Introduction
What's up yall! So I've been working on this team for a month or 2 now and I really like where it's come to. This team started off as a Bulky/Hyper Offensive team based off of Aaron "Cybertron" Zheng's San Jose Regional team and then eventually started seeing a bit more changes since PokeBank released.
If you would like to see my first build (the Bulky/Hyper Offensive team), here's the link to it:
http://www.smogon.com/forums/threads/bulky-hyper-offensive-team.3592200/
The Team
Greninja @ Assault Vest
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Dark Pulse
- Ice Beam
- Hidden Power [Grass]
Last I saw/knew, Greninja was in the Uber tier... When I checked again, a while back, he was in the OU tier. After seeing this, I immediately started testing with Greninja. With Greninja's high speed, high Atk/SpAtk, and it's decent move pool, Greninja is almost always in the battle first. For my Greninja build, I decided to focus more on it's SpAtk stat. I've seen a lot of people using the Atk stat but i personally like the SpAtk moves, that Greninja can use, a lot more. Scald gets burn, Dark Pulse can flinch, Ice Beam is a strong Ice move to cover dragon types like Garchomp, and i decided to go with HP Grass because of Gastrodon. Because my team is very Water oriented, Gastrodon can really stop my team from doing a lot of damage. For the ability, as much as I'd love to use Ash-Greninja, having the STAB with Protean is just so much better. As for the Assault Vest, it's just to give Greninja a bit more longevity.
Vaporeon @ Choice Specs
Ability: Water Absorb
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Shadow Ball
- Muddy Water
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Scald
- Surf
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake
Togedemaru @ Iapapa Berry
Ability: Lightning Rod
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Nuzzle
- Poison Jab
- Spiky Shield
- Reflect
Aerodactyl @ Flyinium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Fly
- Tailwind
- Taunt
Conclusion
When it comes to battling and choosing who to start with, i find myself starting with Greninja and Aerodactyl about 95% of the time. Greninja just handles almost everything fairly well and Aerodactyl can stop plays with Taunt or get flinches with Rock Slide. Or if there's something i just really need to kill off, I'll double target into the threatening Pokémon with Greninja and a Z-Move from Aerodactyl. An example of a threatening Pokémon or team would be a Trick Room team with TR setters like P2 and Oranguru. A Fly Z-Move and Dark Pulse can OHKO Oranguru and Taunt is how i deal with P2. I honestly believe that most of the losses i get with this team is because of bad reads but other than that, the team has proven to be fairly solid.
Greninja @ Assault Vest
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Dark Pulse
- Ice Beam
- Hidden Power [Grass]
Vaporeon @ Choice Specs
Ability: Water Absorb
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Shadow Ball
- Muddy Water
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Scald
- Surf
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake
Togedemaru @ Iapapa Berry
Ability: Lightning Rod
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Nuzzle
- Poison Jab
- Spiky Shield
- Reflect
Aerodactyl @ Flyinium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Fly
- Tailwind
- Taunt
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Dark Pulse
- Ice Beam
- Hidden Power [Grass]
Vaporeon @ Choice Specs
Ability: Water Absorb
EVs: 4 HP / 252 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Ice Beam
- Shadow Ball
- Muddy Water
Pelipper @ Focus Sash
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Tailwind
- Hurricane
- Scald
- Surf
Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bullet Punch
- Meteor Mash
- Zen Headbutt
- Earthquake
Togedemaru @ Iapapa Berry
Ability: Lightning Rod
EVs: 4 HP / 252 Def / 252 SpD
Impish Nature
- Nuzzle
- Poison Jab
- Spiky Shield
- Reflect
Aerodactyl @ Flyinium Z
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Fly
- Tailwind
- Taunt