when the probable physical attacker comes in and cripple/switch accordingly. Finally, a strange, unexpected move is 'Yawn', and it's not just there for the element of surprise, this is another reason to induce a forced switch from the opponent, therefore giving great opportunities to set up wishes at tight spots. (I used to run toxic on this Umbreon, and found out it's a great check for Mega Sableye, as M-Sableye can't even touch Umbreon at +6 SpA.)

EV Spread: Max SpD to take any Physical attack thrown at Mola's way, 248 HP to keep it odd and 8 in Def to make Umbreon's pretty good natural bulk slightly better.

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Alomomola @ Rocky Helmet
Ability: Regenerator
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
Moves: Scald • Mirror Coat • Wish • Protect
Move-Set: A bit lower in the tiers but I find it quite effective in OU, as it can take pretty much any physical attack you throw at it, and with the addition of scald, it makes it even better at that. I used to run lefties on Mola, however I decided against it after a while because of regenerator and how effective rocky helmet damage is when it comes with switch initiative users and just switching to catch a physical attack originally thrown at Umbreon. Mirror coat is really great for initiative moves too as Mola can actually take a volt-switch from Rotom-W and just dump that damage on whatever chooses to switch in, however, Rotom-W and other volt-switch users do tend to carry other electric moves so it's usually a risky play, with the risk lowered given that getting initiative is something people tend to try to do when facing against this team based heavily around switching around. And finally, Wish is there to heal everything as Mola's base 165 HP gets even Umbreon up to a great HP percentage. I had a toss up between toxic and protect as sometimes I switch into Mola and find myself unable to do anything with it's extremely low SpA, however, since it does not carry leftovers, I felt that protect is a better option. (Specially 'cause this team crumbles as soon as a mon falls)

EV Spread: Much like Umbreon; max Def to take any Physical attack thrown at Umbreon's way, 248 HP to keep it odd and 8 in SpD to take volt-switches and other low base Special Attacks.

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Zapdos @ Expert Belt
Ability: Pressure
EVs: 252 HP / 196 SpA / 60 SpD
Calm Nature
Moves: Roost • Volt Switch • Heat Wave • Defog
Move-Set: One of the biggest issues with my core is walls, my three attackers can deal with most of them, except for one annoying little spiky thing. Ferrothorn. A 196 SpA, expert belted Heat-Wave OHKO's the Utility, mixed defensive Ferrothorn, it's also a good coverage move as none of the other team members carry any fire moves. Roost is obviously for survivability as switching it for thunder-wave/bolt and only getting HP from the wishes wasn't the best idea. Defog is there mainly for Kyurem-B, but hazards cripple this team greatly as it's based around switching, sometimes with enough HP to ensure surviving a certain hit then receiving a wish. Volt-Switch is just a great STAB move, and it's not Thunderbolt because I like initiative on my walls.

EV Spread: Again, 196 SpA to OHKO a Ferro, and the rest went into HP and SpD as Zapdos usually receives the wishes from Mola to take the electric and grass moves.

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Keldeo @ Life Orb
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
Moves: Scald • Hydro Pump • Secret Sword • Icy Wind
Move-Set: Starting off the hyper offensive mons is Keldeo. I mentioned earlier me needing a wall-breaker and Keldeo is perfect. A life-orb'ed Hydro-Pump at least 2HKOs everything that doesn't resist it, unless that Pokemon is a special wall, and that's when a powerful STAB Secret Sword knocks the stupid Chansey/Blissey out. (Would actually need a few more hits but shshhsh). Icy wind is perfect when predicting a Lati@s/lando switch, and scald is there just to ensure a water STAB when needed (plus hax doesn't hurt).

EV Spread: Pretty obvious, max speed to use that lovely base 108 speed, and SpA just to make Keldeo's life-orb hits even more powerful.

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Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 248 HP / 252 Atk / 8 SpA
Brave Nature
Moves: Dragon Claw • Ice Beam • Iron Head • Fusion Bolt
Move-Set: A pretty basic set consisting of almost full physical attacks with the exception being Ice Beam. Dragon Claw is just because, at 170 base attack, an attack boosting nature, a powerful stab-move like Dragon Claw is fantastic at dishing out massive amounts of damage. Iron Head takes care of fairies that may think Kyurem is banded, hence the assault-vest to take the Stab Fairy attacks. Metagross is my only check/counter for fairies, which is scary given my wishing core is wrecked when it comes to fairies, so being able to just barely take a hyper-voice from a max SpA Modest Mega Gardevoir and OHKO it with an iron head is fantastic.

EV Spread: I may be just lazy with the spread there, as the aforementioned scenario could be done with as little as 8 EVs in attack, however, I do like max attack as it's pretty good when it comes to dealing damage in general. However, a more Wall-Break suitable spread could be something like;
EVs: 248 HP / 80 Atk / 180 SpA
to ensure 2HKOing a defensive Skarmory with an ice beam, however I'd like to see what the forums think, not necessarily with that spread, but just the choice between: Max Attack to do a lot of damage with Dragon Claw/Iron Head. Or a more specific spread.

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Metagross @ Metagrossite
Ability: Clear Body
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
Moves: Meteor Mash • Zen Headbutt • Earthquake • Bullet Punch
Move-Set: With a special wall-breaker that can hit physical mons, a physical wall-breaker that can hit special mons. The 6th slot in my team got shuffled around a lot; Mega-Pinsir, Mega-Scizor, Mega-Gardevoir, Mega-Lopunny, Bisharp, Victini, Darmanitan, Mega Zard-X. Mainly, another counter/check for fairies because it proved to be quite the issue with this team. I finally settled on Megagross because of its steel typing, survivability, and speed. Meteor Mash and Zen Headbutt are great STAB moves (with the exception of 90% accuracy feeling like 90% miss rate). Specially Meteor Mash as it goes to town on fairies
and it being STAB can also hurt any switch-in. Earthquake is there as a good coverage move aaand Bullet Punch is great at times, but useless at every other time (Maybe I'm just under-estimating it and not using it as often however, this is my first time using Metagross, let alone Megagross, so help would be appreciated.)

EV Spread: Max speed is to make use of Megagross' 110 Base Speed, tried switching that for HP instead, but I found myself requiring speed more often than I needed bulk when it came to Megagross. The case with Attack is the same with Kyurem's, but I think Megagross access to EQ makes Max Attack a great thing to make the most of it.

- THREATS -
Most set-up mons. Walling something doesn't really work when they can DDance or Swords Dance all up your face as you try to stop them, at an earlier stage of this team, it got to the point where I used Whimsicott to encore trap set-up mons or tricking a scarf into a mon. These mainly include:
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and
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Mega Altaria is mainly an issue as I can't decide its set to switch accordingly, and, when I do it already had cotton guard or a dd up. Gardevoir becomes a serious issue when Megagross is gone as one calm-mind wrecks my team pretty much.

Grass mons are a usual issue due to not having great coverage against them, specially when it's mons like;
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and
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Venusaur, dear lord, where do I start. Thick-fat makes Keldeo's icy winds do nothing, so do Zapdos' heat-wave, leaving only Kyurem-B to deal with it, however, I've never faced 'saur after adding Megagross which can zen-headbutt it. Chesnaught is a threat mainly because its main STAB moves kill my wish duo, which sucks when I need to wish something and that thing is still alive.

[possibly more threats to come as I battle more with Megagross]


- Summary -
This team relies heavily on its core and every team member really, leaving any Pokemon getting knocked out a major set-back, however, the dual wishes keep the bulky-mons alive, the core alive, and the sweeper, Keldeo, just barely hanging on, though by the time it needs a Wish it more than likely fulfilled its purpose.
 
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6-0d by belly drum chesnaught

At Max Attack Max Speed:

252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Chesnaught: 318-374 (100.3 - 117.9%) [OHKO, even with sitrus]
At Max HP Max SpD:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 0 Def Chesnaught: 318-374 (83.6 - 98.4%) [OHKO, even with sitrus]
At Max HP Max Def:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 252+ Def Chesnaught: 236-278 (62.1 - 73.1%) [OHKO without sitrus, Zapdos/Kyurem/Keldeo/Umbreon can do 12.9% to finish him off with sitrus, at the cost of losing Megagross though]

Please do your calcs thx.
However, most probable scenario is this:
> I switch into Umbreon/Alomomola
> He switches into Chesnaught predicting that
> I Switch into Zapdos to take the hit, giving him a free belly drum
> These possible scenarios ensue:

At Max HP Max SpD:
196 SpA Expert Belt Zapdos Heat Wave vs. 252 HP / 252+ SpD Chesnaught: 202-238 (53.1 - 62.6%) 2HKO (can't kill with small atk investment, Zapdos Outspeeds)
At Max HP Max Def:
196 SpA Expert Belt Zapdos Heat Wave vs. 252 HP / 0 SpD Chesnaught: 295-348 (77.6 - 91.5%) OHKO
At Max Attack Max Speed:

If Adamant: 196 SpA Expert Belt Zapdos Heat Wave vs. 0 HP / 0 SpD Chesnaught: 295-348 (93 - 109.7%) [OHKO, Zapdos Outspeeds]
If Jolly (worst - and most probable - cost scenario): +6 252 Atk Chesnaught Wood Hammer vs. 252 HP / 0 Def Zapdos: 390-460 (101.5 - 119.7%) [Zapdos gets OHKO'ed leaving even not Mega-Metagross outspeeding and killing.]

However, this is an issue, and I've previously mentioned Chesnaught in the threat list, so, if you could give any advice on handling a Chesnaught, I'm all ears. 'u'
 
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At Max Attack Max Speed:

252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 0 HP / 4 Def Chesnaught: 318-374 (100.3 - 117.9%) [OHKO, even with sitrus]
At Max HP Max SpD:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 0 Def Chesnaught: 318-374 (83.6 - 98.4%) [OHKO, even with sitrus]
At Max HP Max Def:
252 Atk Tough Claws Mega Metagross Zen Headbutt vs. 252 HP / 252+ Def Chesnaught: 236-278 (62.1 - 73.1%) [OHKO without sitrus, Zapdos/Kyurem/Keldeo/Umbreon can do 12.9% to finish him off with sitrus, at the cost of losing Megagross though]

Please do your calcs thx.
However, most probable scenario is this:
> I switch into Umbreon/Alomomola
> He switches into Chesnaught predicting that
> I Switch into Zapdos to take the hit, giving him a free belly drum
> These possible scenarios ensue:

At Max HP Max SpD:
196 SpA Expert Belt Zapdos Heat Wave vs. 252 HP / 252+ SpD Chesnaught: 202-238 (53.1 - 62.6%) 2HKO (can't kill with small atk investment, Zapdos Outspeeds)
At Max HP Max Def:
196 SpA Expert Belt Zapdos Heat Wave vs. 252 HP / 0 SpD Chesnaught: 295-348 (77.6 - 91.5%) OHKO
At Max Attack Max Speed:

If Adamant: 196 SpA Expert Belt Zapdos Heat Wave vs. 0 HP / 0 SpD Chesnaught: 295-348 (93 - 109.7%) [OHKO, Zapdos Outspeeds]
If Jolly (worst - and most probable - cost scenario): +6 252 Atk Chesnaught Wood Hammer vs. 252 HP / 0 Def Zapdos: 390-460 (101.5 - 119.7%) [Zapdos gets OHKO'ed leaving even not Mega-Metagross outspeeding and killing.]

However, this is an issue, and I've previously mentioned Chesnaught in the threat list, so, if you could give any advice on handling a Chesnaught, I'm all ears. 'u'

The Messiah (Chesnaught) @ Salac Berry
Ability: Bulletproof
EVs: 12 HP / 244 Atk / 252 Spe
Jolly Nature
- Drain Punch
- Seed Bomb
- Belly Drum
- Substitute

If Zapdos is weakened, which will most likely be the case because you're expert belt, and rocks are up, you can get 6-0d by this. I sub on Mola or Umbreon then just sweep. After Salac Chesnaught also outspeeds your entire team.

+6 240 Atk Chesnaught Drain Punch vs. 248 HP / 8 Def Umbreon: 774-912 (196.9 - 232%) -- guaranteed OHKO
+6 240 Atk Chesnaught Seed Bomb vs. 248 HP / 252+ Def Alomomola: 750-884 (140.7 - 165.8%) -- guaranteed OHKO
+6 240 Atk Chesnaught Drain Punch vs. 252 HP / 0 Def Zapdos: 242-285 (63 - 74.2%) -- guaranteed 2HKO after Stealth Rock
+6 240 Atk Chesnaught Drain Punch vs. 0 HP / 0- Def Mega Metagross: 331-390 (109.9 - 129.5%) -- guaranteed OHKO

252 Atk Tough Claws Mega Metagross Bullet Punch vs. 12 HP / 0 Def Chesnaught: 79-94 (24.6 - 29.3%) -- 100% chance to 4HKO
0- Atk Umbreon Foul Play vs. 12 HP / 0 Def Chesnaught: 57-67 (17.8 - 20.9%) -- possible 5HKO (doesn't break sub)
0 SpA Alomomola Scald vs. 12 HP / 0 SpD Chesnaught: 27-32 (8.4 - 10%) -- possibly the worst move ever (<<<Lol thats literally what the calc said)

I also don't understand your Zapdos set. It seems way to dedicated to taking out ferrothorn. You're investing a lot into special attack but no t-bolt or discharge either. Its just a waste. Plus Ferrothorn like carrying protect, and they will most likely scout for your heat wave and switch out after. Zapdos being your defogger needs lefties since it take 25% every time it switches in. You can't always rely on wish that's not reliable. You're also playing balance but don't have a Breloom switch-in. If you were playing offense this wouldn't be a big deal, but Loom can take out both of your wishers and/or put anything it wants to sleep. I would recommend a max defense Zapdos with lefties and discharge over volt switch if you want to stay more on the balanced side, or if you want to play a bit more offensive try a Latios with HP Fire instead of Zapdos. Latios is another check to Chesnaught and Loom and would appreciate the wish support from your walls. But keep in mind you will be weaker to Scizor with Lati.
 
Okay, first of all, Expert Belt really isn't useful on Zapdos, since it's mainly a defensive Pokemon and doesn't really benefit from dealing more damage on SE hits (you really don't need to OHKO Ferrothorn for instance, the worst it can do it Leech Seed and switch out, at which point it's basically dead). Leftovers seems like a better idea, since you rely on it a lot to defog hazards away and need it to stay alive in general.

You mentioned you tried a lot of megas in the last slot: I would suggest you stick with Mega Scizor, it's a much more reliable check to Fairies than MMetagross since it has acess to reliable recovery and doesn't rely on Wish support to stay alive, and it just walls more stuff in general. It also gives you a nice cleaner. However, this leaves you a bit weaker to Fairies that carry a Fire move like Altaria and Clefable.

But truth be told, I don't really see the point of Umbreon on your team, even though it acts as a special wall, but doesn't really do that well and there are a lot of Pokemon that do a better job than it. Plus, it just increases your Fairy weakness which is already a problem. Your team completely loses to CM Sableye, and Umbreon doesn't help since Yawn is bounced back, and Umbreon will run out of PP eventually. I think a better fit for your team with be SpD Bulk Up Talonflame. It gives you not only a Mega Sableye counter, but also a counter to Fire Blast MAltaria and Mega Charizard Y, and either a Burn spreader or a stallbreaker, depending on what you prefer. It also reduces your weakness to Fighting types and gives your team a bit more offensive presence. Unfortunately, it's very weak to SR, and I don't think you have a reliable enough hazard remover to be able to afford it. You could run Bulky Starmie over Keldeo, it acts as a very reliable spinner and additional Fighting resist, and with Reflect Type can completely beat Ferrothorn, however you lose both offensive presence and your main check to Bisharp if you do that (Reflect Type does let Starmie beat Bisharp 1v1 though). If you feel like you're still in need of a wallbreaker, Kyurem-B acts as a very good one with a Life Orb, much better than Keldeo in fact, and the Pokemon it does not beat are easily handled by WoW Talonflame.

Another option for dealing with MSableye would be to run Mega Altaria as your mega, it's a very good defensive Pokemon which easily handles both Zards and most Fighting-types. Obviously, this makes you very weak to Fairies in return, so you need to find an adequate way to check them. I'd suggest Jirachi over Umbreon if you do that, it's a much better special wall than Umbreon, deals with most fairies (particularly MGardevoir), and though it struggles against DD+EQ Altaria, Alomomola can easily cripple that set via Toxic so it's not too bad.

Finally, Mega Venusaur is a great Fairykiller and check to Fighting-types, beating all fairies besides Gardevoir and Togekiss. It However, it doesn't beat Sableye so you need to find an answer to it if you use it, probably Clefable since it's a very good mixed wall, can wishpass, stops setup sweepers with Unaware and easily fits over Umbreon. You're still very weak to YZard if you do that though, so be careful.

You're also lacking a Stealth Rocker, which is something you really need to break down opposing teams. This is something that's quite tricky to fit on your team honestly. If you're running Jirachi or Clefable you can fit SR on them. However, if you're going with the Talonflame+Starmie option, the obvious thing to do is replace Zapdos for a SRer since you don't really need a Defogger anymore. A nice substitute for it would be Ferrothorn, not only making you a lot more resistant to Fairies, but also completing a FWG core with Talonflame and Starmie, and a very good one at that.

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Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 196 SpA / 64 SpD
Calm Nature
- Roost
- Volt Switch
- Heat Wave
- Defog

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Scizor @ Scizorite
Ability: Light Metal
EVs: 248 HP / 44 Atk / 16 Def / 200 SpD
Impish Nature
- Bullet Punch
- Roost
- Knock Off / U-Turn
- Swords Dance / U-Turn

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Talonflame
Ability: Gale Wings
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Acrobatics
- Bulk Up
- Roost
- Will-O-Wisp / Taunt

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Starmie @ Leftovers
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
- Scald
- Rapid Spin
- Recover
- Reflect Type / Psyshock

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Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 20 Atk / 252 SpA / 236 Spe
Mild Nature
- Fusion Bolt
- Iron Head / Hidden Power [Fire]
- Ice Beam
- Dragon Claw / Outrage

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Altaria @ Altarianite
Ability: Natural Cure
EVs: 248 HP / 104 Def / 156 SpD
Bold Nature
- Hyper Voice
- Roost
- Heal Bell
- Flamethrower

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Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 240 SpD / 16 Spe
Careful Nature
- Wish
- Protect
- Iron Head
- Stealth Rock

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Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 248 HP / 96 Def / 144 SpD / 20 Spe (you cna run an offensive spread troo if you want)
Bold Nature
- Sludge Bomb
- Giga Drain
- Synthesis
- Hidden Power [Fire] / Leech Seed

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Clefable @ Leftovers
Ability: Unaware / Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
- Moonblast
- Wish
- Protect
- Stealth Rock

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Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Stealth Rock
- Gyro Ball
- Protect / Power Whip
 
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+6 240 Atk Chesnaught Drain Punch vs. 0 HP / 0- Def Mega Metagross: 331-390 (109.9 - 129.5%) -- guaranteed OHKO
My Metagross isn't hasty but I get see your point, I've never heard of Sub-Belly drum-Salac Berry Chesnaught before but it seems quite viable. And again, point taken. I actually added Latias for some time in this team, but I had some negative experiences with it, mainly due to how common knock-off is now and pursuit trapping. Though maybe I've just had some bad luck, I'll give Latios and Defensive Zapdos a try.

Okay, first of all, Expert Belt really isn't useful on Zapdos, since it's mainly a defensive Pokemon and doesn't really benefit from dealing more damage on SE hits (you really don't need to OHKO Ferrothorn for instance, the worst it can do it Leech Seed and switch out, at which point it's basically dead). Leftovers seems like a better idea, since you rely on it a lot to defog hazards away and need it to stay alive in general.

I'm honestly not sure why I kept that in to be honest, I guess the OHKO Ferro thing I had just worked for a while and I hadn't questioned it, possibly gonna switch it out to a more defensive one.

You're also lacking a Stealth Rocker, which is something you really need to break down opposing teams. This is something that's quite tricky to fit on your team honestly. If you're running Jirachi or Clefable you can fit SR on them. However, if you're going with the Talonflame+Starmie option, the obvious thing to do is replace Zapdos for a SRer since you don't really need a Defogger anymore. A nice substitute for it would be Ferrothorn, not only making you a lot more resistant to Fairies, but also completing a FWG core with Talonflame and Starmie, and a very good one at that.

Yup, a stealth-rocker was something I needed. Zapdos' spot would've been immediately swapped by Gliscor had he been able to utilise Defog without losing toxic boost. Also, I don't think I'd probably be running some of these sets because they kind'a remove the 'double-wish' gimmick this team is based around. However, the Clefable is an option, I'm gonna try out a combination of these sets, have some battles then probably do an update on the team.

haxiom edit: combined two posts, don't double post in the future.
 
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