





A Foreword
In my prime, I reached #3 on ladder with The Ultimate Scizdown, a team I constructed back in 2022. The team was constructed entirely on a whim, and with extremely limited knowledge of the metagame. As I continued winning, my fascination with the metagame deepened, and I grew interested in building more teams. Through hundreds of hours of making spreadsheets, writing code, and just playing the game, my approach to teambuilding would grow steadily more analytical. Through this process, I would continue to find new ways in which Scizdown was deeply flawed in its construction, and yet, I was never able to replicate the success I found with that team.
A few weeks ago, I decided to dive fully back into the rabbit hole of building around Scizor-Mega specifically. Not only has Scizdown given me the most success I've seen in this game, but its particular characteristics synergize well with my strengths as a player, especially those revolving around Scizor's many complex interactions with pinch berries (which I won't go into here). I originally intended to wait until I reached a position of #10 or higher on the ladder to post an RMT, but after an extremely tumultuous grind and long waits for matches, I've realized that such a goal may simply be outside of my current capabilities as a player. Thus, I'd like to metaphorically hand this team over to the community for use and refinement by posting it now.
Methodology for Construction
After constructing many teams myself, and looking back at teams used on ladder and in tours throughout the modern history of SM, I was generally able to break down successful Scizor-Mega teams into two archetypes: Trap teams with Tapu Koko + Gothitelle (





For both of these archetypes, I created as many teams as I possible which fulfilled all or most of the roles I have in my personal list of teambuilder roles for this metagame, restricting myself to only use Pokémon that I have either used successfully with Scizor in the past, or are often seen paired with Scizor in tournaments. Then, I sorted these teams based on the integrity of their defensive profile. From this, a clear trend emerged: with a few exceptions, the most successful teams were those which started with the Tapu Fini + Zygarde + Incineroar (




With the most defensively sound teams of those teams, I then selected for the sixth member who is most individually successful alongside Scizor, which unsurprisingly ended up being Gothitelle (

The Team
Scizor-Mega (F) @ Scizorite
Ability: Light Metal
EVs: 252 HP / 132 Atk / 124 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect
Scizor-Mega is obviously the centerpiece of this team. 132 Attack with an Adamant nature allows it to OHKO standard Tapu Lele with Bullet Punch outside of Psychic Terrain. The remaining EVs are put into HP and then Special Defense. Bug Bite can perform a wide variety of "shenanigans" involving berries, typically stealing them off of opponents, but also sometimes your own teammates in a pinch. Scizor is micro-optimized to be female in the incredibly unlikely scenario that it needs to avoid Attract or Cute Charm, both of which would prefer their users to be female because, of the gender-locked Pokémon that appear in this metagame, the male-locked Landorus-Therian makes for the best Attract target due to its viability and not being affected by the status-blocking Misty Terrain. Light Metal as the pre-Mega ability trades reduced damage from Tyranitar's Low Kick for increased damage from Celesteela's Heavy Slam, which is generally a favorable trade as Scizor is not inclined to switch into Celesteela regardless. Scizor is given zero Speed EVs due to the presence of Trick Room on this team, but keeps 31 IVs and a neutral nature in order to outspeed max speed Kartana under Tailwind.
Scizor-Mega (F) @ Scizorite
Ability: Light Metal
EVs: 252 HP / 132 Atk / 124 SpD
Adamant Nature
- Bullet Punch
- Bug Bite
- Swords Dance
- Protect

Tapu Fini @ Wiki Berry
Ability: Misty Surge
EVs: 248 HP / 32 Def / 132 SpA / 96 SpD
Bold Nature
IVs: 0 Atk
- Muddy Water
- Moonblast
- Calm Mind
- Protect

Zygarde @ Choice Band
Ability: Aura Break
EVs: 24 HP / 252 Atk / 4 Def / 52 SpD / 176 Spe
Adamant Nature
- Thousand Arrows
- Extreme Speed
- Superpower
- Dragon Tail

Incineroar (F) @ Mago Berry
Ability: Intimidate
EVs: 248 HP / 96 Def / 124 SpD / 40 Spe
Careful Nature
- Fake Out
- Flare Blitz
- Knock Off
- U-turn

Zapdos @ Misty Seed
Ability: Static
EVs: 244 HP / 80 Def / 16 SpA / 104 SpD / 64 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Heat Wave
- Tailwind
- Roost

Gothitelle (M) @ Wiki Berry
Ability: Shadow Tag
EVs: 252 HP / 84 Def / 12 SpA / 160 SpD
Sassy Nature
IVs: 0 Atk / 0 Spe
- Psychic
- Heal Pulse
- Trick Room
- Protect
Problematic Matchups
Rain (
)
Rain can pose a challenge for this team, especially those rain teams which carry both Swampert-Mega and a second Swift Swim user. Ludicolo also provides particular difficulty due to matching up positively into Tapu Fini. My typical strategy against rain teams is to trap Pelipper or Politoed early with Gothitelle, and eliminate it with Zapdos, then set up Trick Room to waste rain turns. Tapu Fini and Zapdos tend to match up best into Swampert-Mega and Kingdra, and under Trick Room, Scizor can make short work of Ludicolo.Rain (


Conclusion
Most of what I want to say about this team has already been said, so I'll keep this brief. Despite not finding as much success as I initially hoped, I have still greatly enjoyed using this team, and I hope others will as well. If you have any suggestions, I would be more than happy to hear them!