Doubles OU team
Tapu Koko @ Choice specs
Ability: Electric surge
Evs 252 Atk, 4 SpA, 252
Nature: Jolly
U Turn
Thunder Punch
Dazzling gleam
Roost
I use Tapu Koko as a pokemon to set up Terrain and then attack with regielki.
I have given it a choice specs to power up Dazzling gleam to take care a dragons and somtimes help with pokemon that survive a rising voltage with sash
I thunder punch most of the time though due to the fact that it is stronger. I also gave it U Turn to get it out of bad matchups and I have roost to swtich it in and then switch out. It is a partner to regieleki and also I use it as a pokemon to stop dragons.
Regieleki @ Air balloon
Ability: Transistor
Eve 4 Atk, 252 SpA,
Nature: Modest
Rising voltage
Volt switch
Protect
Extreme speed
I most of the time pare this pokemon with Tapu Koko to get absurdly powerfull rising voltage though it only last for about 1-2 turns because of how frail it is.
I use volt switch if It still has a ballon and Electric terrain is not up. I keep it ready to switch back in once electric terrain is up. Extreeme speed is there to stop
very fast scarf pokemon that are low in health but can sweep my team because of boost. Protect is there becasue it is doubles and I have no other move. I ussaly only use it to wait for tailwind to end.
Dragapult @ Focus Sash
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Phantom Force
- Dragon Claw
- Flamethrower
I use this pokemon as a good pokemon to U turn or Volt switch into. It is fast and can clear away pokemon that are 4x weak to fire like kartana.
It is also my pokmon is use to beat pokmon that are ghost or dragon. it also can U turn back into some other pokemon to set up electric terrain. It has the chance to sweep a team that my other pokemon have weakend as it faster then most things and can do decent damage.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 19 Spe
- Grassy Glide
- Drum Beating
- Drain Punch
- High Horsepower
I have made this pokemon slower then indedee so that it can set up terrain as weather and terrain are decided through who is slower. I don't have a problem outspeeding things becasue grassy glide has priorty and I have drain punch for steel types. I somtimes I have this pokemon out with weezing and High Horsepwoer is pretty good at doing damage to fire and poison and steel. I also have drum beating because I some times see quick gaurd hear and there.
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Haze
- Destiny Bond
- Protect
I use this pokemon to stop Lighting rod and storm drain. It has to come from a switch as I do not like terrain not being set up. It somtimes can get paired with Dracovish to stop the intimidate and haze out set up sweepers. Somtimes I can destiny bond and switch and nothing targets it so it gets a free switch. It also good to get some of my pokemon who hate burn like dracovish or tapu koko back in the game because aromatherapy. Somtimes I can predict a double down into Weezing-g as it stop things with it's ability and I protect. It's nice having it and has helped me in many areas
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Earthquake
- Ice Fang
- Zen Headbutt
Not much to say hear except that it is a dracovish. It has Fishious Rend to do absurd damage and then ice fang to hit 4x times weak pokemon like garchomp.
It is amazing and rain teams hate it and even though some of there pokemon take 1/2x damage it's sheer power from rain and everything makes it a real threat.
It can sweep one side of a team and survive 1-2 hits becasue of it's typing.
I have taking this team up to 1310(about rounded to the nearest 5) on the ladder . Teams can be very annoyed at weezing-g or just get crippled in the face of rising voltage. Dracovish just take care of anything that does not resist it and dragpult and rillaboom are good threats. the times I have had trouble is facing trick room as those pokemon can out speed and hit hard. It some times loses to scarf pokemon and people that have koed my wheezing a tapu koko and have a diffrent terrain up.
Tapu Koko @ Choice specs
Ability: Electric surge
Evs 252 Atk, 4 SpA, 252
Nature: Jolly
U Turn
Thunder Punch
Dazzling gleam
Roost
I use Tapu Koko as a pokemon to set up Terrain and then attack with regielki.
I have given it a choice specs to power up Dazzling gleam to take care a dragons and somtimes help with pokemon that survive a rising voltage with sash
I thunder punch most of the time though due to the fact that it is stronger. I also gave it U Turn to get it out of bad matchups and I have roost to swtich it in and then switch out. It is a partner to regieleki and also I use it as a pokemon to stop dragons.
Regieleki @ Air balloon
Ability: Transistor
Eve 4 Atk, 252 SpA,
Nature: Modest
Rising voltage
Volt switch
Protect
Extreme speed
I most of the time pare this pokemon with Tapu Koko to get absurdly powerfull rising voltage though it only last for about 1-2 turns because of how frail it is.
I use volt switch if It still has a ballon and Electric terrain is not up. I keep it ready to switch back in once electric terrain is up. Extreeme speed is there to stop
very fast scarf pokemon that are low in health but can sweep my team because of boost. Protect is there becasue it is doubles and I have no other move. I ussaly only use it to wait for tailwind to end.
Dragapult @ Focus Sash
Ability: Infiltrator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Phantom Force
- Dragon Claw
- Flamethrower
I use this pokemon as a good pokemon to U turn or Volt switch into. It is fast and can clear away pokemon that are 4x weak to fire like kartana.
It is also my pokmon is use to beat pokmon that are ghost or dragon. it also can U turn back into some other pokemon to set up electric terrain. It has the chance to sweep a team that my other pokemon have weakend as it faster then most things and can do decent damage.
Rillaboom @ Choice Band
Ability: Grassy Surge
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
IVs: 19 Spe
- Grassy Glide
- Drum Beating
- Drain Punch
- High Horsepower
I have made this pokemon slower then indedee so that it can set up terrain as weather and terrain are decided through who is slower. I don't have a problem outspeeding things becasue grassy glide has priorty and I have drain punch for steel types. I somtimes I have this pokemon out with weezing and High Horsepwoer is pretty good at doing damage to fire and poison and steel. I also have drum beating because I some times see quick gaurd hear and there.
Weezing-Galar @ Black Sludge
Ability: Neutralizing Gas
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Aromatherapy
- Haze
- Destiny Bond
- Protect
I use this pokemon to stop Lighting rod and storm drain. It has to come from a switch as I do not like terrain not being set up. It somtimes can get paired with Dracovish to stop the intimidate and haze out set up sweepers. Somtimes I can destiny bond and switch and nothing targets it so it gets a free switch. It also good to get some of my pokemon who hate burn like dracovish or tapu koko back in the game because aromatherapy. Somtimes I can predict a double down into Weezing-g as it stop things with it's ability and I protect. It's nice having it and has helped me in many areas
Dracovish @ Choice Scarf
Ability: Strong Jaw
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Fishious Rend
- Earthquake
- Ice Fang
- Zen Headbutt
Not much to say hear except that it is a dracovish. It has Fishious Rend to do absurd damage and then ice fang to hit 4x times weak pokemon like garchomp.
It is amazing and rain teams hate it and even though some of there pokemon take 1/2x damage it's sheer power from rain and everything makes it a real threat.
It can sweep one side of a team and survive 1-2 hits becasue of it's typing.
I have taking this team up to 1310(about rounded to the nearest 5) on the ladder . Teams can be very annoyed at weezing-g or just get crippled in the face of rising voltage. Dracovish just take care of anything that does not resist it and dragpult and rillaboom are good threats. the times I have had trouble is facing trick room as those pokemon can out speed and hit hard. It some times loses to scarf pokemon and people that have koed my wheezing a tapu koko and have a diffrent terrain up.